recognize function from bitmap graphic? - math

This is really the very first try.. so all kind of suggestions are welcome. I am looking for software that recognizes a mathematical function from a bitmap / jpg. E.g. if you have the graph of some log(x) as jpg and you´d enter the x,y scales the program should tell that log(x) was used to create this. Maybe some OMR software might help, maybe it´s rather some math tool.
Is it possible at all?

If you have a bitmap - convert it to a 2 column data (for example "x y" of black pixels and ignore the white) set so that software can easily analyze it.
If you know the possible choice of functions that it could be (log, sin, exp) then you can use a simple minimization routine like Levenberg-Marquadt to fit a function and look at the fitness score (whichever one has lowest wins!)
If you have no idea what the function is - http://www.zunzun.com/
Good luck!

hi
you must creat a neural net(mlp or hopfield) then with a set of matrices:p for entry and t for target learning your net. after you sure of the performance of your net, you can use from yor net to recognize all picture(bitmap) that convert to a matrix. all of this possible in matlab, however you most first learn neural net.

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Howto implement the inverse Laplace transform in javascript?

I'm writing an javascript applet make it easy for others to see how a system with and without proportional controller works and what the outputs are.
First a little explanation on the applet (You can skip this if you want, the real question is in the last paragraph.):
I managed to implement a way of input for the system (in the frequency domain), so the applet can do the math and show the users their provided system. At the moment the applet computes the poles and zeros of the system, plots them together with the root-Loci, plot the Nyquist curve of the system and plot the Bode plots of the system.
The next thing I want the applet to do is calculating and plotting the impulse response. To do so I need to perform an inverse Laplace transformation on the transferfunction of the system.
Now the real question:
I have a function (the transferfunction) in the frequency domain. The function is a rational function, stored in the program as two polynomes (numerator and denominator stored by their coefficients). What would be the best way of transforming this function to the time domain? (inverse Laplace). Or is there an open-source library which implements this already. I've searched for it already but only found some math libraries for with more simple mathematics.
Thanks in advance
This is a fairly complex and interesting problem. A couple of ideas.
(1) If the solution must be strictly JS: the inverse LT of some rational functions can be found via partial fraction decomposition. You have numerical coefficients for the polynomials, right? You can try implementing a partial fraction decomposition in JS or maybe find one. The difficulty here is that it is not guaranteed that you can find the inverse LT via partial fractions.
(2) Use JS as glue code and send the rational function to another process (running e.g. Sympy or Maxima) to compute the inverse LT. That way you can take advantage of all the functions available, but it will take some work to connect to the other process and parse the result. For Maxima at least, there have been many projects which use Maxima as the computational back-end; see: http://maxima.sourceforge.net/relatedprojects.html
Problem is solved now. After checking out some numerical methods I went for the partial fraction decomposition by using the poles of the system and the least square method to calculate the coeficients. After this the inverse LT wasn't that hard to find.
Thx for your suggestions ;)
Ask me if you want to look at the code.

How can I do blind fitting on a list of x, y value pairs if I don't know the form of f(x) = y?

If I have a function f(x) = y that I don't know the form of, and if I have a long list of x and y value pairs (potentially thousands of them), is there a program/package/library that will generate potential forms of f(x)?
Obviously there's a lot of ambiguity to the possible forms of any f(x), so something that produces many non-trivial unique answers (in reduced terms) would be ideal, but something that could produce at least one answer would also be good.
If x and y are derived from observational data (i.e. experimental results), are there programs that can create approximate forms of f(x)? On the other hand, if you know beforehand that there is a completely deterministic relationship between x and y (as in the input and output of a pseudo random number generator) are there programs than can create exact forms of f(x)?
Soooo, I found the answer to my own question. Cornell has released a piece of software for doing exactly this kind of blind fitting called Eureqa. It has to be one of the most polished pieces of software that I've ever seen come out of an academic lab. It's seriously pretty nifty. Check it out:
It's even got turnkey integration with Amazon's ec2 clusters, so you can offload some of the heavy computational lifting from your local computer onto the cloud at the push of a button for a very reasonable fee.
I think that I'm going to have to learn more about GUI programming so that I can steal its interface.
(This is more of a numerical methods question.) If there is some kind of observable pattern (you can kinda see the function), then yes, there are several ways you can approximate the original function, but they'll be just that, approximations.
What you want to do is called interpolation. Two very simple (and not very good) methods are Newton's method and Laplace's method of interpolation. They both work on the same principle but they are implemented differently (Laplace's is iterative, Newton's is recursive, for one).
If there's not much going on between any two of your data points (ie, the actual function doesn't have any "bumps" whose "peaks" are not represented by one of your data points), then the spline method of interpolation is one of the best choices you can make. It's a bit harder to implement, but it produces nice results.
Edit: Sometimes, depending on your specific problem, these methods above might be overkill. Sometimes, you'll find that linear interpolation (where you just connect points with straight lines) is a perfectly good solution to your problem.
It depends.
If you're using data acquired from the real-world, then statistical regression techniques can provide you with some tools to evaluate the best fit; if you have several hypothesis for the form of the function, you can use statistical regression to discover the "best" fit, though you may need to be careful about over-fitting a curve -- sometimes the best fit (highest correlation) for a specific dataset completely fails to work for future observations.
If, on the other hand, the data was generated something synthetically (say, you know they were generated by a polynomial), then you can use polynomial curve fitting methods that will give you the exact answer you need.
Yes, there are such things.
If you plot the values and see that there's some functional relationship that makes sense, you can use least squares fitting to calculate the parameter values that minimize the error.
If you don't know what the function should look like, you can use simple spline or interpolation schemes.
You can also use software to guess what the function should be. Maybe something like Maxima can help.
Wolfram Alpha can help you guess:
http://blog.wolframalpha.com/2011/05/17/plotting-functions-and-graphs-in-wolframalpha/
Polynomial Interpolation is the way to go if you have a totally random set
http://en.wikipedia.org/wiki/Polynomial_interpolation
If your set is nearly linear, then regression will give you a good approximation.
Creating exact form from the X's and Y's is mostly impossible.
Notice that what you are trying to achieve is at the heart of many Machine Learning algorithm and therefor you might find what you are looking for on some specialized libraries.
A list of x/y values N items long can always be generated by an degree-N polynomial (assuming no x values are the same). See this article for more details:
http://en.wikipedia.org/wiki/Polynomial_interpolation
Some lists may also match other function types, such as exponential, sinusoidal, and many others. It is impossible to find the 'simplest' matching function, but the best you can do is go through a list of common ones like exponential, sinusoidal, etc. and if none of them match, interpolate the polynomial.
I'm not aware of any software that can do this for you, though.

Quickly cross-check complex math results?

I am doing matrix operations on large matrices in my C++ program. I need to verify the results that I get, I used to use WolframAlpha for the task up until now. But my inputs are very large now, and the web interface does NOT accept such large values (textfield is limited).
I am looking for a better solution to quickly cross-check/do math problems.
I know there is Matlab but I have never used it and I don't know if thats what will suffice my needs and how steep the learning curve would be?
Is this the time to make the jump? or there are other solutions?
If you don't mind using python, numpy might be an option.
Apart from the license costs, MATLAB is the state of the art numerical math tool. There is octave as free open source alternative, with a similar syntax. The learning curve is for both tools absolutely smooth!
WolframAlpha is web interface to Wolfram Mathematica. The command syntax is exactly the same. If you have access to Mathematica at your university, it would be most smooth choice for you since you already have experience with WolframAlpha.
You may also try some packages to convert Mathematica commands to MATLAB:
ToMatlab
Mathematica Symbolic Toolbox for MATLAB 2.0
Let us know in more details what is your validation process. How your data look like and what commands have you used in WolframALpha? Then we can help you with MATLAB alternative.

How to describe a MATLAB function using mathematical notation?

Basically I have created two MATLAB functions which involve some basic signal processing and I need to describe how these functions work in a written report. It specifically requires me to describe the algorithms using mathematical notation.
Maths really isn't my strong point at all, in fact I'm quite surprised I've even been able to develop the functions in the first place. I'm quite worried about the situation at the moment, it's the last section of writing I need to complete but it is crucially important.
What I want to know is whether I'm going to have to grab a book and teach myself mathematical notation in a very short space of time or is there possibly an easier/quicker way to learn? (Yes I know reading a book should be simple enough, but maths + short time frame = major headache + stress)
I've searched through some threads on here already but I really don't know where to start!
Although your question is rather vague, and I have no idea what sorts of algorithms you have coded that you are trying to describe in equation form, here are a few pointers that may help:
Check the MATLAB documentation: If you are using built-in MATLAB functions, they will sometimes give an equation in the documentation that describes what they are doing internally. Some examples are the functions CONV, CORRCOEF, and FFT. If the function is rather complicated, it may not have an equation but instead have links to some papers describing the algorithm, which may themselves have equations for the algorithm. An example is the function HILBERT (which you can also find equations for on Wikipedia).
Find some lists of common mathematical symbols: Some standard symbols used to represent common mathematical operations can be found here.
Look at some sample pseudocode to see how it's done: For algorithms you yourself have coded up, you'll have to write them out in equation or pseudocode form. A paper that I've used often in my work is Templates for the Solution of Linear Systems, and it has some examples of pseudocode that may be helpful to you. I would suggest first looking at the list of symbols used in that paper (on page iv) to see some typical notations used to represent various mathematical operations. You can then look at some of the examples of pseudocode throughout the rest of the document, such as in the box on page 8.
I suggest that you learn a little bit of LaTeX and investigate Matlab's publish feature. You only need to learn enough LaTeX to write mathematical expressions. Then you have to write Matlab comments in your source file in LaTeX, but only for the bits you want to look like high-quality maths. Finally, open the Matlab editor on your .m file, and select File | Publish.
See Very Quick Intro to LaTeX and check your Matlab documentation for publish.
In addition to the answers already here, I would strongly advise using words in addition to forumlae in your report to describe the maths that you are presenting.
If I were marking a student's report and they explained the concepts of what they were doing correctly, but had poor or incorrect mathematical notation to back it up: this would lose them some marks, but would hopefully not impede my understanding of the hard work they've put in.
If they had poor/wrong maths, with no explanation of what they meant to say, this could jeapordise my understanding of their entire project and cost them a passing grade.
The reason you haven't found any useful threads is because most of the time, people are trying to turn maths into algorithms, not vice versa!
Starting from an arbitrary algorithm, sometimes pseudo-code, along with suitable comments, is the clearest (and possibly only) representation.

Looking for interesting formula

I'm creating a game where players can make an alloy. To make it less predictable and more interesting, I thought that the durability and hardness of an alloy should not be calculated by a simple formula, because it will be extremely easy to find extrema, where alloy have best statistics.
So the questions is, is there any formula for a function where extrema can be found only by investigating all points? Input values will be in percents: 0.0%-100.0%. I think it should look like this: half sound wave
A very simple way would be a couple of sin function, just vary the constants and the sign for each new player. Here is one example (sin(1.1*x) + sin(x) + sin(0.9 *x))^2
If you use this between 10pi and 20pi you have an by average increasing function with local minima.
Modulating a simple linear or exponential function with trigonometric functions whose frequency and amplitude are dependent on the input should get you what you want.
You don't need a formula, I think — throw a bunch of random values around your domain, and then interpolate (linear interpolation will do) between them. Then you can even change the "formula" completely each time the game is run, or once in a while, or change it slowly with time, etc, etc.
If you want something that is very hard to predict then I would suggest involving a random number generator with the same seed every time. You can use it as an envelope for whatever function you come up with (trig functions or what not) to make it more jagged.
An interesting formula to use would be that of gamma of the Black-Scholes options pricing model. It goes as follows:
You can easily replace the variables, here's a graph of how the function looks:
alt text http://www.sqbimmer.com/aalex/gamma.png

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