I tried SceneBuilder 8.3.0 (executable jar) on a RHEL 6.3 but I fail to get it run properly.
First, I get undesired logs on the sceen. Then, closing the splash screen a java.net.UnknownHostException is displayed.
Then the main window cannot be resized. And, when I click on the main bar menu item, the popup menu opens then disappears immediately. When I click on the very top of the menu item - outside the popup menu display - is correctly displayed.
Note that I have no issue of that kind with JavaFX on the same machine.
How to get SceneBuilder work properly?
I have a similar problem with ubuntu 17.04 and gnome 3.
Cant resize window and no menu works. We click, they apear and disapear when we release the mouse button.
HOWEVER,I only have this problem when launching scenebuilder directly.
If called from eclipse, (after installing e(fx)clipse),or from NetBeans scenbuilder opens the fxml file and works properly.
If Scene Builder does not open in eclipse, go to Window | Preferences | JavaFX and set the correct path to your Scene Builder installation.
Then, right click in the fxml file and you should find an option to "open with Scenebuilder".
Hope this works for you.
EDITED ********* in SceneBuilder 8.4.0 the problematic behaviour seems to have disapeared.
From Experience: If you provide your email to get registered, you will not get this issue. This may be a Gluon Policy. Hope this helps somebody facing same issue.
Related
I am using Storybook version 3.3.15 on Windows 7 running node version 6.3.1 and npm version 3.10.6.
On running storybook, I see 'No panels Available' message in the bottom of the page where actions panels are rendered. I have imported addon-actions in addons.js: import #storybook/addon-actions/register and the module is also present in node_modules folder. I am not getting any errors regarding this during webpack compliation or in browser console.
How do I make the Action Panel appear?
Note: I cannot update the Node and NPM versions because I am working on a professional level app wherein lots of people are involved and its a very big codebase.
In my case they were simply hidden and in the wrong orientation. Had to use the D and A keyboard shortcuts to make them appear again.
in my case just hitting d worked
For me the whole main menu disappeared at one point. The only thing that helped was running sessionStorage.clear() in the console and then refreshing the page.
First of all, check if you have the addon panel set to show/hide in the dropdown menu at the top left of the Stoybook UI screen, also check the dropdown item called 'change addons orientation' (mine was changed and was bumped off screen because of screen width).
If that doesn't work, try setting the options in the storybook config.js file:
In the Storybook config.js file you can add an options parameter for some default settings, this includes setting the visibility and position of the addons panel.
import { addParameters } from '#storybook/react';
// settings for storybook - show and position addon panel
addParameters({
options: {
// display panel that shows addon configurations
showPanel: true,
// where to show the addon panel --- #type {('bottom'|'right')}
panelPosition: 'bottom',
}
});
In my case I was missing the .storybook/addons.js file. It looks like this became a requirement in a recent version because the actions add-on used to work fine for me initially.
To clarify potential confusion:
As the documentation specifies, you need to have a addons.js file in your hidden .storybook/ directory (most likely at the root of your project) even if all it contains is just this 1 line.
import '#storybook/addon-actions/register';
I Just found out it by trying different keys on my keyboard:
If you press "S" - it switches Sidebar in StoryBook Of
and On! Try it!
My Browser: Chrome, Operating system: Mac OS
In Mac I solved it by pressing fn + s.
I was having this problem; hitting S would shift my components without showing the sidebar, and even after clearing my localStorage and sessionStorage I could barely see the edge of my sidebar.
Then, I realized that I had zoomed in to see my components more closely, and that the sidebar was hiding/showing, but just off-screen.. I just needed to zoom out. 🤦♂️
Sharing here in case anyone makes the same mistake.
I had a similar problem and installing #storybook/addons (in addition to the steps you mentioned) fixed it.
Run:
npm i -D #storybook/addons
OS X 10.7.5, Eclipse 4.3 Kepler build ID 20130919-0819, Java 1.7.0_51
I'm following along the Vogel tutorial, and I have (another) problem. I've added a toolbar as described in the tutorial, but no icons appear on the toolbar. The toolbar itself appears, but it is empty. If I click in the empty space where the icon should be, the handler is called as expected. I can add an icon file to my project, and have my HandledToolItem point to it, and in that case the icon is visible, and operates as expected.
Should I expect default icons to appear automatically? Do I have to import or include standard Eclipse icons somehow? Or do I have to add each icon manually (I rather doubt this is the case.)
Thanks, gary
You can add Icons via the platform-notation, e.g. platform:/plugin/de.myplugin.ui/icons/icon.gif.
Using this way, you can also access eclipse-build-in-icons.
See this blogpost: http://codeandme.blogspot.co.at/2012/07/reusing-platform-images.html for a plugin to browse the available plugins.
I am trying to chance the icon of the exe file created native bundling of javafx packaging but it still contains the default icon. Please suggest
primaryStage.getIcons().add(FileUtility.loadImage("icon.png"));
did not help, it only changes the title bar and task bar icon.
The ico file still gets generated and icon of the exe files remains the default one
I also tried to assign an icon in the project properties-> Deployment-> icon but did not help
I believe I have encountered the same issue and the solution is described in the following thread.
As a side note - neither specifying your icon in the build.xml file or via the project's options in the deployment section is going to work thus far, but it seems to be fixed in the upcoming release of 7u10.
I added response here How to set custom icon for javafx native package icon on Windows and thinks it is the same issue you started out with. However you seem to have moved on, but others might find it interesting...
I added src/main/deploy/package/windows/myapp.ico there and it finally worked :)
For you:
Create src/main/deploy/package/windows/ folder
Add icon with name ${project.build.finalName}.ico
Run mvn jfx:build-native
I haven't played with it extensively - just got it to work and wanted to share. So if you want to use icon with different name, I don't know how. Not yet at least. The ... section in the config section seems to be for webstart, so I haven't been using it. Hope you get it to work!
Answered at How to set custom icon for javafx native package icon on Windows
I'm teaching myself iOS programming and am trying to add a Settings Bundle Resource to my Hello World app, following instructions in the iOS Application Programming Guide. The Settings.bundle object is created in my project (with the disclosure triangle) but there are no files inside.
I expected a Root.plist and en.lproj/Root.strings
Am I missing something in my Xcode4 installation or Xcode setup?
Thanks!
If you click on it with the mouse, and choose "Show in Finder", and in Finder click on it and choose "Show Package Contents", you'll see that it's a directory.
(I found the answer at http://www.iphonedevsdk.com/forum/iphone-sdk-development/92361-settings-bundle-corrupted-newly-added-settings-bundle-also-bad-xcode-4-2-a.html )
[quote]
Click on the Settings.bundle file in the left window; from main menu choose View -> Utilities -> Show FileInspector. Then change fileType to "applicationBundle" -- the two missing files will show under Settings.bundle.
[/quote]
(FileInspector is the right column (to the right from the central view(s)), the tab with an icon showing a page with a paper-clip in the corner)
Just for completeness, this was fixed in a newer version of Xcode. I'll remember to include versions numbers next time.
I've found that if I close the default workspace window in Xcode, if I try to open any new files (including by selecting New Window), they all open up as editors, without the full functionality of the workspace window. How can I open a new workspace similar to the one that is created by default when you open a project in Xcode?
I'm pretty sure what you're looking for is:
View menu --> Show Tool Bar
Is that the secret?
A follow up tip: you often want Show Utilities. Particularly when you bring up an interface builder editing session. Cheers!
Open Xcode 4
Go to menubar > File > New > New Workspace...
Drag in files to edit to the left pane of the Xcode window
Click the file in the left pane
Start editing! :)