I created a Cordova project in Xcode 4. I add my plugin in the Cordova.plist, but in the cordova.js I get the following error:
in func:Cordova.exec
in the line:
var v = cordova.PluginManager.exec(success, fail, service, action, args);
the cordova.PluginManager is undefined.
Do you know why?
thanks.
I am new to Cordova, but based on what I have seen, you may need to make sure Cordova has loaded. To call the plugin after Cordova has finished loading, do the following in your javascript file:
// Wait for Cordova to load
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
function onDeviceReady() {
// As an example, you now have the device name, Cordova version, etc. available
alert('Device Name: ' + device.name);
alert('Device Cordova: ' + device.cordova);
alert('Device Platform: ' + device.platform);
alert('Device UUID: ' + device.uuid);
alert('Device Version: ' + device.version);
// Now call plugin, etc.
var v = cordova.PluginManager.exec(success, fail, service, action, args);
}
See http://docs.phonegap.com/en/2.0.0/cordova_device_device.md.html#Device for more information.
The Cordova documentation for iOS plugins provides additional detail.
Related
I'm having problems with adding an audio or a video service to a coversation.
The chat service works fine for me.
When I add a video or an audio service I get following error:
Error: GET /ucwa/oauth/v1/applications/113925534802/communication/mediaRelayAccessToken failed: 404
{
[functions]: ,
__proto__: { },
code: "RequestFailed",
description: "GET /ucwa/oauth/v1/applications/113925534802/communication/mediaRelayAccessToken failed: 404",
message: "GET /ucwa/oauth/v1/applications/113925534802/communication/mediaRelayAccessToken failed: 404",
name: "Error",
req: { },
rsp: { },
stack: "Error: GET /ucwa/oauth/v1/applications/113925534802/communication/mediaRelayAccessToken failed: 404
at process (https://swx.cdn.skype.com/build2015/v5/SDK-build.js:8079:29)
at Anonymous function (https://swx.cdn.skype.com/build2015/v5/SDK-build.js:8018:29)
at Anonymous function (https://swx.cdn.skype.com/build2015/v5/SDK-build.js:1714:25)
at map (https://swx.cdn.skype.com/build2015/v5/SDK-build.js:1331:25)
at decompose (https://swx.cdn.skype.com/build2015/v5/SDK-build.js:8017:25)
at Anonymous function (https://swx.cdn.skype.com/build2015/v5/SDK-build.js:8007:29)
at handle (https://swx.cdn.skype.com/build2015/v5/SDK-build.js:2220:33)
at Anonymous function (https://swx.cdn.skype.com/build2015/v5/SDK-build.js:698:25)"
}
The Skype For Business Plugin is installed and works fine.
A Skype Edge server is currently not installed.
I'm using Internet Explorer 11.
The error occurs with the Skype Web SDK On Prem Sample from Microsoft as well as on my own website.
When I try to add video or audio for the second time to the same conversation i dont get any error message at all, but it still doesn't work. The request doesnt show up in the dev tools nor in fiddler. I'm using the latest version of the Skype SDk bootstrapper.
Both clients and server are in the same subnet.
Thanks in advance.
I encountered the same problem. Not sure how it happens, but the sdk has troubles to fetch or apply the media config.
You can use the this workaround:
Following line 18,892 in the debug version of the sdk, comment out both calls:
uninit();
throw error;
in the function init() of the section MediaConfig. Resulting in:
function init() {
pcMediaConfig = mediaPlugin.createComponent({
type: 'MediaPlatformConfig',
hide: true,
inproc: false
});
pcMediaConfig.event(onPluginComponentEvent);
pcMediaConfig.state.changed(function (state) {
log('pcMediaConfig.state = ' + state);
});
var p = pcMediaConfig.load().then(getMediaConfig).then(setMediaConfig).then(null, function (error) {
log('MediaConfig::init rejected');
//uninit();
//throw error;
});
return p;
}
Therefore you have to download the bootstrapper and the sdk to permanently apply the patch. To do this just fetch both in the debug version (bootstrapper version 1.2.5) and replace in function onConfig(config) line 48
}, config.corsScript && (scriptAttributes.crossOrigin = ""), loader.loadScript(getPackageUrl(config), null, handleError, scriptAttributes);
with
}, config.corsScript && (scriptAttributes.crossOrigin = ""), loader.loadScript("./scripts/SkypeSDK.js", null, handleError, scriptAttributes);
or your equivalent path
This is currently a limitation of the Skype Web SDK: it has a dependency on the mediaRelayAccessToken to proceed with audio/video calls. The dev team is aware of this issue and it may be fixed in a future release of Skype Web SDK.
The hacky way recommended above is basically to allow the SDK to continue the call upon missing mediaRelayAccessToken, so it may let you bypass the issue.
The media relay access token is returned by an edge server, so you may also try to deploy an edge server to work around this issue.
I started the meteor-testing tutorial, but the 2nd automatic generated test fails with:
TypeError: Cannot call method 'url' of undefined
So it seems that the client variable is not defined. Did anybody experience similar issues? (btw is there a way to debug this)
i'm using ubuntu 14.04 with
Meteor 1.2.0.2
node v4.0.0
xolvio:cucumber 0.19.4_1 CucumberJS for Velocity
Update:
Generated test code intests/cucumber/features/step_definitions/sample_steps.js:
// You can include npm dependencies for support files in tests/cucumber/package.json
var _ = require('underscore');
module.exports = function () {
// You can use normal require here, cucumber is NOT run in a Meteor context (by design)
var url = require('url');
// 1st TEST OK
this.Given(/^I am a new user$/, function () {
server.call('reset'); // server is a connection to the mirror
});
// 2nd TEST FAIL
this.When(/^I navigate to "([^"]*)"$/, function (relativePath) {
// process.env.ROOT_URL always points to the mirror
client.url(url.resolve(process.env.ROOT_URL, relativePath));
});
...
};
I was said to file an issue in the chimp repository, where I was pointed to the solution:
// 2nd TEST FAIL
this.When(/^I navigate to "([^"]*)"$/, function (relativePath) {
// REPLACE client with browser
browser.url(url.resolve(process.env.ROOT_URL, relativePath));
});
This is a short fix, but I'm not sure whether you should later rather use client (seems to be wrapper for different environments).
**Update: ** meanwhile this was fixed, no adaption necessary anymore
I'm trying to use Meteor and this Cordova plugin -https://github.com/don/cordova-plugin-ble-central - added to my project using meteor add cordova in order to connect to a Bluetooth LE device (TI Sensortag). All I want to do to begin with is, when a link is clicked, to connect to the device and show a message.
I have the following code in the events section of my template javascript.
Template.measure.events({'click [data-action=scan-connect-stream]':
function(event, template) {
event.preventDefault();
if (Meteor.isCordova) {
Meteor.startup(function () {
ble.connect('24:09:00:DE:00:42',
function(){
alert('Connect success');
return;
},
function(){
alert('Connect failed');
return;
});
});
}
}
});
My problem is that sometimes the code works and I get a 'Connect success' alert but more often than not it it fails to connect and shows the 'Connect failed' alert. Before I added the return statements in the success and fail callbacks it didn't work at all.
I'm debugging this on an android device (meteor run android-device --verbose) and can see via adb logcat that the BLE Connect event in the Cordova plugin is firing but then doesn't connect. I get the same issue debugging on two different phones and when using a BLE device that isn't a TI Sensortag so I'm guessing this is an problem with the way the plugin is interacting with Meteor (maybe Meteor isn't waiting long enough for a success callback?).
Has anyone used this plugin successfully with Meteor or can anyone provide any clue as to what I'm doing wrong? Should I try wrapping it in a Meteor package or is there any way I can give the plugin more time to respond before the success or fail callbacks fire? Any help would be much appreciated!
For anyone who's having similar issues this is what sorted it for me. I put the ble.connect call into the success callback of the ble.scan function. Not sure why but scanning for a few seconds first does the job.
Template.measure.events({
'click [data-action=scan-connect-stream]': function(event, template) {
event.preventDefault();
if (Meteor.isCordova) {
Meteor.startup(function () {
device_id = '24:09:00:DE:00:42';
ble.scan([], 5,
function(peripherals){
connectDevice(device_id);
},
function(){
alert('No devices found');
}
);
});
}
}
});
var connectDevice = function (device_id) {
ble.connect(device_id,
function(){
alert('Device ' + device_id + ' connnected');
},
function(){
alert('Couldn\'t connect to device ' + device_id);
});
}
If anyone can explain why the ble.connect won't work on its own that'd be great!
EDIT: Looking at the Android code it seems that the plugin is designed in such a way that ble.scan has to be called before calling ble.connect. The ble.scan causes a LinkedHashMap in the Android code to be populated with any discovered devices. Only once the device is listed in the LinkedHashMap can you then connect to it using ble.connect.
I previously built an app in the Intel XDK platform pre the Feb 23rd update and now the software has updated when i try to run the emulator it just crashes.
previously i sent a get request to a process php page for a login in the following way.
$(document).ready(function(){
$('form.login').submit(function () {
var user = $(this).find("[name='user']").val();
var pass = $(this).find("[name='pass']").val();
var sublogin = $(this).find("[name='sublogin']").val();
// ...
$.ajax({
type: "POST",
url: "http://www.domain.com/data/apps/project1/process.php",
data: {
user : user,
pass : pass,
sublogin : sublogin,
},
success: function(response){
if(response == "1")
{
$("#responsecontainer").html(response);
window.location.href = "menu.html";
}
// Login failed
else
{
$("#responsecontainer").html(response);
}
//alert(response);
}
});
this.reset();
return false;
});
});
However it seems that this is the piece of code that is causing the problems, if I remove this item of code the project no longer crashes.
When i read through the Intel XDK documents it only shows HTTP request to call XML files.
So i was hoping that somebody may know why this is causing the problem or how i might construct it so that Intel XDK doesn't crash.
There is a regression bug with regards to relative location URL referenced through emulator, a fix is being worked on. This is related to emulator only. Your app should work fine with test tab using App Preview on the device and using the build.
Till we come up with a fix for emulator crash, here is a workaround. The issue arises when you are trying to change the location of your current page with window.location.href = "menu.html"; and emulator is not able to resolve the relative path during ajax call.
Please use the following code as a workaround.
var newLocation = 'menu.html';
if ( window.tinyHippos ) {
// special case for emulator
newLocation = getWebRoot() + newLocation;
}
document.location.href=newLocation;
function getWebRoot() {
"use strict" ;
var path = window.location.href ;
path = path.substring( 0, path.lastIndexOf('/') ) ;
path += '/';
return path;
}
Swati
I'm currently building an android application using ionic/ngcordova. I'm at the point of implementing push notifications. I've implemented push notifications as a service which is injected at app.run(function(){..}) stage. The registration part works and I receive a callback containing the regid. Also, when the application is in the active state, the event is raised and the notification is received.
The problem I'm having is that when the application goes into the background, the notifications are not received at all. I would expect that a local notification would be raised when the app isn't running or something similar, but absolutely nothing happens, which is weird.
I've trawled the web for the last couple of days looking for a solution but I've been unable to find anything which kind of indicates to me that it should just work.
The following is my notificationService.js inside my app
app.factory('notificationService', ['$cordovaPush', function($cordovaPush){
var dataFactory = {};
//
// When the device is ready and this service has been plumbed in...
document.addEventListener("deviceready", function(){
console.log("initializing push notifications...");
_register();
}, false);
//
// Registers the device for push notifications...
var _register = function(){
var config = {};
if ( device.platform == 'android' || device.platform == 'Android' || device.platform == "amazon-fireos" ){
// TODO: centralise this value as it can change...
config = {
senderID: "448168747432",
ecb: "onNotificationGCM"
};
}else {
// iOS
config = {
"badge":"true",
"sound":"true",
"alert":"true"
};
// Can add the following property to the config object to raise a callback with the information if need be...
// "ecb": "onNotificationRegisterAPN"
}
$cordovaPush.register(config).then(function(result){
//
// Typically returns "ok" for android and devicetoken for iOS
console.log(result);
});
};
window.onNotificationGCM = function(result){
console.log(result);
/*
I get called when the app is in the foreground, but nothing happens when the app is in the background.
*/
};
dataFactory.register = _register;
return dataFactory;
}]);
If it helps, I'm using PushSharp via a .net application in order to deliver the notifications. Any help would be greatly appreciated.
UPDATE: I'm using the following frameworks/libs:
Ionic Framework 1.2.14-beta6
Cordova 4.2.0
PushPlugin
For anyone else who's been pulling their hair out for a couple of days like I have, the solution was really simple...I was missing two properties in my Pushsharp QueueNotification request. So using the example given on the PushSharp github repo here: https://github.com/Redth/PushSharp#sample-code
push.QueueNotification(new GcmNotification().ForDeviceRegistrationId("DEVICE-REGISTRATION-ID-HERE").WithJson("{\"alert\":\"Hello World!\",\"badge\":7,\"sound\":\"sound.caf\"}"));
Needs to be updated to add the missing properties:
push.QueueNotification(new GcmNotification().ForDeviceRegistrationId("DEVICE REGISTRATION ID HERE")
.WithJson(#"{""alert"":""This is the future"",""badge"":7,""sound"":""sound.caf"",""title"":""Status Bar title"",""message"":""Some text you want to display to the user""}"));
Otherwise if your app happens to be developed using Cordova and its not currently in the foreground, nothing, repeat nothing will happen.
Tip my hat to gdelavald with his comment on PushPlugin for pointing me in the right direction here:
https://github.com/phonegap-build/PushPlugin/issues/212