I register to the 90 trial period with here tracking. I try to register a new device through app.tracking.here.com but after waiting 30 seconds I always get the message couldn't add the device.
Thank You
I tried from Android: default browser, Chrome and Firefox, but I always get the same error. I am using Android 8.0
Screenshot: Add a device from Android browser
You have to access the website from your Android device to get device id. It wont work if you are trying from a non Android device eg: computer, laptop etc.
You can read more details on using the tracker app here: developer.here.com/blog/introducing-here-tracking
Update:
If mobile browser still not helping you, then download the HERE Tracker app from the Google Play store to start out creating some test data. In the web app, use the Device Management screen to add a new device.
This issue has been fixed and is working now for Android devices
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I have a XF app already published on the play store and now I am targetting iOS. During developpent I made sure the app was still working on iOS, using the simulator only.
On the simulator everything works as expected, the launch screen is shown then the MainPage starts. But when I debug on an actual IPhone device, the app get stuck on the Launchscreen.storyboard for about 20 sec then the app exits. I've no debug output and it seems that the AppDelegate is never hit. Breakpoints in AppDelegate.FinishedLaunching method are not hit for instance. I tried to F11 for start in debugging mode but I don't hit anything, still hanging on the launch screen. I was expecting the transition from simulator to device to be less painful.
My plist file contains the following permission requirements
...
<key>NSLocationAlwaysUsageDescription</key>
<string>We need to use your location</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>We are using your location</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>This app needs access to photos.</string>
<key>NSPhotoLibraryAddUsageDescription</key>
<string>This app needs access to the photo gallery.</string>
The only difference I saw is that location permissions are not asked on the device while in the simulator it asks for it at start. But this might be related to the fact that I can't reach AppDelegate, I am not sure yet.
The iOS project was generated via Prism templates. I am using VS 16.8.0 on Windows, XF 4.8.0.1687, Prism 8.0.0.1909, Xamarin iOS SDK 14.4.1.3 and I am set to "don't link" for linkers option. The device is an Iphone 10.
Any idea how can I find out the root cause - or get some useful logs?
Thanks in advance for your help.
EDIT:
Here are the device log output during a new installation https://taits.s3-eu-west-1.amazonaws.com/devicelogs.txt. I am trying to go through them but kinda lost.
I am trying to open ios mobile app using see test, for that I need to change iPhone device setting but I don't have idea how to open device setting.
Please suggest me how to open iPhone device setting using seeTest?
Has anyone successfully installed the push notification system Goroost (https://goroost.com/) with Meteor JS?
The Goroost files are in my public folder, and I am able to hit the essential files of /roost.html, /roost_worker.js, and /roost_manifest.json
I am hosting my site on meteor.com, which may be a factor. The link to my site is here: http://oc_connect.meteor.com/.
I can get the subscription notification and push notifications working in a Safari desktop browser, but not Safari mobile and not Chrome either desktop or mobile.
Any advice gratefully received.
I've made it work by installing Force SSL https://atmospherejs.com/meteor/force-ssl which has kick started Android notifications.
And GoRoost does not currently work with Safari mobile, just Safari desktop. So, the problem is solved.
I created default scaffolding app in Meteor and after installing mobile platform I ran it in simulator (both Android and iOS). I also opened a browser to view the app (localhost:3000). When pressing Click Me button I do not see any updates in either of the simulator running this app.
Clicking button on browser page shows count increase on browser and this increased count is not reflected on simulator. See screenshot below.
Any idea?
Meteor 'click me' application stores the count of the clicks in the session. Your browser and the mobile simulator have different sessions. You need to store the count in the database if you want to see it in the simulator too.
I am using XCode 7 (beta) to write standalone watchOS2 App Extension.
Debugger works fine, so I can use breakpoints for example, but seems to be that NSLog() is not working for the Watch. Note: It works fine on simulator, but doesn't work on device
Whatever I write to NSLog(#"..") is not displayed in Debug Area.
So the question is:
Is this behavior expected or am I doing something wrong? Are there some workarounds to see some debug logs, may be use WatchConnectivity for example?
Thanks in advance!
Until NSLog() works on real watchOS 2 devices I've ended up using -[WCSession sendMessage:replyHandler:errorHandler:] to send log strings from my watchOS 2 app back to my iOS phone app and then NSLog them from my phone app.
Did you try this one?
It's a known issue on developer forum.
You have to unpair and re-pair your watch to trust your computer.
Then you could see NSLog in Debug area.