C# - a userland TCP stack in Windows XP SP III - networking

I'm trying to create an application to craft packets to be able to debug some gateways here, and to experiment with TCP DoS situations.
Nevertheless this should be very easy, I didn't find a way to implement this for a Windows application.
I started using Impacket from Core Security in Python on a Unix box, but I want to avoid this for now. First of all Impacket doesn't work for Windows, and it doesn't seem to do exactly what I want.
Does anyone know how to get a simple raw-socket like behavior in Windows? I know that there're no Raw sockets any more. But is there something similar? Any C# library I can use... I didn't find anything jet.
Thanks ;)

There's not a lot to creating the socket.
using System.Net.Sockets;
Socket rawSocket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.Raw);
or if it's custom TCP packets you're after:
Socket rawSocket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP);
If you're planning on sending IP or higher layer packets that's not exposed by the .Net framework. However IP and TCP packets are pretty simple to put together and if you're testing malformed packets you'll most likely need to customise the packets anyway.

Try to use libpcap (winpcap), it can work under the tcp/ip stack, just on raw packet level.

Related

Does DPDK provide a native TCP/IP network stack implemetation?

I'm trying to find out if there is any native TCP/IP stack implemetation provided in DPDK or any popular open-source project to achieve it. Any help will be grateful.
Update:
My platform is Ubuntu 16.04 x64, Intel 82599es NIC with DPDK 20.08. What I'm trying to accomplish is to rebuild TCP connections out of the packets I receive on the NIC port for later use. I thought tools like ANS, mTCP and fstack may do the track but they are third party and some of them are not fully open-sourced, so I'm looking for a native one or one that is popular for developers. I don't know what should I call this kind of requirement, sorry for troubles causing because of the question, I'll change it after I know the related concept better.
There are no native TCP-IP stack implementation in DPDK version till date DPDK version 20.11 LTS. Going further in my humble opinion DPDK would not be implementing native TCP-IP stack. Hence current options are
Since the requirement is to rebuild TCP connection state information, my recommendation is to
create RTE_FLOW_ACTION_MIRROR to create the packet copy at HW NIC level for all interested TCP connection using a combination of IP-TCP address-ports.
If there is no HW option, either using ref_cnt_update or copying the user packet payload create a copy of the packet.
With help RTE_RINGS or RTE_FB_ARRAY organize the packets from client and server based on symmetric RSS (if available) or based on custom HASH to appropriate containers.
For you packet processing recommendation is either use FSTACK or mTCP or BSD TCP-ip from scratch
there are multiple references on the Internet which gives hints to get started too. Please refer
mTCP slide 14
fstack slide deck

read raw packets over network with C#?

I've got a proprietary BMS language that is sending it's info over a specific UDP port on the network. The existing interface is not very well made or maintained, and functions poorly.
I have access to the stack for the code, and don't mind creating some interpretation functionality
My question is what is the best way that I should be receiving these raw packets in my program to be interpreted? I'm not finding any good documentation on how to do this, and I wanted to try and do it in a reasonably appropriate way.
Do I basically need to make my program constantly sniff a specific port? and will this be cumbersome to the network or program to be doing this?
You tagged this BACnet. Why don't you try Wireshark, with a capture filter "udp port 47808" and see if wireshark exposes the packets in a way that makes sense to you. (or have you done this). If it is bacnet, then normal UDP sockets, bound to port 47808 is the way to go. Note, that 47808-47823 are the most common BACnet "default" ports. Use cports or something to see exactly what port(s) your application is bound to.
You could use a packet-capture library - but that has security connotations, so instead you can probably (for most part) get away with using a .NET 'UdpClient'.
But! The real challenge is the breaking-down & interpretation of the BACnet packets, which is the hard part.
There is (now!/finally) a NuGet package for BACnet - not that I've used it, but that might be one of the best choices for your case.
But I also suggest you experiment with the (advanced & free) VTS (Visual Test Tool) too.
You could also try using the BACnet stack that YABE uses too.

How to send emails with an Arduino without using a computer?

I'm experimenting with my Arduino Mega. I also have an Arduino Ethernet Shield.
I need to send emails using them, without the help of a computer (or any other device; like a smartphone, etc.). Though I could find several articles, I couldn't find any acceptable solution...
How can I do it? As I'm not asking this to be used for any special application, you can
make any assumption about missing details.
From the discussion above in comments it sounds like you either need code from someone who has just done it for you or you need to take the time to learn about the components and find or make the components.
They wouldn't make an Ethernet shield for this platform if it was only useful for non-standard packets. So someone somewhere has created some level of an IP stack.
Backing up though, in order to send mail you need to learn the Simple Mail Transfer Protocol (SMTP). Almost all Internet protocol definitions are defined using something called RFCs (Request for Comments). So if you google SMTP RFC you will find RFC 2821.
IETF is Internet engineering task force. There will be many copies of these documents on many websites. And due to the age of the Internet and these protocols in many cases you will find that one RFC has been created to replace a prior one. Version numbers are not used, but it is kind of like HTML 1.0 then HTML 2.0 and so on. I recommend even though the RFC says that it completely replaces RFC xyz, go find RFC xyz and read it. I go back as far as I can find learn that one then work my way forward.
Many/most protocols that ride on top of TCP (TCP is yet another protocol defined in an RFC, more on that later) are ASCII based, makes it very easy to, for example, Telnet to learn/experiment with the protocol, you can probably use Telnet to learn SMTP.
Most protocols are some sort of a half duplex thing, make a connection and often the server sends you a string, you see that string and then you send some sort of hello string, the server responds with some sort of OKAY or fail status. For SMTP, you then do some sort of I am mailing from this email address, server says OKAY, you say I want to mail this person or this list of people, for each email address you get an okay or fail. Eventually, you tell the server you are ready to send the body of the message, you do that, end the message with the defined termination. Then either the server says okay or fail or maybe there is some more handshaking.
The protocols in general though have this back and forth. Usually you are sending strings with commands and usually the server side sends back a short okay or error. Sometimes, if they want, they send back more detail on the error, but always start with the few bytes that indicate okay or error. The protocols generally have a flow, you must do this first then this then that.
You should learn sockets programming, sometimes called Berkeley sockets. You can write programs that are mostly portable across unixes but also across to Windows using Windows sockets if that is your platform of choice. You need to learn the protocol first, and it is better on your desktop/laptop and not embedded, you can get it done faster there. You do NOT have to learn to fork or thread to use sockets. The examples may show that as it is easy to show it that way, but you can write complete applications using polling only, it is half duplex send something, wait, send something, wait. For these simple learning programs, a little time up front to learn sockets, from there, it is all learning the protocols.
Now that was the very easy part, the hard part is the TCP/IP stack. I do not recommend attempting that without gaining a lot more experience taking baby steps on your way there. For example, learn to respond to ARP first (yet another RFC protocol, address resolution protocol) then ping (ICMP echo, one subset of the ICMP protocols) then IP basics (sniffing packets) then receive and generate UDP packets. TCP is a whole other level above that, more handshaking. It is not fixed packet size, it is streaming, do not have your code operate on packets, it is a stream of bytes, like working with a serial port.
Doing your own TCP stack is very much a non-trivial thing, I don't recommend it, you need to find someone that has done a TCP/IP stack for this platform for the Ethernet shield and just use it, whatever RTOS or environment they use, use it. Then take your desktop/laptop based experience with the protocol and apply that.
From the discussion above, if you don't want to learn the protocols, etc., I think you need to google around looking at Arduino Ethernet shield examples and see if anyone has done something that sends emails.

Discovering free ports

I wrote an server application in erlang and a client in C#. They communicate through 3 TCP ports. Port numbers are hardcoded. Now I'd like to do this dynamically. This is my first time doing network programming, so please pardon my inability to use proper terminology :-D
What I would like to do is make a supervisor which would accept a TCP connection from a client on a previously known port (say, 10000, or whatever), then find 3 free ports, start a server application on those 3 ports and tell the client those port numbers so client can connect to the server.
My particular problem is: how do I find 3 ports which are not in use? (clarification: which module:fun() to use to find a free port?)
My general problem is: I'm sure this kind of stuff (one server allocating ports and redirecting clients) is quite common network programming problem and there should be a bunch of (erlang-specific or general) resources about this, but I just don't have the terminology to google it out.
According to the Erlang documentation here, if the Port argument to the gen_tcp:listen/2 function is 0, then the OS will assign any available port to the socket. The latter can then be retreived using inet:port/1 .
You can therefore do something like this :
{ok, Listen} = gen_tcp:listen(0, [Options]),
Port = inet:port(Listen).
just in case you didn't know that - you dont have to allocate new ports for each client, it's perfectly fine to have all clients to connect to same ports
UPDATE:
if there is a reason to allocate new ports for incoming clients then it's far beyond your first "introduction to network programming" program.
separate ports could mean you want to completely isolate environments of different groups of clients. it's comparable to providing completely different IP addresses to connect to. if you want to write a simple ping-pong program - you don't need it. and i honestly believe you will never need to use such solution in your whole life - that's how incredibly rarely it is.
regarding cpu/ports overhead - allocating ports and starting a server that listens to that port is already far bigger overhead than accepting clients on same port.
You need to avoid commonly known ports, ftp, http, smtp etc, But I don't think there is any master list of which ports other software uses that you should avoid. I think your best bet is to come up with a range of ports you want to use. Check at runtime if anybody else answers ( is using the ports ) on the numbers you choose dynamically, if not issue it to the client.

Bind QTcpSocket on dual-homed host

I have an application that is being built using Qt. It will be running on machines that will have two (or more) network cards. I need the ability for my application to select which ethernet interfaces for a TCP connection. Before anyone suggests it I cannot guarenteed that routing tables will be setup correctly. I know how to do this using the windows socket classes but have been unable to find anything about it for Qt. Any help would be greatly appreciated!
Are you referring to an outbound connection or an inbound connection?
If you're referring to an inbound connection, all you need to do is specify a QHostAddress to the QTcpServer::listen call.
If you're talking about an outbound connection, you can call QAbstractSocket::setLocalAddress to force the local address to something specific.
Cheers,
If you are using Qt 4.2 or later, you can use QNetworkInterface to get a list of network interfaces in the computer and then create some sort of network interface selection.

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