Nothing happens when trying to dial a number - ios-simulator

I'm trying to programmatically dial a phone number on iPhone by running this command:
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"tel:555-555-5555"]];
But, nothing happens, as if the command never ran.
Any ideas?

I'm not sure the simulator allows you to place a phone call.

Related

How to get rid of/resolve "invalid" status of emulator in DevEcoStudio

In order to test any HMOS app in the emulator in DevEcoStudio IDE, we have to the emulator via Tools->Device Manager. Seldom, devices show "invalid" status due to which cannot launch the emulator. It stays in the same state for longer, sometimes for hours.
Is there any workaround for the above issue?
Thanks,
Kanak
As the error popup says, currently All device instances are busy/in-use. So No device available at the moment.
There is no way we have to wait and try again later some time.
Currently, remote emulators do not work in some regions. Unfortunately there is no way around this.
Huawei is working to fix the problem, but I don't know the ETA.

When is sessionReachabilityDidChange(_:) called on a watch WCSessionDelegate?

Apple's documentation says this in the discussion section of the method description:
This method is called to let the
current process know that its counterpart session’s reachability
changed.
The description of the isReachable property says this: WatchKit
extension. The iOS device is within range, so communication can occur
and the WatchKit extension is running in the foreground, or is running
with a high priority in the background (for example, during a workout
session or when a complication is loading its initial timeline data).
I am assuming this would mean that if the watch moves out of or into range of the iOS device, the WatchKit extension would be launched and the WCSessionDelegate's sessionReachabilityDidChange() method would be called, and the WCSession's isReachable would be true if the iOS device just came into range and false if it just when out of range.
I have not found a way to verify this in xcode. For example I put a log message in sessionReachabilityDidChange(_:) and walked out of range, but xcode simply says the app lost connection with the iphone and can no longer debug it. Can someone verify this or point me to some documentation that better describes this?
I think you cannot verify this in Xcode.
I have an app on iOS and watchOS. To check this kind of situation, I can enable debug alerts on iOS and watchOS. When func sessionReachabilityDidChange(session: WCSession) is triggered, I display a debug alert.
Now, if I run (not under Xcode) my watch extension, and then switch off the paired iPhone, the debug alert is shown on the watch.
This shows that sessionReachabilityDidChange is actually called as expected.
Apparently, under Xcode a connected iOS device is always reachable.
EDIT:
To check the situation when the watch extension is not in foreground, I did the following:
Instead of showing a debug alert, I set now the complication to a unique value that is not possible otherwise. I launched the watch extension and put it into background by showing the watch face with the complication.
When I now switch off the iPhone, the complication is not updated.
This indicates to me that sessionReachabilityDidChange is not called in background.

Using apple script to press the return key when prompted to connect to server

Currently this is my delima. Once in a while a build agent will reboot. It needs to always stay connected to share on one of our servers. The idea was to tell finder to mount the volume, wait 2 seconds, and then press enter...since the user name and pssword are both part of the address when I enter it such as SMB://username:password#Server1/DFS it pops up the pasword dialog fully populated but I can't get applescript to recognize it, then press either connect or the return to say "Yes" login witht hat name and don't prompt me.
it worked fine when connecting at home to a synology device but it's not working when connecting to a server in the office.
tell application "Finder" to mount volume "SMB://username:password#Server1/DFS"
delay 2
tell application "System Events" to keystroke "return" -- key code 36
Any help for this seemingly simple step would be greatly apprecited.
I have looked ove the forums and found variou stratagies but they all relate to an application like Firefox or some other script aware app. I just need it to press enter when the password dialog comes up.
First of all the Finder is not needed to mount a volume, you can delete the tell block.
Secondly, if username and password are passed the volume is supposed to mount without a dialog. Maybe you could find the reason why it doesn't.
Nevertheless the password dialog belongs to the process SecurityAgent, you have to use (ugly) GUI scripting to press the button:
tell application "System Events"
repeat until exists process "SecurityAgent"
delay 0.5
end repeat
tell window 1 of process "SecurityAgent"
click button 2
end tell
end tell
The script waits until the window appeared, this is much more reliable than an hard-coded delay.
Looks like a possible XY Problem as I would expect a solution such as https://apple.stackexchange.com/a/698/204318 to work for you to directly mount the share:
mount -t smbfs //username:password#MACHINENAME/SHARENAME /SomeLocalFolderOfChoice
However, if you are really required to interact with the dialog, and as you asked about it, take a look at this tutorial (written in Python) for scripting up something:
detect missing connection
attempt connection
capture screen periodically
look for dialog box, else loop
error after a few seconds of failure
if dialog is detected, interact with it
input username and password
wait, then press return
check if connection worked after a small delay
success or failure
This type of strategy is very powerful for interacting with all sorts of different dialogs you may encounter and should be possible in AppleScript if you are much more familiar with it (or another scripting language).
If you are open to non-AppleScript solutions, then you might consider Keyboard Maestro, one of the best Mac automation tools available.
You said:
it pops up the pasword dialog fully populated but I can't get
applescript to recognize it, then press either connect or the return
to say "Yes" login witht hat name and don't prompt me.
You could probably do this very easily using Keyboard Maestro. Here's an example of the KM Actions to accomplish this.
If you'd like help with KM, please visit the forum at:
https://forum.keyboardmaestro.com/
I'm a big AppleScript/JXA user, but I often find it easier/quicker to use KM for many automation tasks. Of course, KM Macros can execute AppleScript, JXA, Shell Scripts, and other scripts easily.
You can try a full version of KM for free for 30 days.

HKWorkoutSession isn't keeping app at front of Apple Watch

It has been stated that an app running a HKWorkoutSession will have special privileges over other watchOS 2 apps, so when a user looks at their Apple Watch, it will go to the view showing running a workout rather than the watch face.
Currently, on both my device and simulator, this is not the case. If I start a HKWorkoutSession and then leave for 5 minutes and then interact with either the Apple Watch, or the Watch Simulator, it presents the watch face.
If I then open my app, it appears to have been frozen, rather than terminated (which is what I imagine happens to other apps). As the UI will update when I need receive a response in my query.updateHandler. Also if I set it to provide haptic feedback every time my query.updateHandler receives a new HKQuantitySample it will do so, so the app must be running in the background in some form.
Has anyone else noticed this behaviour, and am I doing anything wrong, or expecting something I shouldn't?
Here is how I start my HKWorkoutSession:
self.workoutSession = HKWorkoutSession(activityType: HKWorkoutActivityType.Other, locationType: HKWorkoutSessionLocationType.Indoor)
self.healthStore.startWorkoutSession(self.workoutSession) {
success, error in
if error != nil {
print("startWorkoutSession \(error)\n")
self.printLabel.setText("startWorkoutSession \(error)")
self.printLabel.setTextColor(UIColor.redColor())
}
We're seeing that too, for the moment we've made sure 'opens last activity' is configured.
When the UI is active we start a dispatch_timer to request and process data in 1 second intervals.
Make sure you do any significant processing using the NSUserProcessInfo method though and pause the dispatch_timers whenever you are no longer active. You'll get crashes otherwise.

GrapEdt crash when move renderer window to computer second screen [ DirectShow]

I have simple direct Direct Show Filter:
Source ---> Decoder --->Renderer
I run the filter with microsoft Graph Edt Tool.Its work fine....
But when i move the renderer window to my computer second screen it crash...
I get the error :
The application has requested the Runtime to terminate it in an unusual way...
Why it works just at first computer screen and crash when move to second? Any ideas...
Most likely: Decoder fails to gracefully handle graph pause/stop command OR error getting buffer from downstream filter.
More details needed for more ideas. If you have crash, you got to have crash call stack then.

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