I have managed to do this, but it does not look efficient:
var t reflect.Type
switch t {
case reflect.TypeOf(([]uint8)(nil)):
// handle []uint8 array type
}
First question, are you sure you want to switch on reflect.Type and not use a type switch? Example:
switch x := y.(type) {
case []uint8:
// x is now a []uint8
}
Assuming that will not work for your situation, my recommendation is to make those package variables. Example:
var uint8SliceType = reflect.TypeOf(([]uint8)(nil))
func Foo() {
var t reflect.Type
switch t {
case uint8SliceType:
// handle []uint8 array type
}
}
you may not need reflect if you are just trying to detect type.
switch t := myVar.(type){
case []uint8:
// t is []uint8
case *Foo:
// t is *Foo
default:
panic("unknown type")
}
What are you actually trying to accomplish?
The answer to the initial question How to switch on reflect.Type? is: You can’t. However, you can do it with reflect.Value.
Given a variable v interface{} you can call reflect.TypeOf(v) and reflect.ValueOf(v), which return a reflect.Type or reflect.Value, resp.
If the type of v is not interface{} then these function calls will convert it to interface{}.
reflect.Type contains various run-time information about the type, but it does not contain anything usable to retrieve the type of v itself as needed in a type switch.
Hovewer, reflect.Value provides it through its Interface() method, which returns the underlying value as interface{}. This you can use in a type switch or type assertion.
import "fmt"
import "reflect"
var v int
var rt reflect.Type = reflect.TypeOf(v)
fmt.Println(rt.String(), " has awesome properties: Its alignment is",
rt.Align(), ", it has", rt.Size(), "bytes, is it even comparable?",
rt.Comparable())
// … but reflect.Type won’t tell us what the real type is :(
// Let’s see if reflect.Value can help us.
var rv reflect.Value = reflect.ValueOf(v)
// Here we go:
vi := rv.Interface()
switch vi.(type) {
// Mission accomplished.
}
Perhaps it helps to clarify a few points which may cause confusion about dynamic typing in Go. At least I was confused by this for quite some time.
reflect vs. interface{}
In Go there are two systems of run-time generics:
In the language: interface{}, useful for type switches/assertions,
In the library: The reflect package, useful for inspection of run-time generic types and values of such.
These two systems are separated worlds, and things that are possible with one are impossible with the other. For example, Given an interface{}, it is in plain Go (with safe code) impossible to, say, if the value is an array or slice, regardless of its element type, then get the value of the i-th element. One needs to use reflect in order to do that. Conversely, with reflect it is impossible to make a type switch or assertion: convert it to interface{}, then you can do that.
There are only very few points of an interface between these systems. In one direction it is the TypeOf() and ValueOf() functions which accept interface{} and return a reflect struct. In the other direction it is Value.Interface().
It is a bit counter-intuitive that one needs a Value, not a Type, to do a type switch. At least this is somewhat consistent with the fact that one needs a value construct a Type by calling TypeOf().
reflect.Kind
Both reflect.Type and reflect.Value have a Kind() method. Some suggest using the value these methods return, of type reflect.Kind, to imitate a type switch.
While this may be useful in certain situations, it is not a replacement for a type switch. For example, using Kind one cannot distinguish between int64 and time.Duration because the latter is defined as
type Duration int64
Kind is useful to tell if a type is any kind of struct, array, slice etc., regardless of the types it is composed of. This is not possible to find out with a type switch.
(Side note. I had the same question and found no answer here helpful so I went to figure it out myself. The repeated counter-question “why are you doing this?”, followed by unrelated answers did not help me either. I have a good reason why I want to do it precisely this way.)
This might work.
switch t := reflect.TypeOf(a).String() {
case "[]uint8":
default:
}
As others have said, it's not clear what you are trying to achieve by switching on reflect.Type However, I came across this question when probably trying to do something similar, so I will give you my solution in case it answers your question.
As captncraig said, a simple type switch could be done on a interface{} variable without needing to use reflect.
func TypeSwitch(val interface{}) {
switch val.(type) {
case int:
fmt.Println("int with value", val)
case string:
fmt.Println("string with value ", val)
case []uint8:
fmt.Println("Slice of uint8 with value", val)
default:
fmt.Println("Unhandled", "with value", val)
}
}
However, going beyond this, the usefulness of reflection in the context of the original question could be in a function that accepts a struct with arbitrarily typed fields, and then uses a type switch to process the field according to its type. It is not necessary to switch directly on reflect.Type, as the type can be extracted by reflect and then a standard type switch will work. For example:
type test struct {
I int
S string
Us []uint8
}
func (t *test) SetIndexedField(index int, value interface{}) {
e := reflect.ValueOf(t).Elem()
p := e.Field(index)
v := p.Interface()
typeOfF := e.Field(index).Type()
switch v.(type) {
case int:
p.SetInt(int64(value.(int)))
case string:
p.SetString(value.(string))
case []uint8:
p.SetBytes(value.([]uint8))
default:
fmt.Println("Unsupported", typeOfF, v, value)
}
}
The following examples demonstrate the use of this function:
var t = test{10, "test string", []uint8 {1, 2, 3, 4}}
fmt.Println(t)
(&t).SetIndexedField(0, 5)
(&t).SetIndexedField(1, "new string")
(&t).SetIndexedField(2, []uint8 {8, 9})
fmt.Println(t)
(A few points on reflection in go:
It is necessary to export the struct fields for reflect to be able to use them, hence the capitalisation of the field names
In order to modify the field values, it would be necessary to use a pointer to the struct as in this example function
Elem() is used to "dereference" the pointer in reflect
)
Well, I did this by first transfer it to interface and then use the.(type)
ty := reflect.TypeOf(*c)
vl := reflect.ValueOf(*c)
for i:=0;i<ty.NumField();i++{
switch vl.Field(i).Interface().(type) {
case string:
fmt.Printf("Type: %s Value: %s \n",ty.Field(i).Name,vl.Field(i).String())
case int:
fmt.Printf("Type: %s Value: %d \n",ty.Field(i).Name,vl.Field(i).Int())
}
}
Related
I have a struct type with a *int64 field.
type SomeType struct {
SomeField *int64
}
At some point in my code, I want to declare a literal of this (say, when I know said value should be 0, or pointing to a 0, you know what I mean)
instance := SomeType{
SomeField: &0,
}
...except this doesn't work
./main.go:xx: cannot use &0 (type *int) as type *int64 in field value
So I try this
instance := SomeType{
SomeField: &int64(0),
}
...but this also doesn't work
./main.go:xx: cannot take the address of int64(0)
How do I do this? The only solution I can come up with is using a placeholder variable
var placeholder int64
placeholder = 0
instance := SomeType{
SomeField: &placeholder,
}
Note: the &0 syntax works fine when it's a *int instead of an *int64. Edit: no it does not. Sorry about this.
Edit:
Aparently there was too much ambiguity to my question. I'm looking for a way to literally state a *int64. This could be used inside a constructor, or to state literal struct values, or even as arguments to other functions. But helper functions or using a different type are not solutions I'm looking for.
The Go Language Specification (Address operators) does not allow to take the address of a numeric constant (not of an untyped nor of a typed constant).
The operand must be addressable, that is, either a variable, pointer indirection, or slice indexing operation; or a field selector of an addressable struct operand; or an array indexing operation of an addressable array. As an exception to the addressability requirement, x [in the expression of &x] may also be a (possibly parenthesized) composite literal.
For reasoning why this isn't allowed, see related question: Find address of constant in go. A similar question (similarly not allowed to take its address): How can I store reference to the result of an operation in Go?
0) Generic solution (from Go 1.18)
Generics are added in Go 1.18. This means we can create a single, generic Ptr() function that returns a pointer to whatever value we pass to it. Hopefully it'll get added to the standard library. Until then, you can use github.com/icza/gog, the gog.Ptr() function (disclosure: I'm the author).
This is how it can look like:
func Ptr[T any](v T) *T {
return &v
}
Testing it:
i := Ptr(2)
log.Printf("%T %v", i, *i)
s := Ptr("abc")
log.Printf("%T %v", s, *s)
x := Ptr[any](nil)
log.Printf("%T %v", x, *x)
Which will output (try it on the Go Playground):
2009/11/10 23:00:00 *int 2
2009/11/10 23:00:00 *string abc
2009/11/10 23:00:00 *interface {} <nil>
Your other options (prior to Go 1.18) (try all on the Go Playground):
1) With new()
You can simply use the builtin new() function to allocate a new zero-valued int64 and get its address:
instance := SomeType{
SomeField: new(int64),
}
But note that this can only be used to allocate and obtain a pointer to the zero value of any type.
2) With helper variable
Simplest and recommended for non-zero elements is to use a helper variable whose address can be taken:
helper := int64(2)
instance2 := SomeType{
SomeField: &helper,
}
3) With helper function
Note: Helper functions to acquire a pointer to a non-zero value are available in my github.com/icza/gox library, in the gox package, so you don't have to add these to all your projects where you need it.
Or if you need this many times, you can create a helper function which allocates and returns an *int64:
func create(x int64) *int64 {
return &x
}
And using it:
instance3 := SomeType{
SomeField: create(3),
}
Note that we actually didn't allocate anything, the Go compiler did that when we returned the address of the function argument. The Go compiler performs escape analysis, and allocates local variables on the heap (instead of the stack) if they may escape the function. For details, see Is returning a slice of a local array in a Go function safe?
4) With a one-liner anonymous function
instance4 := SomeType{
SomeField: func() *int64 { i := int64(4); return &i }(),
}
Or as a (shorter) alternative:
instance4 := SomeType{
SomeField: func(i int64) *int64 { return &i }(4),
}
5) With slice literal, indexing and taking address
If you would want *SomeField to be other than 0, then you need something addressable.
You can still do that, but that's ugly:
instance5 := SomeType{
SomeField: &[]int64{5}[0],
}
fmt.Println(*instance2.SomeField) // Prints 5
What happens here is an []int64 slice is created with a literal, having one element (5). And it is indexed (0th element) and the address of the 0th element is taken. In the background an array of [1]int64 will also be allocated and used as the backing array for the slice. So there is a lot of boilerplate here.
6) With a helper struct literal
Let's examine the exception to the addressability requirements:
As an exception to the addressability requirement, x [in the expression of &x] may also be a (possibly parenthesized) composite literal.
This means that taking the address of a composite literal, e.g. a struct literal is ok. If we do so, we will have the struct value allocated and a pointer obtained to it. But if so, another requirement will become available to us: "field selector of an addressable struct operand". So if the struct literal contains a field of type int64, we can also take the address of that field!
Let's see this option in action. We will use this wrapper struct type:
type intwrapper struct {
x int64
}
And now we can do:
instance6 := SomeType{
SomeField: &(&intwrapper{6}).x,
}
Note that this
&(&intwrapper{6}).x
means the following:
& ( (&intwrapper{6}).x )
But we can omit the "outer" parenthesis as the address operator & is applied to the result of the selector expression.
Also note that in the background the following will happen (this is also a valid syntax):
&(*(&intwrapper{6})).x
7) With helper anonymous struct literal
The principle is the same as with case #6, but we can also use an anonymous struct literal, so no helper/wrapper struct type definition needed:
instance7 := SomeType{
SomeField: &(&struct{ x int64 }{7}).x,
}
Use a function which return an address of an int64 variable to solve the problem.
In the below code we use function f which accepts an integer and
returns a pointer value which holds the address of the integer. By using this method we can easily solve the above problem.
type myStr struct {
url *int64
}
func main() {
f := func(s int64) *int64 {
return &s
}
myStr{
url: f(12345),
}
}
There is another elegant way to achieve this which doesn't produce much boilerplate code and doesn't look ugly in my opinion. In case I need a struct with pointers to primitives instead of values, to make sure that zero-valued struct members aren't used across the project, I will create a function with those primitives as arguments.
You can define a function which creates your struct and then pass primitives to this function and then use pointers to function arguments.
type Config struct {
Code *uint8
Name *string
}
func NewConfig(code uint8, name string) *Config {
return &Config{
Code: &code,
Name: &name,
}
}
func UseConfig() {
config := NewConfig(1, "test")
// ...
}
// in case there are many values, modern IDE will highlight argument names for you, so you don't have to remember
func UseConfig2() {
config := NewConfig(
1,
"test",
)
// ...
}
If you don't mind using third party libraries, there's the lo package which uses generics (go 1.18+) which has the .ToPtr() function
ptr := lo.ToPtr("hello world")
// *string{"hello world"}
So let's say that we have a function of the following form:
func WorkMagic(obj interface{}) interface{} {
switch t := obj.(type) {
case string:
// Do string magic
default:
// Do slice magic
}
...
}
I am expecting obj to be either a string or a slice, which I can ascertain via the switch. In the case of a slice, I want to be able to do ordering work on any arbitrary slice, regardless of type. Seems like the best way to accomplish this is using the unsafe package in a similar fashion to that discussed in this article.
Here however, the function accepts a specific type of slice ([]string), whereas I would like to be able to work on any slice. So the question is, given that I am accepting an empty interface as input, how might I access the underlying slice / array using unsafe.Pointer so as to be able to loop through and modify which value is associate with which index?
You'll want to use reflection. It enables you to work generically without giving up type and memory safety like unsafe would. Read the Go blog's Laws of Reflection.
func actOnSlices(i interface{}) {
v := reflect.ValueOf(i)
for v.Kind() == reflect.Ptr { // dereference pointers
v = v.Elem()
}
if v.Kind() != reflect.Slice { // ensure you actually got a slice
panic("given argument is not a slice")
}
// do slice stuff
}
Edit to answer your second question:
Yes – this can be done: elements of a slice are adressable and hence settable. See the following working example:
package main
import (
"fmt"
"reflect"
)
func main() {
s := []string{"foo", "bar"}
fmt.Println(swapIndexes(s, 0, 1)) // prints [bar foo]
}
func swapIndexes(i interface{}, x, y int) interface{} {
v := reflect.ValueOf(i)
for v.Kind() == reflect.Ptr { // dereference pointers
v = v.Elem()
}
if v.Kind() != reflect.Slice { // ensure you actually got a slice
panic("given argument is not a slice")
}
t := v.Index(x).Interface()
v.Index(x).Set(v.Index(y))
v.Index(y).Set(reflect.ValueOf(t))
return v.Interface()
}
Edit to answer your third question:
The unsafe package is not something you'll encounter much in user-land code. It exists to implement certain features (e.g. reflection, C interaction) that need to circumvent Go's safety guarantees to work. Using unsafe is unsafe, as the name suggests, because you can mess up big time without even realizing. By using unsafe, you're incurring in a big trade-off, so it better be worth it. Quoting #twotwotwo:
The downside of unsafe is that if you mess up you're in the old days of segfaults, memory corruption, and buffer-overflow security holes.
Also, as #twotwotwo suggested; it's more "Go-like" to repeat code than using reflection to achieve genericity.
To Go's type-system, []string and []int are two completely separate and unrelated types. just as int and string would be. The relation (both are slices) is obvious only to the programmer. There is no way of expressing "a slice" without saying a slice of what.
I'm getting this return value from a function call in the "reflect" package:
< map[string]string Value >.
Wondering if I can access the actual map inside the return value and if so, how?
EDIT:
So this is where I'm making the call which returns the Value object.
It returns [< map[string]string Value >] to which I grab the first object in that array. However, I'm not sure how to convert [< map[string]string Value >] into a regular map.
view_args := reflect.ValueOf(&controller_ref).MethodByName(action_name).Call(in)
Most reflect Value objects can be converted back to a interface{} value using the .Interface() method.
After obtaining this value, you can assert it back to the map you want. Example (play):
m := map[string]int{"foo": 1, "bar": 3}
v := reflect.ValueOf(m)
i := v.Interface()
a := i.(map[string]int)
println(a["foo"]) // 1
In the example above, m is your original map and v is the reflected value. The interface value i, acquired by the Interface method is asserted to be of type map[string]int and this value is used as such in the last line.
To turn the value in a reflect.Value into an interface{}, you use iface := v.Interface(). Then, to access that, you use a type assertion or type switch.
If you know you're getting a map[string]string the assertion is simply m := iface.(map[string]string). If there's a handful of possibilities, the type switch to handle them all looks like:
switch item := iface.(type) {
case map[string]string:
fmt.Println("it's a map, and key \"key\" is", item["key"])
case string:
fmt.Println("it's a string:", item)
default:
// optional--code that runs if it's none of the above types
// could use reflect to access the object if that makes sense
// or could do an error return or panic if appropriate
fmt.Println("unknown type")
}
Of course, that only works if you can write out all the concrete types you're interested out in the code. If you don't know the possible types at compile time, you have to use methods like v.MapKeys() and v.MapIndex(key) to work more with the reflect.Value, and, in my experience, that involves a long time looking at the reflect docs and is often verbose and pretty tricky.
I'm having trouble wrapping my head around how pointers, slices, and interfaces interact in Go. This is what I currently have coded up:
type Loader interface {
Load(string, string)
}
type Foo struct {
a, b string
}
type FooList []Foo
func (l FooList) Load(a, b string) {
l = append(l, Foo{a, b})
// l contains 1 Foo here
}
func Load(list Loader) {
list.Load("1", "2")
// list is still nil here
}
Given this setup, I then try to do the following:
var list FooList
Load(list)
fmt.Println(list)
However, list is always nil here. My FooList.Load function does add an element to the l slice, but that's as far as it gets. The list in Load continues to be nil. I think I should be able to just pass the reference to my slice around and have things append to it. I'm obviously missing something on how to get it to work though.
(Code in http://play.golang.org/p/uuRKjtxs9D)
If you intend your method to make changes, you probably want to use a pointer receiver.
// We also define a method Load on a FooList pointer receiver.
func (l *FooList) Load(a, b string) {
*l = append(*l, Foo{a, b})
}
This has a consequence, though, that a FooList value won't itself satisfy the Loader interface.
var list FooList
Load(list) // You should see a compiler error at this point.
A pointer to a FooList value, though, will satisfy the Loader interface.
var list FooList
Load(&list)
Complete code below:
package main
import "fmt"
/////////////////////////////
type Loader interface {
Load(string, string)
}
func Load(list Loader) {
list.Load("1", "2")
}
/////////////////////////////
type Foo struct {
a, b string
}
// We define a FooList to be a slice of Foo.
type FooList []Foo
// We also define a method Load on a FooList pointer receiver.
func (l *FooList) Load(a, b string) {
*l = append(*l, Foo{a, b})
}
// Given that we've defined the method with a pointer receiver, then a plain
// old FooList won't satisfy the Loader interface... but a FooList pointer will.
func main() {
var list FooList
Load(&list)
fmt.Println(list)
}
I'm going to simplify the problem so it's easier to understand. What is being done there is very similar to this, which also does not work (you can run it here):
type myInt int
func (a myInt) increment() { a = a + 1 }
func increment(b myInt) { b.increment() }
func main() {
var c myInt = 42
increment(c)
fmt.Println(c) // => 42
}
The reason why this does not work is because Go passes parameters by value, as the documentation describes:
In a function call, the function value and arguments are evaluated in the usual
order. After they are evaluated, the parameters of the call are passed by value
to the function and the called function begins execution.
In practice, this means that each of a, b, and c in the example above are pointing to different int variables, with a and b being copies of the initial c value.
To fix it, we must use pointers so that we can refer to the same area of memory (runnable here):
type myInt int
func (a *myInt) increment() { *a = *a + 1 }
func increment(b *myInt) { b.increment() }
func main() {
var c myInt = 42
increment(&c)
fmt.Println(c) // => 43
}
Now a and b are both pointers that contain the address of variable c, allowing their respective logic to change the original value. Note that the documented behavior still holds here: a and b are still copies of the original value, but the original value provided as a parameter to the increment function is the address of c.
The case for slices is no different than this. They are references, but the reference itself is provided as a parameter by value, so if you change the reference, the call site will not observe the change since they are different variables.
There's also a different way to make it work, though: implementing an API that resembles that of the standard append function. Again using the simpler example, we might implement increment without mutating the original value, and without using a pointer, by returning the changed value instead:
func increment(i int) int { return i+1 }
You can see that technique used in a number of places in the standard library, such as the strconv.AppendInt function.
It's worth keeping a mental model of how Go's data structures are implemented. That usually makes it easier to reason about behaviour like this.
http://research.swtch.com/godata is a good introduction to the high-level view.
Go is pass-by-value. This is true for both parameters and receivers. If you need to assign to the slice value, you need to use a pointer.
Then I read somewhere that you shouldn't pass pointers to slices since
they are already references
This is not entirely true, and is missing part of the story.
When we say something is a "reference type", including a map type, a channel type, etc., we mean that it is actually a pointer to an internal data structure. For example, you can think of a map type as basically defined as:
// pseudocode
type map *SomeInternalMapStructure
So to modify the "contents" of the associative array, you don't need to assign to a map variable; you can pass a map variable by value and that function can change the contents of the associative array pointed to by the map variable, and it will be visible to the caller. This makes sense when you realize it's a pointer to some internal data structure. You would only assign to a map variable if you want to change which internal associative array you want it to point to.
However, a slice is more complicated. It is a pointer (to an internal array), plus the length and capacity, two integers. So basically, you can think of it as:
// pseudocode
type slice struct {
underlyingArray uintptr
length int
capacity int
}
So it's not "just" a pointer. It is a pointer with respect to the underlying array. But the length and capacity are "value" parts of the slice type.
So if you just need to change an element of the slice, then yes, it acts like a reference type, in that you can pass the slice by value and have the function change an element and it's visible to the caller.
However, when you append() (which is what you're doing in the question), it's different. First, appending affects the length of the slice, and length is one of the direct parts of the slice, not behind a pointer. Second, appending may produce a different underlying array (if the capacity of the original underlying array is not enough, it allocates a new one); thus the array pointer part of the slice might also be changed. Thus it is necessary to change the slice value. (This is why append() returns something.) In this sense, it cannot be regarded as a reference type, because we are not just "changing what it points to"; we are changing the slice directly.
I'm currently getting desperate over the behaviour of golangs reflect package, which to me doesn't seem consistent at all.
1) As far as I understand it, a reflect.Value seems to carry a pointer to the underlying value.
E.g. if I call
var s string
v1 := reflect.ValueOf(&s).Elem()
v2 := v1
v2.SetString("Hello World!")
fmt.Println(s)
It prints me "Hello World!".
However, this doesn't seem to hold true for a reflect.Value obtained by a call to Field().
val := ... //Assign a reflect.Value to it
nextval := val.Field(0) //Make sure that Field exists and is of type map
nextval = reflect.MakeMap(reflect.MapOf(KEY, ELEM))
nextval.SetMapIndex(Some_value_of_type_KEY, Something_of_type_ELEM)
fmt.Println(nextval.MapKeys()
fmt.Println(val.Field(index).MapKeys())
This prints
[Some_value_of_type_KEY]
[]
which is a major annoyance. Anyone knows why this is the case?
===================================================
2) Consider the function
func Test(v interface{}) {
val := reflect.ValueOf(v)
if val.Kind() != reflect.Struct {
fmt.Println("It is a struct")
}
}
If I call it with any struct as an argument it prints "This is a struct".
However, I won't be able to assign new values to stuff inside v by using val,
due to the value not being addressable. Working around by the following:
func Test(v interface{}) {
val := reflect.ValueOf(&v).Elem()
if val.Kind() != reflect.Struct {
fmt.Println("This never get's printed!")
}
}
According to the doc, I would assume, that by taking the '&' I use a pointer to v and by the call of Elem() I get the element it points to, therefore val.Kind() should still return the same thing. It doesn't. val.Kind() now is a reflect.Interface.
Is there a way of not having to go
valForTestingKind := reflect.ValueOf(v)
valForSettingNewValue := reflect.ValueOf(&v).Elem()
as this somehow feels wrong.
Part 1:
By assigning to nextval, you are breaking its association with the original val. Instead, use the Set() method.
nextval.Set(reflect.MakeMap(reflect.MapOf(KEY, ELEM)))
Set() is the equivalent of assignment in the reflection world. Of course, you must make sure it is assignable using reflect.ValueOf(&v).Elem() as you do in your first code example.
Part 2:
The issue here is that you have another level of indirection. v is of type interface{} and has a concrete value whose type is of Kind struct. Just like with every function that accepts an interface typed parameter, when you call reflect.ValueOf, the parameter is automatically converted to that type. However, converting an interface to another interface results in the concrete value being reboxed in the new interface type. The information of the type before it was reboxed is lost. As an example, a function that accepts an io.Writer would not know that the calling function considered it an io.ReaderWriter.
In this context, it means that reflect.ValueOf cannot tell if you passed an os.File (some struct) or a file boxed in an interface{}. It assumes you passed an os.File and shows you the Kind "struct".
However, when you pass a pointer to an interface{}, you are passing an interface{} variable that can be modified. You are not passing the underlying concrete type and that has important consequences. You can .Set() anything, not just what the original concrete type allows. You also can't edit individual fields as anything in an interface{} is not assignable. If the concrete type is in fact a pointer, you can do a fourth dereference (.Elem()) and modify fields from there.
So, what does this mean in terms of code?
//let v = an interface{} with a concrete type of SomeStruct
val := reflect.ValueOf(&v).Elem()
fmt.Println(val.Elem().Kind()) // struct
val.Elem().Field(0).Set(10) // PANIC! Field isn't assignable.
val.Set("a string which is not a SomeStruct")
fmt.Println(val.Elem().Kind()) // string
I made an example here: http://play.golang.org/p/6MULn3KoNh
I want to talk about your second block of code:
val := ... //Assign a reflect.Value to it
nextval := val.Field(0) //Make sure that Field exists and is of type map
nextval = reflect.MakeMap(reflect.MapOf(KEY, ELEM))
nextval.SetMapIndex(Some_value_of_type_KEY, Something_of_type_ELEM)
fmt.Println(nextval.MapKeys()
fmt.Println(val.Field(index).MapKeys())
On the third line, you are reassigning a new, different object to the variable nextval. Shouldn't you call some kind of setting method on nextval instead of reassigning it? In your first example, you called SetString but in this example you are just reassigning the variable and that might be why the behavior is different. After you reassign the variable, nextval will no longer be connected in any way to val.Field(0). Also, what is index?
If this does not explain your problem, please edit the question to contain a short, self-contained, correct, compilable example ( SSCCE ). I want to be able to post it into the text box on the front page of golang.org in order to see the problem. You should always post an SSCCE when possible.
You have not shown a complete and compilable code. Do you pass a pointer to a struct or do you pass the struct by value? In the later case reflection cannot mutate it.
Values stored in a map are not addressable even when not using reflection.
http://play.golang.org/p/wYLeJ3W4R2
http://play.golang.org/p/ttUGBVh1lc
https://groups.google.com/forum/#!topic/golang-nuts/jzjEXoc9FwU
https://groups.google.com/forum/#!topic/golang-nuts/V_5kwzwKJAY