I'm trying to create an MJPEG stream, I have a series of jpegs that I want to put together into a stream so that a user can just hit a URL and get an mjpeg stream.
I've been trying for the last few days to get this to work, and it may just not be possible. I've brought up ethereal and listened to the packets coming from an axis camera on the net somewhere, and tried to mimmick it. I originally tried using WCF, and returning a "stream" but then later found out that I would need to set the content type on that stream, so I then tried the WCF REST api, but that suffers from the same problem. so I am now just using a bare bones HTTPListener, and handling the event. I would greatly prefer to use WCF, but I'm not sure that it will allow me to return a stream with the right content type.
so here's what I have for the httpListener .
in the handler of the listener call back I put the following.
HttpListenerResponse response = context.Response;
response.ProtocolVersion = new System.Version(1, 0);
response.StatusCode = 200;
response.StatusDescription = "OK";
response.ContentType = "multipart/x-mixed-replace;boundary=" + BOUNDARY + "\r\n";
System.IO.Stream output = response.OutputStream;
Render(output);
the Render method looks like this
var writer = new StreamWriter(st);
writer.Write("--" + BOUNDARY + "\r\n");
while (true)
{
for (int i = 0; i < imageset.Length; i++)
{
var resource = Properties.Resources.ResourceManager.GetObject(imageset[i]) as Bitmap;
var memStream = new MemoryStream();
resource.Save(memStream,ImageFormat.Jpeg);
byte[] imgBinaryData = memStream.ToArray();
string s = Convert.ToBase64String(imgBinaryData);
writer.Write("Content-type: image/jpeg\r\n");
foreach (var s1 in imgBinaryData)
{
writer.Write((char)s1);
}
writer.Write("\n--" + BOUNDARY + "\n");
writer.Flush();
Thread.Sleep(500);
}
}
At this point I've just added a few jpeg images as properties on the dll, and am iterating over them, eventually these will be dynamic images, but for now I just want to get the thing to work.
From what I understand about the MJPEG (spec) is that the content must be set to multipart/x-mixed-replace and a boundary set. and then you just deliminate the jpegs within the stream by the boundary.
This seems like it should be simpler then I'm making it, but I'm wondering where I'm going wrong. if I load this URL up in IE or Firefox, it just hangs. if I try to make a stub html page with an img tag, whose source is the URL then I get a broken image.
Any ideas, thanks
Josh
Well, as far as I can tell, here are your issues:
The StreamWriter is not a correct choice. Use a regular stream write function is fine. Meaning, you should write data in Byte array instead of string.
You convert the Binary data of the image to String64, the browser does not known that, still thinking it is 32bit data.
Your jpeg frame format is not correct. You should also add Content-Length to the frame header so that the application that receive the stream know when to stop reading rather than having to check for the next boundary string every read. This will result in about 4-5 times faster in reading data. And there are also inconsistency in your new line character, some are "\r\n" while some others are "\n".
While loop is a infinite loop.
So, here is the solution.
Note: There might be some syntax errors but you probably get the general idea.
private byte[] CreateHeader(int length)
{
string header =
"--" + BOUDARY + "\r\n" +
"Content-Type:image/jpeg\r\n" +
"Content-Length:" + length + "\r\n" +
+ "\r\n"; // there are always 2 new line character before the actual data
// using ascii encoder is fine since there is no international character used in this string.
return ASCIIEncoding.ASCII.GetBytes(header);
}
public byte[] CreateFooter()
{
return ASCIIEncoding.ASCII.GetBytes("\r\n");
}
private void WriteFrame(Stream st, Bitmap image)
{
// prepare image data
byte[] imageData = null;
// this is to make sure memory stream is disposed after using
using (MemoryStream ms = new MemoryStream())
{
image.Save(ms, ImageFormat.Jpeg);
imageData = ms.ToArray();
}
// prepare header
byte[] header = CreateHeader(imageData.Length);
// prepare footer
byte[] footer = CreateFooter();
// Start writing data
st.Write(header, 0, header.Length);
st.Write(imageData, 0, imageData.Length);
st.Write(footer, 0, footer.Length);
}
private void Render(Stream st)
{
for (int i = 0; i < imageset.Length; i++)
{
var resource = Properties.Resources.ResourceManager.GetObject(imageset[i]) as Bitmap;
WriteFrame(st, resource);
Thread.Sleep(500);
}
}
There is also an implementation # https://net7mma.codeplex.com/SourceControl/latest the library there can transcode the Http to Rtp compatible on the fly!
Related
I've got a problem while resolving one task. The task was: Create an opportunity for users to download a .docx document with pasted data. But I'm stuck at the moment at sending the file as a byte array (taken from a MemoryStream) to the context's response. Here's a sample:
using (MemoryStream stream = new MemoryStream(FileBytes))
{
using (WordprocessingDocument myDoc = WordprocessingDocument.Open(stream, true))
{
MainDocumentPart mainPart = myDoc.MainDocumentPart;
foreach (SdtElement obj in mainPart.Document.Body.Descendants<SdtElement>().ToList())
{
foreach (Text t in obj.Descendants<Text>().ToList())
{
switch (t.Text)
{
//.... here is code that fiiling content control's
}
}
}
myDoc.MainDocumentPart.Document.Save();
myDoc.Close();
}
context.Response.Clear();
context.Response.ClearHeaders();
context.Response.ClearContent();
context.Response.AddHeader("content-disposition", "attachment; filename=\"" + DocName + ".docx\"");
context.Response.ContentType = "application/vnd.openxmlformats-officedocument.wordprocessingml.document";
context.Response.ContentEncoding = Encoding.GetEncoding("ISO-8859-1");
stream.Seek(0, SeekOrigin.Begin);
context.Response.BinaryWrite(stream.ToArray());
}
context.Response.Flush();
The HTTP handler doesn't return any errors - page refresh and download don't start. The handler is calling from JS. Here is the sample of the JS function:
function save_word_doc(id_btn) {
// ... here is code that gets params from default page data
jQuery.post("DataHandler.ashx?CN=" + vCN + "&CommandName=SaveWord&auctionID=" + oFormRecord.auctionID
+ "&user_login=" + user_login
+ ....
+ "&amount=" + oFormRecord.value.amount
+ "&percent=" + percent);
}
By the way, this sample code is working well in an ASP.Net MVC project, where the handler is calling from a link button. But this must work in a Web Forms project.
Update to pretend questions and incorrect answers: the file is generated and saved correctly to the local machine.
I see a few issues in your code. Firstly, new MemoryStream(FileBytes) creates a non-resizable MemoryStream, which is not what you want in case you are changing the WordprocessingDocument. You would should use new MemoryStream() to create a resizable MemoryStream and copy your FileBytes to that MemoryStream.
Secondly, since you are in a using statement, you don't need the following two lines of code. This is done automatically for you.
myDoc.MainDocumentPart.Document.Save();
myDoc.Close();
Lastly, I am not sure about your ContentEncoding value for the binary data you are sending. You might want to use a tool like Fiddler or Postman to verify what happens.
I have a WEB-APP that is a Web-Cam App that takes images and stores into a database as bytes, Now with that being said I also don't want to save the images those are taken and save it in any kind of folder right now the only way to show the image that is captured for me to save it and view it again to do that I have a input stream that's fired when the capture image is clicked.
using (StreamReader reader = new StreamReader(Request.InputStream))
{
hexString = Server.UrlEncode(reader.ReadLine());
string imageName = DateTime.Now.ToString("dd-MM-yy hh-mm-ss");
string imagePath = string.Format("~/Pictures/{0}.png", imageName);
File.WriteAllBytes(Server.MapPath(imagePath), ConvertHexToBytes(hexString));
Session["Byte"] = hexString;
// Session["CapturedImage"] = ResolveUrl(imagePath);
Image1.ImageUrl = "data:image/jpg;base64," + Convert.ToBase64String(ConvertHexToBytes(hexString));
}
I have a method that converts that hex string to bytes:
private static byte[] ConvertHexToBytes(string hex)
{
// MemoryStream stream = new MemoryStream();
byte[] bytes = new byte[hex.Length / 2];
for (int i = 0; i < hex.Length; i += 2)
{
bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
}
return bytes;
}
I want to Display that image using the bytes, I don't want to save the image in any folder. How do I take those bytes and put them into a image?
I have a slandered image tag Image1.imageUrl =? I tried the base64 version but it doesn't work.
How do I take those bytes and put them into a image?
Note: I am making the assumption as per your question that your question is not about converting hex to bytes.
Imagine you have this in your aspx page:
<asp:Image ID="Image1" runat="server" />
In the code below GetImageBytes returns a byte[]. Then, to serve the image (without saving it to a file), all we need to do is this:
using (MemoryStream ms = new MemoryStream(GetImageBytes()))
{
// Image1 is instance of System.Web.UI.WebControls
this.Image1.ImageUrl = "data:image/png;base64," + Convert.ToBase64String(ms.ToArray());
}
private byte[] GetImageBytes()
{
return System.IO.File.ReadAllBytes(Server.MapPath("~/Content/someImage.jpg"));
}
Try that out by placing an image in your Content folder to test it out. Now that you know it works, you need to make sure it can work with your ConvertHexToBytes method. If it does not, then clearly something is wrong with ConvertHexToBytes method.
I did researches and fell on this solution: http://forums.xamarin.com/discussion/22682/is-there-a-way-to-turn-an-imagesource-into-a-byte-array
Initial question: http://forums.xamarin.com/discussion/29569/is-there-a-cross-platform-solution-to-imagesource-to-byte#latest
We want to upload an image through a HTTP Post, here's what we tried:
HttpClient httpClient = new HttpClient ();
byte[] TargetImageByte = **TargetImageSource**; //How to convert it to a byte[]?
HttpContent httpContent = new ByteArrayContent (TargetImageByte);
httpClient.PostAsync ("https://api.magikweb.ca/debug/file.php", httpContent);
We also are having a hard time with the libraries we gotta include in the using clauses. It seems like using System.IO; works, but it doesn't give us access to classes like FileInfo or FileStream.
Anybody has any idea how this can be done aside from custom platform-specific converters?
Possibly a Xamarin.Forms.ImageSource function toByte()?
Lemme know if you need more information.
TargetImageSource is a Xamarin.Forms.ImageSource.
ImageSource TargetImageSource = null;
Solution (Sten was right)
The ImageSource has to originate from another type to exist, that previous type can be converted to a byte[]. In this case, I use the Xamarin.Forms.Labs to take a picture and it returns a MediaFile in which a FileStream is accessible through the Source property.
//--Upload image
//Initialization
HttpClient httpClient = new HttpClient ();
MultipartFormDataContent formContent = new MultipartFormDataContent ();
//Convert the Stream into byte[]
byte[] TargetImageByte = ReadFully(mediaFile.Source);
HttpContent httpContent = new ByteArrayContent (TargetImageByte);
formContent.Add (httpContent, "image", "image.jpg");
//Send it!
await httpClient.PostAsync ("https://api.magikweb.ca/xxx.php", formContent);
App.RootPage.NavigateTo (new ClaimHistoryPage());
The function:
public static byte[] ReadFully(Stream input)
{
using (MemoryStream ms = new MemoryStream()){
input.CopyTo(ms);
return ms.ToArray();
}
}
I think you're looking at it a bit backwards.
ImageSource is a way to provide a source image for Xamarin.Forms.Image to show some content. If you're already showing something on the screen your Image view was populated with data that came from elsewhere, such as a file or resource or stored in an array in memory... or however else you got that in the first place. Instead of trying to get that data back from ImageSource you can keep a reference to it and upload it as needed.
Maybe you can elaborate a bit on your particular need if you don't feel this solution applies to your case.
Pseudo code:
ShowImage(){
ImageSource imageSource = ImageSource.FromFile("image.png"); // read an image file
xf_Image.Source = imageSource; // show it in your UI
}
UploadImage(){
byte[] data = File.ReadAll("image.png");
// rather than
// byte[] data = SomeMagicalMethod(xf_Image.Source);
HttpClient.Post(url, data);
}
UPDATE:
Since you're taking a picture you can copy the MediaFile.Source stream into a memory stream, then you can reset the memory stream's position to point at the beginning of the stream so that you can read it once again and copy it to the http body.
Alternatively you can store the MediaFile.Source to a file and use ImageSource.FromFile to load it in the UI, and when necessary - you can copy the file's contents into an http post body.
I have a jsp page which holds a form, it is supposed to send off the form data to a remote servlet, which calculates it, and then returns it as XML. It works, but at the moment I'm creating an instance and dispatcher which only works with local servlets whereas I want it to work with a remote servlet.
I was previously told that HTTPClient would do this, but this thing has become such a headache and it seems like a complete overkill for what I want to do. There must be some simple method as opposed to faffing around with all these jar components and dependencies?
Please give sample code if possible, I'm really a complete novice to Java, much more of a PHP guy :P
Figured it out with the help of some online resources. Had to first collect the submitted values (request.getParamater("bla")), build the data string (URLEnconder), start up a URLConnection and tell it to open a connection with the designated URL, startup an OutputStreamWriter and then tell it to add the string of data (URLEncoder), then finally read the data and print it...
Below is the gist of the code:
String postedVariable1 = request.getParameter("postedVariable1");
String postedVariable2 = request.getParameter("postedVariable2");
//Construct data here... build the string like you would with a GET URL
String data = URLEncoder.encode("postedVariable1", "UTF-8") + "=" + URLEncoder.encode(postedVariable1, "UTF-8");
data += "&" + URLEncoder.encode("postedVariable2", "UTF-8") + "=" + URLEncoder.encode(submitMethod, "UTF-8");
try {
URL calculator = new URL("http://remoteserver/Servlet");
URLConnection calcConnection = calculator.openConnection();
calcConnection.setDoOutput(true);
OutputStreamWriter outputLine = new OutputStreamWriter(calcConnection.getOutputStream());
outputLine.write(data);
outputLine.flush();
// Get the response
BufferedReader streamReader = new BufferedReader(new InputStreamReader(calcConnection.getInputStream()));
String line;
//streamReader = holding the data... can put it through a DOM loader?
while ((line = streamReader.readLine()) != null) {
PrintWriter writer = response.getWriter();
writer.print(line);
}
outputLine.close();
streamReader.close();
} catch (MalformedURLException me) {
System.out.println("MalformedURLException: " + me);
} catch (IOException ioe) {
System.out.println("IOException: " + ioe);
}
I need to load an external web (not local) page into my site (some link), but only a part of it.
What are the options for doing so?
That depends on whether or not the external page is local, or on a different domain. If it's local, you can use $.load() in the jQuery library. This has an optional parameter to specify which element in the remote-dom to load it:
$("#links").load("/Main_Page #jq-p-Getting-Started li");
If the page is on another domain, you'll need a proxy script. You can do this with PHP and the phpQuery (php port of jQuery) library. You'll just use file_get_contents() to get the actual remote-dom, and then pull out the elements you want based on jQuery-like selectors.
$f = fopen('http://www.quran.az/2/255', 'r');
and so on...
Once you get the whole page as Michael Todd outlined, you will likely need to either use substring methods for a static means to slice up the content or you can use regex's for a more dynamic way to grab the content. An intro article on Regex's in ASP.Net can be found here. Good luck!
To load a web page in .Net, use the HttpWebRequest class.
Example taken from MSDN, here:
private string StringGetWebPage(String uri)
{
const int bufSizeMax = 65536; // max read buffer size conserves memory
const int bufSizeMin = 8192; // min size prevents numerous small reads
StringBuilder sb;
// A WebException is thrown if HTTP request fails
try
{
// Create an HttpWebRequest using WebRequest.Create (see .NET docs)!
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
// Execute the request and obtain the response stream
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
Stream responseStream = response.GetResponseStream();
// Content-Length header is not trustable, but makes a good hint.
// Responses longer than int size will throw an exception here!
int length = (int)response.ContentLength;
// Use Content-Length if between bufSizeMax and bufSizeMin
int bufSize = bufSizeMin;
if (length > bufSize)
bufSize = length > bufSizeMax ? bufSizeMax : length;
// Allocate buffer and StringBuilder for reading response
byte[] buf = new byte[bufSize];
sb = new StringBuilder(bufSize);
// Read response stream until end
while ((length = responseStream.Read(buf, 0, buf.Length)) != 0)
sb.Append(Encoding.UTF8.GetString(buf, 0, length));
}
catch (Exception ex)
{
sb = new StringBuilder(ex.Message);
}
return sb.ToString();
}
Note that this will return the entire page and not just a portion of it. You'll then need to sift through the page to find the information you're looking for.