R rounding explanation - r

can any one please explain why this gives different outputs?
round(1.49999999999999)
1
round(1.4999999999999999)
2
I have read the round documentation but it does not mention anything about it there.
I know that R represents numbers in binary form, but why does adding two extra 9's changes the result?
Thanks.

1.4999999999999999 can't be represented internally, so it gets rounded to 1.5.
Now, when you apply round(), the result is 2.

Put those two numbers into variable and then print it - you'll see they are different.
Computers doesn't store this kind of numbers with this exact value, (They don't use decadic numbers internaly)

I have never used R, so I don't know is this is the issue, but in other languages such as C/C++ a number like 1.4999999999999999 is represented by a float or a double.
Since these have finite precision, you cannot represent something like 1.4999999999999999 exactly. It might be the case that 1.4999999999999999 actually gets stored as 1.50000000000000 instead due to limitations on floating point precision.

Related

how to find out only one digit in a int number?

Im new so if this question was already Asked (i didnt find it scrolling through the list of results though) please send me the link.
I got a math quiz and im to lazy to go through all the possibilities so i thought i can find a program instead. I know a bit about programming but not much.
Is it possible (and in what programming language, and how) to read only one digit, e.g at the 3rd Position, in a integer?
And how is an integer actually saved, in a kind of array?
Thanks!
You can get rid of any lower valued digit (the ones and tens if you only want the hundreds) by dividing with rounding/truncation. 1234/100 is 12 in most languages if you are doing integer division.
You can get rid of any higher valued digits by using taking the modulus. 12 % 10 is 2 in many languages; just find out how the modulus is done in yours. I use "modulus" meaning "divide and keep the rest only", i.e. it is the opposite of "divide with rounding"; that which is lost by rounding is the final result of the modulus.
The alternative is however to actually NOT see the input as a number and treat it as text. That way it is often easier to ignore the last 2 characters and all leading characters.

Fix floating point imprecision in ceiling

The problem:
ceiling(31)
#31
ceiling(31/60*60)
#32
What is the correct way to fix this kind of errors?
Doing the multiplication before the division is not an option, my code looks something like this:
x <- 31/60
...
y <- ceiling(x*60)
I'm thinking of doing a new function:
ceil <- function(x) {
ceiling(signif(x))
}
But I'm new to R, maybe there is a better way.
UPDATE
Sorry, I didn't give more details, I have the same problem in different parts of my code for different reasons, but always with ceiling.
I am aware of the rounding error in floating-point calculation. Maybe the title of the question could be improved, I don't want to fix an imprecision of the ceiling function, what I want to do is perhaps the opposite, make ceiling less exact. A way to tell R to ignore the digits that are clearly noise:
options(digits=17)
31/60*60
#31.000000000000004
But, apparently, the epsilon required to ignore the noise digits depends on the context of the problem.
The real problem here, I strongly believe, is found in my hero The Data Munger Guru's tagline, which is: "What is the problem that you are trying to solve?
Tell me what you want to do, not how you want to do it. "
There are myriad cases where floating-point precision will cause apparent integers to turn into "integer +/- epsilon" , and so you need to figure out why you are going for "ceiling" , why you allow your values to not be integers, etc. <-- more or less what Pascal Cuoq wrote in his comment.
The solution to your concern thus depends on what's actually going on. Perhaps you want, say trunc(x/60)->y followed with trunc(y*60) , or maybe not :-) . Maybe you want y<-round(x/60*60) +1 , or jhoward's suggested approach. It depends, as I stress here, critically on what your goal is and how you want to deal with corner cases.

OpenCL Fast Relaxed Math

What does the OpenCL compiler option -cl-fast-relaxed-math do?
From reading the documentation - it looks like -cl-fast-relaxed-math allows a kernel to do floating point math on any variables - even if those variables point to the wrong data type, cause division by zero, or some other illegal behavior.
Is this correct? In what situation would this compiler option be useful?
From comments:
Enables -cl-finite-math-only and -cl-unsafe-math-optimizations. These two options provide aditional speed by removing some checks to the input values. IE: Not check for NaN numbers. However, if the input values happend to BE non normal numbers, the results are unknown. – DarkZeros

rounding to the nearest zero, bitwise

I just wonder how can i round to the nearest zero bitwise? Previously, I perform the long division using a loop. However, since the number always divided by a number power by 2. I decide to use bit shifting. So, I can get result like this:
12/4=3
13/4=3
14/4=3
15/4=3
16/4=4
can I do this by performing the long division like usual?
12>>2
13>>2
if I use this kind of bit shifting, are the behavior different for different compiler? how about rounding up? I am using visual c++ 2010 compiler and gcc. thx
Bitwise shifts are equivalent to round-to-negative-infinity divisions by powers of two, meaning that the answer is never bigger than the unrounded value (so e.g. (-3) >> 1 is equal to -2).
For non-negative integers, this is equivalent to round-to-zero.

A way to get a math answer in fraction form

I'm trying to write a program that will help someone study for the GRE math. As many of you may know, fractions are a big part of the test, and calculators aren't allowed. Basically what I want to do is generate four random numbers (say, 1-50) and either +-/* them and then accept an answer in fraction format. The random number thing is easy. The problem is, how can I 1) accept a fractional answer and 2) ensure that the answer is reduced all the way?
I am writing in ASP.NET (or jQuery, if that will suffice). I was pretty much wondering if there's some library or something that handles this kind of thing...
Thanks!
have a look at
http://www.geekpedia.com/code73_Get-the-greatest-common-divisor.html
http://javascript.internet.com/math-related/gcd-lcm-calculator.html
Since fractions are essentially divisions you can check to see if the answer is partially correct by performing the division on the fraction entries that you're given.
[pseudocode]
if (answer.contains("/"))
int a = answer.substring(1,answer.instanceof("/"))
int b = answer.substring(answer.instanceof("/"))
if (a/b == expectedAnswer)
if (gcd(a,b) == 1)
GOOD!
else
Not sufficiently reduced
else
WRONG!
To find out whether it's reduced all the way, create a GCD function which should evaluate to the value of the denominator that the user supplied as an answer.
Learn Python and try fractions module.

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