Getting font metrics without GUI (console mode) - qt

Let's say some images have to be generated by a Qt console program and that font metrics are needed by internal algorithms (they use the text width/height as input to compute the position where the drawing should occur). This program has to be runable on a Linux without any GUI (runlevel-3, basically a cluster without any display server).
Problem: QFontMetrics are only available when running a Qt application in GUI mode.
Any workaround to get string metrics without any display server ?

Ok after additional comments I think I understand your problem.
Just do it like that:
include <QApplication>
int main(int argv, char **args)
{
QApplication app(argv, args);
QApplication::processEvents(); // this should allow `QApplication` to complete its initialization
// do here whatever you need
return 0; // or some other value to report errors
}
You can also try use QGuiApplication this version doesn't require (doesn't use) widgets.
See also example in documentation how to handle none gui cases.
This code works perfectly on my Ubnutu with Qt 5.3
#include <QGuiApplication>
#include <QFontMetrics>
#include <QDebug>
int main(int argc, char *argv[])
{
QGuiApplication a(argc, argv);
QFont font("Times", 10, QFont::Bold);
qDebug() << font;
QFontMetrics metrics(font);
qDebug() << metrics.boundingRect("test");
return 0;
}
It also works with Qt 4.8 when QApplication is used.
Project file was quite simple
QT += core
TARGET = MetricsNoGui
TEMPLATE = app
SOURCES += main.cpp

Qt 4.8 has such QApplication constructor, whose 3rd parameter can help to solve the issue. Simple provide false as 3rd argument and enjoy using QFontMetrics in Qt console application. There will be no crashes if one starts app on systems without X server.

I didn't find a way to use QFont or QPrinter with QCoreApplication :( However, if you are able to install Xvfb, then your QApplication will be runnable also on a server without any display. I'm using this setup on a headless Raspberry Pi Zero.
Xvfb :1 -screen 0 1024x768x16 &
export DISPLAY=:1.0
./YourQApplication
This isn't the most elegant solution, but after hours of desperate searching, it's the only one I found.

Related

Replace QCameraViewfinder with QVideoWidget in Qt 6

I am trying to port some code to Qt 6's reworked QtMultimedia framework and running into a lot of issues of disappearing APIs.
One of these is QCameraViewfinder, which as I understand it, is a simple viewer of the current QCamera image feed.
It used to be a subclass of QVideoWidget, which still exists, and its documentation helpfully states the following:
Attaching a QVideoWidget to a QMediaPlayer or QCamera allows it to display the video or image output of that object.
player = new QMediaPlayer;
player->setSource(QUrl("http://example.com/myclip1.mp4"));
videoWidget = new QVideoWidget;
player->setVideoOutput(videoWidget);
videoWidget->show();
player->play();
Note: Only a single display output can be attached to a media object at one time.
Problem is, there is no way to do QCamera::setVideoOutput(QVideoWidget*) as that function does not exist.
Neither can I find an alternative API that connects the two.
Is this something that they forgot to provide or am I missing something?
I looked through the relevant classes' source code and documentation, but can't for the life of me find the magic incantation that's supposed to give me a simple view into a QCamera's current video feed.
You have to use QMediaCaptureSession:
#include <QApplication>
#include <QCamera>
#include <QMediaDevices>
#include <QMediaCaptureSession>
#include <QVideoWidget>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QVideoWidget videoWidget;
videoWidget.resize(640, 480);
videoWidget.show();
QCamera camera(QMediaDevices::defaultVideoInput());
camera.start();
QMediaCaptureSession mediaCaptureSession;
mediaCaptureSession.setCamera(&camera);
mediaCaptureSession.setVideoOutput(&videoWidget);
return a.exec();
}

Why does my Qt app ignore the setting of applicationDisplayName?

I am running a small app on KDE Plasma 5 created with Qt and the KDE framework. Almost everything works like a charm, just one part doesn't work. I just cannot set the application display name. I have the following code:
int main(int argc, char **argv) {
QApplication application(argc, argv);
KLocalizedString::setApplicationDomain("blender-render-control");
KCrash::initialize();
KAboutData aboutData(QStringLiteral("blender-render-control-center"),
i18n("Blender Render Control Center"),
QStringLiteral("1.0"),
i18n("A simple application to control the blender render control server"),
KAboutLicense::Custom,
i18n("Copyright 2019, Knerd "));
aboutData.addAuthor(i18n("Knerd"), i18n("Author"), QStringLiteral("knerd#knerd.knerd"));
aboutData.setOrganizationDomain("knerd.knerd");
aboutData.setDesktopFileName(QStringLiteral("knerd.knerd.blender-render-control"));
KAboutData::setApplicationData(aboutData);
QApplication::setWindowIcon(QIcon::fromTheme(QStringLiteral("knerd.knerd.blender-render-control")));
application.setApplicationDisplayName(i18n("Blender Render Control Center"));
application.setApplicationName(i18n("Blender Render Control Center"));
QCommandLineParser parser;
aboutData.setupCommandLine(&parser);
parser.process(application);
aboutData.processCommandLine(&parser);
auto *window = new MainWindow();
window->show();
return QApplication::exec();
}
From reading the docs and checking some examples, this should set the application title in my KDE environment. But it doesn't, the application name is the name of the executable.
Is this a bug in KDE or am I doing something wrong?
The docs are a bit confusing on what the applicationName and displayApplicationName are actually used for, there has been some bug reports about it, and behavior has changed between versions if I remember correcly.
If you want a window-title, I think you can do.
window->setWindowTitle( QCoreApplication::applicationName() );

How to use QGraphicsScene with QtGui/QGuiApplication?

I created a new Qt 5 project with QtCreator, and added the following lines to it.
#include <QGraphicsScene>
// in main():
QGraphicsScene scene;
In the .pro file I added:
Qt += gui
The object creation of QGraphicsScene is resulting in the segmentation fault.
What point am I missing?
EDIT:
I realized now that instead of QApplication my rest of the program is using QtGui/QGuiApplication.
How to use QGraphicsScene with QtGui/QGuiApplication?
You're correct: with QApplication it works for me in both Qt 4.8 and 5.2, but not with QGuiApplication:
#include <QApplication>
#include <QGraphicsScene>
#include <QTimer>
int main(int argc, char ** argv) {
QApplication app(argc, argv);
// With QGuiApplication, QGraphicsScene constructor crashes.
QGraphicsScene scene;
QTimer::singleShot(1000, &app, SLOT(quit()));
return app.exec();
}
You're incorrect in stating that the code will compile with just the gui module added to the project. Without the widgets module, your code won't compile, and this should have been the first hint that you're trying to do something that's not supported.
QGraphicsScene is not part of the gui module, but of the widgets module! All classes in the widgets module are free to assume (and they do!) that you've instantiated QApplication, not QGuiApplication! I've submitted it as QTBUG-36413, but - unsurprisingly - it got closed as invalid. It simply is not supposed to work.
If you want to use the QGuiApplication, there's a workaround:
The QApplication (but not QGuiApplication) is keeping a list of all graphics scenes. QGraphicsScene assumes that the type of qApp is QApplication. The list is accessed in QGraphicsScenePrivate::init(). The fix is to guard the reference to scene_list with a type check on qApp:
if (qobject_cast<QApplication*>(qApp))
You need this in both QGraphicsScenePrivate::init() and QGraphicsScene::~QGraphicsScene(). I've confirmed that after you recompile Qt, it doesn't crash anymore.
If you're serious about it, you'd have to copy relevant files from Qt's sources to your project, remove the widgets module from the project file, and patch things up until they work. Personally I think it's a waste of effort. It's trivial to render a QGraphicsView into an arbitrary paint device, without having to actually display it on the screen.

Undefined reference to `PageSetupDlgW#4' when linking in Qt

I tried to use Windows api PageSetupDlg in Qt to save some time. However, I get errors during compilation in the title. Here is my code:
#include <QtCore/QCoreApplication>
#include <windows.h>
#include <QDebug>
int main(int argc, char *argv[])
{
PAGESETUPDLG lppsd;
QCoreApplication a(argc, argv);
//#ifdef Q_WS_WIN
// MessageBox(NULL,TEXT("This is windows window"),
// TEXT("HAHAYOYO"),MB_OK);
PageSetupDlg(&lppsd);
//#endif
return a.exec();
}
I 've added the LIBS += -LC:\Windows\System32\ComDlg32.dll in the .pro file, however it doesn't work. I'm not sure whether it is correct to write like that.
My second question is that do I need to add the #ifdef & #endif statements when I try to call a Windows API function? Since the MessageBox function runs correctly without them.
you need to add Comdlg32.lib, not ComDlg32.dll which is a dll, not an include library.
Though why not just use QPrintDialog? Also, you need to initialize the PAGESETUPDLG variable if you plan on using it, see this.
My second question is that do I need to add the #ifdef & #endif statements when I try to call a Windows API function?
You should add them, if you intend on running on a non-Windows system, the WinAPI will most certainly not be available (and cause of this you should use QMessageBox), however, if you system is dependant on WinAPI functions, then there is no point, because you'll be bound to Windows regardless.

Simple Qt App refuses to compile once a signal/slot is added

So basically, I am making a very simple Qt app to help me along as I learn OpenGL. The idea
is that I have two windows, one is a GL context (GLWidget, derived from QGLWidget) and the other is a simple GUI with a couple of progress bars and a text area.
I can get the app to compile and run, and everything is beautiful UNTIL I tried to connect signals and slot between the two windows. I have read through the docs on QGLWidget, the official tutorial on signals and slots, and the documentation for int connect().
To illustrate: my main.cpp file:
#include <QApplication>
#include <QObject>
#include "glwidget.h"
#include "mainwindow.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MainWindow *mWindow = new MainWindow();
GLWidget *gl = new GLWidget();
//If this line is commented out, the program compiles and runs
connect(gl, SIGNAL(fpsReport(float)), mWindow, SLOT(updateFPS(float));
mWindow->show();
gl->show();
return app.exec();
}
The specific compiler errors I am getting are:
In function 'int qMain(int, char**)':
invalid conversion from 'GLWidget*' to 'SOCKET'
cannot convert 'const char*' to 'const sockaddr*' for argument '2' to 'int
connect(SOCKET, const sockaddr*, int)'
Not sure if this is relevant, but I'm using Qt Creator 2.0.1, based on Qt 4.7.0 (32 bit).
Running 32-bit Windows 7 Ultimate.
connect is a static member of QObject. When used outside of a QObject context, you need to specify the scope as such :
QObject::connect(gl, SIGNAL(fpsReport(float)), mWindow, SLOT(updateFPS(float));
Otherwise, the compiler tries to call another function called connect() which resides in the global scope, and obviously, this other function uses different parameters.
You're trying to use the connect function from windows socket API. Try:
QObject::connect(gl, SIGNAL(fpsReport(float)), mWindow, SLOT(updateFPS(float));

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