I am using Google Tasks API V1 dot net libraries. In the same project I also want to use Google Drive, Contacts and Calendar APIs. Drive, Contacts and Calendar APIs are V2. Now the issue I am facing is that Google Tasks .Net libraries and Google Drive/Calendar .Net libraries do not work together. Visual Studio would not compile (error: these libraries are linked to different versions of Google.apis.dll). I tried finding Tasks API libraries V2, but it does not exist. Then I tried finding libraries for Drive or Calendar V1, but couldn't find them either. This is forcing me to use GData libraries (and API) for Calendar, Contacts and Drive. The problem is GData API is deprecated and will go away in 2015.
I must be missing something here because I can't imagine Google guys could bungle up this big.
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I am building an android library that I plan to integrate into many 3rd party apps(which do not belong to me).
So, I am trying to figure out a way to find out if any of those 3rd party apps crashes due to the code in my library. Is there any way to find that out?
I was looking at Crashlytics to achieve the same. But, as I understand, Crashlytics will be able to give the Crash analytics to only the app owner, right? Is there any way to collect the crash info without the intervention of the 3rd party app?
Thanks.
EDIT: This isn't a duplicate of Integrating Crashlytics to library project because I want Crashlytics to be part of an android library which will sit on multiple android apps, but I want to be notified separately - not from the app which is installing my android library.
Mike from Fabric here. Adding Fabric or Crashlytics into a library that will be used by external developers is not supported and should not be done.
No, you cannot, at least without some hacking. Crashlytics should only be user in applications or library subproject (https://docs.fabric.io/android/crashlytics/build-tools.html#set-up-a-library-subproject). And you shouldn't, crashlytics group all the crashes by package name. Even if you with some hacking were able to include the crashlytics in your library you will probably receive also crashes from the application (not related with your library), and you will need to include and expose your API keys in your library... So you should not include crashlytics in a library.
How should I integrate analytics into a PWA webapp ? if I add analytics from google analytics into webapp and publish it in a server, then later, if I want to publish it on Google Play Store, how should I track the use?
here's the scenario:
I'm deploying the PWA from a subdomain.
then I'm publishing the PWA from Google Play Store as a TWA.
My concerns:
Should I use the google analytics snippet for web to track the subdomain-based pwa and firebase analytics for my Google Play Store app?
Or,
Can I use a single method to track both versions at the same time?
I have found this faq of chrome developer about use of google analytics
The CPA library follows the basic usage pattern of Google Analytics and will feel familiar to existing users of Google Analytics. However, unlike the web-centric official Google Analytics JavaScript libraries, the CPA library uses an "app-centric" model that is better suited for Packaged Apps. Among other features, the library provides methods for specific types of hits, such as "event" and "appView", and it can be used in both Closure-based and traditional JavaScript projects.
I am using Vuejs as frontend with pwa template, not sure if it is applicable for my use case. Any suggestion or direction would be much appreciated.
I am using THIS - Web + App configuration.
Using this you can track both at the same time.
You can configure it easily in firebase - see HERE for more
I am trying to use Google.Apis.Analytics.v3 for the 1st time, programmatically. We are building dashboard pages to show statistics, within their organisation-until now I have been reporting on information from internal databases.
Now we want to retrieve data from our Google analytics account.
My main tool for development is visual studio and C#. Some of the webpages have been created just using text editors, by a colleague, but I'm happier doing it in visual studio. We are sharing this development with organisations who do not use visual studio. So when I finish work on my webpages, we make 2 small changes to my files and we can be used without needing visual studio.
I have experience also in JavaScript and some jscript. I did find the Google API nuget package for studio and have installed it (not had time to look at it yet).
Some options Google have on their help site involves languages such as Java that we don't have any experience of in the format they appeared to be using it.
Given the above, can someone advise or recommend the best approach I should take for retrieving Google analytics data into our webpages (I do not want users to have to login-it should just seamlessly retrieve the data and display it).
Thanks
You could make an MVC project, where you can take the data and display it in a View. Here you can see some example with GoogleApi and MVC project in C#.
I'm building a VR/AR calendar in Unity, and looking for the easiest way to read calendar event data from Google and Facebook (let's just start with Google). I've tried using the Google Calendar C# API, but Unity doesn't support .NET 4.0 or above (Google Calendar API only works with .NET 4.0 and above). Unity does have a .NET 4.6 Experimental version, but in Visual Studio after installing Google.Apis.Auth etc and other packages needed in PuTTY package manager the C# code would still not recognize the imported packages below:
using Google.Apis.Auth.OAuth2;
using Google.Apis.Calendar.v3;
using Google.Apis.Calendar.v3.Data;
using Google.Apis.Services;
using Google.Apis.Util.Store;
So next I tried a different approach: I tried installing the Unity Firebase plugin. It only works for iOS and Android for now, so I started a new project just to start clean. There are only a few YouTube videos about Firebase in Unity in general, and they don't get into Google Auth, just Google Analytics and regular plain email/password, so it's been trial and error for a few weeks now. I feel like this guy, except I'm not working with a FitBit, and I don't have it figured out. Does anybody have insight on how to go about this?
More important question: If I were to get Google Auth working through Firebase in Unity, how would I go about pulling the Google Calendar event data associated with that account? Would that be back through the C# script?
Is there another way all together that I'm probably missing? Thanks for any help!
To clarify your question. The Google Calendar API supports any language that can send HTTP POST and HTTP Gets. The Google .net client library currently requires a min of .net 4.5 to run. There is currently no support in the library for unity there is an issue here which states that we will probably not support it.
That being said you can still add google calendar to your project you will just have to code your own library for it.
I am currently working on a project which needs an editor for google map so that users can draw polygons , lines , add markers , images, etc. Directly working with google map api is pain in the ... i am not satisfied and running out of time
Did you know any good apis to work with? I found some like Google Maps API For .Net, but it has several known bugs. Is there any javascript+jquery , flash , flex , or .net api to work with?
Read the documentation for the drawing library included in version 3.7 of the maps API. Google is now providing this API as an add on library