GNSDK : Incomplete Downloads - gracenote

I'm having and have been having trouble, for over a month downloading GNSDK from https://developer.gracenote.com with the download failing and both Google Chrome and Mozilla Firefox reporting network errors.
Could someone else be experiencing the same problem ? Has anyone managed to work around the problem ?

Related

Why I am getting an error when trying to create an audience?

Whenever I try to create a new Audience for my ios app on Firebase I get the error : " Cannot be created due to a server error". No matter the parameters I include.
A week ago it was working correctly,I have tested from other computers on the same project.
I only have one project, so I Cannot test on other projects.
Thanks lots
The issue with audience creation is a known bug.
The engineers are already looking for possible solutions to fix it.
Update: Got an e-mail this morning that it should be fixed now. Checked it and it's working again for me.
Just checked and looks as already fixed. Seems to be working correctly.

Firebase and Swift 3

I have searched around and have not found the particular answer that I am seeking for. I just went and updated my App to a Swift 3 Language from swift 2. It obviously threw out a host of errors which I went through and fixed to the best of my abilities and now I do not have any errors. I can run the app but I cant tell if anything else is working because the Login or Auth sections of the app are not working. I know that I can just bypass to test but I have been working on it a lot and trying to get this feature to work that worked well before the language was changed..
Very simple my question is this:
I upgraded to Swift 3. Do I need to upgrade the cocoa pods to support the change in language? If not is it just an issue with the way that my code is and because of the change to swift 3 that i need to keep tinkering with?
Thanks for any help
sorry posted that about 12 hours to early. After doing a lot of research it looks like I found the answer. have not tested yet but I think I am getting the same errors in the compiler.
"We've noticed what seems to be an issue with the latest iOS 10 simulators (up to beta 6 at the time of this writing) that causes Firebase Auth to throw an error due it to not being able to write values to the keychain. This issue does not affect real devices." This is from a Firebase Blog
Hello I got this problem on the device and not on simulator, my device is iOS 9.3.3 and the strange thing is that when run from xcode it works just fine
But when I open from device after stopping debug from xcode, the error will occur
And after some digging, I found out that if pod is only using firebase, it connect just fine even opening from the device
But if I add just 1 pod, it will error like above, so I don't really understand what is going on
And yes already try using keychain sharing
Any tips?
Edit: it works fine on other devices running iOS 8.1

unable to debug meteor app , can see server side code but breakpoints doesn't work

WEIRD HAPPENING.. I am unable to debug meteor app , BREAKPOINTS doesn't work in chrome(can see the server side sources thou).. I have already wasted 2 days over it ..
I have already tried
Meteor: Debug on server side
Also tried similar options changing web-port and other options.
Also tried to reduce the node-inspector version, BUT breakpoints are not working for me..
any suggestions on how to debug this issue?
(Chrome browser, ubuntu, AMD machine, if that matters)
I have the same issue. The only workaround I've found is to put debugger; statements in my code. Those are respected and treated as breakpoints which stop the server for Node Inspector.
you can try observatory or read this article, maybe it'll helps
You are not alone. There is an issue posted to github about this, and it appears to be confirmed by several users.
I was able to get Node Inspector to work a while ago by downgrading to 1.10. It's not as nice as the new version but worked last time I used it. I honestly haven't needed it recently, but hopefully it'll still work.

having an issue finding where exactly I activate an APK on the google developer console on google play

hello guys I am uploading an app to google play for the first time and using a tutorial to test OBB downloading . while everything up until this point has worked like a charm so far the one issue and step i missed was activating an apk on google play. it looks like it should be as simple as a button but i don't see where exactly I should be disabling or enabling the option on the developer console .
when i look for how others do it their consoles always look different from mine so am i even approaching this in the right place ? could there be a reason this option is hidden ?
here is a picture of where I am looking for this option on my console but i'm just not seeing it. any and all help is appreciated. it would be nice if i am just being blind and overlooking it or looking in the wrong place versus this being an error with my uploading the .apk

TideSDK Developer unable to download?

I just downloaded TideSDK and it looks great. Saw that TideKit is upcoming :)
When I tried to start up their "Hello World" example it told me it had to install more packages. When downloading it hit what seems like to me a 404 error and it also got "no release found by that id" as response.
I did wait a few hours before retrying, but it doesn't seem to help..
So I was wondering if wether or not it's just me? Alternatively if anyone's seen these errors before and what they did to resolve...
Error: Pasted here
You need to install the SDK runtime at proper location according to your operating system. Checkout Getting Started Guide for details.

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