Has anyone successfully installed the push notification system Goroost (https://goroost.com/) with Meteor JS?
The Goroost files are in my public folder, and I am able to hit the essential files of /roost.html, /roost_worker.js, and /roost_manifest.json
I am hosting my site on meteor.com, which may be a factor. The link to my site is here: http://oc_connect.meteor.com/.
I can get the subscription notification and push notifications working in a Safari desktop browser, but not Safari mobile and not Chrome either desktop or mobile.
Any advice gratefully received.
I've made it work by installing Force SSL https://atmospherejs.com/meteor/force-ssl which has kick started Android notifications.
And GoRoost does not currently work with Safari mobile, just Safari desktop. So, the problem is solved.
Related
I register to the 90 trial period with here tracking. I try to register a new device through app.tracking.here.com but after waiting 30 seconds I always get the message couldn't add the device.
Thank You
I tried from Android: default browser, Chrome and Firefox, but I always get the same error. I am using Android 8.0
Screenshot: Add a device from Android browser
You have to access the website from your Android device to get device id. It wont work if you are trying from a non Android device eg: computer, laptop etc.
You can read more details on using the tracker app here: developer.here.com/blog/introducing-here-tracking
Update:
If mobile browser still not helping you, then download the HERE Tracker app from the Google Play store to start out creating some test data. In the web app, use the Device Management screen to add a new device.
This issue has been fixed and is working now for Android devices
I have been using FCM/GCM to send notifications to Chrome App, Chrome Extension, Android APP.
But, may I know how can I send notifications to an electron APP from FCM/GCM. I browsed through a lot of websites but did not find anything related to it.
PS: I don't worry about how the notifications are displayed. I just want the notification payload to be received by the electron app.
Thanks in advance.
There's nothing available out of the box with Electron but there is a Node package available here: https://www.npmjs.com/package/electron-push-receiver
There's no boilerplate code available for using this package yet, but there is an open issue in the associated GitHub project requesting a working example: https://github.com/MatthieuLemoine/electron-push-receiver/issues/8
I have a webapp that I created well over a year ago, and running on iOS 6, it's been rock solid. It's designed to work offline and online, from the same home screen icon. I've got a manifest file that loads up the bootstrap javascript, all the js includes, and the core files. The app is designed to store data while offline (using SQLite) then transfer anything in the offline queue to a MySQL database once online. And again, all this was working on iOS 6 with absolutely no changes whatsoever to any of the files, the manifest, etc. for months.
Then I upgraded to iOS 7.
Now I have a host of problems, but they all seem to revolve around database issues. I'm getting a lot of code 6 errors in Chrome (in Safari, I get nothing, just a blank screen). In my reading up on this I found that Apple did make some sort of change to how SQLite runs, but not being an xcode developer I don't have access to the materials on Apple's site, and since I'm not running xcode in any case I don't know if that even applies to my purely HTML app.
My question, then, is this: with whatever changes Apple made on the app side, is there anything that would have affected the functionality of a pure HTML5/JS/SQLite offline web app, bookmarked to the home page via Safari?
IOS 7 limit browser DB size from 50MB to 5MB , is that the reason ? Also I met a end user turn on Private Browsing in their IPAD , also could cause this trouble, hope that helps.
you can check this :http://www.mobilexweb.com/blog/safari-ios7-html5-problems-apis-review
I figgured it out.When you enter safari, a little button on the top left on the keyboard says "private", click it to disable it. The database will work fine. But! jquery mobile will not be able to use the back button. For this, you have to delete appcache from your code. jquerymobile 1.4 will fix this, but for now you will have to live without appcache!
I am working on a simple mobile web app and I am having trouble logging in...
I followed this little sample on making a custom login: http://blog.benmcmahen.com/post/41741539120/building-a-customized-accounts-ui-for-meteor
Nothing too tricky here.
So I run my meteor server locally. On my computer, through the browser, I can log in and create accounts -- no problem.
When I go to my local IP from my iPhone, the website successfully loads but for some reason I am not able to login or create accounts.
I have noticed that for Meteor.loginWithPassword and Meteor.createUser, the callback function NEVER gets called. I have {{loggingIn}} rendering a loading screen and the loading screen is only there for a fraction of a second before the form is reloaded. No errors are thrown (validation passes and the callback function doesnt fail).
Out of suspicion, I deployed the app and tried accessing the deployed website from my phone and the same issue persists...
Any ideas what I cannot log in or create accounts on my iPhone, but I can on my computer? Maybe its a cookies thing? Any ways of solving this?
Thanks a lot,
Chet
Edit:
This works on both my desktop browser and iPhone simulator. Just not my iPhone. Could it just be a local network issue? -- No, even if I deploy the website, I have the same issues...
Also, check out my github post about recreating the issue:
https://github.com/ccorcos/meteorPasswordMobileError
Check to make sure that you are running the same version of iOS on all the devices you are testing on. I have seen iOS 7 misbehave when using Meteor apps. iOS 6 works just fine.
I've been having issues getting inspector to connect to the simulator. The issue happens all the time only when I'm connected into my work VPN from my mac.
Safari 6.0.5.
Xcode 4.6.2
ios simulator 6.0 and 6.1
Basically what I see happening is most of the time the IOS simulator will appear in the safari menu however when it tries to load the inspectable applications it crashes. When safari restarts the menu is gone. It takes a restart to get the menu back but it quickly crashes again.
It appears to be an issue with however these applications share information.
Any ideas?
I have ran into a similar issue:
Every time I tried to inspect/debug my App (ionic App) in the iOS Simulator it crashed!
My temporary solutions was to install Safari Technology preview
Now I can inspect my app and debug without any issue.
I hope it helps somebody else struggling to debug come code lol as I was...