Someone knows how to put an icon in a eVB 3 application, because i hate that default icon for *.vb files, something like using the registry editor or using resource files. Thanks
How To Associate an Icon with an eVB Application
http://support.microsoft.com/kb/268309
It says:
eVB applications are not compiled to
executable files but to binary files
that the Pvbload.exe executable
interprets. Thus, eVB applications use
the icon from Pvbload.exe in the same
way that Microsoft Excel worksheets
use the icon from Excel.exe. To allow
for a customized application icon, you
must create an eMbedded Visual C++
(eVC) application that only shells out
to the operating system to run the
application. The operating system
recognizes that there is a file
association with Pvbload.exe.
Another possibility is to convert to NS Basic/CE. It allows you to specify icons - even to meet the requirements of Windows Mobule 6.5.
Related
I would like to create and app using Qt which will use custom files. The app will be available on Windows, OS X and Linux.
The idea is to have a custom icon for my file type (e.g. when you install Adobe's Master Collection, .as, .fla, .ps, etc. files have they own icons).
As far as I know Qt only helps you with app icon. I did not find any kind of support for this kind of problem.
This seems to be an OS problem. Do I need to create scripts to run on app install? (I will be using Bitrock's install builder to provide installers)
How can I achive this behaviour on all OSs?
As the title says, how do you change Sublime Text 2 default icon on Windows(7 or 8)?
I've searched everywhere. I found the post by Jeffrey Way on Nettuts that explains how to change it on the Mac and it was as simple as putting the 'nameoftheicon.icns' file somewhere in the default folder.
Now I have two problems:
1) I can't find the folder where the icns file should be put in
2) on Git(or somewhere else) when I find the repo of an icon the things to do in order to change it, even on the Mac, are way longer than Jeff's post
I wish the Windows folder was specified in that post to but it isn't(as you know he works on Mac).
So basically what's the fastest way to change the icon, maybe just by putting the icns files somewhere and avoiding the download of external software(as some Git repos suggests)?
There is no way of changing the icon on Windows without editing either the sublime_text.exe file or one of the libraries with an external program. It's just one of the many, many differences between Windows and Mac. .icns files are specific for the Mac platform, and don't exist in the Windows versions of Sublime Text.
There is no easy/fast method to change an application icon once its been compiled, however you can use a tool like Resource Tuner to alter the resources embedded within it.
Its worth noting that if you do use Resource Tuner it only supports 32bit binaries which means you will need to modify the 32bit version of Sublime. You can adjust the four icons defined there (16,32,48 256), you will need to create your own individual ICO files for each 32bit resource, import them using resource tuner and then save our .exe
An altered 32bit version of the .exe and .ico resources are here : https://copy.com/S7kKk6rh2Q3P12iu (nothing malicious however use at your own risk)
suggest https://github.com/dbmzzo/Sublime-Text-2-Icon
may help. BTW, it provide solution of changing icon in Win\Ubuntu\Mac
Weird problem I'm struggling with. On the same folder as my "*.pro" QT project file I have a Resources/myIcon.png.
I am trying to set that as the Icon for my built application, running on OSX. I read the documentation and it suggests to put a "ICON = " in the .pro file. I did that, but for some reason, the icon IS copied over the the resources folder inside my app's content, but the .pfile's icon field remains empty. Even when I change it manually to "resources/myIcon.png" it will not work.
What am I doing wrong?
Manually delete the generated app bundle. Run QMake followed by Rebuild All is not sufficient!
Don't set the full pathname within the application bundle for the icon file in the Info.plist. Just set the filename. Mac OS knows to look in AppName.app/Contents/Resources for it.
And yes, it must be an ICNS file as far as I'm aware. You can use the 'Icon Composer' utility that is part of the Mac OS development tools to create an .icns from a .png.
Are you referring to the icon which appears in the dock? I added a .ico to my application's resource file, then set it as my icon with the following call
QApplication::qApp()->setWindowIcon(QIcon(<resource path>));
I can't seem to work out how to enable icons in the AIR Debug Launcher. This seems to work on Linux, but when I run it on Windows or Mac only the Adobe AIR icon shows. I have specified the location of the icon in <icon></icon> in the application descriptor file.
Those icons are created from the file references in the application descriptor file when the application installs itself so you won't really be able to see them during development.
There is a solution available on Christian Cantrell's Adobe blog that works around this though the instructions are from February 2008. This may or may not work with the latest Flex SDK or Flex/Flash Builder IDE.
Fortunately, I’ve found an easy way to make this work. Here’s what you do:
Make a copy of your application icon and name it something different. One version should be referenced by your application descriptor file, and the other will be compiled into your application. (You don’t technically have to make a copy of the icon, but when generating a release build of your application, Flex Builder doesn’t copy over embedded resources which means your application icon will be missing. Trust me when I tell you that it’s easier to create a copy and avoid this whole issue.)
Compile the copy of your application icon into your application using code like this:
[Embed(source="assets/application.png")] public var appIconClass:Class;
In your application’s initialization code, create a Bitmap instance of your icon like this:
var appIcon:Bitmap = new appIconClass();
Set your icon like this:
InteractiveIcon(NativeApplication.nativeApplication.icon).bitmaps = [appIcon];
This code is a little oversimplified because it doesn’t take platform differences into account. A more complete implementation might do something like this:
Check to see what kinds of icons the client supports. You can do this with the NativeApplication.supportsDockIcon and NativeApplication.supportsSystemTrayIcon APIs.
Scale the Bitmap to the appropriate dimensions for the platform.
Set the icon(s) using the NativeApplication’s icon property.
Hi I have an application in flash, I build in ActionScript 3.0 Flash IDE, my application loads some external swfs which mentioned via XML file. Its working fine at the moment. But I need to compile all these external SWFs and xml file into single exe file. How can I compile like this. or how can I code like this?
EDIT: 1
from here : http://page-flip.com/products/pdf-publisher/
You can see an example, the application is build in .net and it import pdf and publish it as flash projector or web based(swf). How is it compiling all the external SWF files.
If you have Flash CS4 you can make use of the mxmlc compiler which has some additional tricks up it's sleeve.
Using the embed tag like this will allow you to embed an entire swf "inside" your swf:
[Embed(source = '../assets/items/9.swf')] public static const ITEM_9:Class;
Then, to instantiate it you simply go:
var mySprite:Sprite = new ITEM_9() as Sprite;
Using this and some clever overloading of your current classes for external loading should allow you to get a single swf (xml files can be embedded in a similar fashion).
Then it's just a matter of using the Publish settings to make Flash spit out an .exe
On an unrelated note, please go back and accept some answers to your questions. It's not very nice not to.
You can try mdm Zinc.
Zinc is really powerful. It lets you package your Flash or Flex in different ways, with lots of native platform hooks.
you can build an AIR application. if you don`t want it to be cross platform, you can build an AIR application with a windows native installer.
Flash > File > Project settings > Windows Projector.
For MAC, choose a MAC projector.
If you are burning to a disc and you need both platforms to work...a good option is to use Toast (if you are on a MAC)...it will hide the files you don't need the user to see, and also hide windows files from MACs and vice versa.
There is an application for Windows called SWFKit, which allows you to package your SWF and external files into one exe file. I had the same problem as you, and this worked a treat for me. Unfortunately you do need to pay for it :( http://www.swfkit.com
Hope this helps,
Will
I would go about it with these steps
create a flex application
embed all of the SWF's and the XML into that application
create a release of the application you just created
open the SWF application with the stand-alone flash player and not with the browser
from the file menu select the option create projector
All of this will result a single EXE file that contains all of the SWF's and the XML file.
You can use a projector or make an windows only AIR project.
Use flajector and forget about your problems