Unable to get NSEnumerator to display next item in my array - xcode4

I am new to Objective-C and I have researched this online for weeks now. Almost every example is the same on every site and does not fully make it clear to me how to integrate it into my code for an Xcode 4 App.
The example seen everywhere is:
NSEnumerator* theEnum = [some_array objectEnumerator];
id obj; or id some_object = NULL;
while(obj = [theEnum nextObject]) {
//do something...
I think if I better understood what id some_object = NULL;/ id obj; represents I could figure it out on my own.
In my code I have three arrays. I want to be able to display one object in each array in a UILabel field every time the user clicks the Next button until all of them have been displayed.
NSArray1 = 1,2,3
NSArray2 = John, Jill, Josh
NSArray3 = boy, girl, boy
When the next button is pushed you would see 1, John and boy. The next time you would see 2, Jill and girl and finally 3, Josh and boy.
Below is basic example, not my actually code.
number = [[NSArray alloc] initWithObjects:#"1",#"2",#"3", nil];
name = [[NSArray alloc] initWithObjects:#"John",#"Jill",#"Josh", nil];
gender = [[NSArray alloc] initWithObjects:#"boy",#"girl",#"boy", nil];
NSEnumerator *enum = [number objectEnumerator];
id obj; (??What is this?? And how to connect to the statement below??)
while ((obj = [enumNumber nextObject])) {
self.numberItem.text = ??
self.nameItem.text = ??
self.genderItem.text = ??
Thanks

id obj is just the variable containing the current variable you're looking at. In this code, since your NSArrays all contain string, you could use NSString *obj instead.
An enumerator can only enumerate one collection at a time. If you want to loop through all three of them together, use a traditional for loop:
for(unsigned int i = 0; i < number.count; i++) {
self.numberItem.text = [number objectAtIndex:i];
self.nameItem.text = [name objectAtIndex:i];
self.genderItem.text = [gender objectAtIndex:i];
}

Related

How to create multi items/records or save item/record array at one time in client script file

I want to create multiple records at the same time using client script. This is what I'm doing:
var ceateDatasource = app.datasources.Reservation.modes.create;
var newItem = ceateDatasource.item;
newItem.User = user; //'eric'
newItem.Description = description; //'000'
newItem.Location_Lab_fk = lab.value.Id; //'T'
newItem.Area_fk = area.value.Id; //'L'
newItem.Equipment_fk = equipment.value.Id; //'S'
for(var i = 0 ; i < 3; i ++) {
newItem.Start_Date = startDate;
newItem.Start_Hours = '03';
newItem.Start_Minutes = '00';
newItem.End_Date = startDate;
newItem.End_Hours = '23';
newItem.End_Minutes = '30';
// Create the new item
ceateDatasource.createItem();
}
But the result I'm getting is this one:
The three records are created but the only the first one has data. The other two records have empty values on their fields. How can I achieve this?
Thanks.
Update(2019-3-27):
I was able to make it work by putting everything inside the for loop block. However, I have another question.
Is there any method like the below sample code?
var recordData = [Data1, Data2, Data3]
var ceateDatasource;
var newItem = new Array(recordData.length) ;
for(var i = 0 ; i < recordData.length; i ++) {
ceateDatasource = app.datasources.Reservation.modes.create;
newItem[i] = ceateDatasource.item;
newItem[i].User = recordData[i].user;
newItem[i].Description = recordData[i].Description;
newItem[i].Location_Lab_fk = recordData[i].Location_Lab_fk;
newItem[i].Area_fk = recordData[i].Area_fk;
newItem[i].Equipment_fk = recordData[i].Equipment_fk;
newItem[i].Start_Date = recordData[i].Start_Date;
newItem[i].Start_Hours = recordData[i].Start_Hours;
newItem[i].Start_Minutes = recordData[i].Start_Minutes;
newItem[i].End_Date = recordData[i].End_Date;
newItem[i].End_Hours = recordData[i].End_Hours;
newItem[i].End_Minutes = recordData[i].End_Minutes;
}
// Create the new item
ceateDatasource.createItem();
First, it prepares an array 'newItem' and only calls 'ceateDatasource.createItem()' one time to save all new records(or items).
I try to use this method, but it only saves the last record 'newItem[3]'.
I need to write a callback function in 'ceateDatasource.createItem()' but Google App Maker always show a warning "Don't make functions within a loop". So, are there any methods to call 'createItem()' one time to save several records? Or are there some functions like 'array.push' which can be used?
Thanks.
As per AppMaker's official documentation:
A create datasource is a datasource used to create items in a particular data source. Its item property is always populated by a draft item which can be bound to or set programmatically.
What you are trying to do is create three items off the same draft item. That why you see the result you get. If you want to create multiple items, you need to create a draft item for each one, hence all you need to do is put all your code inside the for loop.
for(var i = 0 ; i < 3; i ++) {
var ceateDatasource = app.datasources.Reservation.modes.create;
var newItem = ceateDatasource.item;
newItem.User = user; //'eric'
newItem.Description = description; //'000'
newItem.Location_Lab_fk = lab.value.Id; //'T'
newItem.Area_fk = area.value.Id; //'L'
newItem.Equipment_fk = equipment.value.Id; //'S'
newItem.Start_Date = startDate;
newItem.Start_Hours = '03';
newItem.Start_Minutes = '00';
newItem.End_Date = startDate;
newItem.End_Hours = '23';
newItem.End_Minutes = '30';
// Create the new item
ceateDatasource.createItem();
}
If you want to save several records at the same time using client script, then what you are looking for is the Manual Save Mode. So all you have to do is go to your model's datasource and click on the checkbox "Manual Save Mode".
Then use the same code as above. The only difference is that in order to persist the changes to the server, you need to explicitly save changes. So all you have to do is add the following after the for loop block:
app.datasources.Reservation.saveChanges(function(){
//TODO: Callback handler
});

Why does this type conversion of NSString to NSNumber returns invalid value of -1?

This is the line of code in question:
bks.quantity = [NSNumber numberWithInteger: [[arrayOfSplitStrings[i] objectAtIndex:[[sd.dictionaryOfUserIndexes objectForKey: #"29"] intValue]] intValue]-1];
sd.dictionaryOfUserIndexes objectForKey: #"29" contains a string (representing a quantity) that has to be converted to NSNumber. When the statement is executed with a valid string quantity (0-10) it always returns -1, when it is supposed to return the NSNumber for the value.
What am I doing wrong?
This is not a "straight forward" answer (since the solution is just a silly one), it's more a suggestion on work methods, that's why I post an answer.
It's not always good to put it various lines in a single line.
Especially when in your case you encounter an issue. It's better to split each command, one by one, and to debug, check the value of each ones.
In your case:
bks.quantity = [NSNumber numberWithInteger: [[arrayOfSplitStrings[i] objectAtIndex:[[sd.dictionaryOfUserIndexes objectForKey: #"29"] intValue]] intValue]-1];
==>
NSInteger userOfIndexes = [[sd.dictionaryOfUserIndexes objectForKey: #"29"] intValue];
NSLog(#"userOfIndexes: %d", userOfIndexes);
NSInteger n = [arrayOfSplitStrings[i] objectAtIndex:userOfIndexes] intValue];
NSLog(#"n: %d", n);
bks.quantity = [NSNumberWithInteger:n-1];
I added NSLog(), but the values could be check with breakpoints and debugger. I could have also add a check on arrayOfSplitStrings with
NSArray *splitStrings = arrayOfSplitString[i];
NSLog(#"splitStrings: %#", splitStrings);
and replace n with:
NSInteger n = [splitStrings objectAtIndex:userOfIndexes] intValue];
That way, you would have check that apparently (according to your comment), your issue was were to put the "-1.
NSInteger n = [[arrayOfSplitStrings[i] objectAtIndex: userIndex-1] intValue];

Game Maker Studio: Top 10 Highscores (Seriously)

I feel really dumb for having to post this, but I've been trying to achieve this for an entire week now and I'm getting nowhere!
I'm trying to create a highscore board. Top 10 scores, saved to an INI file. I have searched every single thing on the entire internet ever. I just do not get it.
So what I have tried is this...
I have a "load_room" setup. When this room loads, it runs this code:
ini_open('score.ini')
ini_write_real("Save","highscore_value(1)",highscore_value(1));
ini_write_string("Save","highscore_name(1)",highscore_name(1));
ini_close();
room_goto(room0);
Then when my character dies:
myName = get_string("Enter your name for the highscore list: ","Player1"); //if they enter nothing, "Player1" will get put on the list
highscore_add(myName,score);
ini_open('score.ini')
value1=ini_write_real("Save","highscore_value(1)",0);
name1=ini_write_string("Save","highscore_name(1)","n/a");
ini_close();
highscore_clear();
highscore_add(myName,score);
score = 0;
game_restart();
I'm not worried about including the code to display the scores as I'm checking the score.ini that the game creates for the real values added.
With this, I seem to be able to save ONE score, and that's all. I need to save 10. Again, I'm sorry for asking the same age-old question, but I'm really in need of help and hoping someone out there can assist!
Thanks so much,
Lee.
Why you use save in load_room instead load?
Why you clear the table after die?
You need to use loop for save each result.
For example, loading:
highscore_clear();
ini_open("score.ini");
for (var i=1; i<=10; i++)
{
var name = ini_read_string("Save", "name" + string(i), "");
var value = ini_read_real("Save", "value" + string(i), 0);
if value != 0
highscore_add(name, value);
}
ini_close();
room_goto(room0);
Die:
myName = get_string("Enter your name for the highscore list: ","Player1");
highscore_add(myName, score);
ini_open("score.ini");
for (var i=1; i<=10; i++)
{
ini_write_string("Save", "name" + string(i), highscore_name(i));
ini_write_string("Save", "value" + string(i), string(highscore_value(i)));
}
ini_close();
score = 0;
game_restart();
And few more things...
score = 0;
You need do it when game starts, so here it is unnecessary.
get_string("Enter your name for the highscore list: ","Player1");
Did you read note in help?
NOTE: THIS FUNCTION IS FOR DEBUG USE ONLY. Should you require this functionality in your final game, please use get_string_async.
I used ini_write_string(..., ..., string(...)); instead ini_write_real() because second case will save something like 1000.000000000, and first case will save just 1000.

watchkit WKAlertAction openSystemURL

I am trying to show the User different Phone Numbers on Apple Watch and he clicks on one than phone call alert should appear. I'll do it like this but the Alert is just dismissed without call action:
NSMutableArray *tempArray = [[NSMutableArray alloc] initWithCapacity:0];
WKExtension *myExt = [WKExtension sharedExtension];
for (NSString *phone in arr) {
NSString *tel = [NSString stringWithFormat:#"tel:%#",phone];
WKAlertAction *act = [WKAlertAction actionWithTitle:tel style:WKAlertActionStyleDefault handler:^(void){
[myExt openSystemURL:[NSURL URLWithString:phone1]];
}];
[tempArray addObject:act];
}
NSString *titleMessage = #"Call";
NSString *textMessage = #"Please select the number you want to call.";
NSString *cancel = #"Cancel";
WKAlertAction *act = [WKAlertAction actionWithTitle:cancel style:WKAlertActionStyleDestructive handler:^(void){
}];
[tempArray addObject:act];
[self presentAlertControllerWithTitle:titleMessage message:textMessage preferredStyle:WKAlertControllerStyleAlert actions:tempArray];
Buttons are shown as expected and the Handler is also called with the correct Phone Number. But it does not openSystemURL. Does somebody know why and how to fix? Thanks!
I think you forgot to add "tel" scheme ,Use below code :
[WKAlertAction actionWithTitle:#"tel" style:WKAlertActionStyleDefault handler:^(void){
[[WKExtension sharedExtension]openSystemURL:[NSURL URLWithString:[NSString stringWithFormat:#"tel:%#",#"YOUR NUMBER"]]];
}];
About Apple URL Schemes

Regarding to retrieve values inside the array

Hi
I am creating online quiz in asp.net c#. For that i have one form that displays testlist in dropdownlist & start button. After clicking 2nd form appears, 2nd form shows one label for question, radiobuttonlist for answers ,next & checkbox for review. I am creating array of random question ids in start button click event of the 1stform. when i click next button in 2nd form then next random question appears, i want array of questions those are checked for review. I used code for arrays of values ( eg.10101) 1 for true & 0 for false as follows but i want array of that question ids those are checked:
int[] a = (int[])Session["values"];//this is array of random question ids created in 1st form
int g;
if (chkmark.Checked == true)
{
g = 1;
}
else
{
g = 0;
}
int[] chkarray = new int[Convert.ToInt32(Session["Counter"]) - 1];
int[] temp1 = (int[])Session["arrofchk"];
int k, no;
if (temp1 == null)
no = 0;
else
no = temp.Length;
for (k = 0; k < no; k++)
{
chkarray[k] = temp1[k];
}
chkarray[j] = g;
Personally, i would use a Dictionary<int, bool> for this.
In the key of the dictionary, you can store the random Question ID, in the value of the pair, you can store the checked item state. It might take you more work now to refactor it, but I believe it will save you a lot of time in the end when you want to do more actions on your quiz items.
Using a dictionary - or at least a well chosen collection, I think it will be easier to get the right data back.
For your example, it can work only if the positions of both arrays are the same.
Dictionary<int, bool> quizAnswers = new Dictionary<int, bool>(); // <questionID, checked>
// Fill dictionary with questions and answers
for(int i=0;i<a.length;i++)
{
if(temp1.length > i) // Make sure we don't get an IndexOutOfBoundsException
{
quizAnswers.Add(a[i], temp1[i] == 1);
}
}
// Get Answered question in array ( LINQ )
int[] checkedAnswers = (from KeyValuePair<int, bool> pair in quizAnswers
where pair.Value == true
select pair.Key).ToArray<int>();
The reason I am using a Dictionary here, is because I personally think it's neater than having two separate arrays.
I believe you should implement a Dictionary in your quiz, in stead of those arrays. What if the array indexes don't match, or you want to dynamically add a question to a fixed size array, etc..
It's something to take into consideration. Hope I could help you out.

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