Just as the title said, when I resize the window, if I make it widen , I want the window's height resize proportional to make the window has the same ratio.
I just do the logic in paintEvent, but it doesn't work fine, can some guys have any solution?
I don't think do resizing in resizeEvent is a great way, the best result is that window flickering, but I want the fluent way
Don't do it in paintEvent but instead void QWidget::resizeEvent ( QResizeEvent * event ). Then you can compare event->size() and event->oldsize() to see which dimension got changed, then resize to match the other dimension to the changed one.
EDIT: Note that when you resize the window inside the resizeEvent function, you will create another resize event. So make sure you only resize if there's been a change that brought the window to a wrong aspect ratio, otherwise you will create infinite recursion to the function and a stack overflow.
Related
I'm trying to follow the example at the below link to have a picture (in a qlabel) shown in a scrollable area.
https://doc.qt.io/qt-5/qtwidgets-widgets-imageviewer-example.html
I'm using Qt Designer to make the ui instead of hardcoding everything. So I have a QLabel, in a QWidget (with a grid layout assigned to it), in a QScrollArea.
From the tutorial, they state the following for the sizepolicy of the QLabel:
We set imageLabel's [QLabel] size policy to ignored, making the users able to scale the image to whatever size they want when the Fit to Window option is turned on. Otherwise, the default size policy (preferred) will make scroll bars appear when the scroll area becomes smaller than the label's minimum size hint.
Setting it to ignored fits to the window, as expected and as stated. Setting it to preferred provides scroll bars when the image is larger than the scroll area, also as expected and as stated. My issue is that when the sizepolicy is set to preferred, the resize function of the QLabel doesn't work. It always stays at the default size of the loaded image. The only way that I'm able to get the resize function to work is when I don't assign a layout/break the layout to the widget in the QScrollArea, but then no scrollbars will appear when the image is larger than the QScrollArea.
Does anyone have any ideas of how to make the resize function and scrollbars work at the same time?
Thanks in advance for any help. I'm trying to learn qt5 still and this seems like it'd be a simple thing to do, but it's slowly driving me crazy.
I have a QDialog subclass that contains a spacer as its only immediate child; all of the window’s UI elements are contained in the spacer. The user cannot change the window size directly, but UI elements will be shown or hidden as the user interacts with the window. I’d like the dialog to resize each time this happens so that the spacer (and the dialog itself) always takes up the minimum possible amount of space. How can I configure my dialog and my spacer to get the desired behavior?
(This question dealt with something similar, although in that case the user was able to resize the window. It was also not clear to me what the OP actually ended up doing in that case.)
You can resize the window to minimumSizeHint() after the number of widgets is changed :
resize(minimumSizeHint());
This will shrink the window to minimum size. But you should consider that the minimum size is not computed until some events are processed in the event loop. So after some widgets are hidden and some other are shown, just process the event loop for some iterations and then resize to minimum.
It's like :
for(int i=0;i<10;i++)
qApp->processEvents();
resize(minimumSizeHint());
A better solution is to single shot a QTimer which calls a slot in which you resize the window to minimum. This way when you resize the window, the minimum size hint is computed correctly.
void QWidget::adjustSize()
Adjusts the size of the widget to fit its contents.
I am working on a project where I have to display a pretty large (vertically) main Widget.
In the initial Version of my GUI it was just added as the central Widget of a QMainWindow, which caused the Problem that on small screen resolutions the controls on the Bottom of the Widget are unreachable.
To solve this i wrapped a QScrollArea around the main Widget, but now the main window is always relatively small even if it doesn't have to.
What do i need to change so the Main Windows (vertical) size is large enough to show all the contents unless it would be too large for the screen resolution? Also I don't want it to be stretched, so simply always using the whole vertical screen resolution is not an option. Ideally the size should be fixed to the size needed by the contents (w/o the scroll area) and only smaller where needed.
Overriding the sizeHint method did only resulted in a small enlargement of the Window and setting the minimal height brings me back to the beginning where some of the controls are not assessable on small resolutions.
Since i am new to QT I am actually out of ideas how to google the solution because most Solutions I can find are about sizing components inside a Window and not the Window itself.
By default a QScrollArea will not attempt to expand to fit its contents. In order to do this you will need to re-implement QScrollArea's sizeHint() to return the size of QScrollArea's child widgets.
In your question it sounds like you were trying to re-implement MainWindow's sizeHint? re-implementing sizeHint on the top-level window will have no effect as sizeHint designed for use with widgets inside layouts.
I can't quite figure out what the best way of displaying an image is in my particular case, so hopefully someone on here has a few tips.
I want to display an image that gets re-sized automatically to fit inside the space that is available. I currently do this by creating a class derived from QLabel that implements void resizeEvent(QResizeEvent*) where I do a QPixmap::scaled to re-size the image. The problem is that this only works when the widget is enlarged because the widget doesn't get a resizeEvent when I try to make the widget smaller. I guess that because I set the image to the same size as the widget, it isn't allowed to be sized smaller again? I guess I could try to create a smaller image therefor introducing a sort of "border" around the image which would perhaps allow re-size events to occur when making the area smaller. Any thoughts?
resizeEvent is sent whenever size is changed. It doesn't matter whether it is enlarged or not.
But you can set Policy and Max/Min size to constraint widget in shrinking/enlarging. So if you have your widget not getting resizeEvent AND it doesn't shrink either, then look at your size policy and min width/height. If it shrinks but you doesn't have resizeEvent then you have some error in you logic, I believe.
Alternatively you can use paintEvent for image painting and use QWidget::rect() for your widget width/height.
Try changing the size policy of the label to QSizePolicy::Preferred.
Have a look at size policies in general.
I am new to QT. I'm trying to understand the layout mechanism by trying to implement this small window seen below. It has the following elements under the QWidget that's the main window:
One big QWidget that stretches on all the client area.
Two QWidget containers on the top of the window. Both should have the same height, but the right one stretches horizontally, as the window grows/shrinks.
one button container widget on the top right, with fixed height and width
Large QWidget container filling the rest of the client area, that should resize as the window resizes.
The parent window itself is resizeable.
I'm looking for hints as to what layout I should use. How do I achieve this programatically? define what stretches automatically, what stays with a fix size? and how the proportions are kept where they need to be kept.
I'd appreciate any pointer you may have.
The easiest, and IMHO best, way to accomplish this is via the QHBoxLayout and QVBoxLayouts. You can do this via the designer in QtCreator, but I find it doesn't work perfectly if you need to adapt things over time. If it's a static set of widgets, I do suggest designing it using the QtCreator designer as it'll greatly simplify your life.
If you're going to do it programatically, the main window should be set to use a QVBoxLayout and then two sub-QVBoxLayout's after that, where the bottom one is configured to take any space it can get. Then in the top QVBoxLayout, add a QHBoxLayout with your two upper components.
to set a widget to fixed size in code you call setFixedSize( int h, int w ) on the widget. To do it in Designer click on the widget and look in the property editor in the QWidget section. open the sizePolicy thingy and set horizontal and/or vertical to fixed. Then open Geometry and set the width and Height.
To make them stretch at different ratios in code you use a separate argument when using a box layout. eg layout->addWidget( button1, 1 ); layout->addWidget (button2, 2); this would cause button2 to expand at twice the rate of button1. To do this in designer, open the sizePolicy property of the widgets and set the HorizontalStrech and/or VerticalSretch. Note that the size policy needs to not be Fixed in this case for the direction you want to set the stretch on. Also it will never let a widget shrink below its minimum size (it would rather mess up the ratio than shrink something too small).