Adobe Air - Blackberry app does not launch on device - apache-flex

I am using FlashBuilder 4.7 with the latest Blackberry OS Tablet SDK.
I installed the SDK and published my app (After going throug the signing process to make sure the app is signed).
When running the game on a blackberry simulator all is well.
BUT - When installing the app on the actual device (clicking on the icon) the application simply does not launch.
Any help will be much appreciated.
Koby.

Never publish at the AppWorld without trying at the device first.
Either try debugging on the BB10 device - using the Flash Builder and watch the logs:
Or build the release .bar file and install it to your BB10 device using the blackberry-deploy.bat -installApp .... -password .... or DDPBInstaller

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Unity editor version: 2021.3.17f1 and 2021.3.15f1
Firebase Unity SDK version: 10.4.0
Source you installed the SDK: .unitypackage
Problematic Firebase Component: Auth
Other Firebase Components in use: Firestore
Additional SDKs you are using: -
Platform you are using the Unity editor on: Mac (for mac build) and Windows (for win build)
Platform you are targeting: Macos and Windows (iOS, Android, and/or desktop)
Scripting Runtime: Mono (Mono, and/or IL2CPP)
Pre-built SDK from the website or open-source from this repo: website
I built my Unity project with Firebase for both MacOS and Windows platforms. Both sides are working without any problems, but I want to sign my project on MacOS, so I need to add an app sandbox. After adding the app sandbox, my project crashes at the following line:
Image
source file of this crash is "google-services-desktop.json and google-services.json" if i remove this file by xcode it doesn't crash but firebase is not working.
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I moved the "google-services.json" and "google-services-desktop.json" files from within xcode to get them out of appsandbox. This saved my game from crashing but I couldn't access firebase.
i tried with latest xcode version
I didn't intend to upload it to the App Store, which made the app sandbox optional for me. I found that the application can be signed without the app sandbox by using the DeveloperID. I solved the problem by turning off the app sandbox.

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My purpose is to get it running on Windows 8.1 Pro (tablet size). It just needs to consume the app. When installing the app by using the script, it's throwing the error that no developers license is found. On this device I didn't found anything to put it in Developers Mode, but it seems me that this is not needed, because it only consuming the app and no developing will take place on it.
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I have a problem with running FlexUnit test (and application in debug mode) on android device.
All fine if I use run project -> export release build and manually send apk to device.
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But in both cases process gets stuck on 57% without any error.
I've tried to clean project, change workspace, restart my computer, install on different devices and emulators - no luck.
Can you guys advise something?
Some technical details:
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Apache Flex 4.15.0
AIR 24.0
AIR on android device 24.0.0.180
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