I'm running a local stand-alone datastore emulator using the gcloud tool:
$ gcloud beta emulators datastore start
It works fine, but I'm missing the integrated /_ah/admin page the old appengine dev server offers. Is there something comparable for this emulator? A stand-alone project that just acts like a phpmyadmin, or a trick to reuse the appengine dev server's GUI; I'm fine with either.
Currently there is no GUI available to view/manage the data created through the Emulator. There is an open enhancement request for this at - https://github.com/GoogleCloudPlatform/google-cloud-datastore/issues/148.
Try Google Cloud GUI written by Gabriel Axel at https://github.com/GabiAxel/google-cloud-gui. It works pretty well.
Related
I am developing a project with Firebase backend, utilising Firebase Functions. I actually two projects: myProject and myProject-test (used for deployment testing).
When submitting API calls, my (React) front-end is configured to call the myProject-test URL when running in local development, and only direct the calls to myProject when deployed on PROD.
The problem I am facing is that when I start my cloud functions emulator using firebase emulators:start, my cloud functions get started on the localhost:5001/myProject/... url instead of localhost:5001/myProject-test/..., and hence the API calls from my local development instance never arrive.
How can I control for which project the emulators start?
This is what the firebase use command is for. Read the documentation on managing aliases. You can run the command firebase use PROJECT_ID|ALIAS to set the current project or alias that is currently use use for the emulator or other commands.
I have a Flutter web application that is hosted in Firebase.
I'm using the setup described here to load the correct firebase configurations depending on the Firebase environment the application is running in.
My trouble is now I want to be able to debug this locally in my IDE.
I can run the application locally using firebase serve, which starts the webapp (e.g. on localhost:5000) and serves the correct firebase config based on the environment/alias I'm using, that's all nice and good.
My question is whether it is now possible to debug that running application in Android Studio? I know there are ways to do this in Visual Studio code, but I'd rather find a setup that works with AS if possible.
I could also debug the application by clicking the debug button in Android studio, and that will try to launch the application, however it will fail to start since it wont be served the firebase config file correctly (since this is firebase serve does for us).
Is there a way to combine the debugging capabilities of Android Studio with the firebase serve command to give a working application that's debuggable in my IDE?
Thanks in advance,
Gary
I am using firebase realtime database, to send my score to server. It worked like charm for Android and iOS. However when i created build for universal windows platform, its not allowing me to crate build. So i removed firebase from my project and created build. Apart from score management, everything worked fine. So i am just surprised, does firebase supports universal windows platform build.
https://firebase.google.com/docs/database/unity/start?hl=en#configuring_the_sdk_for_the_unity_editor
You can use firebase realtime database in unity editor.
So it might be possible.
I'm new to Meteor and made a very simple meteor-based ios app for personal use and interest, which read data from MongoDB provided by Meteor. I have a quick question and I just want to make sure that I am not spending time on meaningless work.
What I have done is "meteor run ios-device", and it works pretty well that under the same network (wifi) the app on ios could read data from the localhost:3000 on laptop (Mac). Also, I have learned that it is easy to deploy a meteor app on my own server, just run "meteor build /path/to/buildFile --architecture..." and move the bundle to the server to set up; however, then I got confused about this: after the app is deployed to a server, is it possible that the app on ios also able to access to that server?
In short words, app ios works fine with localhost, so is there a way to make it works fine with web hosting so that the app does not need to connect to the same network as the host?
Note that I didn't purchase Apple developer account that could release app to AppStore, so I can only use "real machine debugging". Will this disallow me to make app on ios access the data from my own server?
Thanks for any advance!
Update:
I have successfully deployed my project on my own OpenShift server so that I could access it within any networks in browsers. So my point is how do I build an ios app for this project so that I can also access it in iPhone within any network. I have tired run "meteor run ios-device --mobile-server=[my own openshift server]:8000", and when I build the app for deploying I ran this "meteor build ~/some/path --server=[my own openshift server]:8000". This seems does not works. Still waiting for advance!
You are describing one of the main use case of Meteor.
Refer to:
Meteor Guide > Mobile > Configuring your server
Meteor Guide > Mobile > Building for production
To summarize:
When building your Meteor project, if you have ios and/or android platform(s), Meteor will require you to specify the --server option with the URL of the server where your Meteor server bundle will be deployed.
That way, your app will know where to connect to.
Note that you may not need to go through Apple App Store, as long as you do not need to distribute your app. You can simply use the Xcode project (generated by meteor build) to install your app directly on your iPhone.
I've deployed my Meteor app to Heroku using the https://github.com/jordansissel/heroku-buildpack-meteor buildpack. My Meteor is v1.0+.
How do I access a server console to my app? Normally on my local dev machine I would run $ meteor shell.
Similarly, how can I meteor reset?
Thanks
If you used the oortcloud meteor buildpack, or a fork of it, the build uses a production mode build of meteor. meteor shell is a development tool and not available for use in production mode.
This is a tradeoff. You could theoretically use use a development mode instance in production but you would have terrible performance. Meteor in development struggles to cope with > 10 users. In production mode the figure is much larger.
meteor reset on the other hand clears the database of the development mode database. To clear up your database log into your database using mongo and drop all the collections. Alternatively run use db.dropDatabase(); (in mongo)