Using Julia lang in msvc - julia

I search a lot on google to find a way by which I can use Julia in msvc.
Anybody knows that how Julia can be called from a C++ code in MS visual C++?
Thanks

Related

How to use OpenCL 2.0 kernel language in Qt Creator?

Several days ago, when I started to learn OpenCL, I needed a good IDE to write OpenCL C kernel language, which provides some basic functions like syntax highlighting and static analysis. I was surprised to find out that Qt Creator is able to do the job.
Everything was fine until today I started to use some feature in OpenCL 2.0:
It looks like Qt Creator use libclang to do the parsing and libclang treats my source files as OpenCL 1.0. But My machine supports OpenCL 3.0 and the code was ok to compile and run. So I doubt it only supports OpenCL 1.0.
My questions are:
How to make Qt Creator (or the libclang plugin in it) support OpenCL 2.0?
How do you guys write OpenCL 2.0? Is there any better IDEs or editors?
Thank you guys, I am really a newbie here.
I tried to rename the file's postfix to ".cl2", but it doesn't work.
I read the OpenCL support documentation of LLVM, but failed to find out the solution.
QtCreator uses KDE syntax highlighting engine. The definitions are simple XML files. You can find them here, but opencl.xml doesn't look updated for 2.0/3.0 language. You can try to change it, and then put it into $HOME/.config/QtProject/qtcreator/generic-highlighter/syntax and it should pick it up.
In QtCreator, you can download newer definitions by going to Tools -> Options, select "Text editor" in left, then "Generic highlighter" tab. This will put the updated files in $HOME.local/share/org.kde.syntax-highlighting/

QT application on BeagleboneBlack

Hi I have a debian image on BBB I have already installed QT creator on B^3 but the problem is whenever I try to start a new project in qt creator, couldn't see any option of kit. Infact when i add qmake and compiler path the application throws error.
What can I do to solve the problem. Can i directly get the full pack of SDK from qt.io/download ?
You must compile Qt libraries for your device (BBB) on your own, using specified compiler. You can find more information on this topic, here:
Qt Cross-Compilation Options
As soon as you compile Qt libraries for your device, you must move them to appropriate directories (on your BBB).
First, I would suggest learning to cross-compile, it's much faster & more easily maintained when you want to move to new versions. There's a ton of documentation and community around doing this. Windows & Linux both of which are probably dated, but info is still relavent. I've heard it's much easier from a linux host, but that could be biased.
That being said, if you don't want to cross-compile I believe you can simply install the qt embedded libraries. This question may offer some good advice. Once you have the libraries installed, you should be able to use qmake directly to create the Makefile for your project, then you can use cmake, or g++, etc.. to do the actual compiling.
You're likely going to work in command line though, I'm not sure you can run QT Creator on the BBB directly. I could be wrong.

Where can I compile the opengl source to generate libraries?

Where can I find a program which can be executed on Visual studio to compile openGL sources and generate libraries like opengl32.lib, glut32.lib, etc. In fact I have a problem of version with QT. I want to execute opengl using QT but without QT Opengl API.
Here's the error message :
lnk2026 module unsafe for safeseh image opengl32.lib
I'm really lost.
Thanks in advance for your help.
OpenGL is a specification, not a library with a defined source code. OpenGL implementations are what you use, and most of them are propietary. Some of them are open source (such as MESA), but in general you do not have public access to the source code.
The "Open" in "OpenGL" refers to the nature of the specification, not to the concept of "open source". OpenGL is "Open" in that the specification is freely available and can be implemented by anyone (modulo patent claims).
So while you can compile free-standing implementations of OpenGL, what your operating system provides (in your case, via opengl32.lib and opengl32.dll) is not something you can compile yourself.

Glade-3 for Ada

I am trying to use Glade 3 for my Ada programs on Windows 7. I found a way with version 3.6 but gtk-builder-convert was not recognized as a script. I have tried Google to find a site that explains how to get it working. But it always is for Linux or for another language as Ada. Where can I find a good description how to use glade3 to get a good basic project.
You don't have to use gtk-builder-convert anymore. Glade can save GtkBuilder files directly now, since version 3.6.
If you still want to run gtk-builder-convert anyway, then you need to install Python. It's a Python script.

Best build system for embedded development/cross-compiling

I'm doing some development right now using dsPICs and I'm not exactly in love with MPLAB. I'm actually using Visual Studio with a makefile project. Currently I'm using SCons, which seems to work fairly well, after finding a helpful guide to setting up to use an alternate compiler. Still, I can't help but wonder, is there a better build system for this? And also, is there a better way to make Scons do this?
Just use vim, makefiles and call the MPLAB command line compiler yourself.
There are quite a few build systems that you can use:
Buildroot http://www.buildroot.net/
Buildroot-ng http://wiki.openwrt.org/
crosstool-NG http://www.crosstool-ng.org/
PTXdist http://www.ptxdist.org/
OpenEmbedded http://www.openembedded.org/
OE-lite http://oe-lite.org/
muddle https://code.google.com/p/muddle/
Poky http://pokylinux.org/
OpenBricks http://www.openbricks.org/
Yocto Project http://www.yoctoproject.org/
Scratchbox http://www.scratchbox.org/
Cross Linux From Scratch http://www.cross-lfs.org/
Aboriginal Linux http://landley.net/aboriginal/
The very simplest way to do embedded development is to use your favourite code editor for writing the code, then switch to the compiler's IDE to build and download the code to the processor.
Obviously, the code editor and the compiler IDE may be the same thing, which is even simpler!

Resources