I'm running a lift web app using sbt. After I run the following command - container:start and modify any css files and save them I get the message that "The file is opened in another program". I checked the process and SBT is keeping the file open. When I exit the SBT I'm able to save the file. I've no idea why this is happening. Am I missing out with any settings?
I used MSI installer from SBT download page to install SBT. I tried using different editors but same problem persist. Is there a problem with SBT?
Related
I did the basic installation of the SabreRedWeb-SDK-20.11.6 and then clicked on the ConciergeInstaller-5.7.0-1.0.4.exe and it seems to have installed properly. The web instructions found here don't match the video.
Web Instructions (I'm following the Concierge install section)
https://developer.sabre.com/sdks/travel-agency/sabre-red-360/getting-started
Video Explanation here...
https://www.youtube.com/watch?v=ZgwbISnB35Y&list=PLgSinp8nTL3F1IOGQ9Jbuf7m_GDCCHZAF&index=1
At 1:45 of the video they mention doing a ngv...
Well, I assume I do that in the node installation which by default was put here...
C:\Program Files\Concierge\node
But when I do ngv when running node.exe
Thrown:
ReferenceError: ngv is not defined
I'm thinking I need to be running the concierge tool itself and not node directly.
You use a command prompt to do the ngv build etc...
Thereafter I am using Visual Studio Code and everytime I save the files the terminal does the save and "re-build" or I suppose it is "re-run".
I want to run edumips.jar. Whenever I try to open, Java control panel is opened.
When I execute:
strong text
It is first time to download java and excecute .jar file.
What I want:
Please tell me what I'm doing wrong...
UPDATE: there is now an MSI installer for EduMIPS64 which allows you to install and run the simulator without worrying about installing a JRE and configuring it: https://github.com/EduMIPS64/edumips64/releases/download/v1.2.8/EduMIPS64-1.2.8.msi (version 1.2.8 was released at the time of updating this answer, there might be more recent ones).
You need to make sure the Java runtime is associated with the .jar extension to open it with double-click.
To open it once, try right-clicking on the JAR file select Open With... and find the Java runtime binary (it's "OpenJDK Platform Binary" on my Windows machine).
You may also be able to fix this by re-installing the Java Runtime (JRE): usually installers associate .jar files to the Java binary automatically.
Worst case, if Java is installed and the PATH is set up correctly, you can run it from the command line by using the command java -jar edumips64-1.2.6-standalone.jar.
To open the command line, press Win+x and choose Windows PowerShell. Your JAR might be in the Downloads directory so try java -jar Downloads\edumips64-1.2.6-standalone.jar.
I downloaded Qt5.6 VS2013 32bit and try to run the official example of QtWebEngine.
I just followed the instruction but
When linking it gives out an error of
LNK1104 file not found c:\Users\qt\work\install\lib\Qt5Widgetsd.lib.
However, I have no idea of where this path c:\Users\qt\work\install\lib\ comes from.
I did text search in all directories of example folder and no hits other than generated files(makefiles and pdbs).
I also checked system environment variables but no hits.
Furthermore, I checked Qt Creator'r Projects panel and its Build Environment and still no hits.
Did I miss something?
P.S. this error was given out by linking DemoBrowser example of QtWebEngineWidgets pro
The link is generated by qmake when it generates the build scrip from the qt project file (*.pro). It is based from the qmake application path that is generaly installed together with the libraries (check you qt kit setup to change it if needed: Jst browse to qmake.exe application).
Then try regenerate the build script. It should fix the issue.
You may also have issue with installation not being in debug mode; you are trying to use Qt5Widgetsd.lib library instead of the non-debug one Qt5Widgets.lib
I've got a problem when I am building my project. I uses the springsource tools (STS) version 3.1.0 on Linux platform. After I imported my project to the STS, the springsource tools told me that "No such file or directory" at the pom.xml file. The file is actually exist in the correct path. I think the project is working fine because I've tried to import the same project with the same procedure in the other computer.
When I use console to compile the project with maven, all of them are complied successfully.
I've also tried the following but still not work:
1. reinstall the STS.
2. re-import the project.
3. create a user profile and re-import project.
4. use older version of STS (3.0.0)
I want to import the project to my computer so that I can work with.
Please suggest to resolve the problem. Thanks!
Had "No such file or directory" error on pom.xml in Eclipse Luna SR1.
Tracked it down to be caused by faulty resolution of other projects within the workspace by M2E.
So there are 2 solutions:
Either close the other project in the workspace (a dependency of the project in error).
Or disable workspace resolution by M2E on the project in error (right-click on the project, Maven --> Disable Workspace Resolution).
Obviously, if you need both projects open then option 2. is the way to go. The dependent project then takes the dependency from the local Maven repo, so to refresh it, you have to build and install the dependency into the local repo (mvn install).
I have the same issue. Still didn't find any smart solution, but this sometimes works for me:
Close eclipse
Go to console and do a maven clean install with update flag "mvn clean install -U"
Reboot the computer (logging out and back in didn't help)
Start eclipse and refresh and rebuild your projects
I posted this on the Kobold2d forums but haven't received any replies yet. I'm hoping the larger audience here at SO can help.
I'm trying to get our Kobold2d project working with our Hudson CI server. I'd like to have a script that executes the proper command line build instructions using xcodebuild, but I'm running into a problem with any Kobold2d project.
As a test I created a Orthogonal-Tilemap template project and built/ran it in the xcode 4.4.1 gui successfully. Building the projects individually from the command line the Kobold2D-Libraries.xcodeproj reports a successful build (though I have no idea where any products are stored), but the tilemap project fails with the message:
ld: file not found: <path>/Kobold2D/Kobold2D-2.0.3/BuildTest/build/Release-iphoneos/libkobold2d-ios.a
The only information I can find on this message talks about errors from building in the xcode gui, which is not the problem.
I also tried having xcodebuild build the workspace file but that failed with multiple dependency errors.
Has anyone found a way to successfully build Kobold2d projects from the command line?
Thanks!
Actually I use Hudson to automate Kobold2D builds. Here's the build script for Hudson.
I can see from your path that you changed Xcode's default build locations (Advanced, next to Derived Data in Preferences -> Locations). There's one setting (legacy) that doesn't work at all with Kobold2D, and should actually open a browser window explaining the issue should you have used that setting.
I think your setting is "relative to project" or something similar. Try changing the build location to Xcode default (Unique) and try again. You can use a custom location for derived data if you want to.
In any case, if the output location path of build products ends up being somewhere in the app project folder (in this case: BuildTest) then ld won't be able to find dependencies because they're not all in the same folder. If you do require this you could add a pre-link step that copies the .a files to the correct location. But it's best to avoid this because it'll be prone to breaking.
My script includes
xcodebuild -workspace Bulge.xcworkspace -scheme Bulge-iOS -sdk ${sdk} archive || die "Archive failed"