Base64 encoder library download assitance - asp.net

I am referring to Send image from flash to Asp.net for sending image captured by a webcam to an asp.net page. However I need to download base64 encoder to proceed. The link the user provided for downloading it seems to be broken. Can anyone tell me how I can download the base64 encoder?

This is the fastest Base64 implementation in Flash today: http://www.blooddy.by/en/crypto/ it's about order of magnitude faster then Adobe's libraries. It is written using so called Alchemy opcodes.
There was an interesting attempt at improving AS3-only Base64 algorithm here: http://jpauclair.net/2012/01/12/updated-the-optimized-bas64-library/ . It would probably win in the long run because of maintenance. Adobe has decided to change the old "Alchemy opcodes" in the new player versions, and the author of the blooddy library is no longer actively working on it.

I believe Flash has inbuilt an base64 encoder and decoder. See
mx.utils.Base64Encoder
mx.utils.Base64Decoder
Also, the AS3Crypto library has Base64 utilities.
I don't know what is being done in the reference you gave, but between these 3 resources, you should get what you are looking for.

Related

how to play video from blob uri in gstreamer

i am doing a project in which i am trying to implement webrtc in qt webkit. I have managed to make the webcam on but i am not able to show any video. While debuging i saw i am getting the url of the stream from webcam as "blob:http://192.168.70.95:8080/b90eaeb3-b50e-48ff-8ff6-e62caf8d72cf". almost similar to that in the chrome. But when i give it to gstreamer to play the stream it says No URI handler implemented for "blob". (url=blob:http://192.168.70.95:8080/b90eaeb3-b50e-48ff-8ff6-e62caf8d72cf).
Is there any way to play the blob uri using gstreamer. i am using a play bin for this. thanks in advance.
Not sure if dataurisrc can help. It might need some modifications though.

How to play audio/video files in flex?

I'm using flex 3.
I've successfully played video and audio files by using following libraries:
flash.media.Video
flash.media.Sound
Live docs link.
But the limitations are as follow:
Video class can be used to play only flv file format.
To play mp3 files I must use audio file.
So can I play most of the famous audio/video files by using single method?
Well by checking the file type we can some how achieve it. Then I should create a component for that.
So can any one suggest me such ready-made components? or is there any other alternatives to play audio/video files?
You want to play any video/audio formats in flash? (Almost) impossible. ActionScript libraries will not help you - ActionScript has not enough power to decompress video in realtime. Maybe this is possible with Alchemy, but I haven't seen codecs implemented this way... Usually, people are converting their content to FLV which is played by Flash player natively.

Play FLV from ByteArray in Flash Player

I have a flash video file (FLV) stored in the ByteArray object and would like to play this video. Is there any way to achieve it? Maybe using Alchemy?
Thank you!
There is now a better way of playing a video that you have stored in a ByteArray using NetStream.appendBytes().
Here is an example of it in use: http://www.bytearray.org/?p=1689
The Loader+MovieClip trick is probably the only way to go, see this
For limitiations: The 2 minute limit is fine for rtmfp2p as distributing larger bytearrays is not feasiable anyway.
Assuming the playback metrics (playhead/current frame) are available, smooth transitions should not be a problem - start playing second swf with mute/visible=false until timelines are in synch, then flip video, and sound - this works very well well for netstream/play(), not so sure for plain swf just yet.
Another problem is figuring out exactly the way flv data are imported into the swf and how to construct proper swf at runtime, in as3. So far mxmlc/swfmill were unsucessful in directly embedding FLV for me (it's been a while, things might've changed), only plain flash AS3 was capable of creating bytearray-loadable swf with video. Should be possible though.
On a related note - one question is if its all worth the trouble - if one were to build a successful site featuring p2p VOD like this one, Adobe might as well just cut the line (hacking up something like no swf movieclips with embedded video to be loaded from bytearrays...).
I'm not sure this is possible at all since I have no idea how Flash encodes SWF embedded videos, but maybe you could convert that flv bytearray to a swf with the flv embedded in the timeline and use that bytearray to display it with Loader.loadBytes...
I will not ask Why ByteArray? The answer for your question is YES, but final result will work slow - slower when video is bigger and codec complex. You must read frames and put them as BitmapData in to Bitmap and write own player. The best way is to use Alchemy - then it works faster but also slow :) You can also use Haxe.
Sound in very similar way. The best point to start is adobe labs.
At the end - remember that flv is decoded using hardware - your code will use only processor. Now ask yourself if really you need this feature?
i think "why ByteArray" is actually THE question ... how did it get there? :)
there are numerous approaches ... one was given by konrad ... but as he said it will be slow ... in fact, i think it'll be much slower than you can even imagine ... so here another one:
pass the ByteArray to a server and load the flv from there ... there are several options:
remote server: load it to a remote server (probably the one distributing your swf) ... still leaving the question why you don't distribute the flv from there in the first place ...
local server:
installed: simply install a tiny local app to do exactly that for you, that is, you can push the bytearray there and then retrieve it over a suitable protocoll (HTTP, RTMP) ...
browser-embedded: same as installed, but you can simply create a Java Applet to do that job ... signed java applets are allowed to bind ports (yes, this is an extra click for the user, but it's as comfortable as it can get) which is what you'll have to do and the rest is really the same as with an installed server ...
in both scenarios, you might run into crossdomain policy issues (probably only when sending, since i think you're allowed to load videos across domains), where you need to respond correctly to FlashPlayer's policy file requests (you can find tons of stuff on that) ... you could bypass sending restriction by making a LocalConnection bridge, as this one for C# ...
good luck then ... ;)
edit: ah ok, now i understand ... actually, there was already a very similar question ... i remember a short interview with some adobe guy, just shortly after p2p feature was announced ... adobe is very shy about this ... actually it took me weeks to find the p2p after flash player 10 was officially released (didn't really have time to bother before) ...
actually, i think this is made on purpose ... in the interview, it was made clear, that adobe is not trying to push away video streaming sites ... the two most important probably are youtube and google video ... youtube is one of the main reasons, why flash player became so popular in the first place ... and it's owned by google, as google video ... allowing easy creation of a p2p media platform would piss google off a lot ... you don't need a lot of servers for that ... "just" good software, but that's affordable ... and i think, adobe does not want to piss off google ... some reasons:
they are THE search engine
they need google to allow indexing flash based sites
google is n times bigger
google is really trying to get a huge chunk of the RIA market ... they have the GWT, chrome, the V8, the native client ...
so i guess adobe does not have that much of an interest to do so ... it's pretty much a bit, like when google announced their payment system (was it GPay or so?), which was a direct concurrent of PayPal ... eBay is one of google's most important income sources ... and actually i never heard anything about it again ...
many decisions are political, when it comes to big companies ... and i think, the one not to make flash player's p2p too strong is one of them ...

Recording Audio From Web Page

I'm looking for a solution for capturing audio from a user's microphone and posting it (preferably as MP3) to a server. I need something that I can embed in a web page.
I've seen where Flash can do this, but I understand that this approach requires expensive server-side software from Adobe. I'm not aware of whether Silverlight may provide any capabilities to assist with this.
I'm curious what others have done. Any advice would be greatly appreciated.
You can do it with Flash and either Red5 or haXeVideo or the server, both Open Source. Regarding offering a final MP3 to the user, you will need something else because these 2 tools only record to FLV format due to the licenses needed to encode MP3s. You can use something on the server such as FFMPEG for the transformation, but still, read the small print regarding MP3s.
Good luck
Juan
SilverLight 4 now has the ability to record audio. http://blog.ondrejsv.com/post/Audio-recorder-Silverlight-4-sample.aspx shows encoding PCM to WAV
Silverlight does not have this capability, currently (or in their upcoming 3.0 release). Flash would be the way to go.

Convert video format to Flash Video automatically

I need to allow web site users to upload videos to my web site in various common formats. From these I need to convert them to Flash video, and also limit their lengths and size. I need to do this automatically as part of the web site processing.
Is there some simple tool that will allow me to do this? If not, can you point me in a direction that might help me out.
Thanks.
With ffmpeg you can run the following command to convert input.avi to output.flv for flash:
ffmpeg -y -i input.avi -acodec mp3 -f flv output.flv
ffmpeg or mencoder is usually used for this kind of thing.
As you are using asp.net you should really be interfacing with the DLL. There is also a c# wrapper available for ffmpeg.
I use ffmpeg and it works perfectly well doing this with my videos.
I've had this issue recently too, and I didn't want to go down the route of implementing a video conversion backend on the server.
In the end, what seemed like a reasonable compromise would be to make use of a video conversion service supplied by one of the online services - something like bits on the run's API, although it is a paid service, seemed like it would straight forward enough to implement as a web service.
However, if this additional cost is not acceptable, then in a PHP world, I would try to use something like ffmpeg-php. I guess there must be an equivalent in the asp.net world too, but bear in mind that video conversion can potentially take a really long time, and kicking off this process in a web scripting language is not ideal, if you are waiting for the request to finish, or are facing execution timeouts.
I think you need a server side software like Adobe Flash Media Server. It can convert video automatically to flv on your server.

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