What is source in ArrayCollection and XMLListCollection? - apache-flex

What is the role of source for an ArrayCollection or XMLListCollection?
Is it used just once - when constructing a new ArrayCollection or XMLListCollection object and is it copied to some internal data structure of that object?
Because nothing is updated when the source Array (or XMLList) is being modified and the documentation confirms it too:
The underlying XMLList for this collection. The XMLListCollection object does not represent any changes that you make directly to the source XMLList object. Always use the XMLListCollection methods to modify the collection.
This property can be used as the source for data binding. When this property is modified, it dispatches the listChanged event.
I'm asking because Flex examples related to dataProviders always use some Array or XMLList as source of data for a data-driven component. And I wonder, if using Array or XMLList is necessary at all - when for example loading data from external PHP-script.

Using collections ArrayCollection or XMLListCollection, you can apply sorting or filter to them. In this case source will return all the elements in original order without applying filter. I often use source this way. Adding and removing items from collection also modifies original source array.
What about using collections or arrays as data provider, you can use them all in MX lists but Spark lists can only accept IList's which implemented by collections mentioned above.
The advantage of using collections as data provider is in possibility to apply filters and sorting without modifying of original array. And of course possibility to listen collection's changes.
Using pure Array or XMLList in samples, I suppose, is for simplicity and some implementation details of particular client-server interaction.

Related

hashtable keys() keySet() which is better

Just curiously I am asking which is the better method to use Hashtable.keys() or Hashtable.keySet(). Any one would have been sufficient. Why have they given 2 methods with different return types. Is there any performance drawback/benefit of one over the other ?
keySet is there because
it returns a Set view of the keys contained in this Hashtable. The Set is backed by the Hashtable, so changes to the Hashtable are reflected in the Set, and vice-versa. The Set supports element removal (which removes the corresponding entry from the Hashtable), but not element addition.
And keys just returns an enumeration of the keys in this hashtable, no changes will be reflected after getting enumeration.
Besides the funcitonal difference mentioned by Rahul, Hashtable itself is an old artifact of earlier java version and retrofitted to implement Map interface.
So keySet is a later construct required by the Map interface.
Additionally, if this is new code that you are writing, you should read up the api details for this data structure on http://docs.oracle.com/javase/7/docs/api/java/util/Hashtable.html and see if you should consider the guideline and use HashMap or other later Collections instead.

How to read all data from abstract Shared Object file? (Flash, Actionscript)

what I meen is to get all objects and their properties, is it possible? How to do such thing?
Read the SharedObject. The documentation is a great start.
Loop through the properties. Depending on how you stored them if they are simple, a for...in loop should do it. If you are storing complex types (like an Object inside and Object, etc.), you need to first check if the object is simple or not. If it is not, you need to loop through its properties.
Luckily, since you've tagged this for flex as well, the ObjectUtils class will be handy for things like checking if an Object isSimple() or inspecting an Object's properties via getClassInfo().
e.g.
//assuming nestedObjectFromSO is a nested object read from a SharedObject
trace(ObjectUtil.getClassInfo(nestedObjectFromSO).properties);
Depending on your structure, you might need to write a recursive function that gets the data from nested objects within your SharedObject.
HTH,
George
You can use AIR Shared Object Editor to grab and edit .sol files.

Actionscript 3 (Flex) - How do you clone an object including copying the event handlers/listeners?

I want to clone an object of a class (whose source code I do not have) and copy all of the associated event handlers from the original object to the new cloned object. Does anyone know how I can do that? I know how to copy the properties from the original to the new, but can I iterate over all the event handlers and add them to the new object?
Any ideas?
I've used ObjectUtil.copy() to clone objects before, but only simple value objects. According to the langref, it is only meant for such uses:
This method is designed for copying data objects, such as elements of a collection. It is not intended for copying a UIComponent object, such as a TextInput control. If you want to create copies of specific UIComponent objects, you can create a subclass of the component and implement a clone() method, or other method to perform the copy.
Have you tried ObjectUtil.copy() and found it lacking?

Data binding support in O/RM tools, how to detect

I want to verify that a generated class (single entity or collection) from an O/RM tool is data binding compatible.
I read that supported data binding types in WCF are: one time, one way, two way, one way from source in WCF. But how about "old school" .NET 1.1 data binding ?
It looks kind of difficult to check in code what kind of data binding support there is. You also have difference in runtime and design time data binding support. When reading some webpages I read different kind of implementations: implement IList, IComponent, INotifyPropertyChanged, IBindingList.... pffffff I don't know exactly where to look for...
You can databind to virtually any class. Let's imagine you create a very simple class, with a few properties, say for instance, Person with a Name and Age. I am talking about a plain simple class with absolutely nothing fancy about it.
If you create an instance of Person, you can do several things with it, and I will assume you are working with Windows Forms, but this mostly applies to other frameworks:
- You can bind its properties to properties of controls.
- You can bind it to datagrids, lists, etc. In the former case you can set mappings of which properties bind to which columns. In the latter, which property is displayed in the list, which property is the value selected by the user.
- Even better, you can bind it to a bindingSource.
Binding a single instance to a grid or a list isn't that useful, so what usually is done is that you create a list of instances and bind those to the grid. Even more correct is to bind the list to a bindingsource and the grid to the bindingsource also.
You can see a good article here about how to do all this.
Now, about all the interfaces you mention, they all only add more value to the databinding experience. Let's talk about a few of them.
INotifyPropertyChanged. Person is not less "databindable" than any other object if it does not implement this interface. What instances of Person are not able to do, however, is notify the controls their properties are bound to that the latter have changed. Try this: Bind the Name property of a Person instance to the Text property of a TextBox. Create a button that when clicked changes the value of that instance's Name. You will see the TextBox does not update after clicking the button. If, on the other hand, you implement INotifyPropertyChanged and have the setter of the Name property raise the PropertyChangedEvent that is defined by the interface, after repeating the experience, you will see that the textbox is updated automatically.
IEnumerable. If instead of a single Person, you want to databind not to a set of people, you can create a list of people and databind to that list. Let's take for instance, List lst = new List(); How do the databinding controls like datagrid, bindingSource, etc., know you want to bind to a set of Person(s) and not to the properties of lst itself? It is because List implements IEnumerable. So, whenever you bind these controls to an instance of anything that implements IEnumerable, the controls know that you intend to bind not to the properties of the list, but to the instances the list refers to. How do they know the type of objects the list contains? To be more generic and support any type of IEnumerable implementation, they just check the type of the first element in the list and assume all others are equal.
IBindingList: Even if Person implements IPropertyChanged, if you group instances of Person into a List bind that list to a control and, by code, change the value of a property of one of the instances, you will see nothing happen in the screen. This happens because Person is notifying, not the binding source, but the list. But the list wasn't made for databinding, so it is not listening, nor propagating the event to the control. Lists that implement IBindingList, like BindingList, offer a better databinding support precisely by listening to the PropertyChangedEvent events of their contents and propagating them up to the databound control.
I am affraid I have given you no way of determining if an object is databoundable, because virtually all them are, but I hope I've given you a way of determining different levels of databinding support (INotifyPropertyChanged and IBindingList). I am assuming you know how to check for these via reflection.
Any instance of a class with properties is data bindable. (in fact instances of any class with fields or properties at all are data bindable)
Using reflection in .NET makes it very easy to discover/use data in an object. (at a small performance cost)
In order to answer this question you'd need to provide the specific usage scenarios you'll be encountering.
Rui gives some good explanation of different common data binding patterns, but each of them is for solving specific problems.
The right answer is always dependent on the context.
:)

What is the best way to tie a Flex Tree control to a tree stored in a database?

I have a local SQLite database that contains a tree (as Nested Sets). In an AIR application, I want to display that tree in a tree control and provide means to change the nodes' names and copy, move, add or delete nodes.
Now, I'm hiccupping a little on where to put which code. Obviously, I have a class which will perform operations like load / update / insert / delete against the database. This would load the whole tree into some storage variable and save changes made by the user back to the db.
Should this class be the dataProvider, the dataDescriptor or an extension of the Tree control itself? And when the user requests an operation like adding a node, should that update the dataProvider and let the database handler react on an event, or should it call the database handler's method and then update the dataProvider? I'd say that the latter is better, because it's easier to not update the Tree's data if something goes wrong with the db query.
There's methods to add and remove nodes in the DefaultDataDescriptor and in the Tree class (protected methods in the latter), should I use / extend those or ignore them?
The reason I'm confused about this is that, according to the docs, a Tree control uses the object stored in its 'dataDescriptor' property to parse and manipulate the actual data which is stored inside its 'dataProvider' property.
This seems to make sense, until you realize that unless you subclass it, it's never the Tree control that manipulates data (with the exception of drag&drop, if that's enabled), and it's not the dataDescriptor, either. Rather, in all examples, manipulating data happens directly via the dataProvider object and that triggers event handlers in the Tree control.
What is it I don't get here?
Take a look at mx.controls.treeClasses.HierarchicalCollectionView. It is not part of the public API, but its full source is available as part of Flex. The Tree controller uses this class internally to handle various data sources.

Resources