Decimal value from bit group in word math explanation - math

11111 111111 11111 > 16 bit
R G B
how can I get the R/G/B values?
R = x/2048 (2048 are the 6+5 G+B 11 bit)
G = x-R*2048/32 (32 are the B )
is there a simple explanation of this? why should the decimal value be divided by others bit to get the single group value?

If you want to get R you have to move 11 bits on the right so that G and B disappear. So
R=x>>11
but every shift of 1 bit is equivalent to a division by 2 so the expression above is equivalent to
R=X/(2^11)=x/2048
And so you get the R.
To get the G, according to the formula, you can first remove the R, which is the R you obtained previously but shift back of 11 bits (or multiplied by 2048). Now done this you have a number like:
111111 11111
You shift left of 5 bits (or divide for 32) and you get the result.
Note that in practice you can do this easier doing this:
B=(x and 0x1F)
G=((x>>5) and 0x3F)
R=((x>>11) and 0x1F)

Related

Is there a closed form available for the following table?

Below is a table which has a recursive relation as current cell value is the sum of the upper and left cell.
I want to find the odd positions for any given row denoted by v(x) as represented in the first column.
Currently, I am maintaining two one arrays which I update with new sum values and literally checking if each positions value is odd or even.
Is there a closed form that exists which would allow me to directly say what are the odd positions available (say, for the 4th row, in which case it should tell me that p1 and p4 are the odd places).
Since it is following a particular pattern I feel very certain that a closed form should exist which would mathematically tell me the positions rather than calculating each value and checking it.
The numbers that you're looking at are the numbers in Pascal's triangle, just rotated ninety degrees. You more typically see it written out like this:
1
1 1
1 2 1
1 3 3 1
1 4 6 4 1
1 5 10 10 5 1
1 6 15 20 15 6 1
1 7 21 35 35 21 7 1
...
You're cutting Pascal's triangle along diagonal stripes going down the left (or right, depending on your perspective) strips, and the question you're asking is how to find the positions of the odd numbers in each stripe.
There's a mathematical result called Lucas's theorem which is useful for determining whether a given entry in Pascal's triangle is even or odd. The entry in row m, column n of Pascal's triangle is given by (m choose n), and Lucas's theorem says that (m choose n) mod 2 (1 if the number is odd, 0 otherwise) can be found by comparing the bits of m and n. If n has a bit that's set in a position where m doesn't have that bit set, then (m choose n) is even. Otherwise, (m choose n) is odd.
As an example, let's try (5 choose 3). The bits in 5 are 101. The bits in 3 are 011. Since the 2's bit of 3 is set and the 2's bit of 5 is not set, the quantity (5 choose 3) should be even. And since (5 choose 3) = 10, we see that this is indeed the case!
In pseudocode using relational operators, you essentially want the following:
if ((~m & n) != 0) {
// Row m, entry n is even
} else {
// Row m, entry n is odd.
}

Binary Subtraction - Extra Digit?

Just messing around with Binary Subtraction using two's complement but I would like something explained.
To perform 11 - 9 I first convert the 9 to a negative number by changing the 0's to 1's and 1's to 0's and then add 1. Then I add the negative number so it becomes 11 +(-9)
Binary
00001011
+11110111
---------
100000010
As I understand it, I just disregard the MSB so it becomes:
00000010
Why is it the case that I can drop the MSB?
Because you effectively added it first.
The invert/add one combo is equivalent to subtracting from a constant "one larger than allowed":
100000000
00001001
--------- -
11110111
So you have changed 11 - 9 to 11 + (256 - 9), which you can write as 11 - 9 + 256 to make it even clearer that you added that "extra bit" yourself in order to do the math, so now you have to drop it to get the result of the original expression.

Addition in hexadecimal

I may formulated the question a bit wrong. I need to calculate the IPv4 header checksum in hexadecimal with paper and pen. At this link http://en.wikipedia.org/wiki/IPv4_header_checksum
on the last example they do it.
I have a bit of problem understanding how they count directly in hexadecimal. When doing it on paper what if I get a number over 15 for example 48 what reminder will I use and what will I write down?
Anyone that can explain how to handle this?
Thank you and sorry for formulating the question wrong but I have changed it now:)
See http://www.youtube.com/watch?v=UGK8VyV1gLE which describes the process very well.
Counting in HEX (base 16) is just like counting in decimal (base 10) except that you only start carrying remainders when you count past F.
So in your example from a comment, it's just like counting in decimal with no remainders:
15
24
---
39
A simple true HEX addition is:
11
F
---
20
1 + F = 10 = 1 remainder + 1 = 20
15 over 48 is simple too:
15
48
---
5D
8 + 5 = D no remainder, 1 + 4 = 5 no remainder
Hexadecimal is just a representation of numbers. In order to have the computer helping you with the addition you will have to convert the hexadecimal represented numbers to a number itself then do the addition and then convert it back. This is not a conversion to binary as binary is also only a different representation.
If you do not want the conversion from hexadecimal you will have to explain why you do not want to have this conversion.
I suppose this may sound like a dumb answer, but it's the best I can give with the way you wrote the question.
Addition in hex works exactly the same as in decimal, except with 16 instead of 10 digits. So in effect, what you're asking is how to do addition in general (including in decimal.) In dec, 9 + 1 = 10. In hex, F + 1 = 10. Obviously, the same rules of addition apply in both.

Geometrical progression with any number row

I can have any number row which consists from 2 to 10 numbers. And from this row, I have to get geometrical progression.
For example:
Given number row: 125 5 625 I have to get answer 5. Row: 128 8 512 I have to get answer 4.
Can you give me a hand? I don't ask for a program, just a hint, I want to understand it by myself and write a code by myself, but damn, I have been thinking the whole day and couldn't figure this out.
Thank you.
DON'T WRITE THE WHOLE PROGRAM!
Guys, you don't get it, I can't just simple make a division. I actually have to get geometrical progression + show all numbers. In 128 8 512 row all numbers would be: 8 32 128 512
Seth's answer is the right one. I'm leaving this answer here to help elaborate on why the answer to 128 8 512 is 4 because people seem to be having trouble with that.
A geometric progression's elements can be written in the form c*b^n where b is the number you're looking for (b is also necessarily greater than 1), c is a constant and n is some arbritrary number.
So the best bet is to start with the smallest number, factorize it and look at all possible solutions to writing it in the c*b^n form, then using that b on the remaining numbers. Return the largest result that works.
So for your examples:
125 5 625
Start with 5. 5 is prime, so it can be written in only one way: 5 = 1*5^1. So your b is 5. You can stop now, assuming you know the row is in fact geometric. If you need to determine whether it's geometric then test that b on the remaining numbers.
128 8 512
8 can be written in more than one way: 8 = 1*8^1, 8 = 2*2^2, 8 = 2*4^1, 8 = 4*2^1. So you have three possible values for b, with a few different options for c. Try the biggest first. 8 doesn't work. Try 4. It works! 128 = 2*4^3 and 512 = 2*4^4. So b is 4 and c is 2.
3 15 375
This one is a bit mean because the first number is prime but isn't b, it's c. So you'll need to make sure that if your first b-candidate doesn't work on the remaining numbers you have to look at the next smallest number and decompose it. So here you'd decompose 15: 15 = 15*?^0 (degenerate case), 15 = 3*5^1, 15 = 5*3^1, 15 = 1*15^1. The answer is 5, and 3 = 3*5^0, so it works out.
Edit: I think this should be correct now.
This algorithm does not rely on factoring, only on the Euclidean Algorithm, and a close variant thereof. This makes it slightly more mathematically sophisticated then a solution that uses factoring, but it will be MUCH faster. If you understand the Euclidean Algorithm and logarithms, the math should not be a problem.
(1) Sort the set of numbers. You have numbers of the form ab^{n1} < .. < ab^{nk}.
Example: (3 * 2, 3*2^5, 3*2^7, 3*2^13)
(2) Form a new list whose nth element of the (n+1)st element of the sorted list divided by the (n)th. You now have b^{n2 - n1}, b^{n3 - n2}, ..., b^{nk - n(k-1)}.
(Continued) Example: (2^4, 2^2, 2^6)
Define d_i = n_(i+1) - n_i (do not program this -- you couldn't even if you wanted to, since the n_i are unknown -- this is just to explain how the program works).
(Continued) Example: d_1 = 4, d_2 = 2, d_3 = 6
Note that in our example problem, we're free to take either (a = 3, b = 2) or (a = 3/2, b = 4). The bottom line is any power of the "real" b that divides all entries in the list from step (2) is a correct answer. It follows that we can raise b to any power that divides all the d_i (in this case any power that divides 4, 2, and 6). The problem is we know neither b nor the d_i. But if we let m = gcd(d_1, ... d_(k-1)), then we CAN find b^m, which is sufficient.
NOTE: Given b^i and b^j, we can find b^gcd(i, j) using:
log(b^i) / log(b^j) = (i log b) / (j log b) = i/j
This permits us to use a modified version of the Euclidean Algorithm to find b^gcd(i, j). The "action" is all in the exponents: addition has been replaced by multiplication, multiplication with exponentiation, and (consequently) quotients with logarithms:
import math
def power_remainder(a, b):
q = int(math.log(a) / math.log(b))
return a / (b ** q)
def power_gcd(a, b):
while b != 1:
a, b = b, power_remainder(a, b)
return a
(3) Since all the elements of the original set differ by powers of r = b^gcd(d_1, ..., d_(k-1)), they are all of the form cr^n, as desired. However, c may not be an integer. Let me know if this is a problem.
The simplest approach would be to factorize the numbers and find the greatest number they have in common. But be careful, factorization has an exponential complexity so it might stop working if you get big numbers in the row.
What you want is to know the Greatest Common Divisor of all numbers in a row.
One method is to check if they all can be divided by the smaller number in the row.
If not, try half the smaller number in the row.
Then keep going down until you find a number that divides them all or your divisor equals 1.
Seth Answer is not correct, applyin that solution does not solves 128 8 2048 row for example (2*4^x), you get:
8 128 2048 =>
16 16 =>
GCD = 16
It is true that the solution is a factor of this result but you will need to factor it and check one by one what is the correct answer, in this case you will need to check the solutions factors in reverse order 16, 8, 4, 2 until you see 4 matches all the conditions.

Arbitrary-precision arithmetic Explanation

I'm trying to learn C and have come across the inability to work with REALLY big numbers (i.e., 100 digits, 1000 digits, etc.). I am aware that there exist libraries to do this, but I want to attempt to implement it myself.
I just want to know if anyone has or can provide a very detailed, dumbed down explanation of arbitrary-precision arithmetic.
It's all a matter of adequate storage and algorithms to treat numbers as smaller parts. Let's assume you have a compiler in which an int can only be 0 through 99 and you want to handle numbers up to 999999 (we'll only worry about positive numbers here to keep it simple).
You do that by giving each number three ints and using the same rules you (should have) learned back in primary school for addition, subtraction and the other basic operations.
In an arbitrary precision library, there's no fixed limit on the number of base types used to represent our numbers, just whatever memory can hold.
Addition for example: 123456 + 78:
12 34 56
78
-- -- --
12 35 34
Working from the least significant end:
initial carry = 0.
56 + 78 + 0 carry = 134 = 34 with 1 carry
34 + 00 + 1 carry = 35 = 35 with 0 carry
12 + 00 + 0 carry = 12 = 12 with 0 carry
This is, in fact, how addition generally works at the bit level inside your CPU.
Subtraction is similar (using subtraction of the base type and borrow instead of carry), multiplication can be done with repeated additions (very slow) or cross-products (faster) and division is trickier but can be done by shifting and subtraction of the numbers involved (the long division you would have learned as a kid).
I've actually written libraries to do this sort of stuff using the maximum powers of ten that can be fit into an integer when squared (to prevent overflow when multiplying two ints together, such as a 16-bit int being limited to 0 through 99 to generate 9,801 (<32,768) when squared, or 32-bit int using 0 through 9,999 to generate 99,980,001 (<2,147,483,648)) which greatly eased the algorithms.
Some tricks to watch out for.
1/ When adding or multiplying numbers, pre-allocate the maximum space needed then reduce later if you find it's too much. For example, adding two 100-"digit" (where digit is an int) numbers will never give you more than 101 digits. Multiply a 12-digit number by a 3 digit number will never generate more than 15 digits (add the digit counts).
2/ For added speed, normalise (reduce the storage required for) the numbers only if absolutely necessary - my library had this as a separate call so the user can decide between speed and storage concerns.
3/ Addition of a positive and negative number is subtraction, and subtracting a negative number is the same as adding the equivalent positive. You can save quite a bit of code by having the add and subtract methods call each other after adjusting signs.
4/ Avoid subtracting big numbers from small ones since you invariably end up with numbers like:
10
11-
-- -- -- --
99 99 99 99 (and you still have a borrow).
Instead, subtract 10 from 11, then negate it:
11
10-
--
1 (then negate to get -1).
Here are the comments (turned into text) from one of the libraries I had to do this for. The code itself is, unfortunately, copyrighted, but you may be able to pick out enough information to handle the four basic operations. Assume in the following that -a and -b represent negative numbers and a and b are zero or positive numbers.
For addition, if signs are different, use subtraction of the negation:
-a + b becomes b - a
a + -b becomes a - b
For subtraction, if signs are different, use addition of the negation:
a - -b becomes a + b
-a - b becomes -(a + b)
Also special handling to ensure we're subtracting small numbers from large:
small - big becomes -(big - small)
Multiplication uses entry-level math as follows:
475(a) x 32(b) = 475 x (30 + 2)
= 475 x 30 + 475 x 2
= 4750 x 3 + 475 x 2
= 4750 + 4750 + 4750 + 475 + 475
The way in which this is achieved involves extracting each of the digits of 32 one at a time (backwards) then using add to calculate a value to be added to the result (initially zero).
ShiftLeft and ShiftRight operations are used to quickly multiply or divide a LongInt by the wrap value (10 for "real" math). In the example above, we add 475 to zero 2 times (the last digit of 32) to get 950 (result = 0 + 950 = 950).
Then we left shift 475 to get 4750 and right shift 32 to get 3. Add 4750 to zero 3 times to get 14250 then add to result of 950 to get 15200.
Left shift 4750 to get 47500, right shift 3 to get 0. Since the right shifted 32 is now zero, we're finished and, in fact 475 x 32 does equal 15200.
Division is also tricky but based on early arithmetic (the "gazinta" method for "goes into"). Consider the following long division for 12345 / 27:
457
+-------
27 | 12345 27 is larger than 1 or 12 so we first use 123.
108 27 goes into 123 4 times, 4 x 27 = 108, 123 - 108 = 15.
---
154 Bring down 4.
135 27 goes into 154 5 times, 5 x 27 = 135, 154 - 135 = 19.
---
195 Bring down 5.
189 27 goes into 195 7 times, 7 x 27 = 189, 195 - 189 = 6.
---
6 Nothing more to bring down, so stop.
Therefore 12345 / 27 is 457 with remainder 6. Verify:
457 x 27 + 6
= 12339 + 6
= 12345
This is implemented by using a draw-down variable (initially zero) to bring down the segments of 12345 one at a time until it's greater or equal to 27.
Then we simply subtract 27 from that until we get below 27 - the number of subtractions is the segment added to the top line.
When there are no more segments to bring down, we have our result.
Keep in mind these are pretty basic algorithms. There are far better ways to do complex arithmetic if your numbers are going to be particularly large. You can look into something like GNU Multiple Precision Arithmetic Library - it's substantially better and faster than my own libraries.
It does have the rather unfortunate misfeature in that it will simply exit if it runs out of memory (a rather fatal flaw for a general purpose library in my opinion) but, if you can look past that, it's pretty good at what it does.
If you cannot use it for licensing reasons (or because you don't want your application just exiting for no apparent reason), you could at least get the algorithms from there for integrating into your own code.
I've also found that the bods over at MPIR (a fork of GMP) are more amenable to discussions on potential changes - they seem a more developer-friendly bunch.
While re-inventing the wheel is extremely good for your personal edification and learning, its also an extremely large task. I don't want to dissuade you as its an important exercise and one that I've done myself, but you should be aware that there are subtle and complex issues at work that larger packages address.
For example, multiplication. Naively, you might think of the 'schoolboy' method, i.e. write one number above the other, then do long multiplication as you learned in school. example:
123
x 34
-----
492
+ 3690
---------
4182
but this method is extremely slow (O(n^2), n being the number of digits). Instead, modern bignum packages use either a discrete Fourier transform or a Numeric transform to turn this into an essentially O(n ln(n)) operation.
And this is just for integers. When you get into more complicated functions on some type of real representation of number (log, sqrt, exp, etc.) things get even more complicated.
If you'd like some theoretical background, I highly recommend reading the first chapter of Yap's book, "Fundamental Problems of Algorithmic Algebra". As already mentioned, the gmp bignum library is an excellent library. For real numbers, I've used MPFR and liked it.
Don't reinvent the wheel: it might turn out to be square!
Use a third party library, such as GNU MP, that is tried and tested.
You do it in basically the same way you do with pencil and paper...
The number is to be represented in a buffer (array) able to take on an arbitrary size (which means using malloc and realloc) as needed
you implement basic arithmetic as much as possible using language supported structures, and deal with carries and moving the radix-point manually
you scour numeric analysis texts to find efficient arguments for dealing by more complex function
you only implement as much as you need.
Typically you will use as you basic unit of computation
bytes containing with 0-99 or 0-255
16 bit words contaning wither 0-9999 or 0--65536
32 bit words containing...
...
as dictated by your architecture.
The choice of binary or decimal base depends on you desires for maximum space efficiency, human readability, and the presence of absence of Binary Coded Decimal (BCD) math support on your chip.
You can do it with high school level of mathematics. Though more advanced algorithms are used in reality. So for example to add two 1024-byte numbers :
unsigned char first[1024], second[1024], result[1025];
unsigned char carry = 0;
unsigned int sum = 0;
for(size_t i = 0; i < 1024; i++)
{
sum = first[i] + second[i] + carry;
carry = sum - 255;
}
result will have to be bigger by one place in case of addition to take care of maximum values. Look at this :
9
+
9
----
18
TTMath is a great library if you want to learn. It is built using C++. The above example was silly one, but this is how addition and subtraction is done in general!
A good reference about the subject is Computational complexity of mathematical operations. It tells you how much space is required for each operation you want to implement. For example, If you have two N-digit numbers, then you need 2N digits to store the result of multiplication.
As Mitch said, it is by far not an easy task to implement! I recommend you take a look at TTMath if you know C++.
One of the ultimate references (IMHO) is Knuth's TAOCP Volume II. It explains lots of algorithms for representing numbers and arithmetic operations on these representations.
#Book{Knuth:taocp:2,
author = {Knuth, Donald E.},
title = {The Art of Computer Programming},
volume = {2: Seminumerical Algorithms, second edition},
year = {1981},
publisher = {\Range{Addison}{Wesley}},
isbn = {0-201-03822-6},
}
Assuming that you wish to write a big integer code yourself, this can be surprisingly simple to do, spoken as someone who did it recently (though in MATLAB.) Here are a few of the tricks I used:
I stored each individual decimal digit as a double number. This makes many operations simple, especially output. While it does take up more storage than you might wish, memory is cheap here, and it makes multiplication very efficient if you can convolve a pair of vectors efficiently. Alternatively, you can store several decimal digits in a double, but beware then that convolution to do the multiplication can cause numerical problems on very large numbers.
Store a sign bit separately.
Addition of two numbers is mainly a matter of adding the digits, then check for a carry at each step.
Multiplication of a pair of numbers is best done as convolution followed by a carry step, at least if you have a fast convolution code on tap.
Even when you store the numbers as a string of individual decimal digits, division (also mod/rem ops) can be done to gain roughly 13 decimal digits at a time in the result. This is much more efficient than a divide that works on only 1 decimal digit at a time.
To compute an integer power of an integer, compute the binary representation of the exponent. Then use repeated squaring operations to compute the powers as needed.
Many operations (factoring, primality tests, etc.) will benefit from a powermod operation. That is, when you compute mod(a^p,N), reduce the result mod N at each step of the exponentiation where p has been expressed in a binary form. Do not compute a^p first, and then try to reduce it mod N.
Here's a simple ( naive ) example I did in PHP.
I implemented "Add" and "Multiply" and used that for an exponent example.
http://adevsoft.com/simple-php-arbitrary-precision-integer-big-num-example/
Code snip
// Add two big integers
function ba($a, $b)
{
if( $a === "0" ) return $b;
else if( $b === "0") return $a;
$aa = str_split(strrev(strlen($a)>1?ltrim($a,"0"):$a), 9);
$bb = str_split(strrev(strlen($b)>1?ltrim($b,"0"):$b), 9);
$rr = Array();
$maxC = max(Array(count($aa), count($bb)));
$aa = array_pad(array_map("strrev", $aa),$maxC+1,"0");
$bb = array_pad(array_map("strrev", $bb),$maxC+1,"0");
for( $i=0; $i<=$maxC; $i++ )
{
$t = str_pad((string) ($aa[$i] + $bb[$i]), 9, "0", STR_PAD_LEFT);
if( strlen($t) > 9 )
{
$aa[$i+1] = ba($aa[$i+1], substr($t,0,1));
$t = substr($t, 1);
}
array_unshift($rr, $t);
}
return implode($rr);
}

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