issue with running javafx jar file - javafx

hope you all safe and well
I made a jar file like this, it's JavaFX jar, I putted the SDK inside the file
image of the files
also in the run, I made these arguments
#echo off
start "" java --module-path "javafx-sdk-15.0.1\lib" --add-modules javafx.controls,javafx.graphics,javafx.fxml -jar ShapeEditor.jar
exit
it works well on my computer, but when I moved it to another computer, cmd just appears and shutdown itself for no reason, I wish if someone could help me with it!.
this is my first ever JavaFX file, so I'm new to the whole concept
--udpdate:
i created the jar file by adding jar file to articats tab in intelJ as in here
, then went to build and built the jar file, added icons in the folder along with the fx SDK, and made a batch file to make run arguments as mentioned above, ran it and no problem, moved it to another windows 10 pc, ran it and a windows appears momentarily then shutdown

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I am trying to convert a python .PY file to .EXE. But the EXE file won't run because of "Fatal Error Detected Failed To Execute Script Error" Help Pls

I am a absolute beginner with Python. What I have done so far is I have installed Python with IDLE, Pycharm, Pygame-zero and Pyinstaller too. I have a (.py) file game I would like to turn into a (.exe) file. So I can release my game for my friends to play.
I have entered this command into CMD window "pyinstaller --onefile -w gamename.py"* (*My game is not really called "gamename". I have called it that in this code above. For this example only.)
When in the file folder of my game and then Pyinstaller converts my file into the (.exe) file. But everytime I try to run this file. It fails with this error message - "Fatal Error Detected, Failed To Execute Script Error".
I have watched all kinds of YouTube videos trying to solve this problem and have tried these following fixes:
Updated Pyinstaller (4.3).
Updated Python (3.9.5).
Changed the path in Enviroment Variables to point to Python39\Scripts and resetting my computer.
Coverted the (.py) file to (.exe) by including the console window. Then after running the program after when the console window disappears. Opening the CMD window again and typing the file directly "gamename.exe" to run.
Installing auto-py-to-exe program.
Each time deleting the Main, Dis and Spec files and moving the (.exe) file into the main file folder. With the resources for the games. Music, Images and Sounds.
Testing out my Python script to check. If it doesn't have any errors while loading through IDLE and it doesn't. It works straight away, I can play my game through IDLE. There is no errors in the code of my game script.
And after trying all of these solutions it still hasn't solved this issue.I still have the same error message appearing when trying to run my game. Now I have found out what the meaning is to this error message that appears. Which is:
"Fatal Error: failed to execute
This means something has gone wrong as it's giving you a visual warning about it; this is not an error, it's a warning; the real error has been printed to stdout/stderr. If you open the executable using the terminal or something else that will preserve the console output, you will most likely see a Python error telling you what went wrong. Fixing this and repackaging is the solution to this issue".
I have remade the (.exe) file including the console window and it does explan what the error is. When I try to run my game, the error comes up as:
"FileNotFoundError: {Errno 2} No such file or directory: C:*****\Local\Temp_MEI58602\pgzero\data\icon.png {4268} Failed to execute script.
Any suggestions? On how to fix this error please. So I can run and play my game outside of Python on any PC.
A Possible Answer:
I have found a webpage that has the possible answer to my problem. But I don't know what they mean, because I am a beginner with Python. Can anybody read this and break it down for me? Here is what it say's:
"Pyinstaller packaging exe, missing icons and other issues
Reason
When the exe runs, it will decompress a resource folder named "_MEI*" to a temporary directory on the computer, and delete it when the program ends.
uses a path like ‘\icon.png’ in the program. When the exe is running, it will only search for its own directory, of course it cannot be found.
Two, the solution
Make sure the picture is in this temporary resource folder
This can be done by editing the'.spec' configuration file to add pictures.
(Note: .spec is the file generated by Pyinstaller last time, in your python project directory.)
These are the three pictures I used, which is actually adding three tuples to the "binaries" list
Before the comma is the address of the picture in the python project, after the comma is the address of the package into the ‘_MEI*’ temporary folder.
I have built an ‘img’ folder to store pictures in it. Just put a dot in the root directory, such as (’./img/info.png’,’.’)
Finally, run when packagingpyinstaller program entry.spec, You can add the picture resource.
(Note: Other external resources can also be added in this way, such as .ini, .txt, .exe, etc.)
Make sure the program can find this path
Because the name of the temporary directory is different each time, a method is needed to dynamically obtain this path.
The code is presented, and the core statement is ‘os.path.realpath(sys.path[0])’.
Python running effect is as follows:
Package it as an exe, drag it to the cmd window and run it."
Here is the link to the webpage to the article. Because it makes use of screenshots that I can't include on this webpage;
(https://www.programmersought.com/article/94965073850/)
Please read this acticle and break it down for me. It does seem to be explaining the solution to my problem. But what does it all mean? What pictures is he talking about? Please explain.
I am not sure why but PyInstaller doesn't seem to bundle everything needed for Pygame Zero, including that icon.png file. The solution is simple, though. You just need to use pyinstaller --collect-all pgzero --onefile -w <scipt_name>. If your game has sounds, images or anything like that, remember to include those specific folders as well using --add-data <file_or_folder>. Also, make sure your script includes the following lines.
import pgzrun
# GAME CODE HERE
pgzrun.go()
I hope it helps, even though it is a little late.

.jar file quickly opens, then closes

I am trying to make a FTB server that me and my friends can play on. So, I downloaded the .jar and it said "Choose what to open with. SO, I assigned java binary to what it is opened with. It then now opens, but then not less then a second later, closes. I tested with other .jar files. Each one of them either didn't open at all, or opened quickly, then closes. WHat could be wrong?
More than likely the jar (which is just a zip of the programs main classes) is running into an error and exiting.
In order to find and resolve that error you need to see the error message!
first locate the jar file in either your terminal or command prompt and run the following command
java -jar <YOUR_JAR_FILE_NAME>.jar
You will see any output sent from the java program to the console so you can diagnose and resolve it!
In your terminal, where your .jar file is located, type and run the following command :
java --enable-preview -jar <JAR FILE NAME>.jar
Most probably the .jar fill will open, or it will show you the error, which you can then resolve.

JWrapper Build Failed OutOfMemoryError

I am running this build through the JWrapperApp. When ever I try and build my 86.7Mb .jar file, it gets to the step of adding the .jar file to archive then fails with a java.lang.OutOfMemoryError. I have tried only building for one OS at a time, as well as adjusting some other settings but none seem to have an effect.
I have successfully been able to build the sample-app and I know my .jar file is in working order.
I would suggest you try starting your JWrapperApp with more memory by passing the JVM option -Xmx1024m or greater to it. This entails starting the JWrapperApp packager from the commandline/shell using the following command:
java -Xmx1024m JWrapperApp.jar

QT gui application not starting automatically on startup in ubuntu 14.04

I have two Qt applications, one is non gui called "App1" and another one is gui called "App2". As per my need I need to start "App1" on startup of Ubuntu 14.04 machine.
This "App1" runs a sh file called "myshfile.sh" and I am starting "App2" into this shell script file by /opt/myprojectname/App2 &
So to do the same I make .sh file called "myupstart.sh" and write into /opt/myprojectname/App1 & it and copy the file at path /etc/init.d/ and gave it +x permission to start "App1" on startup.
When I restart my machine then it runs "App1" (which is qt non-gui app) automatically on startup and runs "myshfile.sh" as expected. Till now all are working fine but the problem occurs from here as per below.
As I have mentioned above that "App1" runs a sh file called "myshfile.sh" and I am starting "App2" into the shell script file by /opt/myprojectname/App2 & but "App2" is not staring ( which is qt gui app).
When I do the same by simply running command into termianl /opt/myprojectname/App1 then all works fine and it calls the "myshfile.sh" file and "myshfile.sh" file also starts "App2".
So what I found that when I do the same by manually into termianl then all works fine and by script etc/init.d/myupstart.sh, it starts only Qt non-gui application and not starting Qt gui application on startup.
Kindly suggest me where I am wrong.
Thanks.

Meteor on Windows: meteor command outputs nothing

I installed the MSI file from win.meteor.com
I reboot the computer, and open up CMD and type meteor create app but nothing happens. It doesn't say the command was undefined, so I don't know what's wrong here.
I am using windows 7 64-bit home.
I have discovered an issue with node fibers (on windows) and have a tentative fix - at least it fixed the problem for me, and I would be interested to see if that also fixes it for others.
Ultimately the problem was apparently sudden death due stack overflow and access violation. The root cause however was that the thread locals were not correctly being switched on a fiber switch.
you should check the environment path
add Meteor root directory to PATH
like this
PATH: ...;d:\Meteor;d:\Meteor\bin
METEOR_PATH: d:\Meteor
NODE_PATH: d:\Meteor\lib\node_modules
I have this issue too..
METEOR_PATH = C:\Program Files (x86)\Meteor\
NODE_PATH = C:\Program Files (x86)\Meteor\lib\node_modules
PATH = C:\Program Files (x86)\VMware\VMware vSphere CLI\Perl\site\bin;C:\Program Files (x86)\VMware\VMware vSphere CLI\Perl\bin;%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Enterprise Vault\EVClient\;C:\Program Files (x86)\Heroku\bin;C:\Program Files (x86)\git\cmd;C:\Program Files\Java\jre6\bin\;C:\Program Files\Sublime Text 2;C:\Program Files (x86)\Meteor\;C:\Program Files (x86)\Meteor\bin
When you I run the meteor command, it does open meteor.js in node (if I add console.log('xxx') to meteor.js I see output), but the script finishes with no output.

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