how to make .sis go online - qt

I'm trying to write a program with qt for my symbian phone nokia 5800. In my program, i'm trying to go online and save the .html file of a desired website. My program works fine with qt device simulator but when i build it and send to my phone it doesn't work. I guess phone doesn't go online because it doesn't ask me to choose a connection. You guys have any idea? Thanks in advance.

I found the solution by looking at the sample codes of qt.
Try this:
https://projects.forum.nokia.com/CartoonReader/files/releases/QtWebKit_CartoonReader_Example_v1_2_en.zip

Related

How to create a permanent QR Code from app inventor

I have a trouble. In my project I need to use my cell phone, scan a QR Code to enter in App Inventor, do some things there and then send to my arduino. It all feels good, but in order to be pratical I'm thinking to create a permanent QR Code from App Inventor. I already found a QR Code but is valid only a few times. I'm searching for something that is permanent.
Here's the QR Code, but as you can see it's only for testing, it isn't permanent.
You are trying to run your aia project in Companion mode on your phone. You should compile your project and then install the apk to your device. No QR needed. If you need more help I suggest you try on the
App Inventor community

Xamarin.Form how do i get the ios project from PC to Mac?

form project on my PC
and i have my mac paired.
But i cant figure out how i get the ios project to my mac so i can make a IOS file that i can upload to appstore. Dont need help upload the app. Just to get it over to mac so i can make the file.
Have search for answered but nothing helpes
thanks for the help guys
When you do everything right, you should be able to click on that "IPA" icon and you'll see the file on the Mac.
But before that you've got a lot to learn: https://learn.microsoft.com/en-us/xamarin/ios/deploy-test/app-distribution/app-store-distribution/publishing-to-the-app-store?tabs=windows
I just uploded the project to dropbox and then downloaded it on my mac. Easy way out

Exported my Construct 2 game with Intel XDK (edit: Crosswalk); error message shows up. How do I get rid of it?

I just learned about the Intel XDK at Indiecade today, and I couldn't wait to get home to try a port of one of my Construct 2 games. The game ended up working perfectly, aside from the fact that it has no sound when played on my Galaxy S5. The Intel XDK Emulator plays the game with sound, but for some reason it doesn't work on my phone. My volume is all the way up. Are there any tips when importing C2 games with the Intel kit to make sure the sound is preserved?
One thing I might add is when I run the app, it gives me an error message as though I am trying to run it locally in my computer. The actual message:
Alert: Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)
And then it auto-jumps to:
Application Error: The connection to the server was unsuccessful. (file:///android_asset/www/index.html)
... as a matter of fact it stopped working altogether after the two error messages while I was typing this question.
Edit: OK... so I exported it within the XDK as Crosswalk rather than simply Android, and the music now works. However, the first error message I mentioned before still shows up. I won't want this on all of my apps. Any way to get rid of it?
OK so this is what I did wrong: When I exported through Construct 2, I did what I always do and exported as a web app. What I should've done is export it as an Android app. I seriously don't know why I didn't try this first but after exporting as Android and then using the Intel XDK to port it with Crosswalk, everything is peachy.
I found my answer here: https://www.scirra.com/blog/133/introducing-crosswalk-the-new-way-to-publish-to-android
I'm glad you found the answer here; I knew there would be a way :)
Just wanted to chip in as a follow-up, there is a webinar tomorrow for a much more in-depth tour of the XDK and its features - including crosswalk - than I was able to provide at IndieCade. Let me know if it works out for you!
Thanks,
Brad
Webinar Link: http://l.intelswpartner.com/u.d?V4GjZxR-vxyrcx8RFF58HZ=33001
This happens if you export as a normal html5 and not as Cordova app.
I had the same problem. I'm calling other HTML offline and solved the problem with this post:
https://software.intel.com/en-us/xdk/docs/adding-third-party-plugins-to-your-xdk-cordova-app
How Do I Reference cordova.js Script from My Project index.html File
To enable the use of Cordova plugins in an HTML5+Cordova project type, reference the cordova.js script file exactly once in your index.html file:
If your project contains more than one HTML file (or page) that will use Cordova APIs, you must include a reference to the cordova.js script file in each of those HTML files. It is highly recommended that you limit yourself to building single-page apps (SPAs) when creating Cordova applications. See this Cordova Best Practices article for more details. Also, note that the cordova.js file is a "phantom" file; it is not present in your project directory, but is added by the Cordova build system when your application is built (it is customized for your app as part of the build process).

Show ubuntu (linux) notifications with Qt

I was working with Phonon multimedia framework in Qt, and it popups a message (like the volume notification message that popups when one changes the volume), because my audio device is not fully configurated, is it possible to launch my own notification from Qt?
Please see the image above.
Thank you very much.
AFAIK using libnotify is the way to go, if you dont want to use this method I found after some digging around on the net:
system("notify-send 'The Message Title' 'Your Message Text' '-t' 5000");
the -t parameter is for the notification timeout.
you can read up on notify-send here:
ubuntu forums how-to: using notify-send
a good example how how to do it in Qt in both KDE and GNOME
Thanks to the kind persons who posted the tutorials :) especially the second one; very smart.
This is Ubuntu specific so you cannot achieve (AFAIK) what you want through Qt. In Ubuntu libnotify is used in order to send desktop notifications. You should link your application with it and use the API in order to display the desired notifications. You can find an example here.

Get BlackBerry simulator to print to command line/console

I would like to have the BlackBerry simulator print to console so that I can debug with out an IDE. I do all my development from Linux with bb-ant-tools and have the emulator running on windows (on a separate computer). I don't have eclipse or the jde on windows, just the emulator.
--edit 02/28/10
After much searching it appears I need to connect to the simulator to jdb and to do that I need to find the default JDWP port or how to change it with out the JDE's JDWP application. I am looking at possibly port 8000, I hope it isn't randomly assigned.
--edit 03/02/10
Correction, the JDWP application is required as it is what you connect the jdb to by jdb -connect com.sun.jdi.SocketAttach:hostname=host,port=8000 but output is placed in output tab of JDWP making it very unlikely that it can print to a console and be done without the JDE. I would very much like to be proven wrong though.
A couple of things, not sure they will be very helpful.
jdb IS a command line tool, so you should be able to get console out that way.
For Linux, you can use the Barry tools that give you the jdwp as bjdwp command, then you should be able to use jdb
Also, you can get the Simulator to work on Linux by using Wine. I am able to run both the Barry tools and the Simulator on my mac.
I hate writting up such a short not detailed enough answer, but hopefully this will help someone else who will have time to provide more details.
PS: Sorry about no http:// but it seems that I am such a newbie I can't put more than one link on my answer.

Resources