Simple Qt App refuses to compile once a signal/slot is added - qt

So basically, I am making a very simple Qt app to help me along as I learn OpenGL. The idea
is that I have two windows, one is a GL context (GLWidget, derived from QGLWidget) and the other is a simple GUI with a couple of progress bars and a text area.
I can get the app to compile and run, and everything is beautiful UNTIL I tried to connect signals and slot between the two windows. I have read through the docs on QGLWidget, the official tutorial on signals and slots, and the documentation for int connect().
To illustrate: my main.cpp file:
#include <QApplication>
#include <QObject>
#include "glwidget.h"
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MainWindow *mWindow = new MainWindow();
GLWidget *gl = new GLWidget();
//If this line is commented out, the program compiles and runs
connect(gl, SIGNAL(fpsReport(float)), mWindow, SLOT(updateFPS(float));
mWindow->show();
gl->show();
return app.exec();
}
The specific compiler errors I am getting are:
In function 'int qMain(int, char**)':
invalid conversion from 'GLWidget*' to 'SOCKET'
cannot convert 'const char*' to 'const sockaddr*' for argument '2' to 'int
connect(SOCKET, const sockaddr*, int)'
Not sure if this is relevant, but I'm using Qt Creator 2.0.1, based on Qt 4.7.0 (32 bit).
Running 32-bit Windows 7 Ultimate.

connect is a static member of QObject. When used outside of a QObject context, you need to specify the scope as such :
QObject::connect(gl, SIGNAL(fpsReport(float)), mWindow, SLOT(updateFPS(float));
Otherwise, the compiler tries to call another function called connect() which resides in the global scope, and obviously, this other function uses different parameters.

You're trying to use the connect function from windows socket API. Try:
QObject::connect(gl, SIGNAL(fpsReport(float)), mWindow, SLOT(updateFPS(float));

Related

Using QSettings in a global static class

My task is to create a QSettings wrapper class (wrapping is mostly needed by QML) which I can reach everywhere from the model, too.
The obvious choice is a static global instance of this class. However the problem is with this approach is that it's destroyed after main, after QApplication is destroyed, thus giving me the following warning:
QApplication::qAppName: Please instantiate the QApplication object first
Here is a simplified, sample code showing a really simple wrapper, and the destruction phases:
#include <QCoreApplication>
#include <QDebug>
#include <QGlobalStatic>
#include <QSettings>
#include <QTimer>
class Settings: public QObject
{
public:
~Settings() { qDebug() << "~Settings"; }
QSettings settings;
};
Q_GLOBAL_STATIC(Settings, globalSettings)
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
QObject::connect(&app, &QCoreApplication::aboutToQuit, [](){qDebug() << "~QCoreApplication aboutToQuit";});
QObject::connect(&app, &QCoreApplication::aboutToQuit, [](){globalSettings->settings.setValue("Hi", 2);});
QObject::connect(&app, &QCoreApplication::destroyed, [](){qDebug() << "~QCoreApplication destroyed";});
QTimer::singleShot(0, &app, SLOT(quit()));
return app.exec();
}
It prints out the following:
~QCoreApplication aboutToQuit
~QCoreApplication destroyed
~Settings
QApplication::qAppName: Please instantiate the QApplication object first
My question is: providing, in my program QSettings is used after QCoreApplication::aboutToQuit is emitted but before QCoreApplication::destroyed, how can I avoid this warning?
Using QSettings
I've used QSettings in pretty much every project I've ever made. Here is the pattern that I tend to use it:
in main.cpp
#include <QSettings>
//...
// Then in main(), after QApplication is instantiated, but before any settings are accessed
QSettings::setDefaultFormat(QSettings::IniFormat);
QApplication::setOrganizationName("MyOrg");
QApplication::setApplicationName("MyApp"):
Then anytime you are about to access QSettings, you just do this:
QSettings s;
s.value(// reading a value
s.setValue(// writing a value
Everything gets saved in the User Scope in an INI text file. It will be located in Windows under C:/Users/<username>/AppData/Roaming/MyOrg/MyApp.ini.
This usage of QSettings (IMHO) is very clean, doesn't require global variables or static references and is very fast and efficient. And it is very readable.
Now to be able to have things load settings at the right times, and not get the errors you mentioned in your question, see the initial example in the links below:
http://doc.qt.io/qt-5/qsettings.html#restoring-the-state-of-a-gui-application
http://doc.qt.io/qt-5/qtwidgets-mainwindows-application-example.html
It works much better in the timeline of a Qt application and works great. I tend to make a readSettings and writeSettings for most of my GUI classes and for a number of my backend classes. readSettings happens when the widget has its showEvent or constructor happen and the writeSettings happens in the closeEvent. Also if I have a dedicated settings dialog, I emit a signal to have any affected classes to readSettings, right after the settings dialog writes those specific settings.
If you use the QML port of QSettings, it also uses the Organization name and Application name and the default format of QSettings to pick its filename and location.
http://doc.qt.io/qt-5/qml-qt-labs-settings-settings.html
I believe the default functionality of that QML component is just to read the setting when the component is created, and to write the setting whenever QML changes it. So to change it from C++ and have it recognized by QML, you should probably use the standard QML/C++ methods out there such as:
http://doc.qt.io/qt-5/qtqml-cppintegration-topic.html
And lastly if I am planning on installing defaults for a program that are decided for a build and I don't want to hardcode them, I hand write an INI file and have the installer place it in the system scope location: C:/ProgramData/MyOrg/MyApp.ini
And in the case that the settings of your program are more complex than what you want to store in an INI file, I would look into using QJson, and the SaveGame example.
Hope that helps.

How to use QGraphicsScene with QtGui/QGuiApplication?

I created a new Qt 5 project with QtCreator, and added the following lines to it.
#include <QGraphicsScene>
// in main():
QGraphicsScene scene;
In the .pro file I added:
Qt += gui
The object creation of QGraphicsScene is resulting in the segmentation fault.
What point am I missing?
EDIT:
I realized now that instead of QApplication my rest of the program is using QtGui/QGuiApplication.
How to use QGraphicsScene with QtGui/QGuiApplication?
You're correct: with QApplication it works for me in both Qt 4.8 and 5.2, but not with QGuiApplication:
#include <QApplication>
#include <QGraphicsScene>
#include <QTimer>
int main(int argc, char ** argv) {
QApplication app(argc, argv);
// With QGuiApplication, QGraphicsScene constructor crashes.
QGraphicsScene scene;
QTimer::singleShot(1000, &app, SLOT(quit()));
return app.exec();
}
You're incorrect in stating that the code will compile with just the gui module added to the project. Without the widgets module, your code won't compile, and this should have been the first hint that you're trying to do something that's not supported.
QGraphicsScene is not part of the gui module, but of the widgets module! All classes in the widgets module are free to assume (and they do!) that you've instantiated QApplication, not QGuiApplication! I've submitted it as QTBUG-36413, but - unsurprisingly - it got closed as invalid. It simply is not supposed to work.
If you want to use the QGuiApplication, there's a workaround:
The QApplication (but not QGuiApplication) is keeping a list of all graphics scenes. QGraphicsScene assumes that the type of qApp is QApplication. The list is accessed in QGraphicsScenePrivate::init(). The fix is to guard the reference to scene_list with a type check on qApp:
if (qobject_cast<QApplication*>(qApp))
You need this in both QGraphicsScenePrivate::init() and QGraphicsScene::~QGraphicsScene(). I've confirmed that after you recompile Qt, it doesn't crash anymore.
If you're serious about it, you'd have to copy relevant files from Qt's sources to your project, remove the widgets module from the project file, and patch things up until they work. Personally I think it's a waste of effort. It's trivial to render a QGraphicsView into an arbitrary paint device, without having to actually display it on the screen.

How to localize the QFileDialog called from QPrintDialog?

The following works fine for localizing the QPrintDialog:
#include <QtGui/QApplication>
#include <QTranslator>
#include <QPrintDialog>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QTranslator translator;
if (translator.load("./translations/qt_de.qm")) {
a.installTranslator(&translator);
}
QPrintDialog printdialog;
printdialog.exec();
}
But when I click on the "Choose file"-Button (with the three dots) in the QPrintDialog, the english version of the file dialog comes up instead of the german one I'd like to have.
Also, there is a warning at the console:
KGlobal::locale::Warning your global KLocale is being recreated with a valid main component instead of a fake component, this usually means you tried to call i18n related functions before your main component was created. You should not do that since it most likely will not work
Where should I look?
As for the workaround mentioned here: Some QDialogs support a ::DontUseNativeDialog flag, but the QPrintDialog doesn't.
(tested on linux, don't know how the outcome is on other platforms)
try to add after translator.load this line:
a::installTranslator(&translator);//or something like that(*)
and read docs about QApplication::installTranslator methods...
(*) sorry I checked and it's a QCoreApplication's method. I used it into a QMainWindow subclass by qApp macro, i don't know how to call that from main.cpp. Please do some test.
I found myself having the same problem and I worked around it by adding to my main window:
QApplication::setAttribute(Qt::AA_DontUseNativeDialogs);
You can find the enum with the attributes here.

Undefined reference to `PageSetupDlgW#4' when linking in Qt

I tried to use Windows api PageSetupDlg in Qt to save some time. However, I get errors during compilation in the title. Here is my code:
#include <QtCore/QCoreApplication>
#include <windows.h>
#include <QDebug>
int main(int argc, char *argv[])
{
PAGESETUPDLG lppsd;
QCoreApplication a(argc, argv);
//#ifdef Q_WS_WIN
// MessageBox(NULL,TEXT("This is windows window"),
// TEXT("HAHAYOYO"),MB_OK);
PageSetupDlg(&lppsd);
//#endif
return a.exec();
}
I 've added the LIBS += -LC:\Windows\System32\ComDlg32.dll in the .pro file, however it doesn't work. I'm not sure whether it is correct to write like that.
My second question is that do I need to add the #ifdef & #endif statements when I try to call a Windows API function? Since the MessageBox function runs correctly without them.
you need to add Comdlg32.lib, not ComDlg32.dll which is a dll, not an include library.
Though why not just use QPrintDialog? Also, you need to initialize the PAGESETUPDLG variable if you plan on using it, see this.
My second question is that do I need to add the #ifdef & #endif statements when I try to call a Windows API function?
You should add them, if you intend on running on a non-Windows system, the WinAPI will most certainly not be available (and cause of this you should use QMessageBox), however, if you system is dependant on WinAPI functions, then there is no point, because you'll be bound to Windows regardless.

Getting font metrics without GUI (console mode)

Let's say some images have to be generated by a Qt console program and that font metrics are needed by internal algorithms (they use the text width/height as input to compute the position where the drawing should occur). This program has to be runable on a Linux without any GUI (runlevel-3, basically a cluster without any display server).
Problem: QFontMetrics are only available when running a Qt application in GUI mode.
Any workaround to get string metrics without any display server ?
Ok after additional comments I think I understand your problem.
Just do it like that:
include <QApplication>
int main(int argv, char **args)
{
QApplication app(argv, args);
QApplication::processEvents(); // this should allow `QApplication` to complete its initialization
// do here whatever you need
return 0; // or some other value to report errors
}
You can also try use QGuiApplication this version doesn't require (doesn't use) widgets.
See also example in documentation how to handle none gui cases.
This code works perfectly on my Ubnutu with Qt 5.3
#include <QGuiApplication>
#include <QFontMetrics>
#include <QDebug>
int main(int argc, char *argv[])
{
QGuiApplication a(argc, argv);
QFont font("Times", 10, QFont::Bold);
qDebug() << font;
QFontMetrics metrics(font);
qDebug() << metrics.boundingRect("test");
return 0;
}
It also works with Qt 4.8 when QApplication is used.
Project file was quite simple
QT += core
TARGET = MetricsNoGui
TEMPLATE = app
SOURCES += main.cpp
Qt 4.8 has such QApplication constructor, whose 3rd parameter can help to solve the issue. Simple provide false as 3rd argument and enjoy using QFontMetrics in Qt console application. There will be no crashes if one starts app on systems without X server.
I didn't find a way to use QFont or QPrinter with QCoreApplication :( However, if you are able to install Xvfb, then your QApplication will be runnable also on a server without any display. I'm using this setup on a headless Raspberry Pi Zero.
Xvfb :1 -screen 0 1024x768x16 &
export DISPLAY=:1.0
./YourQApplication
This isn't the most elegant solution, but after hours of desperate searching, it's the only one I found.

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