Rotate whole qwidget by angle - qt

I am creating simple tetris in wt and I inherited widget to create piece ( I put four pieces in game, four different classes ). I draw on paint event in every piece. How to rotate widget ?
Ican draw rotated image in painEvent function but I would rather rotate whole widget. Is this pissible in qt ?

You can't easily rotate any widget in Qt. But you can add your widget to QGraphicsScene, rotate it and show on QGraphicsView. Here is a short example how to do it:
QGraphicsScene *scene = new QGraphicsScene(this);
QPushButton *button = new QPushButton();
button->setText("My cool button");
QGraphicsProxyWidget *w = scene->addWidget(button);
w->setPos(50, 50);
w->setRotation(45);
ui->graphicsView->setScene(scene);
Alternatively you can rewrite all on QML. In QML you can rotate almost anything.

Related

Tiled image in QGraphicsView foreground

I'm working on a Qt application made with a main QGraphicsView.
This view can show and switch between differents QgraphicsScenes. This application needs to always have an overlay in front of each scenes, so the best way to do this overlay is by setForegroundBrush() method of QGraphicsView.
But my overlay is a tiled-image, where I could edit the opacity and the scale of the source image.
Here's the code written in my QGraphicsView class constructor :
QString imgPath("path/to/image.png");
QPixmap map(imgPath);
QPainter painter(this);
QRectF zone(0,0,map.width(),map.height());
painter.drawPixmap(zone,map,zone);
QBrush brush = painter.brush();
brush.setStyle(Qt::TexturePattern);
setForegroundBrush(brush);
But doesn't work, nothing is shown.
I tested a simple QBrush with a QPixmap and works fine, but I need to use QPainter to be able to edit the opacity of my image.
Finally I think the easiest way to have a tiled image in QGraphicsView foreground is by reimplmenting the drawForeground(QPainter *painter, const QRectF &rect).
void Frontend::drawForeground(QPainter *painter, const QRectF &rect){
float alpha = 0.15;
float scale = 2;
QString imgPath("path/to/image.png");
QPixmap img(imgPath);
painter->scale(scale,scale);
painter->setOpacity(alpha);
painter->drawTiledPixmap(rect,img);
}
You cannot paint on the widget outside of its paintEvent method. Perhaps you wanted to have the painter work on the pixmap (painter(&map)) instead of the widget (painter(this))?
You could also add an overlay by:
Painting it in the reimplemented paintEvent of your derived scene, making sure that you paint not on the scene, but on its viewport(). There are convenience methods that are called by the view's paintEvent, such as drawBackground and drawForeground.
Painting it in a generic QWidget overlay.
I have several answers that demonstrate how to get overlays over widgets in generaly, and also on scene views.

Adding QGraphicsView and QGraphicsScene to a label in Qt

I have a stacked widget on which I have a QLabel. I display an image on this label. I want to zoom and pan this image and I am trying to use the QGraphicsView technique. However a new window opens.
This is what I am doing.
scene = new QGraphicsScene(this);
view = new QGraphicsView(this);
QPixmap pix("/root/Image);
label->setPixmap(pix);
scene->addWidget(label);
view->setScene(scene);
view->setDragMode(QGraphicsView::scrollHandDrag);
view->show();
Can someone please suggest me what I should do. I want the label to act like the QGraphicsView.
Thank You :)
You create a scene and view and add the label to the scene, then tell the view to show itself with: -
view->show()
If, as you state, you want the QGraphicsView on the label, don't add the label to the scene, but add the QGraphicsView to the label: -
QLabel* pLabel = new QLabel(mainWindow); // setting mainWindow as the parent
QGraphicsView* pView = new QGraphicsView(pLabel) // set the label as the parent of the view.
You do not need to call show, as the label will handle that for you, assuming the label is on a Widget that is already displayed.
Now, instead of setting the pixmap on the label, create a pixmap in the scene with: -
pScene->addPixmap(pixmap);

Moving a QPixmap to the corner of a QGraphicsScene

I have a QGraphicsView and a QGraphicsScene connected like this:
graphicsScene->setSceneRect(this->graphicsView->rect());
graphicsView->setScene(this->Scene);
Then I load an image and add it to the scene:
QPixmap pixmap;
pixmap.load(fileName);
pixmap = pixmap.scaled(this->graphicsView->size());
QGraphicsPixmapItem* item = this->Scene->addPixmap(pixmap);
Now, as described in the documentation, the image corner is at (0,0), which is not the corner of the graphicsScene. I know I can position the resulting pixmap by doing:
item->setPos(this->Scene->sceneRect().x(), this->Scene->sceneRect().y());
However, I can't seem to make sense of the coordinates of the rect's of the scene or the view. Can anyone explain how I would move the pixmap to the corner of the scene/view?
Thanks,
David
EDIT: Here is the full form constructor. The QGraphicsView was created in Qt Designer and is inside of a GridLayout:
Form::Form(QWidget *parent)
: QWidget(parent)
{
setupUi(this);
QGraphicsScene* scene = new QGraphicsScene;
scene->setSceneRect(this->graphicsView->rect());
this->graphicsView->setScene(scene);
QPixmap pixmap;
pixmap.load("image.png");
pixmap = pixmap.scaled(this->graphicsView->size());
scene->addPixmap(pixmap);
}
I also tried this:
QGraphicsScene* scene = new QGraphicsScene;
this->graphicsView->setScene(scene);
QPixmap pixmap;
pixmap.load("/home/doriad/glasses.jpg");
QGraphicsPixmapItem * item = scene->addPixmap(pixmap);
this->graphicsView->fitInView (item);
but the image appears tiny, rather than filling up the view like I would expect. Can anyone explain this?
The full project and image are available here: daviddoria.com/Uploads/qt/QPixmapPosition
Don't worry about scaling the pixmap yourself or even translating it, let the view do it for you.
Use graphicsView->fitInView(pixmap); but you should read the documentation for :
Qt's Graphics View Framework
void QGraphicsView::setSceneRect (QRectF )
void QGraphicsView::translate ( qreal dx, qreal dy )
void QGraphicsView::fitInView ( const QGraphicsItem * item, ... )
The way that QGraphicsScene and QGraphicsView interact is that you can have a single scene with at least one or more views.
A good example I like to think of is a zoomed in view of part of a map with a mini view of the entire map in the corner. There are two views, one of part of the map and one of the entire map, with one scene, the map itself.
So you put items in your scene and all the items in the scene are drawn relative in size to each other. The "scene rect" of your view, by default, scales to fit the items in the view until one unit in the scene is one pixel in the view or until it needs to zoom out to fit all the items in your scene.
If you call fitInView(someItem) it should scale your view of the scene so that the item specified fills it up and translates the view so that it is centered. If you need to translate or scale it more use the translate or scale functions in QGraphicsView.
When you are jumping between coordinate systems of your scene and view with your QRect's or QPoint's, use the helper functions: mapToScene and mapFromScene from QGraphicsView.
Try this:
QGraphicsScene* scene = new QGraphicsScene;
scene->setSceneRect(graphicsView->sceneRect());
QPixmap pixmap;
pixmap.load("/home/doriad/glasses.jpg");
pixmap=pixmap.scaledToWidth(this->graphicsView->width());
QGraphicsPixmapItem * item = scene->addPixmap(pixmap);
graphicsView->setScene(scene);
By default, the pixmap will be at (0,0) in the scene, and the scene will be at (0,0) in the view. QWidgets are sized by pixels. If you had a QGraphicsView the size of the screen and the resolution is 1440 x 900, you can position objects in that view from (0,0) or the top left corner of the screen, to (1440,900) the bottom right corner of the screen. Most QGraphicsItems are placed with reference to their top left corner. So placing a pixmap at (0,0) aligns the top left corner of the pixmap with the top left corner of the scene it's placed in. If your pixmap 'hangs off the bottom' of your view, try using:
pixmap=pixmap.scaledToHeight(this->graphicsView->height());
If you use the function:
this->graphicsView->fitInView (item);
The graphicsView will only scroll to the point where your item fits in the view.
I downloaded David's code and ran it two ways. Click the links to see the results.
1) with pixmap=pixmap.scaledToHeight(this->graphicsView->height());
2) with pixmap=pixmap.scaledToHeight(200);
I don't know enough to explain why this is happening, but I thought it would be a useful data point.
It turns out the problem was that the GraphicsView was in a layout. In my example, the resizing of the image was done in the Form constructor. Apparently this is before the layout takes its shape? I moved the code to a pushButton and when I click it the image is sized how I would expect.
I got the image to stay sized to the GraphicsView in the Layout by subclassing QGraphicsView and reimplementing :
class CustomGraphicsView: public QGraphicsView
{
Q_OBJECT
{
void resizeEvent ( QResizeEvent * event )
{
emit resized();
}
signals:
void resized();
}
Then I connect this resized() signal to a slot that simply calls this->View->fitInView (this->ImageToTraceItem);
David

Meaning of first two parameters of QGraphicsScene constructor

I can construct a QGraphicsScene by using constructor below:
QGraphicsScene::QGraphicsScene ( qreal x, qreal y, qreal width, qreal height, QObject * parent = 0 )
For example:
QGraphicsScene scene(-350, -350, 700, 700);
I know the first two parameters represent a point, but in which coordinate system?
When I create a QGraphics object and show this view like this:
QGraphicsView view(&scene);
view.show();
Where will this view appear on my device?
Is the location controlled by first two parameters mentioned above?
The first two parameter mean, when a view focus on this scene, which point in the scene is the top-left corner of the view.
In your code, the -350,-350 will be the top-left corner of the view window.
Here's another example:
QGraphicsScene *scene = new QGraphicsScene;
scene->setSceneRect(-360,-240,720,480);
QGraphicsView *view = new QGraphicsView(this);
view->setScene(scene);
if you try to add item without telling where to show it, it will show at (0,0). And in the code above, is the center of the view.

How to Add QListView/QListWidget to QGraphicsScene in Qt?

How to Add QListView/QListWidget to QGraphicsScene and add Widgets to ListView
When i Try to add QLisView to QGraphicsScene mouse scroll affects goes from Scene.
I want to add QPushButtons as ListView Items in QgraphicsScene with mouse scroll affect.
Thanks.
What about QGraphicsProxyWidget?
QListView *listView = new QListView;
QGraphicsProxyWidget *proxy = scene.addWidget(listView);
Then (or before that) you can populate the list with anything you want. QPushButton can be added to the list using setIndexWidget(). Also you might rethink the whole idea of having a QListView, and give it a try with QScrollArea and a linear layout containing buttons. That would require a bit more logic to organize items within the scroll area, but it should be more lightweight that QListView with custom widgets.
I second the answer above: ProxyWidget is the answer.
Here is my working code,
Header:
class CenterScreen{
private:
QListWidget* nameListWidget;
QGraphicsProxyWidget* nameProxyWidget;
...
C++ source:
void CenterScreen::addListView()
{
QGraphicsScene* scene = ui.centerGraphicsView->scene();
nameListWidget = new QListWidget();
nameProxyWidget = scene->addWidget(nameListWidget);
...
nameProxyWidget->hide(); // you can control your widget as you like

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