How to add Microsoft Band functionality to a Silverlight phone application? - microsoft-band

Is there a way to integrate Microsoft Band with an existing Silverlight Windows Phone application? I have tried implementing an wrapper Windows Runtime Component for band functionality, but that does not seem to work.

The Microsoft Band SDK does not support Silverlight-based Windows Phone applications, only Windows Phone 8.1 (WinRT) based applications.

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Using UWP api in windows phone 8.1 app on windows 10 mobile

I would like to use the UWP clipboard api of windows 10 in my windows phone 8.1 winrt app.
I couldn't load the Winmd file by using Assembly.Load(string assemblyname) method.
Is there another way to use it. Please some one point me in the right way. I'm not very experienced in reflection.
Thank you
No way to use functionality from the Windows 10 SDK in an app using the Windows 8.1 SDK.

How do I disable EncryptedLocalStore in Windows 7?

I am developing an Adobe Air desktop application which uses Air's EncryptedLocalStore.
Live docs for Adobes ELS
I would like to be able to disable this capability on my Windows 7 machine so that I can observe the behavior of the application when this functionality is NOT supported.
Is this possible?
If so, how?

Is there a WinRT build of the Gracenote SDK that is universal?

There is a build for Windows 8.1 but it was not build as a universal PCL. Contacted support but they said to ask here, to get a response from the developers.
NOTE: by universal I mean, Windows Store universal, that work on WP8.1 and W8.1
The latest GNSDK for Mobile release should support WP8.1. Please download the one with platform "Windows Phone 8."
Gracenote SDK is a native library. It is not an application. Just like any other third party library (like sqlite - check https://sqlite.org/download.html),
it porvideds winrt and windows phone libs.
How do you build the library to run on phone and winrt both ? Can you post link from MSDN on how to do it ?. I dont think you can do this for libraries which has native component/s to it.
Gracenote window phone libs are built using visual studio 2012 and should work for both windows phone 8.1 and windows phone 8.0.

Smart device Application in .net

Im learning basics in smart device application development.i developed small app using USA windows mobile 5.0 Pocket PC emulator. Im having basic doubts regarding emulator and deployment.
1.According to the smart phone devices we have to download emulator and develop applications or else default emulator will support for all windows devices?
2.How to deploy and install those deployed those files into my windows phone
Windows Mobile applications are not compatible with Windows Phone.
To develop Windows Phone application you need to install Windows Phone SDK. It will install WP emulator and a bunch of tools. You'll be able to deploy application to emulator or device using Visual Studio or tool called XAPDeploy which comes along with Windows Phone SDK.
Is this what are you asking for?

Creating wifi network using multiple windows phone devices?

I have this problem. I would like to create a multiplayer game aplication for Windows Phone platform. I wanted to offer some really good action for let's say 4 people. One phone would be hosting the game and other 3 would connect to the host. To do this, I was thinking I'm gonna need to connect the phones with Windows Phone 8 OS (or even Windows Phone 7?) to one network using their wifi connectivity.
So my question is - is it possible to create a wifi network between 4 devices with Windows Phone 8 OS (or WP7?)?
On Windows Phone 7 (it is supported on Windows Phone 8 but you would have to build your project under Windows Phone 7 (for XNA support)), the following types of networking are supported for XNA Game Studio titles:
Xbox LIVE access through Gamer Services. This is available only to developers who have registered with Microsoft for Xbox LIVE on Windows Phone access. For more information about becoming a registered Xbox LIVE on Windows Phone developer, go to developer.windowsphone.com.
Web requests using the Hypertext Transport Protocol (HTTP). This is available to all applications on Windows Phone.
Push notifications. Push notifications are also implemented through HTTP (client and server) and are available to all applications on Windows Phone.
Also, Microsoft has a few examples of game networking on their Windows Phone Dev Center Samples site. Like this Tic-Tac-Toe Over Sockets Example which contains client and server source code or this Rock Paper Scissors Example.
Lastly, keep in mind that if you start a new game project targeted specifically for Windows 8 use the following tips when considering XNA related items:
XNA Game Studio 4.0 apps that target Windows Phone OS 7.1 remain fully supported and continue to run on Windows Phone 8 devices.
You can continue to develop and maintain new or existing XNA Framework apps that target Windows Phone OS 7.1.
You can’t upgrade existing XNA Framework apps that target Windows Phone OS 7.1 to target Windows Phone OS 8.0.
You can’t create new XNA Framework apps that target Windows Phone OS 8.0.
When you select an XNA Game Studio 4.0 project template, you can only choose Windows Phone OS 7.1 as the target operating system.
You can use certain XNA Framework assemblies in apps that target Windows Phone OS 8.0.
You can reference and use the following XNA Framework assemblies in apps that target Windows Phone OS 8.0. You can’t reference or use other XNA Framework assemblies that aren’t in this list in apps that target Windows Phone OS 8.0.
Microsoft.Xna.Framework.dll
Microsoft.Xna.Framework.Audio.dll
Microsoft.Xna.Framework.GamerServices.dll
Microsoft.Xna.Framework.GamerServicesExtensions.dll
Microsoft.Xna.Framework.Input.Touch.dll
Microsoft.Xna.Framework.Media.dll
Microsoft.Xna.Framework.MediaLibraryExtensions.dll
Source: Microsoft MSDN XNA Framework and Windows Phone

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