Problems with the IFCJS floorplan system - ifc

i need some help, i have this error using a floorplans, but I believe this error comes from something I did wrong in the visibility part, can help me?
the image before selecting the plan appears on the background as edges

I assume that you are using web-ifc-viewer. Just to give some more insight on this, the postproduction of web-ifc-viewer is an additional HTML elements that is displayed on top of the Three.js canvas.
For performance reasons, this layer only gets updated when the user stops moving the camera. When you go into floorplan mode, you need to disable the postproduction manually. This can be done like this:
ifcViewer.context.postProduction.active = false;
This also means that when you go back to 3D mode, you probably need to activate it again. FYI, you can also update the postproduction on demand:
ifcViewer.context.postProduction.update();

I found the error, I'll leave my solution here in case you need to help someone.
You need to activate the togglePostproduction function. like so:
togglePostproduction();

Related

HERE Map not rendering

I'm not sure what's wrong, but after setting up the map, all I get is a light blue screen. Changing schemes seems to not affect it either. Neither does changing the geoCenter (currently testing with: 37.73088189776775 -122.14045649405767) which is in the SF bay area.
Also, when I check usage on the project via my account, it is 0 despite me testing all day.
My delegate is called when I try to scroll the map, so I know that part is hooked up and I'm actually rendering the map. It's just a light blue screen...like I'm stuck in the ocean...
Any ideas? Any low hanging fruit I can check? Thanks.
Update: I'm using the iOS Starter SDK. Please let me know what additional information would help. Thanks.
I was able to get it working by not embedding the map inside another view. By bringing it to the top level, and then subclassing it I was able to get it to work. Thanks.

Hiding objects in unity without changing their state

I have a vague memory of a Unity video tutorial where the guy hid some objets while building a scene. The thing is that he dind't use the usual 'disable/enable the object via the inspector checkbox' and so he didn't have to worry to enable them later... moreover, as the objects were 'invisible but enabled', all attached behaviours were working.
As far as I remember the effect was pretty similar to moving the object into a hidden layer (but not changing the object layer but using a different Unity built-in action so he actually dind't change anything in the object).
I've been trying to remember how he did such a thing and looking around the editor to find the specific option but with no luck. Honestly, I'm beginnig to think that I might not be remembering correctly. Do anyone know about this 'hide objects without changing them' command?
Regards!
Sounds like he might have just turned the object's renderer off. Each GaneObject is going to have some kind of renderer as a property in the inspector (sprite renderer if its 2D, ect). He probably just disabled that as opposed to disabling the entire GameObject. Let me know if that helps!
I've just received by chance a link to a video on twitter (I think it's the very same I was trying to remember but I'm not 100% sure). Anyway it seems that my current Unity version 2018.3.3) doesn't include that 'Scene visibility' toggle; it seems to be available for 2019 Beta. . I didn't test it yet but it seems pretty straightforward, just click on a gray bar in the hierarchy bar, to the left of the object you want to 'hide'; the bar seems to work as a an visible/not visible toggle. Here a link to de video where you can see the thing working!
I hope it helps!!

Opencart 3.0.2.0 Custum Layout

Good afternoon
Is there anyone who can help me.
I have been trying for a while, but i do not get it done.
I use OpenCart 3.0.2.0 and would like a different kind of Layout.
I would like to select per banner whether it is left, center or right.
As soon as I choose left or right, this applies to the entire page.
Here is a layout I want:
This is what I want.
Can anybody help me with the code? And with file to edit.
I can guide you to a HTML/CSS/LESS code I have built and you can take an example from that should you wish.
I used lesscss.org, and the npm package less-watch-compiler.
https://github.com/mabbashm110/Sprint-Challenge--Responsive-Less
Also check this video out on how to create a custom theme on Open cart: https://www.youtube.com/watch?v=mqTstomXZiM
Let me know if you need help understanding it.
I think You have to modify controller and pass data to twig.
after modify twig file code according to your need.

Adobe Extendscript Photoshop Guides Visibility

Is there a way via extendscript (jsx) to get the visibility status of Photoshop' guides?
The code to show and hide the guides is the same code as it 'toggles' the guides on or off so it must know the status when this code is executed, but how do I get at it?
I appreciate this could be done via a preference switch but that seems an awkward hack for something this simple, especially as something somewhere must be accessing this 'property' during execution of the 'toggle' code.
What would be great is to have activeDocument.guides.visible property, returning either true or false. Is there anything like that?
EDIT:
OK. Further investigation reveals that creating a guide using guides.add does not automatically toggle guides ON, however, using the code generated via the scriptListener does.
I would rather use guides.add as its only one line of code compared to fourteen so in order to toggle the guides to ON I thought I could run a function that created and then deleted a guide using the scriptListener code during the onLoad of the HTML.
This works great, except getting this function to run only when a document is opened is now the new problem.
documentAfterActivate is supposed to be the code to do this except it doesn't work unless a flash panel such as kuler is opened first.
So the question now is really what part of the flash code is allowing documentAfterActivate to work properly and how can I use it in my code instead of opening a flash panel I don't need?
It doesn't look like you've got a direct toggle option. You'd need to record the position of the guides somewhere and use script listener code to clear them when you wanted to toggle them off and use the add method on the Guides object to re-add them.
Keep in mind that even getting to the guide position via the photoshop DOM wasn't avail before CS4 I think? maybe CS5.
And i realised I just mis-read your question quite a bit. Anyway, this way you'd also know if the guides were visible based on whether or not they are there :) But yes, it isn't as nice as it could be.
The solution:
As stated, the workaround is to create and delete a guide with the fourteen lines of code from the scriptListener.
This toggles the guide visibility to ON regardless of its current state.
I can then save this status as a preference using putCustomOptions.
A function to do this is fired during the onLoad of the HTML but only when a document is opened otherwise guide creation fails.
documentAfterActivate does not work as expected unless a further flash panel (such as Kuler) is also opened beforehand.
An alternative to documentAfterActivate is to register the open event using CSevent instead.
The code can be found HERE.

How to use jQuery to show a different page in ASP.NET

I am trying to set up functionality similar to Netflix. Where if you mouseover a movie - you are presented with a window of movie details (all client-side).
At high level, can someone in this forum help by telling me how this should be implemented? I.E., one or more .aspx pages, what would go in code-behind, and .js file, css, etc. Just trying to get an idea on how this would be set up to work.
Basically, when I hover over an item, I need to query for details that belongs for that record being moused-over and display it in the window or div. I also need to have some functionality in that window (i.e. a textbox and button which will end up needing to get saved in a database).
Thanks for any tips and suggestions -
You would want to add an AJAX call to the hover event of the image, that pulls from a webservice/web method.
Here is a good example, you would change some things. However, it should get you started.
http://www.mikesdotnetting.com/Article/96/Handling-JSON-Arrays-returned-from-ASP.NET-Web-Services-with-jQuery
If I understood your question correctly, you should try this excelent jQuery plugin:
http://www.sohtanaka.com/web-design/css-on-hover-image-captions/
Look at the demo here:
http://www.sohtanaka.com/web-design/examples/image-hover/
easy to install and configure and very slick!
Good luck
EDIT: sorry wrong lik the first time
There are certainly many jQuery plugins that will do this for you. jQuery UI may also be of benefit.
Here is one that appears to do something like you are describing:
http://plugins.jquery.com/project/VisualLightbox

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