Understanding REST: REST as a high volume transport? - http

I'm designing a system that will need to move multi-GB backup images over TCP, and I'm looking at REST as an alternative to ONC RPC.
For example, I might have
POST http://site/backups/image1
where image1 is an 50GB file whose data is contained in the HTTP body.
My question: is this within the scope of what REST is meant for? Is it inappropriate to move massive files over HTTP? My preliminary testing shows that the performance isn't too bad, and I like the clean, debuggable protocol, as opposed to a custom ONC RPC server. But is this overloading the role of a webserver?
Thanks,
-Steve

HTTP has about the same overheads as FTP.
An HTTP server if often asked to do more work than an FTP server. But otherwise, using HTTP to send a large file is about the same as using FTP.
The only consideration is making sure your web server and web application framework are configured to do this kind of thing without needlessly expanding the entire 50Gb file inside Apache.

Steve,
HTTP has a look-before-you-leap 'feature' that allows the client to ask the server whether it will accept the data submission before it actually sends out the data. I'd look into using this to avoid transferring GBs of data only to find out that the server is currently not willing to handle them. Look at the HTTP Expect header and 100 Continue status codes.
Also, you can use FTP within a RESTful approach, IOW, think along the lines of
<backup-store href="ftp://example.org/site/backup/images/"/>
and make your clients understand the ftp URI scheme.
Finally, the T in HTTP means transfer and not transport - an important distinction to make because the former is an application semantic (HTTP is an application protocol) and the latter is a not.
HTH,
Jan

REST has nothing to do with how large your data is or which method you use to transport it.

Related

What is the use of http non persistent connection mode

It may seem to be a trivial question but still.. I have a confusion over it.
Almost at every site I have read that HTTP persistent or keep-alive connections are better than the non-persistent one.
Ques: So, why do non-persistent even exists?
Some says that persistent has disadvantage if server is serving many clients as users are deprived of connection.
Ques: All the popular websites server millions of clients, does that mean they don't use persistent mode?
As per my understanding I can think search engines may not be using persistent connections.
Can someone please enlighten me on this topic.
Another doubt I have is regarding the HTTP requests. I have read that if a page contains link to several objects then web browser makes that many request to fetch all those (this is why persistent connections are used). My doubt is why all the objects are not embedded in the page and sent as one object? If argument is that it makes page heavy and not bandwidth friendly then anyways the browser open parallel connections to fetch multiple objects which again putting the same load on the network.
OK, I understand that this cannot be done for like image search but if a page contains few objects then can we embed them into the page and send.
These may seem foolish questions but I can't help. I have a doubt and I need to clear that and you can help.
Thanks
The original HTTP specification always uses non-persistent connections; HTTP/1.1 added persistence because it is more efficient for web pages that embed a lot of external objects (which were rare when HTTP/1.0 was written.)
However, even though HTTP/1.1 allows persistent connections there are implementations that don't support them, or which still only support HTTP/1.0. For this reason, HTTP/1.1 requires that the Connection: keep-alive header be sent in order to enable this feature, and Connection: close be sent to disable it.
It is possible to include media directly in the HTML by base64 encoding the data and including it in a data: URL. This is not usually done because it slows down your web browser. With a standard HTML page, the browser can start rendering the structure of the page without waiting for the (rather large) inline data: links to download.
As you say most of the webpages hosted over the internet will not only handle fewer data, and nobody can estimate that. The HTTP server should be generic and it should have a mechanism to avoid multiple requests in the name of dependencies. You say that the non-persistent method avoids the blocking of ports by a single client for a long time where as the server may have to serve more clients and it would give a lot of stress, that is not true. Persistent connections actually reduce the load for a server by limiting the number of queries it has to serve.
Hope this HTTP Persistent connection will help you understand.

Does SPDY/HTTP2 concatenates responses?

I have a question about SPDY/HTTP2:
Normally you concatenate multiple CSS and JS files into one file to save requests and to get a better performance. I heard that SPDY/HTTP2 combines multiple requests into a single response. Would that mean that I don't need to pre-concatenate CSS and JS files anymore, because this is handled by the protocol?
To say it in other words:
Can I use <script source="moduleA.js"></script> and <script source="moduleB.js"></script> with SPDY/HTTP2 in the same way as I would use <script source="allScripts.js"></script> with HTTP1? Is this the same from a response performance point of view, but with the benefit of caching each file on its own, so that I can change moduleB.js and keep moduleA.js cached?
HTTP/2.0 does not (AFAIK) exist yet - it's still a proposed standard. But it seems likely that it will use similar connection handling to SPDY.
SPDY doesn't concatenate them it multiplexes the requests across the same connection - from the network's point of view the effect is the same.
Yes, you don't need to merge the content files by hand, yes they will be cached independently.
SPDY3 and HTTP2 are multiplexing requests on the same physical connection.
But even multiplexed, requests may be sent sequentially for each resource, causing major slowdowns due to roundtrip time waits.
Both SPDY3 and HTTP2 have a feature called "Resource Push" (also known as "SPDY Push", not to be confused with "Server Push") that allows related resources to be pushed without the client requesting them, and the Jetty project - I am a committer - is the only one to my knowledge that implements that feature.
You can watch Resource Push in action in this video: http://webtide.intalio.com/2012/10/spdy-push-demo-from-javaone-2012/.
With Resource Push, you save additional roundtrips to get all the different JS files and still benefit of the browser cache per single file.
The whole point of resource concatenation is exactly to reduce the number of roundtrips necessary to get all the resources needed, and Resource Push helps to solve that problem.
HTTP/2.0 allows for multiplexing, where multiple request/response streams exchange data over the same TCP connection.
Because creating and starting TCP connections is expensive, HTTP/2.0's multiplexing will usually be faster than the semi-parallel downloading of HTTP/1.1, where a limited amount of TCP connections is (re)used by the browser to perform a given amount of requests for resources.
But your mileage may vary. Measure it.
As a sidenote, you might want to reference all your libraries separately when developing and debugging, but bundle and minify the JS/CSS into one file upon a deploy.

Optimizing file synchronization over HTTP

I'm attempting to synchornize a set of files over HTTP.
For the moment, I'm using HTTP PUT, and sending files that have been altered. However, this is very inefficient when synchronizing large files where the delta is very small.
I'd like to do something closer to what rsync does to transmit the deltas, but I'm wondering what the best approach to do this would be.
I know I could use an rsync library on both ends, and wrap their communication over HTTP, but this sounds more like an antipattern; tunneling a standalone protocol over HTTP. I'd like to do something that's more in line with how HTTP works, and not wrap binary data (except my files, duh) in an HTTP request/response.
I've also failed to find any relevant/useful functionality already implemented in WebDAV.
I have total control over the client and server implementation, since this is a desktop-ish application (meaning "I don't need to worry about browser compatibility").
The HTTP PATCH recommended in a comment requires the client to keep track of local changes. You may not be able to do that due to the size of the file.
Alternatively you could treat "chunks" of the huge file as resources: depending on the nature of the changes and the content of the file it could be by bytes, chapters, whatever.
The client could query the hash of all chunks, calculate the same for the local version, and PUT only the changed ones.

Why HTTP was designed to be a pull protocol?

I was watching many presentations about Html 5 WebSockets , where server can initialize connection with client and push the data without the request from the client.
We don't need Polling etc.
And , I am curious , why Http was designed as a "pull" and not full duplex protocol in the first place ? What where the reasons behind that kind of decision ?
Because when http was first designed it was meant to be used to retrieve documents from a server. And the easiest way to do is when the client asks the server for a document and gets it delivered as response (or an error in case it does not exist). When you have push protocol that means the server would need to keep client connections around for potentially a long time creating more resource management problems - remember we are talking about early 1990s here.
Http was designed for simply retrieving hypertext documents from a server. There were no reasons to push anything to the client when the pages were just pure, static html without scripting capabilities.
Since there was no need at the time for pushing things back to the client, the protocol was kept simple.
HTTP is mainly a pull protocol—someone loads information on a Web server and
users use HTTP to pull the information from the server at their convenience. In particular,
the TCP connection is initiated by the machine that wants to receive the file.

how to intercept and modify HTTP responses on server side?

I am working with a client/server application which uses HTTP, and my goal is to add new features to it. I can extend the client by hooking my own code to some specific events, but unfortunately the server is not customizable. Both client and server are in a Windows environment.
My current problem is that performance is awful when a lot of data are received from the server: it takes time to transmit it and time to process it. The solution could be to have an application on server side to do the processing and send only the result (which is much smaller). The problem is there is not built-in functions to manipulate responses from the server before sending them.
I was thinking to listen to all traffic on port 80, identifying relevant HTTP responses and send them to my application while blocking the response (to avoid sending huge data volume which won't be processed by the client). As I am lacking a lot of network knowledge, I am a bit lost when thinking about how to do it.
I had a look at some low-level packet intercepting methods like WinPCap, but it seems to require a lot of work to do what I need. Moreover I think it is not possible to block or modify responses with this API.
A reverse proxy which allows user scripts to be triggered by specific requests or responses would be perfect, but I am wondering if there is no simpler way to do this interception/send elsewhere work.
What would be the simplest and cleanest method to enable this behavior?
Thanks!
I ended making a simple reverse proxy to access the HTTP server. The reverse proxy then extracts relevant information from the server response and sends it to the server-side processing component, and replaces information extracted from the response by an ID the client uses to request the other component to get the processing results.
The article at http://www.codeproject.com/KB/web-security/HTTPReverseProxy.aspx was very helpful to make the first draft of the reverse proxy.
Hmm.... too much choices.
2 ideas:
configure on all clients a Http Proxy. there are some out there, that let you manipulate what goes through in both directions (with scripts, plugins).
or
make a pass through project, that listens to port 80, and forewards the needed stuff to port 8080 (where your original server app runs)
question is, what software is the server app running at,
and what knowledge (dev) do you have?
ah. and what is "huge data"? kilobyte? megabyte? gigabyte?

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