What tool can I use to test my web app in different resolutions? - css

Back in the past,
i found a third party webpage that was able to capture and save images of my website in different resolutions and browsers. Of course i have no more that bookmark...
So is there any webpage or application where i can see how my webpage looks like in different resolution?
And here are the resolutions i would like to check for..
1. 1024x768 24.56%
2. 1280x800 22.06%
3. 1280x1024 13.42%
4. 1366x768 7.10%
5. 1440x900 6.68%

Perhaps you're thinking of http://browsershots.org/ ?

Note that the screen resolution of the computer running the browser is only half of the truth. If the browser isn't maximized, it will be a lot smaller than the resolution you see there, and on non-Windows operating systems (Mac OS X, Linux) it's a lot more common to run applications non maximized.
It's simply best to make sure that your site is viewable in anything from small windows (just resize your browser down) to large.

If you want to check various resolutions and browsers, then BrowserShots may have been what you came across before, give it a look.

For viewing which percentage of people sees how much of your web page:
http://browsersize.googlelabs.com/
Also: Web Developer plugin for Firefox (Resize menu).

Chrome Extension and Firefox add-on to resize your browser to various standard resolution sizes...

There is one more online tool called ScreenFly which is very good and you can even check for tablets, TVs, mobiles.. screenfly

There are many utils available for watching your website in different resolutions.
Some are installed on PC, some are online services like these:
Adobes "render browser" - you'll need to create a free Adobe account:
http://browserlab.adobe.com
Nice, but not free if you want it fast as I recall it:
http://browsershots.org/
Google - shows what part of your website is visible based on statistics from Google:
http://browsersize.googlelabs.com/
But as far as I know, todays most commonly design resolution is 1024x768, eventhough the height isnt that important because of the popular scrollwheel on most mice/pads.
If you design to design for this resolution there is a lot of design help in the "growing standard" called 960 grid, which is based upon how many professional designers build a design.
You always make an invisible "grid" and then you use the cells to arrange the contents. Much like the old "table" system, but much more focused on professional designs.
Regarding your question, the % you list, seems like you would have most use of the "Google" link above.
Lastly, always remember to test how your website looks with the most used browsers. For me those 4 will be:
Internet Explorer (latest and previous version, use more than one computer to test if you cant do a double installation of it)
Mozilla Firefox (latest and perhaps previous.. but they make less changes in the render, so latest would be ok)
Google Chrome (awesome debugging tools too, and a very stable browser)
Safari (so you make sure that you support MacOSX)
Thats my opinion.

The Multibrowserviewer is a great (paid for) tool for multi browser support, I know it's not free, bt worth looking into even just for the trial period.

Related

What rendering engine does google's pagespeed and mobile-friendly test use?

You'd think just "webkit", but the screenshots it shows me (and the issues it finds) are quite different to anything that I've seen via devtools device testing or using actual devices.
Is it maybe just an outdated version of webkit?
Without knowing what they're using it's hard to know how to fix the issues, and I feel they'll negatively affect my search index rankings if I don't.
tl;dr:
1- You are right, it is webkit, however, it is a pretty much A stripped down version of Chrome for Android
2- What you see is the default android browser, you can use
Can I Use
and look at "Android Browser" to see whether or not your design is supported by the "mobile view" in PageSpeed
Long Version:
my understanding is this:
1- The view-port you see in PageSpeed represents what a person using the default browser in Android phones would see.
2- The Default Android browser - AKA "WebView" -
is based on the same code as Chrome for Android version
However,
WebView does not have full feature parity with Chrome for Android
Source: Google

Website looks different on actual mobile device than with spoofed user agent on desktop

I'm learning HTML and CSS. I made this site at [No longer exists, sorry. Lesson learned: post the code].
When I view the site on an iPhone or iPad, the three images on the bottom are vertically stacked. When I view the website on Chrome using the Developer Tools, or "User-Agent Switcher for Chrome" (plugin), or mobiletest.me (website), and emulate an iPhone or iPad, the images appear horizontal and perhaps squashed.
The vertical stacking is more usable anyhow, but (1) I would like to know how to reliably test my website on iPhone, iPad, etc. without a physical device, and (2) I would also like to know why these tools and services aren't consistent with the device they're emulating?
UPDATE: Actually, this answer accurately mimicked the actual device, but can you answer my second question? I would like to be able to rely on Chrome Developer Tools.
These tools are not intended to "emulate", but to merely pass the correlating user-agent string for any site that may be sniffing the user agent for any reason (conditional CSS etc.) Browserstack.com or the physical device itself is a sure way to test sites consistently, but for a cost.

Any difference between Chrome on Mac and Chrome on Windows?

I am studying CSS3 and HTML5 and trying to develop a simple homepage. Since I have only Mac interface in my house so I couldn't check any differences on windows.
But one day, one of my acquaintances told me that there is a pixel difference between browsers which I didn't know at all. Then I checked my page and it appeared to be wrong.
Even though it was same resolution as I set, Chrome on Mac showed me an appropriate position of several buttons but Chrome on Windows didn't.
Their position was quite different and ruined the design. How can I fix this problem? or is it normal?
Thanks.
Developing a site that is the same on every combination of operating system and browser is no easy task. It has personally added many hours to my development time trying to fix the issues.
There are several tools out there that try to help you with this task, such as Cross Browser Testing. Or you can manually test it by installing the browsers on your machine. It is also common to use virtual machines to test your website on other platforms. VMware is popular.
Using cross browser libraries can also aid in this. Such as jQuery, which is very popular. This page lists more information on the subject, in general.
Difference is not in Chrome, but difference is in Mac and Windows.
Here, you can detect the userAgent and add the appropriate class to the body tag (with jQuery):
jQuery(document).ready(function(){
if(navigator.userAgent.indexOf('Mac') > 0){
jQuery('body').addClass('mac-os');
} else {
jQuery("body").addClass("pc");
}
});
After detecting userAgent, you can write css specially for Mac and Window and their browsers too.
In 2018 chrome and firefox behave differently depending on the operating system. I built a site recently, and on latest chrome and firefox versions one page was rendering OK in windows, while on macOS and ubuntu, it had a small glitch. The elements that are supposed to be inline were displaying horizontally in certain states.

How to develop website/application to view in tablet pc?

I am developing website and it has to be viewed in tablet pc. Please suggest me what are things to be considered ? technology wise ?
also i need to know what are the tools i need to have to view in my intranet as well as.
A major issue: in many tablets there is no moving pointer - at least not in a fully usable form. That means that tooltips may not really work, and image maps must be really clear, since there is no highlighting until the user actually "clicks" on the link.
Well, actually that's not fully accurate - if the user drags the pointer, it should work like a regular mouse pointer. The problem is that most users avoid dragging and just tap where they want to click directly.
Best piece of advice I can offer: get an actual tablet PC and try browsing your site. Most major issues will be evident almost immediately. If you are able, get a regular tablet/pad user to beta-test your site without trying it out on a desktop PC - they would be able to see issues that you would miss due to your prior knowledge of the site.
The Tablet PC is a standard Windows machine, therefore it has the same browser support as any other Windows box. So there isn't any special technology required.
There are however some design considerations:
First, make sure your layout has plenty of empty space surrounding iterative elements. Crammed pages are tough to navigate with a stylus, and if it is one of the newer models that also support touch it is even more of an issue.
Second, most Tablet PCs are configured with the default font size set for 125%. You want to make sure that your web pages scale correctly and don't end up requiring horizontal scrolling to see the full width of the page.
A second point regarding scaling, Tablet PC supports both Landscape and Portrait modes. In other words, it can be 1024x768 OR 768x1024. You'll want to make sure that your user experience is acceptable in both modes.
One thing i can think of : there is no 'hover' on most tablets, and if it's there at all, likely nobody will see it.
Not all tablets support flash, but they do all support javascript, and Prototype.JS or jQuery will run on them in most cases

Adobe Air Browser

Im trying to implement a mini browser in adobe air. The browser should work in the same ways as a mobile phone browser, i.e. fit the width of the website to a certain width(specified within the html component) and leave the height to be scrollable.
I have managed to do a mini browser by using the scaleX,scaleY properties of the mx:HTML component however these make the websites look unreadable.
I have also tried setting the css3 zoom property, and that works fine, but it only zooms out certain elements, therefore messing up the site layout.
My question is: Is there a way to make a mini web browser which shows the full content of the website?
Thanks for your help
Air browser cannot be scaled without have an horrible look (no anti-aliasing).
A few years later but here is what I ended up doing:
The requirement was to show the full website that person B was looking at so that person A could guide them through the site. Due to all the limitations of the Adobe AIR Browser we ended up using IECapt (http://iecapt.sourceforge.net/) within an external process to capture the screenshot and send it back to AIR.
This is all well and good, but IECapt is quite out of date as well so recently we have started to look at the using Chromium (http://www.magpcss.net/cef_downloads/) as an ANE within our application and with that we can alter the zoom and dimensions of the page while still being able to keep it up-to-date.

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