How To Compile Wami Recorder In Windows - apache-flex

Hello everyone i am trying to compile the wami recorder using flex but i receive two errors -->
I downloaded the src from this url http://code.google.com/p/wami-recorder/source/browse/ and made no changes, what am i doing wrong?

I was experiencing the same issue and finally got it to work using this command line:
mxmlc -compiler.source-path=C:\wami\src -static-link-runtime-shared-libraries=true c:\wami\src\edu\mit\csail\wami\client\Wami.mxml -output C:\wami\src\edu\mit\csail\wami\test.swf
Hopefully it helps for you too

You download the source code into the wrong directory; making Flex think that a class is in the wrong location. Since you didn't specify a source path; Flex is probably assuming that C:\ is the root of your source. So, try specifying a source path. Probably something like this:
mxmlc Wani.mxml -source-path "C:\edu\mit\csail\wami\client"
More information about Flex Compiler options.

Related

How to prevent absolute paths in dynamic linker

I have a solution with various projects, one of which is the main executable, and the rest are libraries the executable depends on. Each one compiles and links fine. However, trying to start the executable gives weird results. Using ldd, I see that the executable is trying to find libraries like so:
../bin/debug/libBlahBlah.so => not found
However, for each project, I'm declaring "bin/debug" (which is the output directory for these libraries) as a libdirs entry, and linking against the library by adding "BlahBlah" as a link, where "BlahBlah" is the name of the project.
I'm not even sure how to accomplish this without premake. Any help is appreciated.
The original intention was to have the library sit next to the executable then set an RPATH that searched for the library next to executable. With the way it is now, it searches for that absolute path relative to the executable... I cannot figure out how to get it off.
I'm using premake5. I've tried to use the nightly and compiling myself. Upstream is currently not compiling however.
If you are using the latest alpha or source of Premake5, you can use the "RelativeLinks" flag to use -L/-l instead of relative paths to libraries:
project "MyProject"
flags "RelativeLinks"
You will still need to set up the rpath properly though; you can do that with buildoptions() and the appropriate command line flags for your compiler. Maybe (untested):
buildoptions "-Wl,-rpath=."
That should work in Premake 4 as well.

Qt executable naming

I'm hoping this is an easy question. I have setup an Ogre3D project in QtCreator 2.6.1 using MSVC2010. I have to setup a custom build step and I noticed that the letter 'd' is appended to the name of the compiled .exe (e.g. OrgeProgramd.exe, CoolGamed.exe)
This is not critical, I was just wondering why this happens. Is it normal? The target in the .pro file is correct. I tried building with Release and I get the same thing. Any ideas?
Look through your pro/pri files and find the line, similar to this: TARGET = $$join(TARGET,,,d). If you do - that would be the reason.

include external libraries (from a subdirectory of the source-code-folder) in qt

I am a bit confused by the way qt handles libraries. My plan was to put the external libraries I need into the source directory, so that a do not have to install them into the system. As this doesn't seem to work (see below) I was wondering, if this is generally a bad idea or if there is some trick to it??
So I compiled the libraries and put them into /mysubdir. In the .pro-file I added
LIBS+= -L"mysubdir" -l"mylib"
I got the compiler error [projectname] Error 2 and don't know what it means.
The argument passed to -L must be an absolute path. Please give it a try with a full path, or at least -L./wcslibc. Though I'm not sure whether ./ will be recognized correctly. You can get the current path in qmake like this:
LIBS += -L$${PWD}/wcslibc -lwcs

mxmlc embedding assets

I'm trying complie my project via mxmlc this way:
[prj_folder]\src>mxmlc mymxml.mxml -library-path+=../libs -sp+=..\assets
and i get such errors:
[prj_folder]\src\view\controls\controlname.mxml(7): Error: Problem finding external st
ylesheet: assets/cssname.css
<fx:Style source="assets/cssname.css"/>
[prj_folder]\src\view\constants\Images.as(24):
col: 3: Error: Unable to transcode
assets/ icons/icon1.png.
how to include assets for the compiler?
Flash Builder preprocesses the files.
For a directory structure like this:
projectdir/src/Main.mxml
projectdir/src/views/SomeView.mxml
projectdir/src/assets/MyImage.png
And if SomeView.mxml references assets/MyImage.png, Flash Builder will allow this:
#Embed('assets/MyImage.png')
because it is preprocessed to /assets/MyImage.png by the IDE, but ant/maven + mxmlc won't do that.
#Embed('/assets/MyImage.png')
works for both Flash Builder and mxmlc.
If you are using a relative path like this:
#Embed('../assets/MyImage.png')
try changing it to this, odd as it may seem:
#Embed('/../assets/MyImage.png')
The leading / gets translated to "my src directory", and mxmlc does the remainder of the path calculation from there.
Hope this helps.
This is a directory setup issue; not a compiler error. And you aren't actually embedding assets; just referencing them.
When using Flash Builder, the file "assets/cssname.css" should be relative to the main application file. I believe the same should occur if you're using the command line compiler.
Does your source directory have an assets subdirectory? Is the cssname.css file inside it?

Enabling JPEG support for QImage in py2exe-compiled Python scripts?

I'm trying to use a JPEG image in a QImage object from a Python script, with PyQt4.
The script itself works perfectly, the image loads and can be manipulated and rendered and all. However, when I try to "compile" this script with py2exe, everything works but the JPEG image. Replacing it with a PNG equivalent works, but since my program downloads images from the web, they won't always be in PNG format and I can't afford converting them all with another library.
I've discovered that JPEG image support for QImage, along with other image formats, is provided by some DLLs in the \qt\plugins\imageformats directory (they're called qjpeg4.dll and qjpeg4d.dll). I think I need to use them somehow in my executable, but I don't know how. I've tried simply copying them to my exe directory, no luck. I've tried, as indicated here, to include those files as data_files in the setup.py script, but no luck (it looks like all it does is copying these files to the exe's directory, so it changes nothing from copying them manually anyway).
I'm sure there's a handful of applications out there using PyQt with JPEG images, how do they do it? It seemed like a trivial task but I'm stuck on it now.
Also, I want my app to be cross-platform (why else would I be coding in Python?), I hope I won't run into such packaging trouble (it's not the only one) when packaging for OS X or Linux. Will I?
After hours of stumbling around with the same issue, I’d like to share the solution that worked for me on windows vista:
using python2.6
copy the following directory into your dist directory generated by py2exe:
C:\Python26\Lib\site-packages\PyQt4\plugins\imageformats
I just dropped the imageformats directory directly into my dist directory, without any further modifications to qt.conf or anything like that. I haven’t tried it, but this may work for phonon as well.
I'll have to confess I never managed to get the py2exe + pyqt combination quite right (and, py2exe doesn't help at all with cross-platform packaging). PyInstaller seems to be much better -- the docs at http://www.pyinstaller.org/ are old, but the svn trunk is much more recent. Some docs are in slides given at the recent Pycon Italia Tre conference -- http://www.pycon.it/static/stuff/slides/distribuire-programmi-python-con-pyinstaller.pdf -- and, the slides are in English, and contain the current maintainer's email, so they should help! (And, let's all lobby the current maintainer to update the docs...!-)
Try adding a qt.conf file to your exe's directory, to tell qt where to find binaries and plugins.
Something like the following works for the simple case, where you just dump all dll's in the same dir as the exe:
[Paths]
Prefix = .
Plugins = .
Update: Then copy your plugins-contents (the imageformat/sqldriver directories etc) to the exe dir. I don't think you can load plugin dlls from the same directory as the exe. See Qt plugin doc for details on plugon subdirectories. (Or, leave out the 'plugins = .' and copy the plugins dir to the exe dir, so you have /plugins/imageloaders/qjpeg4.dll).
Etienne -- Thank you for the tip. After much reading and trial-and-error, I arrived at the same conclusion: use PIL to show jpegs in a py2app-generated app.
http://www.thetoryparty.com/wp/2009/08/27/pyqt-and-py2app-seriously-i-dont-know-what-to-do-with-you-when-youre-like-this/
What I guess is that the proposed solutions for py2exe/Windows don't necessarily apply to py2app/OSX.
I'm on OSX Leopard.
Let's suppose you have an application MyApp.app.
Put the libraries libqjpeg.dylib and libqgif.dylib in
MyApp.app/Contents/plugins/imageformats/
Put this in qt.conf in MyApp.app/Contents/resources/:
[Paths]
Prefix = .
Binaries = .
On my machine (Leopard) this works.
After trying all the above solutions in vain, I just ended up using PIL to load my images. Since I wanted to convert these images to a texture in an OpenGL Qt widget, the result was the same whether I load the image using Qt or PIL. Still, I'm baffled that such a basic thing as loading JPEGs is so complicated in a GUI library as well-known and widely used as Qt.
I had the exact same problem. Fixed it using this : http://mail.python.org/pipermail/python-list/2008-June/669374.html
Copy Qt plugins to the directory: $YOUR_DIST_PATH/PyQt4/plugins;
Copy qt.conf to your dist directory;
Edit qt.conf, change Prefix to ./PyQt4
For me, the problem was solved just copying the "qt.conf" for the directory of the executable.
You can find the "qt.conf" in ...\PythonXX\Lib\site-packages\PyQt4\qt.conf.
Thanks for help.
Everything above failed for me until I realized that I was bundling the .exe (that is, I had the option "bundle_files" : 2 in my setup.py. I changed it to bundle_files = 2, and now it works great.
The above solutions are fine. Specifically, I just added the following line in my setup.py:
data = [ ("imageformats", glob.glob("C:\Python26\Lib\site-packages\PyQt4\plugins\imageformats*.dll")) ]
(in addition to other files, of course).
Then, the image loading dlls are in MY_EXE_DIR/imageformats
I didn't need a qt.conf to make this work, though I'm sure you could use it if you want to keep your directory tree less cluttered.
It is possible to use the JPEG plugin with a py2exe'd script, even using bundle_files. You need to arrange two things to get this to work properly:
Copy PyQt4/plugins/imageformats to the output directory of py2exe (default: dist)
You only have to copy the formats you actually need.
When use the bundle_files option you need to execlude the Qt dll files from the
zipfile using the --dll-excludes option for pyexe.
You still have to copy the Qt DLLs to the output directory some other way (such as
by using the data_files option).
on windows, suggested solutions work perfectly.
however, on osx can't make it work even with instructions here above.
question is: the libqjpeg.dylib and libqgif.dylib files are located in the /Developer/Applications/Qt/plugins/imageformats/ directory, and that if you have installed Qt itself, not just PyQt. these files do not work for me.
in PyQt distribution, i see the files libqjpeg.bundle and libqgif.bundle in /opt/local/libexec/qt4-mac/plugins/imageformats/, however these are not libraries, and btw i cannot open their contents either, even if they have the .bundle extension. using these files instead does not work either.
i am curious to know what have you done to make it work on osx. i have installed PyQt following this guide.
Thanks for your helpful answers for the question! I have encountered same problem as you did and no solutions could help. Hopefully, I was using VCS and found that old version of my app loaded JPEG images correctly and new versions stopped doing it. I caught this bug using PySide v1.2.2.
To enable libraries loading, I used the same solution as #Macke did (i.e. added and edited qt.conf).
My qt.conf was next:
[Paths]
Binaries = .
Plugins = qtplugins
C:\Python27\Lib\site-packages\PySide\plugins directory was copied to qtplugins directory, so I had next directories:
qtplugins\accessible
qtplugins\codecs
qtplugins\graphicssystems
qtplugins\iconengines
qtplugins\imageformats
I had next code:
class NotesCalendar(QtGui.QCalendarWidget):
note_icon = QtGui.QImage("res/16note.png")
Moving class variable NotesCalendar.note_icon to constructor solved the problem and Qt started loading its libraries correctly. Seems that class variable constructor interrupted some internal PySide stuff.
It works with no problems on Windows. Specifying correct qt.conf and copying plugins directory is enough to enable JPEG support in py2exe + PySide build. Of course, you must have no problems in your own code.
I hope this will save someone a day! ;)

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