2d game engine for race game built to web-page - apache-flex

I think Flash/Flex is a good aproach for this case.
We need to build some like the following:
http://www.flashracegames.com/play-micro-racers-2.html
Is there some free engines to perform it?

Flash is definitely the tool for the job. I'd try the box2d engine to handle all the physics and collisions. It's a port from the great box2d c++ library, and it can do great stuff and help with the performance (always a concern in flash). The only quirk is that you'll need to turn off gravity and damping in order to account for the top-down view. Check this tutorial to see how to build a top-down car in box2d as a start.

You could try the pushbutton engine. It has a fair amount of nice features and should get you up and running faster than starting from scratch...
I would definitely recommend sticking with Flash and not using Flex for this one...too much overhead for features you probably wouldn't need...

Related

Is there a similar game making software to warcraft's world editor?

Currently, warcaft's world editor is the only software which I know to use, I was wondering if there are other similar, but game making software out there? Thanks in advance.
There are programs that are similar in ways... Maybe not "world editors" but if you don't mind learning some code then there are programs like Game Maker: Studio that has 3D capabilities now and that you can make entire worlds from scratch also, there is Unity which is what i think you maybe looking for more likely as it is mainly made to make 3D games so it works well... Now both you will need to learn some coding but there are some shortcuts in Game Maker as in there are some drag and drop commands!
Here are some engines that you may like:
CryEngine - Great Graphics, free version is no longer updated.
Unreal Engine 4 - Good Graphics, Easy to use, No limitations for free
version.
Unity 5 - Not as good graphics, VERY beginner friendly, pro version is now free.
Hope this helps. With each one you could make stuff with no coding. UE4 and CryEngine have drag and drop languages, whereas Unity 5 requires C# or JS. You would only have to use these, however, if you wanted to makes games compared to just enviroments.

Adding calculation power to flex application

I have been tasked with making several flex-driven visualizations of immense excel spreadsheets. The client wants the finished product to be as self-contained as possible. The problem being that flex doesn't offer as much computing horsepower as is needed. Is there an easy (or not easy) way to accomplish this. I am just trolling for pointers. Thanks in advance!
If you dont mind doing it the hard way, I have two options for you:
Pixel Bender: a tool originally designed for creating complex and CPU-intensive graphic filters and offload those calculations to the hardware. But it can be used for number crunching too. Here's an article that covers that topic: Using Pixel Bender with Flash Builder 4 as a number crunching engine. The language may not be like anything you're used to. I had a hard time wrapping my head around it.
Alchemy: a tool that compiles C or C++ code so it can be executed in the Flash VM. I am not certain how much performance can be gained for simple number crunching, but if you know C, this might be a path to investigate.
The first thing that comes into my mind - building a webservice that will do the hard work. But this is not a self-contained product though.
Apart from that - take a look at the apparat - http://code.google.com/p/apparat, it allows various optimizations, access to the low level AVM2 code - http://code.google.com/p/apparat/wiki/AsmExpansion and more. I do not think that as3 and flex compiler is so bad for math. Try to write the sample math function and test it using different languages.

What language to use when prototyping a small game

I am currently considering writing a small game. It is essentially a map where you can zoom out and in, and in certain places click on info boxes where, at some point, I hope to integrate minigames. Granted, game might be overstating it. Think of it as an interactive map. The theme is how mathematics can be applied in peoples every day life to raise awareness on the usefullness of mathematics.
The question is how I as fast as possible can make a reasonable prototype. If I recieve enough positive response on this I might try to code "the real thing" and use the prototype to obtain funding.
However, I am at a crossroad. I want something to work rather fast and have some C++ experience coding optimization problems, mainly in c-style. I am not convienced, though, that coding it in C++ is the fast way to obtain a prototype. Though I have some experience coding in C++, but have no experience in coding any sort of GUI.
As I see it there is a number of possibilites:
C++, possibly using some library, such as boost or ???.
Start out purely webbased, using e.g. HTML 5 and java.
Python
C#/.NET
Others, such as?
I have to admit I have little experience with anything besides C++ and the STL.
So my question to this wonderful forum is basically, is there a language that provides a significant advantage? Also, any additional insight or comments is more than welcome!
Python is a simpler language than C++, and for prototyping it will help you focus on the task at hand. You can use Pygame, a game library built on the excellent cross-platform SDL library. It provides 2D graphics, input, and audio mixing features. SDL is mainly a C library (and thus compatible with C++), and there are a number of very useful libraries that integrate with it:
SDL_image for loading images in various formats
SDL_ttf for rendering text using TrueType fonts
SDL_mixer for audio mixing
SDL_net for networking
SDL_gfx for graphics drawing primitives
So if you prototype in Python using Pygame, there is a reasonable chance you’ll be able to port what you make over to C++ with minimal hassle, if and when you choose to do so.
Possible options:
Go with what you know the best. Anything else will require a learning curve, which may be weeks to months long. If you're willing to take that road in order to make your prototype, then there are some really great tools available.
BlitzBasic is a good way to go, and is basically designed to be for games
I've done little games in Java using Slick2D - but you'll need good grounding in object-oriented coding to work effectively in Java. If you've got that from C++, then you can see a tech demo I built in Slick2D called Pedestrians. It's open source, and has demo videos here.
You might also ask your question on https://gamedev.stackexchange.com/ - a Q/A site dedicated to game programming

Figuring out the right language for the job: branching out from C#

I work in a Microsoft environment, so I can use my C# hammer on any nails I come across. That being said, what languages (compiled, interpreted, scripting, functional, any types!) complement knowing C#, and for what purposes? For example, I've moved a lot of script functionality away from compiled console apps and into Powershell scripts. If you're an MS developer, have you found a niche in your world for other languages like F#, IronRuby, IronPython, or something similar, and what niche do they fill?
Note: this question is directed at the Microsoft dev people since I can't run off and start installing LAMP stacks around my company, and therefore having to support it forever. :) However, feel free to mention any other languages that you found interesting to fulfill a certain task/role in your world apart from your main language.
Python/Perl/Ruby/PowerShell are great supplements to C#/VB.NET. If your boss hands you a text file and says insert it into the database once or twice, then any of Perl/Python/Ruby (I'm not sure about powershell but I imagine it is not that much more difficult) should be fine to parse it. Either way, for your main applications you will probably be stuck in C#. You can use one of the more dynamic languages to do code generation in C#.
Since you are in a Microsoft Environment, probably your best chance at getting your solution accepted is PowerShell. Next to that I'd say IronPython or something else that integrates with the CLR. But main issue is that for someone else to maintain what you do, they would have to know whatever language you are using. MS in the future has plans to use PowerShell a lot more, so it is probably easier to justify PowerShell then say Python/Perl/Ruby.
If you are just processing a text file for one time use. Or creating a one time code generator to generate all the code and then intend to maintain the generated code, then it doesn't matter. You are the one who will consume the results and if you save time using Perl then more power to you. But if you are doing something that will be used over and over again (like an active code generator where you change the templates and run the generator instead of maintaining the generated code) then other developers working on what you did will need to know the language you used. It is much harder to argue learning Perl/Ruby/Python in a Microsoft Shop. But PowerShell seems like the easier argument. I think the MS grand plan is that eventually applications will expose more functionality for power shell through commandlets. Assuming this happens then PowerShell is even more of a no-brainer because it will expose tons of scriptable functionality that you won't get any other way.
A nice scripting language is always a good tool to have on you belt. See Ruby, or Python.
I use python for prototyping, since there's almost no turn around time between edits and actually running the new version of the code. I may even end up using it for a real project - the more I use it, the more I like it.
It will take some getting used to as a C# programmer, though - the indentation-defines-structure system it uses is a little weird at first.
Since you are in a MS shop, I would suggest PowerShell as a decent scripting language to learn. It plays well with C#.
I'm a big fan of Ruby too.
I'd like to second or third python. Specifically, IronPython (ttp://www.codeplex.com/Wiki/View.aspx?ProjectName=IronPython) lets you learn python but also gives you access to the .net framework goodies.
It's quite nice for scripting-related tasks so it'll probably be useful for your day-to-day coding life, and also a nice way to muck around in an experimental coding/prototyping way.
While it's a bit of a fringe language, I'm compelled to mention Erlang. Erlang is an excellent language to have in your toolbox since it's unusual strengths tend to compliment other programming platforms. Erlang is very useful for building distributed, concurrent, fault-tolerant systems. It's used a lot in the instant-messaging and telephony world where there's a need for distributed, yet interconnected architectures.
Maybe play around with Boo and see what you think.
Boo at Codehaus.org
Boo at Wikipedia
If your using the .Net framework the language is really not important as the compiler and interpreter create the same IL code in any case.
If you step away from the .Net world, I am of the opinion that development tools and languages are a tool box. I strive to use the right tools for the job at hand, taking into consideration what the skill base of the other developers are and what direction a company is seeking of course (I'm a consultant).
I'm with jjnguy. Try one of the scripting languages. Plus as a bonus, when you learn Ruby/PythonPearl, etc...it's a gateway drug...err language to developing for other environments.
Trying out languages outside of your normal toolbox will give you new ways of approaching things in your current favorite language. Even if you don't use them for serious projects languages like Perl (for data mangling), Lisp (functional programming), and Javascript (prototype based programming) will teach you new ways to think about problems in your current language.
As a web developer by trade, you might look into the XSLT/XPath family as for certain types of XML processing they can be very powerful tools.
Granted, in C# 3.x Linq2Xml exposes some similar functionality inline.
XSLT, however, can be a powerful way to separate data from presentation in your apps.
I am very interested in F# and some of the other new languages in the CLR/DLR. The DLR languages might be a lot better for your UI, because they don't make you cast a lot of stupid things.
However, I think that it is important to keep in mind tha learning a new language, especially in a new area, like functional programming, is always a good way to re-train your mind so that you are exposed to new concepts and you can code better in your language of choice, even if you never use those new languages.
Check out Boo - it runs on top of the .NET stack, but its syntax is more like Python.
To learn a new language that complements C#, I'd go with C++. You can use it in a 'way better than p/invoke' style to get access to unmanaged code from your C# apps. You can then start using it to write the memory-constrained apps, and/or performance-critical bits in, if you find some of your .NET applications start hogging all the RAM and/or CPU or just generally aren't as fast as you'd like.

Productivity gains of using CASE tools for development

I was using a CASE called MAGIC for a system I'm developing, I've never used this kind of tool before and at first sight I liked, a month later I had a lot of the application generated, I felt very productive and ... I would say ... satisfied.
In some way a felt uncomfortable, cause, there is no code and everything I was used to, but in the other hand I could speed up my developing. The fact is that eventually I returned to use C# because I find it more flexible to develop, I can make unit testing, use CVS, I have access to more resources and basically I had "all the control". I felt that this tool didn't give me confidence and I thought that later in the project I could not manage it due to its forced established rules of development. And also a lot of things like sending emails, using my own controls, and other things had their complication, it seemed that at some point it was not going to be as easy as initially I thought and as initially the product claims. This reminds me a very nice article called "No Silver Bullet".
This CASE had its advantages but on the other hand it doesn't have resources you can consult and actually the license and certification are very expensive. For me another dissapointing thing is that because of its simplistic approach for development I felt scared on first hand cause of my unexperience on these kind of tools and second cause I thought that if I continued using it maybe it would have turned to be a complex monster that I could not manage later in the project.
I think it's good to use these kind of solutions to speed up things but I wonder, why aren't these programs as popular as VS.Net, J2EE, Ruby, Python, etc. if they claim to enhance productivity better than the tools I've pointed?
We use a CASE tool at my current company for code generation and we are trying to move away from it.
The benefits that it brings - a graphical representation of the code making components 'easier' to pick up for new developers - are outweighed by the disadvantges in my opinion.
Those main disadvantages are:
We cannot do automatic merges, making it close to impossible for parallel development on one component.
Developers get dependant on the tool and 'forget' how to handcode.
Just a couple questions for you:
How much productivity do you gain compared to the control that you use?
How testable and reliant is the code you create?
How well can you implement a new pattern into your design?
I can't imagine that there is a CASE out there that I could write a test first and then use a CASE to generate the code I need. I'd rather stick to resharper which can easily do my mundane tasks and retain full control of my code.
The project I'm on originally went w/ the Oracle Development Suite to put together a web application.
Over time (5+ years), customer requirements became more complex than originally anticipated, and the screens were not easily maintainable. So, the team informally decided to start doing custom (hand coded) screens in web PL/SQL, instead of generating them using the Oracle Development Suite CASE tools (Oracle Designer).
The Oracle Report Builder component of the Development Suite is still being used by the team, as it seems to "get the job done" in a timely fashion. In general, the developers using the Report Builder tool are not very comfortable coding.
In this case, it seems that the productivity aspect of such CASE tools is heavily dependent on customer requirements and developer skill sets/training/background.
Unfortunaly the Magic tool doesn't generates code and also it can't implement a design pattern. I don't have control over the code cause as i stated before it doesn't have code to modify. Te bottom line is that it can speed up productivity in some way but it has the impossibility to user CVS, patterns also and I can't control all the details.
I agree with gary when he says "it seems that the productivity aspect of such CASE tools is heavily dependent on customer requirements and developer skill sets/training/background" but also I can't agree more with Klelky;
Those main disadvantages are:
1. We cannot do automatic merges, making it close to impossible for parallel development on one component.
2.Developers get dependant on the tool and 'forget' how to handcode.
Thanks

Resources