Should I submit an app that only supports Android 6 and 5.1? - android-6.0-marshmallow

On my free time, I started working on an app. Back then Android 6 was recently released and 5.1 was still hot. It seemed logical to use Android 6 as my preferred SDK. Now a days, I barely have any free time and the little that I've had, it's been used up working on this app.
A few days ago, it came to my attention that android started shipping devices with Android 7. So should I submit my app even if 5.1 will soon become obsolete or should I scrap it?
Sorry for my English, it's not my native tongue.

You should submit it. Just because they're shipping devices with android 7 doesn't mean that there aren't people who still have 5.1 and 6.0. Then you can work on adding compatibility for 7.0 if you have time later

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App behavior changes when going from iOS 13.6.1 to iOS 14

I just finished my app that I built for iOS 13.6.1 and everything was working as expected. I tried it on my girlfriend’s phone that is running iOS 14.0. A lot of the behavior has changed. Without going into details of what changed, I am just wondering if this a feature of iOS updates or a bug. I am new to iOS. Do developers have to rewrite their apps with major OS releases?
Developers have to test their apps with new OS releases.
Here's a tip: You always specify the SDK used by the app and the lowest iOS version supported. If you don't change which SDK you use (like you continue using the iOS 13.4 SDK, just an example) then it is quite likely that your behaviour doesn't change, but if you switch to the iOS 14.0 SDK, the behaviour is more likely to change.

Here Maps iOS premium SDK NMAMAPGestureDelegate makes app freezing

We are facing an issue on the here maps iOS premium SDK:
Has someone already faced their map freezing or going extremely slow (like unusuable) after using NMAMAPGestureDelegate protocole either on virtual or real device ?
Any idea about why we are facing this issue ?
Thanks in advance !
Please upgrade to latest IOS version SDK that has significantly improved the performance issues.
The following highlights give a short summary of the most important changes, added functionality, and improvements:
SDK Starter edition Version 3.14 is deprecated. Only critical defects will be fixed in future releases.
Added support for new devices: iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPad 7

Developing iOS 7 apps on intel-XDK not an option anymore after February 1st? [duplicate]

Yesterday I've received a mail from the Apple Developer Center, stating:
Make sure your apps work seamlessly with the innovative technologies in iOS 7. Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK.
Will this mean the end of developing apps cross-device off of non-Apple devices?
It sure is a heavy restriction and I'm very disappointed with this news!
Could someone shine a light on this painful news?
I don't believe this is the case.
As long as the app is compiled using XCode, and using the iOS7 SDK, you should be fine.
When they say "built" they mean, it has a corresponding XCode project. Not that every line of code has been written in XCode. At least, that's my interpretation.

Flex applications on Windows Phone 7

I'm evaluating Flex 4.5 for use as a mobile development platform. The demo version of the IDE supports android and promises to support iPhone development in future. There's no mention of Windows Phone 7. Usually, this is the sort of thing that google excels at but in this case, I've come up empty handed. I've found many contradictory reports of Adobe supporting WP7, then not supporting it, then supporting it but not in the initial release.
Has anyone come across any official announcements from Adobe on this? I understand that companies change their priorities and business relationships change so I'm not looking for a crystal ball, I'd just like to see the latest communication from Adobe on this is.
Flex 4.5 can currently be used on Android and iPhone, however WinPhone7 is kind of out of the loop for now. There has been some demos of it shown, but who knows when Microsoft/Adobe will work together to get Flash out on Internet Explorer mobile or get to having Air on WinPhone7.
I know personally that Adobe is aiming for it, but not sure how much of a priority it is since WinPhone7 is still an underdog in this arena. My feeling is that it will come, but not just yet.
Flex/Flash hass not been mentioned on any public timelines for Windows Phone 7.
I think it's safe to assume that you won't see it any time soon.

Run JavaFX On Windows Mobile

I've a Samsung Omnia i900 that runs Windows Mobile OS. Believe it or not, but nowhere on the Internet can I find information on running a JavaFX application on it. Is it possible?
JavaFX Mobile is now available in Early Access for Windows Mobile devices. You can download the binary from javafx.com.
As far as I can tell, JavaFX Mobile hasn't been released. Some of the pre-release tools worked on Windows Mobile (judging by some blog posts) but that support was dropped from the 1.0 release.
JavaFX 1.1 is meant to have Windows Mobile support, but it looks like that's on the development side rather than on real devices - the fact that there's a mobile emulator as one of the key features for JavaFX 1.1 is quite telling.
According to the FAQ:
2.4 How can consumers get JavaFX on their handsets?
Sun is working with Mobile Device
Manufacturers and Mobile Operators to
enable out of the box support for
JavaFX content by preloading the
JavaFX Mobile runtime with their
devices
That doesn't exactly sound encouraging for being able to get it on your handset right now. I may be missing something, but I certainly couldn't find anything to download...

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