In PowerApps there is the very useful Barcode Scanner control. But it's available only on iOS or Android. Do some ways exist to use this control to scan QR-codes via a canvas app on a Windows 10 tablet?
Based on Microsoft documentation, The barcode scanner control is only supported on Android and iOS devices. All other platforms will show a warning that some features of the app won't work.
If you have windows 10 tablet, you can test your app and check if you have any limation since not all features are guaranteed to work.
Reference:https://learn.microsoft.com/en-us/powerapps/maker/canvas-apps/controls/control-new-barcode-scanner
I was asking myself about this question.
Finaly, if I want to make a WinPhone app (with Xamarin.Forms, next of Android/iOS plateform), what could be the best between UWP and WinPhone 8.1 project?
I don't think to make a Windows App at the moment, just something for phone, because my website is already available for computer so..
Moreover, WinPhone 8.1 works on Windows 10 mobile isn't? So if any updates are released, the code will still works no?
Thank :)
what could be the best between UWP and WinPhone 8.1 project?
Since you only wants to make a windows phone app, so it is ok to use the Windows Phone 8.1 app or UWP app, but it will be better if you can choose to use the UWP app, because currently there are some new featers in the UWP app, you can check here for the new features in the UWP app.
Besides, some known issues that happen in the Windows Phone 8.1 app have been fixed in the UWP app.
Moreover, WinPhone 8.1 works on Windows 10 mobile isn't?
Yes, you are right, currently the Windows Phone 8.1 app will work on the Windows 10 mobile.
So if any updates are released, the code will still works no?
I can not tell you the accurate answer, because we do not know what kinds of update will be released in the future. But currently, it should work.
In short, UWP apps will be the future and have some cool features (such as Continuum support) as #Fang Peng pointed out, however, there are other factors to consider.
For example (and chief among them,) Windows 10 Mobile so far, has only penetrated (or been installed on) about 11-12% of ALL windows phone/mobile devices. The significance of this is that by choosing UWP only, you're only serving about 11-12% of all windows phone/mobile users.
In my opinion, you should do both if you have the time and resources; much of the functional code for WP and UWP apps can be shared in a Portable Class Library (PCL) to cut down on the amount of code you have to write.
If you can't launch both at the same time, maybe develop/release WP8.1 first and then the UWP app because you can later drop support for the WP8.1 app (right after the first release if you want) and focus on the UWP, but you've got all your bases covered.
Perhaps you should look into Xamarin. I'm using it now to create an app for UWP (Windows 10 PC & Mobile), Windows 8.1, Windows Phone 8.1, iOS and Android. It's really great, especially if you're app is pretty straight forward, but requires a lot of extending (due it's limitless flexibility) if you want it do complex UI or platform-specific stuff, which is kind of a trade off. If you can get past the fairly steep and lengthy learning curve, you can literally do anything you want to in a cross platform manner.
i want to start a project that consist in mobile apps. can i develope native apps with Xamarin.Forms to the three platforms with a pc (Sony Vaio) and visual studio.
You can develop for Windows (Phone, or better yet Universal Windows Platforms Apps) and Android. They just work with Visual Studio.
If you want to build an iOS app as well, you are going to need a Mac. Building for iOS cannot be done without a Mac. There are a few options:
Buy a Mac laptop with a Windows VM; this is an option you see for most developers, however it is an expensive one because you're going to want a good MacBook Pro with a 1TB disk.
Buy a (cheap-ish) Mac (Mini); Xamarin is built so that you can let a standalone Mac machine do all the iOS building. All you have to do is install it with XCode and Xamarin, connect it to your network and you are ready to go. With the new Xamarin iOS Simulator for Windows you don't have to look at your Mac ever again. Let's be clear: the Simulator for Windows isn't a Simulator which runs on Windows. It simply mirrors the Simulator from your Mac.
Rent a Mac in the cloud. There are solutions like macincloud.com which let you rent a Mac hosted by them. They have different plans depending on your needs. The concept stays the same; you connect to a Mac in 'your network' (which is now over the internet) to build your iOS app.
Whichever option you choose; you are going to have to spend some extra money on Apple hardware to get to develop your iOS app.
I'm new to the Aptana Studio 3 development environment. I have created some .html pages (and want to add jQuery Mobile at some point) and would like to see how they would look on a mobile phone, such as an iPhone or Android device.
When I click on the RUN button I have the choices of (A) Firefox - Internal Server or (B) Internet Explorer - Internal Server. This does bring up a view...but it really doesn't show how the code will look on a mobile phone.
Is there a way so that I can click on RUN (or whatever) and have the view come up as though it was on a mobile phone?
Not sure if I need to install some emulator or plug-in or configure my environment?
I've heard that something called "Titanium Studo" might be better?
Any advice would be helpful.
Thanks
Titanium Studo is an IDE for developping mobile application such as Android & iPhone using javascript, and we test our application into Android & iphone simulator.
There is also a mobile web project that allows you to create mobile web application using HTML5 (like m.facebook.com), but i didn't see any web simulator for mobile in Titanium Studo.
For ipad, i use this website to test: ipadpeek.com
Test ripple emulator in Chrome which is an extension
How are QT applications developed for Windows mobiles ?? Is it worth to do ??
How? - See http://qt.nokia.com/products/platform/qt-for-windows-ce
Is it worth it? - If you're building cross platform with QT and want to support Windows Mobile then it seems a sensible way to go. If you only want to target Windows Mobile, I'd develop directly with Microsoft tools (inside Visual Studio).