I've created a form (using FormEntity) that contains a Map to record user input location (see example). Everything works (almost) fine except that I've got a weird JS error when I want to draw a polygon or a point on the map. The error is : TypeError: c.N(...) is undefined.
I've tried to use the ol-debug.js library to have more details about the error, but when I do that I don't have the possibility to draw anymore.
Another strange thing is, this map works perfectly fine during the configuration step of the CCK field. I can draw on the map and I don't have any error. This one happens only on the main page.
Do you have any idea what is wrong ?
Thanks for your help
Arnaud
Related
I am using CCS to program a MSPFR6989 and I’ve debugged and the code is working but I can’t get variables or registers to come up. It remains blank. enter image description here
use double click onto your variables and choose watch expression. You can find your variables under expression from now. If it shows you its name but a red error message try step by step debugging, works for me everytime.
I would like to know where is this error code located in the AOT. Would like to know the path to understand the structure and develop custom code.
Transaction has been selected, for settlement, although settlement type: none was selected
I generally use one of two methods to locate message strings.
Provided the cross reference is updated (it should be in dev) use the "Label editor" to to search for then string, see this answer.
Put a breakpoint in top of info.add method, disable CIL if needed, then rerun to get the error message invoking the debugger, see this answer.
This error message keeps showing everytime I test the game:
NullReferenceException: Object reference not set to an instance of an object
SetupLocalPlayer.Start () (at Assets/Scripts/SetupLocalPlayer.cs:12)
and I'm trying to figure out how to enable my Wheeldrive script when I am the local player (When I spawn in) and it doesn't seem to be working, The Network Id is on the player prefab but the controller script is on the Sedan gameobject, since the Network identity is on the player prefab the disable script also has to go on it, so I don't think the script is able to find the controller script since its not on the same Gameobject. (Picture Below)
Any help is really appreciated :)
The Project + Code Picture
If the SetupLocalPlayer script is on the player prefab, You should be able to find the WheelDrive component using GetComponentInChildren<WheelDrive>() instead of GetComponent<WheelDrive>() (in line 12 of the SetupLocalPlayer.cs file)
Because the WheelDrive component is not enabled, GetComponent is unable to find it. Thus GetComponent<WheelDrive>() returns null, and you get the error in the console.
I am testing ExtJS 4.2 (4.2.1) with my existing code, and it mostly works, except for one serious problem: when my page loads, I get a JS error:
Ext.fly(div).down(me.getNodeContainerSelector(), true) is null
It happens in:
ext-all-debug.js l.105020 - createRowElement of Ext.view.Table
called from ext-all-debug.js l.112748 - onStoreUpdate of Ext.grid.feature.Summary)
The call stack is too long to put here, but it happens after a 'sort' event is fired on the grid, which is empty at this point (it is populated later). The sort happens as the grid constructor calls initState(), trying to apply a saved state (the grid is stateful).
I tried to remove the saved state data, which helped the process go one step further: the grid was drawn but then it started loading and got stuck again in onStoreUpdate(), in the same manner.
What am I doing wrong here ?
Had the same issue after upgrading to 4.2.1 from 4.1.2a. Changed how I defined features and plugins on the grid. Now using ptype and ftype. Seemed to solve it.
I am getting strange problem.
When I am listing some content type, intead of data I am getting 'n/a' string.
I listed views, and on one view I have 'Warning - Broken view!' message.
I can't edit / delete this view because it always redirect to front page.
I checked my logs and all I see is repeating:
# warning: Invalid argument supplied for foreach() in /home/www/testetelgsm/www/includes/common.inc on line 3364.
# warning: Invalid argument supplied for foreach() in /home/www/testetelgsm/www/modules/cck/content.module on line 1284.
# warning: array_keys() [function.array-keys]: The first argument should be an array in /home/www/testetelgsm/www/includes/common.inc on line 3361.
How can I delete / edit this view?
Could somebody help?
Regards
You need to go to the views admin page at: admin/build/views. Here you can find a list of all your views and edit/delete them.
It sounds like you are trying to pull something that doesn't exist anymore like a deleted cck field. Anyways, if it doesn't work to edit it, try to recreate it.
You can make views into features with the features module. That will define the views in a custom module that is generated for you, and make the view defined in code. That will make it possible to restore it, if it gets edited.