I'm struggling to find a good tutorial for creating a CMS based on orion.js, anyone knows good sources?
I made one and it's based off of the Discover Meteor book's Microscope app.
https://github.com/fuzzybabybunny/microscope-orionjs
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While it doesn't appear that this is a duplicate based on my searches, I'm sure other people have complained about this in many places.
I play minecraft and know java pretty well, so I thought it would be interesting to make mods with the minecraft forge. However, most tutorials are outdated or incomplete and I can't find a complete documentation. Now, if someone says, for instance, that existing blocks can be accessed through the Blocks class, I don't know what package that class is in. My more specific question was about modifying the properties of TNT(I wanted to do this as a test mod). Based on what I've been able to scrounge from various forums, using reflection on existing blocks in the game is possible, and what I found surrounding food would suggest there is a class for TNT somewhere that can be modified to boost its power. Just so someone can explain the not-well-explained principles of forge mod making, where would I find this TNT-related class that I could use reflection on, and how would I go about doing that(I've never done stuff with reflection before)?
To be clear, I've gotten forge minecraft all set up, I don't need an explanation of that. Just how to modify the properties of TNT(and hopefully this explanation will help me understand some broader principles)
I've been using https://nekoyue.github.io/ForgeJavaDocs-NG/ for a while. It has 1.12.2, 1.13.2, 1.14.4, 1.15.2, 1.16.5 and 1.17.1
I've been looking for a complete documentation/tutorial too, and I haven't fount a lot of stuff to be clear, but I found a wiki that might be useful. Here it is if you want to check it out:
Mcjty's wiki: https://wiki.mcjty.eu/modding/index.php?title=Main_Page
Forge's official documentation can be found here, versions:
1.15.x
1.16.x
1.17.x
Is there any (smooth) possibility for multiple users to collaborate on a Twine project?
I've just been introduced to twinery.org, and thinking about the possibilities of using it to teach programming in basic school. My colleagues and I thought it would be an interesting project for pupils to collaborate on a story, making perhaps one passage each.
Can we do this in a smoother way than asking them to send their code to a teacher who adds it together and publishes?
Anyone with experience of this, or thoughts of how I can go about?
2 users will never be able to work on the same story cause of the pid field inside the HTML file. users would need to alternate before grabbing the latest changes. I withdraw my answer.
I wonder if someone here can help here ,in my web application I'm trying to create map section:
In my map section the objective is to show an indoor search like in the attached picture from Yahoo Maps does someone know how they Created the tenants names and level of the floor on the maps it self?
http://s30.postimg.org/4dh7mlpfl/Yahoo_Maps.png
I think the best answer for this one is going to depend on which mapping framework you were interested in using.
If you're using Yahoo maps: Yahoo got that indoor map data from Nokia's here platform. As far as I know, they don't offer an editor for the indoor mapping data. The major mapping platforms often have some self-service mechanism to add or correct mapping data. If you were set on having this available and you were using Yahoo's maps, you might want to try to contact someone at Nokia's "here" and see how you might be able to get that to happen.
With that being said, you can do something like that with Google Maps as well. They have information and a way to add the interior layout of a building here. I haven't used it...I just know that it exists, so I can't speak to it in much detail.
There is also some support for this kind of thing in OpenStreetMap. I would post a link to an example of it, but stackoverflow says I can't post more than 2 links unless I have more than 10 reputation. (Sorry...I'm still relatively new to posting on here.)
I need to develop an e-store application in C#.NET. There are number of open-source packages already available, like nopcommerce, dotnetcart and so on. I went through the source code of some and found them very tedious or to say very deep functional. My requirement is pretty straightforward. Need to have just one level of categorization and a simple and clean front-end. Therefore, i am bit sceptical about using such big solution for a simple e-store.
What do you think ?, should i use the already existing solutions or develop the one accustomed to my requirements.
Use Ecwid. It very simple, free and easy built shopping cart for any site: http://www.ecwid.com
Try to consider Orchard CMS + e-commerce-module.
I am trying to use this software called InfoGrid for a project that I am building. Can someone please point me to some basic getting started articles. I don't see any documentation on the site.
Peopl with enough reputations, please edit the question and add the tag InfoGrid to this question.
I joined the infogrid mailing list and wrote to the dev team to include a simple getting started article. The dev's have been kind enough to provide the same on their wiki here: http://infogrid.org/wiki/Examples/FirstStep
I am an early user and have some experience I can share. Basically this stuff rocks. It's quite hard to get your head into at first but once once you get past the "aha" it makes complete sense.