flex - querying a date var and changing minutes - apache-flex

I'm trying to find out what the time is through a Date var and changing the hours in it. Does anyone know how to do that? I guess in pseudo-code i would like something like this:
function updateTime(d:Date)Void
{
Var nowTime:Date() = new Date();
if (d.getHour() < nowTime.getHour()+1)
d = nowTime;
}
Thanks!

if you want to change hours there is a function setHours(). Than it will be like this :
d.setHours(nowTime.getHour());

Related

More efficient way to add multiple records

So this works but it takes 15 seconds for a spreadsheet with 60 items.
function addToModel(name,birth,age){
var newRecord = app.models.ImportData.newRecord();
newRecord['PRESIDENT'] = name;
newRecord['BIRTH_PLACE'] = birth;
newRecord['AGE_ELECTED'] = age;
app.saveRecords([newRecord]);
}
function getSpreadsheet(){
var sh = SpreadsheetApp.openById("zzz");
var ss = sh.getSheetByName("Sheet1");
var data = ss.getDataRange().getValues();
THIS WAS WAY ONE, TAKES 15 SECONDS
for (var i=1; i<data.length;i++)
{
addToModel(data[i][1],data[i][2],data[i][3].toString());
}//for loop
}
but I noticed that the command is saveRecordS not saveRecord and with anything in google apps script, the fewer calls the better, so I tried this but it doesn't work
//SAME SPREADSHEET INFO
var result = [];
for (var i=0; i<data.length;i++)
{
var newRecord = app.models.ImportData.newRecord();
newRecord['PRESIDENT'] = data[i][1];
newRecord['BIRTH_PLACE'] = data[i][2];
newRecord['AGE_ELECTED'] = data[i][3].toString();
result.push(newRecord);
}//for loop
app.saveRecords([result]);
Expected result: new records in my table, much faster than the first version. Actual result: "Cannot read property "key" from undefined" which is triggered from the last line (saveRecords). I tried both app.saveRecords(result) and ([result]), same problem both times.
Note: this example is from an appmaker university tutorial that no longer works because of the changes for appmaker v2.
I think that it's model.newRecord() takes time for each new item created, while time on app.saveRecords() is ignorable.
Could you please confirm that you are EU user? as we EU user are facing same issue (link) due to the server location, if it is the case, please help star that issue and give more info to help Google solve that issue. Thanks.

momentjs - strange behave with startOf and endOf

I'm trying to get the start and the end a a specific day.
Here's the code:
var newDay, newDayEnd, newDayStart;
if (newDay === '') {
newDay = moment();
}
newDay.subtract('day', 1);
newDayStart = newDay.startOf('day');
newDayEnd = newDay.endOf('day');
I'm trying to debug it, and I noticed that when if goes trough the values are correct, but as soon as it reaches newDay.endOf('day') it sets all the variable to the end of the specified day (23.59.59)
I'm using the above function on button click. Every time I click a button, it goes back one day (newDay.subtract('day', 1)) and I need to be able to get start and end of the new day (newDay variable)
Any help?
What am I doing wrong here? I don't understand.
Thanks
Moment objects are mutable, so you have to clone() them before modifying them.
As you can read from the endOf docs:
Mutates the original moment by setting it to the end of a unit of time.
Working example:
var newDay, newDayEnd, newDayStart;
newDay = moment().subtract(1, 'day');
newDayStart = newDay.clone().startOf('day');
newDayEnd = newDay.clone().endOf('day');
console.log(newDayStart.format(), newDayEnd.format());
<script src="//cdnjs.cloudflare.com/ajax/libs/moment.js/2.13.0/moment.min.js"></script>

Game Maker Studio: Top 10 Highscores (Seriously)

I feel really dumb for having to post this, but I've been trying to achieve this for an entire week now and I'm getting nowhere!
I'm trying to create a highscore board. Top 10 scores, saved to an INI file. I have searched every single thing on the entire internet ever. I just do not get it.
So what I have tried is this...
I have a "load_room" setup. When this room loads, it runs this code:
ini_open('score.ini')
ini_write_real("Save","highscore_value(1)",highscore_value(1));
ini_write_string("Save","highscore_name(1)",highscore_name(1));
ini_close();
room_goto(room0);
Then when my character dies:
myName = get_string("Enter your name for the highscore list: ","Player1"); //if they enter nothing, "Player1" will get put on the list
highscore_add(myName,score);
ini_open('score.ini')
value1=ini_write_real("Save","highscore_value(1)",0);
name1=ini_write_string("Save","highscore_name(1)","n/a");
ini_close();
highscore_clear();
highscore_add(myName,score);
score = 0;
game_restart();
I'm not worried about including the code to display the scores as I'm checking the score.ini that the game creates for the real values added.
With this, I seem to be able to save ONE score, and that's all. I need to save 10. Again, I'm sorry for asking the same age-old question, but I'm really in need of help and hoping someone out there can assist!
Thanks so much,
Lee.
Why you use save in load_room instead load?
Why you clear the table after die?
You need to use loop for save each result.
For example, loading:
highscore_clear();
ini_open("score.ini");
for (var i=1; i<=10; i++)
{
var name = ini_read_string("Save", "name" + string(i), "");
var value = ini_read_real("Save", "value" + string(i), 0);
if value != 0
highscore_add(name, value);
}
ini_close();
room_goto(room0);
Die:
myName = get_string("Enter your name for the highscore list: ","Player1");
highscore_add(myName, score);
ini_open("score.ini");
for (var i=1; i<=10; i++)
{
ini_write_string("Save", "name" + string(i), highscore_name(i));
ini_write_string("Save", "value" + string(i), string(highscore_value(i)));
}
ini_close();
score = 0;
game_restart();
And few more things...
score = 0;
You need do it when game starts, so here it is unnecessary.
get_string("Enter your name for the highscore list: ","Player1");
Did you read note in help?
NOTE: THIS FUNCTION IS FOR DEBUG USE ONLY. Should you require this functionality in your final game, please use get_string_async.
I used ini_write_string(..., ..., string(...)); instead ini_write_real() because second case will save something like 1000.000000000, and first case will save just 1000.

flex actionscript LatLngBounds can not get it to work

My question is at the very end of the post.
I have tried everything from setting a timer for all the markers to be set to all kinds of calculations of the four corners, but nothing seems to be working.
Each time that I add a marker to the markermanager, I call this function below
public function markerSetBounds(someLat , someLng):void{
var bounds:LatLngBounds = new LatLngBounds();
for(var i:int = 0; i < myMarkers.length; i++)
{
var currentLatLon:LatLng = new LatLng(someLat , someLng);
bounds.extend(currentLatLon);
}
googleMap.setZoom(googleMap.getBoundsZoomLevel(bounds));
googleMap.setCenter(bounds.getCenter());
}
I believe I know why this does not work. I am only sending one set of lat, lng at a time.
However, when I tried the following, flex told me that it did not know what myMarkers[i].lat meant.
The following is how I fill myMarkers array
var someMarker:Marker = new Marker(new LatLng(someLat , someLng), new MarkerOptions({tooltip:someAddress, hasShadow: true}));
myMarkers.push(someMarker);
This is how I want to traverse through the array, but flex does not understand what .lat means.
for(var i:int = 0; i < myMarkers.length; i++)
{
var currentLatLon:LatLng = new LatLng(myMarkers[i].lat , myMarkers[i].lng);
bounds.extend(currentLatLon);
}
My question is how do I traverse through the myMarkers array to set currentLatLon. I have also tried a for each(var someObj:Marker in myMarkers) but it finds nothing. The markers are showing up on the map, but the bounds are not working.
Have you tried doing something like:
(myMarkers[i] as Marker).lat
Is this a problem at run time or compile time?
OK, I figured out was what the issue and it was that I had to place things in the correct order.
First, declare the LatLngBounds.
Second, make the markers.
Third, set the zoom
Forth, extend the bounds.
bounds = new LatLngBounds();
covToXML = new XML(event.result);
xmlToList = new XMLList(covToXML);
listToCol = new XMLListCollection(xmlToList);
someLat = Number(listToCol.children().child("geometry").child("location").child("lat").text());
someLng = Number(listToCol.children().child("geometry").child("location").child("lng").text());
someAddress = String(listToCol.children().child("formatted_address").text());
var markerOptions:MarkerOptions = new MarkerOptions();
markerOptions.icon = new (whichIcon(GlobalVars.randomIcon));
markerOptions.tooltip = someAddress;
markerOptions.hasShadow = true;
someMarker = new Marker(new LatLng(someLat , someLng), markerOptions);
someMarker.addEventListener(MapMouseEvent.CLICK,markerClicked);
myMarkers.push(someMarker);
googleMap.addOverlay(someMarker);
for each(someMarker in myMarkers)
{
var newLatLng:LatLng = someMarker.getLatLng();
// Alert.show(newLatLng.toString());
bounds.extend(newLatLng);
}
googleMap.setCenter(bounds.getCenter());
googleMap.setZoom(googleMap.getBoundsZoomLevel(bounds));
Thanks for all the suggestions and questions, which helped me to the solution.

dynamically build Intersect statement ASP.NET

I would like to use the IEnumerable function Intersect() to combine a few list and get the similar integers from each list. The problem I'm faced with is that I don't know how many list I will need to compare.
Here is an example:
A{1,2,3,4}
B{1,2,3}
C{1,2}
results = A.Intersect(B).Intersect(C)
This works great, but the next time around I may have a D{1,2} next time I come across the function.
I'd like to use the Intersect method, but I'm open to new ideas as well.
If you are receivng the collections in a list, you could do this:
List<List<int>> lists = new List<List<int>>();
var result = lists[0].AsEnumerable();
for (int i = 0; i < lists.Count - 1; i++)
{
result = result.Intersect(lists[i + 1]);
}

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