Blackberry wifi http connection - http

I am building a blackberry application takes input from user then send input to a server and displays the xml returned from server.
The problem is, while application works fine on simulator it doesn't show results all the time on real device. Sometimes it is working but usually it's not. I am using wifi connection on device. The code is:
Connector.open(url + ";interface=wifi");
I am not using wifi on simulator. I just delete the 'interface=wifi' part and it runs using mds.
When input taken, a class extending Thread starts. It opens the connection and initializes variables. I take the inputstream from class and parse the xml. The device is a Blackberry 9700.I read something about connection timeout but i am not sure where problem is.
Edit: Found a simple way to connect. Here is the code for a GET request:
ConnectionFactory cf = new ConnectionFactory();
ConnectionDescriptor cd = cf.getConnection("YourUrl");
httpConnector = (HttpConnection) cd.getConnection();
httpConnector.setRequestMethod(HttpConnection.GET);

Maybe this might help: http://www.localytics.com/blog/2009/how-to-reliably-establish-a-network-connection-on-any-blackberry-device/
The idea in that blog post is to check if WiFi is enabled, and in that case use that for connection string, and so on for various connection types.

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IBM MQ XMS Message Listener fetching only the Messages which is already available in Queue and not a new one

I have Sender and receiver console applications for IBM MQ XMS. The sender populates the Queue and the receiver dequeue the queue manger using receive method. I am using the while loop with bool value to keep running the receiver so that whenever a new message is available in the queue receiver can get that data.
Now i want to change the receiver code to Asynchronous Message Listener instead of consumer.Receive().
The code snippet is,
consumerAsync = sessionWMQ.CreateConsumer(destination);
messageListener = new MessageListener(OnMessageCallBack);
consumerAsync.MessageListener = messageListener;
connectionWMQ.Start();
While(true)
{
console.writeline("Wait for message");
}
The above code fetches only the already available data and not the new one. For example if i have 2 data in my queue while starting the receiver application those messages getting downloaded. but when i keep the receiver application running and send a new data from sender app its not getting downloaded and i have to restart the receiver application to get that data. The similar scenario was working fine with
synchronous mode consumer.ReceiveNoWait().
What am I missing?
Version of XMS? Version 9.2 has a bug that was confirmed by IBM 10.28.2020. They're working on a fix. No APAR yet. Temporary solution would be to downgrade to client version 9.1.
Update: Received a fix built on version 9.2.0.1 IT34722. Tested ok. Should be released with fixpack 9.2.0.4.
I have posted a support-case to ibm on this issue a long time ago(81 days...)
Long time for such a bug. The apar is IT34722 but at the date is still in open status.
9.1.3 might work but have other problems/bugs and will not be found as nuget-package

Timing issue a C++/winRT BLE connection attempt?

I am using C++/winRT UWP to discover and connect to Bluetooth Low Energy devices. I am using the advertisment watcher to look for advertisements from devices I can support. This works.
Then I pick one to connect to. The connection procedure is a little weird by my way of thinking but according to the microsoft docs one Calls this FromBluetoothAddressAsync() with the BluetoothAddress and two things happen; one gets the BluetoothLEDevice AND a connection attempt is made. One needs to register a handler for the connection status changed event BUT you can't do that until you get the BluetoothLEDevice.
Is there a timing issue causing the exception? Has the connection already happened BEFORE I get the BluetoothLEDevice object? Below is the code and below that is the log:
void BtleHandler::connectToDevice(BluetoothLEAdvertisementReceivedEventArgs eventArgs)
{
OutputDebugStringA("Connect to device called\n");
// My God this async stuff took me a while to figure out! See https://msdn.microsoft.com/en-us/magazine/mt846728.aspx
IAsyncOperation<Windows::Devices::Bluetooth::BluetoothLEDevice> async = // assuming the address type is how I am to behave ..
BluetoothLEDevice::FromBluetoothAddressAsync(eventArgs.BluetoothAddress(), BluetoothAddressType::Random);
bluetoothLEDevice = async.get();
OutputDebugStringA("BluetoothLEDevice returned\n");
bluetoothLEDevice.ConnectionStatusChanged({ this, &BtleHandler::onConnectionStatusChanged });
// This method not only gives you the device but it also initiates a connection
}
The above code generates the following log:
New advertisment/scanResponse with UUID 00001809-0000-1000-8000-00805F9B34FB
New ad/scanResponse with name Philips ear thermometer and UUID 00001809-0000-1000-8000-00805F9B34FB
Connect to device called
ERROR here--> onecoreuap\drivers\wdm\bluetooth\user\winrt\common\bluetoothutilities.cpp(509)\Windows.Devices.Bluetooth.dll!03BEFDD6: (caller: 03BFB977) ReturnHr(1) tid(144) 80070490 Element not found.
ERROR here--> onecoreuap\drivers\wdm\bluetooth\user\winrt\device\bluetoothledevice.cpp(428)\Windows.Devices.Bluetooth.dll!03BFB9B7: (caller: 03BFAF01) ReturnHr(2) tid(144) 80070490 Element not found.
BluetoothLEDevice returned
Exception thrown at 0x0F5CDF2F (WindowsBluetoothAdapter.dll) in BtleScannerTest.exe: 0xC0000005: Access violation reading location 0x00000000.
It sure looks like there is a timing issue. But if it is, I have no idea how to resolve it. I cannot register for the event if I don't have a BluetoothLEDevice object! I cannot figure out a way to get the BluetoothLEDevice object without invoking a connection.
================================ UPDATE =============================
Changed the methods to IAsyncAction and used co_await as suggested by #IInspectable. No difference. The problem is clearly that the registered handler is out of scope or something is wrong with it. I tried a get_strong() instead of a 'this' in the registration, but the compiler would not accept it (said identifier 'get_strong()' is undefined). However, if I commented out the registration, no exception is thrown but I still get these log messages
onecoreuap\drivers\wdm\bluetooth\user\winrt\common\bluetoothutilities.cpp(509)\Windows.Devices.Bluetooth.dll!0F27FDD6: (caller: 0F28B977) ReturnHr(3) tid(253c) 80070490 Element not found.
onecoreuap\drivers\wdm\bluetooth\user\winrt\device\bluetoothledevice.cpp(428)\Windows.Devices.Bluetooth.dll!0F28B9B7: (caller: 0F28AF01) ReturnHr(4) tid(253c) 80070490 Element not found.
But the program continues to run an I continue to discover and connect. But since I can't get the connection event it is kind of useless at this stage.
I hate my answer. But after asynching and co-routining everything under the sun, the problem is unsolvable by me:
This method
bluetoothLEDevice = co_await BluetoothLEDevice::FromBluetoothAddressAsync(eventArgs.BluetoothAddress(), BluetoothAddressType::Random);
returns NULL. That should not happen and there is not much I can do about it. I read that as a broken BLE API.
A BTLE Central should be able to do as follows
Discover a device if new then:
If user selects connect, connect to
the device
perform service discovery
read/write/enable
characteristics as needed
handle indications/notifications
If at any time the peripheral sends a security request or insufficient authentication error, start pairing
repeat the action that caused the insufficient authentication.
On disconnect, save the paired and bonded state if the device is pairable.
On rediscovery of the device, if unpaired (not a pairable device)
repeat above
If paired and bonded
start encryption
work with the device; no need to re-enable or do service discovery
========================= MORE INFO ===================================
This is what the log shows when the method is called
Connect to device called
onecoreuap\drivers\wdm\bluetooth\user\winrt\common\bluetoothutilities.cpp(509)\Windows.Devices.Bluetooth.dll!0496FDD6: (caller: 0497B977) ReturnHr(1) tid(3b1c) 80070490 Element not found.
onecoreuap\drivers\wdm\bluetooth\user\winrt\device\bluetoothledevice.cpp(428)\Windows.Devices.Bluetooth.dll!0497B9B7: (caller: 0497AF01) ReturnHr(2) tid(3b1c) 80070490 Element not found.
BluetoothLEDevice returned is NULL. Can't register
Since the BluetoothLEDevice is NULL, I do not attempt to register.
================= MORE INFO ===================
I should also add that taking an over-the-air sniff reveals that there is never a connection event. Though the method is supposed to initiate a connection as well as return the BluetoothLEDevice object, it ends up doing neither. My guess is that the method requires more pre-use setup of the system that only the DeviceWatcher does. The AdvertisementWatcher probably does not.
In BLE you always have to wait for every operation to complete.
I am not an expert in C++, but in C# the async connection procedure returns a bool if it was successful.
In C++ the IAsyncOperation does not have a return type, so there is no way to know if the connection procedure was successful or completed.
You will have to await the IAsyncOperation and make sure that you have a BluetoothLEDevice object, before you attach the event handler.
To await an IAsyncOperation there is a question/answer on how to await anIAsyncOperation:
How to wait for an IAsyncAction? How to wait for an IAsyncAction?

"The Internet connection appears to be offline" when making URLSession requests on Apple Watch using LTE

Bug:
I'm consistently getting error code -1009 "The Internet connection appears to be offline." errors when making URLSession requests in an Apple Watch extension on an Apple Watch Series 3 when connected to the Internet only via LTE.
Steps to Reproduce:
Install the app.
Configure your device so that it's only on LTE.
Verify your connection to LTE using iMessages, e.g.
Launch the app.
Initialize a URLSession using the .default or .ephemeral session configuration.
Make a data task request for any known-good https URL.
Expected Behavior:
The request manages to reach the destination.
Observed Behavior:
The request fails immediately with error code -1009 "The Internet connection appears to be offline."
Code Sample:
let config = URLSessionConfiguration.ephemeral
let sesh = URLSession(configuration: config)
let url = URL(string: "https://google.com")!
sesh.dataTask(with: request) { (_, _, error) in
print(error)
}.resume()
NOPE: SEE UPDATE #3 BELOW: The crucial missing element: you must set the waitsForConnectivity flag on your session configuration to true.
let config = URLSessionConfiguration.ephemeral
config.waitsForConnectivity = true
let sesh = URLSession(configuration: config)
let url = URL(string: "https://google.com")!
sesh.dataTask(with: request) { (_, _, error) in
print(error)
}.resume()
If you do not set that flag, the requests fail immediately because LTE access isn't available instantly but only after the briefest of delays. Setting this flag to true makes the requests work. In my testing there even seems to be no appreciable difference in timing between enabling the waitsForConnectivity over LTE and making the same request without enabling waitsForConnectivity but conducted over WiFi, almost like the waiting period enabled by waitsForConnectivity in some scenarios is a next-turn-of-the-runloop kind of situation.
Update #1
I am unable to make any requests over LTE. When waitsForConnectivity is set to true, the requests just timeout according to the timeout properties of the session config. When waitsForConnectivity is false, the requests fail immediately. I'll update my question and answer when I have more information. I'm waiting on a response from an Apple TSI request which usually takes several days.
Update #2
Adding to the mystery, the same sample code runs fine over cellular on two other developers' hardware. I know that my hardware is good because Apple's apps fun fine over LTE on it (phone calls rolling down the highway with nothing but my watch in the car). So there's something really fishy going on. I've asked Apple DTS to look into this, and they can't reproduce the issue either. I'll be following up with them as soon as I can.
Update #3
Sometime in the intervening weeks after I last updated this post, cellular requests started working in my apps. I didn't change anything about my watch, no software updates, no resets, nothing. I didn't even recompile the code; the same build is still on my watch as previously. It just started working as expected, same as it did on other developers' devices.
The only thing strange I noticed is that I got three, back-to-back, identical SMS messages from AT&T notifying me that my Apple Watch is now linked to my iPhone number. Which is strange, because that linkage supposedly occurred the night I unboxed my phone, not two months later. I have no idea if this is related to my issue. All I know is that cellular requests are now working.
I had the same problem but was developing an App for the iPhone. This is what finally solved the problem. I set the configuration objects property:
config.allowsCellularAccess = true
This is very confusing, because the Apple documentation states that this property is set to true by default... but in my case it was not. Also, even though I am using "background tasks," and they are always meant to wait for connectivity, I also set waitsForConnectivity = true, too, just in case.
Just in case someone runs into this error but has everything set up correctly. I was running my project from xCode onto a real device but couldn't get past the internet connectivity issue.
In the code there was a check for __DEV__ to determine what API url to use.
I was building this for running not testing so i assumed it would make __DEV__ false. but it did not, so I had to change the code for that check and set it to a non-localized api url.
even if you are injecting your url, it might not grab the correct one based on if it thinks it is a DEV build or not.

NSTextView freezing my app when adding a lot of data asyncronously

I'm building a simple talker/listener app that receives OSC data through UDP. I'm using OSCKit pod which itself uses CocoaAsyncSocket library for the internal UDP communication.

When I'm listening to a particular port to receive data from another OSC capable software, I log the received commands to a NSTextView. The problem is that sometimes, I receive thousands of messages in a very short period of time (EDIT: I just added a counter to see how many messages I'm receiving. I got over 14000 in just a few seconds and that is only a single moving object in my software). There is no way to predict when this is gonna happen so I cannot lock the textStorage object of the NSTextView to keep it from sending all its notifications to update the UI. The data is processed through a delegate callback function.

So how would you go around that limitation?
///Handle incoming OSC messages
func handle(_ message: OSCMessage!) {
print("OSC Message: \(message)")
let targetPath = message.address
let args = message.arguments
let msgAsString = "Path: \"\(targetPath)\"\nArguments: \n\(args)\n\n"
print(msgAsString)
oscLogView.string?.append(msgAsString)
oscLogView.scrollToEndOfDocument(self)
}
As you can see here (this is the callback function) I'm updating the TextView directly from the callback (both adding data and scrolling to the end), every time a message is received. This is where Instruments tell me the slow down happens and the append is the slowest one. I didn't go further than that in the analysis, but it certainly is due to the fact that it tries to do a visual update, which takes a lot more time than parsing 32bits of data, and when it's finished it receives another update right away from the server's buffer.
Could I send that call to the background thread? I don't feel like filling up the background thread with visual updates is such a great idea. Maybe growing my own string buffer and flushing it to the TextView every now and then with a timer?
I want to give this a console feel, but a console that freezes is not a console.
Here is a link to the project on github. the pods are all there and configured with cocoapods, so just open the workspace. You guys might not have anything to generate that much OSC traffic, but if you really feel like digging in, you can get IanniX, which is an open-source sequencer/trajectory automator that can generate OSC and a lot of it. I've just downloaded it and I'll build a quick project that should send enough data to freeze the app and I'll add it to the repo if anybody want to give it a shot.
I append the incoming data to a buffer variable and I use a timer that flushes that buffer to the textview every 0.2 seconds. The update cycle of the textview is way too slow to handle the amount of incoming data so unloding the network callback to a timer let the server process the data instead of being stopped every 32bits.
If anybody come up with a more elegant method, I'm open minded.

How do I send a message from a web site to my local machine?

I want to send a string from a website to a local machine.
My local machine is connected into a network through a router.
Thanks You
email Id: manish.m.meshram#gmail.com
Well, that largely depends on what the receiving computer needs to do with that string.
If you only need to notify the user of this, I would suggest the easier way is to go with the net send command.
Since you are wking in ASP.net, you can use the Process and ProcessStartInfo class to launch a command like
net send YourPC "String to send"
If you need to do something more sophisticated with the string message, you could for example print it in some sort of log file and then read it from the destination machine.
If you can give more information on your needs, we'll be probably able to help you better.
Luca
I suggest you poll the webapp for messages.
For instance, let the webapp have an URL that simply returns the timestamp of the most recent message, at http://thesite.com/messages/MostRecentTimetamp.aspx
The page should return the timestamp only, in an format you can parse, for instance:
2009-08-29 14:00:00
Then, on another URL, http://thesite.com/messages/FromLastHour.aspx display the list of messages for the last N hours (or other suitable time period). This page could return one message per line, with the message timestamp at the start of the line.
For instance:
2009-08-29 13:58:20 A message
2009-08-29 13:59:30 Here's a message
2009-08-29 14:00:00 Another message
On your local machine, create a program that as often as needed reads and parses http://thesite.com/messages/MostRecentTimetamp.aspx. If the program detects that the timestamp has changed, read http://thesite.com/messages/FromLastHour.aspx and process the new messages.
Adjust the timing according to your needs.
Or even better, have an URL: http://thesite.com/messages/MoreRecentThan.aspx?timestamp=2009-08-29 13:50:00.
That returns messages that are newer than the timestamp passed in. The program on your local machine should then pass the timestamp of the most recent message it has handled.
Of course, your web site has to keep track of outgoing messages in some sort of queue. You could use a database table for this. The web app can delete old messages from this table periodically.
If you want to get fancy, you could implement this as a SOAP web service. Or you could let the URLs return the data formatted as JSON.

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