How do you pre allocate memory to a process in solaris? - unix

My problem is:
I have a perl script which uses lot of memory (expected behaviour because of caching). But, I noticed that the more I do caching, slower it gets and the process spends most of the time in sleep mode.
I thought pre-allocating memory to the process might speed up the performance.
Does someone have any ideas here?
Update:
I think I am not being very clear here. I will put question in clearer way:
I am not looking for the ways of pre-allocating inside the perl script. I dont think that would help me much here. What I am interested in is a way to tell OS to allocate X amount of memory for my perl script so that it does not have to compete with other processes coming in later.
Assume that I cant get away with the memory usage. Although, I am exploring ways of reducing that too but dont expect much improvement there.
FYI, I am working on a solaris 10 machine.

What I gathered from your posting and comments is this:
Your program gets slow when memory use rises
Your pogram increasingly spends time sleeping, not computing.
Most likely eplanation: Sleeping means waiting for a resource to become available. In this case the resource most likely is memory. Use the vmstat 1 command to verify. Have a look at the sr column. If it goes beyond ~150 consistently the system is desperate to free pages to satisfy demand. This is accompanied by high activity in the pi, po and fr columns.
If this is in fact the case, your best choices are:
Upgrade system memory to meet demand
Reduce memory usage to a level appropiate for the system at hand.
Preallocating memory will not help. In either case memory demand will exceed the available main memory at some point. The kernel will then have to decide which pages need to be in memory now and which pages may be cleared and reused for the more urgently needed pages. If all regularily needed pages (the working set) exceeds the size of main memory, the system is constantly moving pages from and to secondary storage (swap). The system is then said to be thrashing and spends not much time doing useful work. There is nothing you can do about this execept adding memory or using less of it.

From a comment:
The memory limitations are not very severe but the memory footprint easily grows to GBs and when we have competing processes for memory, it gets very slow. I want to reserve some memory from OS so that thrashing is minimal even when too many other processes come. Jagmal
Let's take a different tack then. The problem isn't really with your Perl script in particular. Instead, all the processes on the machine are consuming too much memory for the machine to handle as configured.
You can "reserve" memory, but that won't prevent thrashing. In fact, it could make the problem worse because the OS won't know if you are using the memory or just saving it for later.
I suspect you are suffering the tragedy of the commons. Am I right that many other users are on the machine in question? If so, this is more of a social problem than a technical problem. What you need is someone (probably the System Administrator) to step in and coordinate all the processes on the machine. They should find the most extravagant memory hogs and work with their programmers to reduce the cost on system resources. Further, they ought to arrange for processes to be scheduled so that resource allocation is efficient. Finally, they may need to get more or improved hardware to handle the expected system load.

Some questions you might ask yourself:
are my data structures really useful for the task at hand?
do I really have to cache that much?
can I throw away cached data after some time?

my #array;
$#array = 1_000_000; # pre-extend array to one million elements,
# http://perldoc.perl.org/perldata.html#Scalar-values
my %hash;
keys(%hash) = 8192; # pre-allocate hash buckets
# (same documentation section)
Not being familiar with your code, I'll venture some wild speculation here [grin] that these techniques aren't going to offer new great efficiencies to your script, but that the pre-allocation could help a little bit.
Good luck!
-- Douglas Hunter

I recently rediscovered an excellent Randal L. Schwartz article that includes preallocating an array. Assuming this is your problem, you can test preallocating with a variation on that code. But be sure to test the result.
The reason the script gets slower with more caching might be thrashing. Presumably the reason for caching in the first place is to increase performance. So a quick answer is: reduce caching.
Now there may be ways to modify your caching scheme so that it uses less main memory and avoids thrashing. For instance, you might find that caching to a file or database instead of to memory can boost performance. I've found that file system and database caching can be more efficient than application caching and can be shared among multiple instances.
Another idea might be to alter your algorithm to reduce memory usage in other areas. For instance, instead of pulling an entire file into memory, Perl programs tend to work better reading line by line.
Finally, have you explored the Memoize module? It might not be immediately applicable, but it could be a source of ideas.

I could not find a way to do this yet.
But, I found out that (See this for details)
Memory allocated to lexicals (i.e.
my() variables) cannot be reclaimed or
reused even if they go out of scope.
It is reserved in case the variables
come back into scope. Memory allocated
to global variables can be reused
(within your program) by using
undef()ing and/or delete().
So, I believe a possibility here could be to check if i can reduce the total memory print of lexical variables at a given point in time.

It sounds like you are looking for limit or ulimit. But I suspect that will cause a script that goes over the limit to fail, which probably isn't what you want.
A better idea might be to share cached data between processes. Putting data in a database or in a file works well in my experience.
I hate to say it, but if your memory limitations are this severe, Perl is probably not the right language for this application. C would be a better choice, I'd think.

One thing you could do is to use solaris zones (containers) .
You could put your process in a zone and allocate it resources like RAM and CPU's.
Here are two links to some tutorials :
Solaris Containers How To Guide
Zone Resource Control in the Solaris 10 08/07 OS

While it's not pre-allocating as you asked for, you may also want to look at the large page size options, so that when perl has to ask the OS for more memory for your program, it gets it in
larger chunks.
See Solaris Internals: Multiple Page Size Support for more information on the difference this makes and how to do it.

Look at http://metacpan.org/pod/Devel::Size
You could also inline a c function to do the above.
As far as I know, you cannot allocate memory directly from Perl. You can get around this by writing an XS module, or using an inline C function like I mentioned.

Related

When does one benefit from executing a garbage collection in R [duplicate]

Periodically I program sloppily. Ok, I program sloppily all the time, but sometimes that catches up with me in the form of out of memory errors. I start exercising a little discipline in deleting objects with the rm() command and things get better. I see mixed messages online about whether I should explicitly call gc() after deleting large data objects. Some say that before R returns a memory error it will run gc() while others say that manually forcing gc is a good idea.
Should I run gc() after deleting large objects in order to ensure maximum memory availability?
"Probably." I do it too, and often even in a loop as in
cleanMem <- function(n=10) { for (i in 1:n) gc() }
Yet that does not, in my experience, restore memory to a pristine state.
So what I usually do is to keep the tasks at hand in script files and execute those using the 'r' frontend (on Unix, and from the 'littler' package). Rscript is an alternative on that other OS.
That workflow happens to agree with
workflow-for-statistical-analysis-and-report-writing
tricks-to-manage-the-available-memory-in-an-r-session
which we covered here before.
From the help page on gc:
A call of 'gc' causes a garbage
collection to take place. This will
also take place automatically without
user intervention, and the primary
purpose of calling 'gc' is for the
report on memory usage.
However, it can be useful to call 'gc'
after a large object has been removed,
as this may prompt R to return memory
to the operating system.
So it can be useful to do, but mostly you shouldn't have to. My personal opinion is that it is code of last resort - you shouldn't be littering your code with gc() statements as a matter of course, but if your machine keeps falling over, and you've tried everything else, then it might be helpful.
By everything else, I mean things like
Writing functions rather than raw scripts, so variables go out of scope.
Emptying your workspace if you go from one problem to another unrelated one.
Discarding data/variables that you aren't interested in. (I frequently receive spreadsheets with dozens of uninteresting columns.)
Supposedly R uses only RAM. That's just not true on a Mac (and I suspect it's not true on Windows either.) If it runs out of RAM, it will start using virtual memory. Sometimes, but not always, processes will 'recognize' that they need to run gc() and free up memory. When they do not do so, you can see this by using the ActivityMonitor.app and seeing that all the RAM is occupied and disk access has jumped up. I find that when I am doing large Cox regression runs that I can avoid spilling over into virtual memory (with slow disk access) by preceding calls with gc(); cph(...)
A bit late to the party, but:
Explicitly calling gc will free some memory "now". ...so if other processes need the memory, it might be a good idea. For example before calling system or similar. Or perhaps when you're "done" with the script and R will sit idle for a while until the next job arrives - again, so that other processes get more memory.
If you just want your script to run faster, it won't matter since R will call it later if it needs to. It might even be slower since the normal GC cycle might never have needed to call it.
...but if you want to measure time for instance, it is typically a good idea to do a GC before running your test. This is what system.time does by default.
UPDATE As #DWin points out, R (or C#, or Java etc) doesn't always know when memory is low and the GC needs to run. So you could sometimes need to do GC as a work-around for deficiencies in the memory system.
No. If there is not enough memory available for an operation, R will run gc() automatically.
"Maybe." I don't really have a definitive answer. But the help file suggests that there are really only two reasons to call gc():
You want a report of memory usage.
After removing a large object, "it may prompt R to return memory to the operating system."
Since it can slow down a large simulation with repeated calls, I have tended to only do it after removing something large. In other words, I don't think that it makes sense to systematically call it all the time unless you have good reason to.

Language without explicit memory alloc/dealloc AND without garbage collection

I was wondering if it is possible to create a programming language without explicit memory allocation/deallocation (like C, C++ ...) AND without garbage collection (like Java, C#...) by doing a full analysis at the end of each scope?
The obvious problem is that this would take some time at the end of each scope, but I was wondering if it has become feasible with all the processing power and multiple cores in current CPU's. Do such languages exist already?
I also was wondering if a variant of C++ where smart pointers are the only pointers that can be used, would be exactly such a language (or am I missing some problems with that?).
Edit:
Well after some more research apparently it's this: http://en.wikipedia.org/wiki/Reference_counting
I was wondering why this isn't more popular. The disadvantages listed there don't seem quite serious, the overhead should be that large according to me. A (non-interpreted, properly written from the ground up) language with C family syntax with reference counting seems like a good idea to me.
The biggest problem with reference counting is that it is not a complete solution and is not capable of collecting a cyclic structure. The overhead is incurred every time you set a reference; for many kinds of problems this adds up quickly and can be worse than just waiting for a GC later. (Modern GC is quite advanced and awesome - don't count it down like that!!!)
What you are talking about is nothing special, and it shows up all the time. The C or C++ variant you are looking for is just plain regular C or C++.
For example write your program normally, but constrain yourself not to use any dynamic memory allocation (no new, delete, malloc, or free, or any of their friends, and make sure your libraries do the same), then you have that kind of system. You figure out in advance how much memory you need for everything you could do, and declare that memory statically (either function level static variables, or global variables). The compiler takes care of all the accounting the normal way, nothing special happens at the end of each scope, and no extra computation is necessary.
You can even configure your runtime environment to have a statically allocated stack space (this one isn't really under the compiler's control, more linker and operating system environment). Just figure out how deep your function call chain goes, and how much memory it uses (with a profiler or similar tool), an set it in your link options.
Without dynamic memory allocation (and thus no deallocation through either garbage collection or explicit management), you are limited to the memory you declared when you wrote the program. But that's ok, many programs don't need dynamic memory, and are already written that way. The real need for this shows up in embedded and real-time systems when you absolutely, positively need to know exactly how long an operation will take, how much memory (and other resources) it will use, and that the running time and the use of those resources can't ever change.
The great thing about C and C++ is that the language requires so little from the environment, and gives you the tools to do so much, that smart pointers or statically allocated memory, or even some special scheme that you dream up can be implemented. Requiring the use them, and the constraints you put on yourself just becomes a policy decision. You can enforce that policy with code auditing (use scripts to scan the source or object files and don't permit linking to the dynamic memory libraries)

I need a short C programm that runs slower on a processor with HyperThreading than on one without it

I want to write a paper with Compiler Optimizations for HyperTreading. First step would be to investigate why a processor with HyperThreading( Simultaneous Multithreading) could lead to poorer performances than a processor without this technology. First step is to find an application that is better without HyperThreading, so i can run some hardware performance counters on it. Any suggest on how or where i could find one?
So, to summarize. I know that HyperThreading benefits are between -10% and +30%. I need a C application that falls in the 10% performance penalty.
Thanks.
Probably the main drawback of hyperthreading is the effective halving of cache sizes. Each thread will be populating the cache, and so each, in effect, has half the cache.
To create a programme which runs worse with hyperthreading than without, create a single threaded programme which performs a task which just fits inside L1 cache. Then add a second thread, which shares the workload, the works from "the other end" of the data, as it were. You will find performance falls through the floor - this is because both threads now must access L2 cache.
Hyperthreading can dramatically improve or worsen performance. It is completely dependent on use. None of this -10%/+30% stuff - that's ridiculous.
I'm not familiar with compiler optimizations for HT, nor the different between i7 HT and P4's as David pointed out. However, you can expect some general behaviors.
Context switching is very expensive. So if you have one core and run two threads on it simultaneously, switching back and forth one thread from the other always gives you performance penalty. However, threads do not use the core all the time. For example, if the thread reads or writes memory, it just waits for the memory access to be done, without using the core, usually for more than 100 cycles. There are many other cases that a thread need to stall like this, e.g., I/O operations, data dependencies, etc. Here HT helps, because it can ships out the waiting (or blocked) thread, and executes another thread instead.
Therefore, you can think if all threads are really unlikely to be blocked, then context switching will only cause overhead. Think about very computation-bounded application working on a small set of data.

Forcing garbage collection to run in R with the gc() command

Periodically I program sloppily. Ok, I program sloppily all the time, but sometimes that catches up with me in the form of out of memory errors. I start exercising a little discipline in deleting objects with the rm() command and things get better. I see mixed messages online about whether I should explicitly call gc() after deleting large data objects. Some say that before R returns a memory error it will run gc() while others say that manually forcing gc is a good idea.
Should I run gc() after deleting large objects in order to ensure maximum memory availability?
"Probably." I do it too, and often even in a loop as in
cleanMem <- function(n=10) { for (i in 1:n) gc() }
Yet that does not, in my experience, restore memory to a pristine state.
So what I usually do is to keep the tasks at hand in script files and execute those using the 'r' frontend (on Unix, and from the 'littler' package). Rscript is an alternative on that other OS.
That workflow happens to agree with
workflow-for-statistical-analysis-and-report-writing
tricks-to-manage-the-available-memory-in-an-r-session
which we covered here before.
From the help page on gc:
A call of 'gc' causes a garbage
collection to take place. This will
also take place automatically without
user intervention, and the primary
purpose of calling 'gc' is for the
report on memory usage.
However, it can be useful to call 'gc'
after a large object has been removed,
as this may prompt R to return memory
to the operating system.
So it can be useful to do, but mostly you shouldn't have to. My personal opinion is that it is code of last resort - you shouldn't be littering your code with gc() statements as a matter of course, but if your machine keeps falling over, and you've tried everything else, then it might be helpful.
By everything else, I mean things like
Writing functions rather than raw scripts, so variables go out of scope.
Emptying your workspace if you go from one problem to another unrelated one.
Discarding data/variables that you aren't interested in. (I frequently receive spreadsheets with dozens of uninteresting columns.)
Supposedly R uses only RAM. That's just not true on a Mac (and I suspect it's not true on Windows either.) If it runs out of RAM, it will start using virtual memory. Sometimes, but not always, processes will 'recognize' that they need to run gc() and free up memory. When they do not do so, you can see this by using the ActivityMonitor.app and seeing that all the RAM is occupied and disk access has jumped up. I find that when I am doing large Cox regression runs that I can avoid spilling over into virtual memory (with slow disk access) by preceding calls with gc(); cph(...)
A bit late to the party, but:
Explicitly calling gc will free some memory "now". ...so if other processes need the memory, it might be a good idea. For example before calling system or similar. Or perhaps when you're "done" with the script and R will sit idle for a while until the next job arrives - again, so that other processes get more memory.
If you just want your script to run faster, it won't matter since R will call it later if it needs to. It might even be slower since the normal GC cycle might never have needed to call it.
...but if you want to measure time for instance, it is typically a good idea to do a GC before running your test. This is what system.time does by default.
UPDATE As #DWin points out, R (or C#, or Java etc) doesn't always know when memory is low and the GC needs to run. So you could sometimes need to do GC as a work-around for deficiencies in the memory system.
No. If there is not enough memory available for an operation, R will run gc() automatically.
"Maybe." I don't really have a definitive answer. But the help file suggests that there are really only two reasons to call gc():
You want a report of memory usage.
After removing a large object, "it may prompt R to return memory to the operating system."
Since it can slow down a large simulation with repeated calls, I have tended to only do it after removing something large. In other words, I don't think that it makes sense to systematically call it all the time unless you have good reason to.

Hardware Assisted Garbage Collection

I was thinking on ways that functional languages could be more tied directly to their hardware and was wondering about any hardware implementations of garbage collection.
This would speed things up significantly as the hardware itself would implicitly handle all collection, rather than the runtime of some environment.
Is this what LISP Machines did? Has there been any further research into this idea? Is this too domain specific?
Thoughts? Objections? Discuss.
Because of Generational Collection, I'd have to say that tracing and copying are not huge bottlenecks to GC.
What would help, is hardware-assisted READ barriers which take away the need for 'stop the world' pauses when doing stack scans and marking the heap.
Azul Systems has done this: http://www.azulsystems.com/products/compute_appliance.htm
They gave a presentation at JavaOne on how their hardware modifications allowed for completely pauseless GC.
Another improvement would be hardware assisted write barriers for keeping track of remembered sets.
Generational GCs, and even more so for G1 or Garbage First, reduce the amount of heap they have to scan by only scanning a partition, and keeping a list of remembered sets for cross-partition pointers.
The problem is this means ANY time the mutator sets a pointer it also has to put an entry in the appropriate rememered set. So you have (small) overhead even when you're not GCing. If you can reduce this, you'd reduce both the pause times neccessary for GCing, and overall program performance.
One obvious solution was to have memory pointers which are larger than your available RAM, for example, 34bit pointers on a 32 bit machine. Or use the uppermost 8 bits of a 32bit machine when you have only 16MB of RAM (2^24). The Oberon machines at the ETH Zurich used such a scheme with a lot success until RAM became too cheap. That was around 1994, so the idea is quite old.
This gives you a couple of bits where you can store object state (like "this is a new object" and "I just touched this object"). When doing the GC, prefer objects with "this is new" and avoid "just touched".
This might actually see a renaissance because no one has 2^64 bytes of RAM (= 2^67 bits; there are about 10^80 ~ 2^240 atoms in the universe, so it might not be possible to have that much RAM ever). This means you could use a couple of bits in todays machines if the VM can tell the OS how to map the memory.
Yes. Look at the related work sections of these 2 papers:
https://research.microsoft.com/en-us/um/people/simonpj/papers/parallel-gc/index.htm
http://www.filpizlo.com/papers/pizlo-ismm2007-stopless.pdf
Or at this one:
http://researcher.watson.ibm.com/researcher/files/us-bacon/Bacon12StallFree.pdf
There was an article on lambda the ultimate describing how you need a GC-aware virtual memory manager to have a really efficient GC, and VM mapping is done mostly by hardware these days. Here you are :)
You're a grad student, sounds like a good topic for a research grant to me.
Look into FPGA design and computer architechture there are plenty of free processor design availiable on http://www.opencores.org/
Garbage collection can be implemented as a background task, it's already intended for parallel operation.
Pete
I'm pretty sure that some prototypes should exist. But develop, and produce hardware specific features is very expensive. It took very long time to implement MMU or TLB at a hardware level, which are quite easy to implement.
GC is too big to be efficiently implemented into hardware level.
Older sparc systems had tagged memory ( 33 bits) which was usable to mark addresses.
Not fitted today ?
This came from their LISP heritage IIRC.
One of my friends built a generational GC that tagged by stealing a bit from primitives. It worked better.
So, yes it can be done, but nodody bothers tagging things anymore.
runT1mes' comments about hardware assisted generational GC are worth reading.
given a sufficiently big gate array (vertex-III springs to mind) an enhanced MMU that supported GC activities would be possible.
Probably the most relevant piece of data needed here is, how much time (percentage of CPU time) is presently being spent on garbage collection? It may be a non-problem.
If we do go after this, we have to consider that the hardware is fooling with memory "behind our back". I guess this would be "another thread", in modern parlance. Some memory might be unavailable if it were being examined (maybe solvable with dual-port memory), and certainly if the HWGC is going to move stuff around, then it would have to lock out the other processes so it didn't interfere with them. And do it in a way that fits into the architecture and language(s) in use. So, yeah, domain specific.
Look what just appeared... in another post... Looking at java's GC log.
I gather the biggest problem is CPU registers and the stack. One of the things you have to do during GC is traverse all the pointers in your system, which means knowing what those pointers are. If one of those pointers is currently in a CPU register then you have to traverse that as well. Similarly if you have a pointer on the stack. So every stack frame has to have some sort of map saying what is a pointer and what isn't, and before you do any GC traversing you have to get any pointers out into memory.
You also run into problems with closures and continuations, because suddenly your stack stops being a simple LIFO structure.
The obvious way is to never hold pointers on the CPU stack or in registers. Instead you have each stack frame as an object pointing to its predecessor. But that kills performance.
Several great minds at MIT back in the 80s created the SCHEME-79 chip, which directly interpreted a dialect of Scheme, was designed with LISP DSLs, and had hardware-gc built in.
Why would it "speed things up"? What exactly should the hardware be doing?
It still has to traverse all references between objects, which means it has to run through a big chunk of data in main memory, which is the main reason why it takes time. What would you gain by this? Which particular operation is it that you think could be done faster with hardware support? Most of the work in a garbage collector is just following pointers/references, and occasionally copying live objects from one heap to another. how is this different from the instructions a CPU already supports?
With that said, why do you think we need faster garbage collection? A modern GC can already be very fast and efficient, to the point where it's basically a solved problem.

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