I am trying to compile from the command line with mxmlc.
I am using a config file so am running something like this:
d:\myProject>mxmlc -load-config=myProject-config.xml
My config file includes reference to files that are located in the SDK underneath $FLEX_HOME\frameworks such as the \themes and \libs folder.
But mxmlc complains that it cannot find these files.
I have a %FLEX_HOME% environment variable defined and pointing to the top level of the SDK which includes the \frameworks and \bin folders directly underneath. I also have %FLEX_HOME%\bin on the %path%.
What am I doing wrong?
Related
Currently I have to manually copy the platforms and imageformats plugin folders to the directory containing the .exe that MSVC compiled. This is very tedious as the output folders often get deleted if you're working on your CMakeLists.txt or changing compilation target.
Now qt_generate_deploy_app_script seems like an official Qt solution to solve this problem, but it does not work.
I have added the CMake bits to my CMakeLists.txt as stated
qt_generate_deploy_app_script(
TARGET HiveWE
FILENAME_VARIABLE deploy_script
NO_UNSUPPORTED_PLATFORM_ERROR
)
install(SCRIPT ${deploy_script})
I can see some generated deploy scripts appear under build\x64-RelWithDebInfo\.qt, but they do not seem to be run as no DLL folders get copied to where my .exe is.
Am I misinterpreting what qt_generate_deploy_app_script should do or is it simply broken?
If you want to Creat exe in windows From Qt project you should use windeployqt
To Deploy and create Exe output with QT in windows you should follow this way:
put your compiler path in your system path. for example, if you use mingw81_64, you should set it. something like Qt/tools/mingw81_64/bin
copy exe file that provides after building in release mode in one
folder and run mingw81_64 cmd (it has separate cmd) and cd to that
folder path
windeployqt app.exe
you are using Cmake So first create one release output and then use step 3.
This command will get all dll needs for your app and your exe will work .
if you use qml
windeployqt --qmldir (the path of its directory ) app.exe
and also see these youtube videos for more info:
https://www.youtube.com/watch?v=LdSTgR0xJco
https://www.youtube.com/watch?v=hCXAgB6y8eA
I'm using Atom and linter-flake8 for my project. I have a set of huge generated Python files and I want them ignored by linter-flake8. These files are placed in a folder called generated/, inside the project root folder. At the same level with the generated/ folder, I placed a .flake8rc with the following content:
[flake8]
exclude=generated/
and configured linter-flake8 to use this file (via Preferences in Atom). However, it still parses those files. What am I doing wrong?
PS: If I run flake8 --exclude=generated/ . in bash, in the project root folder, it works fine and ignores my files.
sometimes when I rename the path to a qt project, it cannot be run even though I clean qmake and rebuild it!!! the path does not contain any space. and the project is completely correct and I know that the error is for path renaming , for example when I rename :
D:/abd/projects/LAND_2/Land_QT/...
to
D:/abd/projects/LAND_2/Land2_QT_SA/...
it cannot be build and says that some include file is missing(but the file is there!).
what is the problem?
I work with dynamic qt5.2 on windows 7.
Edit:
when I copy the project folder to a new directory( a path upper than current path) then the project can be build and run.
When you rename the path to the project, go to the project folder and delete the file with .pro.user extension. Open the project and Qt will ask you to configure the project. Choose the required kit, build and run the project.It should build successfully now
If you have changed path multiple times the .pro.user file is created multiple times delete all files with this extension and compile
I'm trying complie my project via mxmlc this way:
[prj_folder]\src>mxmlc mymxml.mxml -library-path+=../libs -sp+=..\assets
and i get such errors:
[prj_folder]\src\view\controls\controlname.mxml(7): Error: Problem finding external st
ylesheet: assets/cssname.css
<fx:Style source="assets/cssname.css"/>
[prj_folder]\src\view\constants\Images.as(24):
col: 3: Error: Unable to transcode
assets/ icons/icon1.png.
how to include assets for the compiler?
Flash Builder preprocesses the files.
For a directory structure like this:
projectdir/src/Main.mxml
projectdir/src/views/SomeView.mxml
projectdir/src/assets/MyImage.png
And if SomeView.mxml references assets/MyImage.png, Flash Builder will allow this:
#Embed('assets/MyImage.png')
because it is preprocessed to /assets/MyImage.png by the IDE, but ant/maven + mxmlc won't do that.
#Embed('/assets/MyImage.png')
works for both Flash Builder and mxmlc.
If you are using a relative path like this:
#Embed('../assets/MyImage.png')
try changing it to this, odd as it may seem:
#Embed('/../assets/MyImage.png')
The leading / gets translated to "my src directory", and mxmlc does the remainder of the path calculation from there.
Hope this helps.
This is a directory setup issue; not a compiler error. And you aren't actually embedding assets; just referencing them.
When using Flash Builder, the file "assets/cssname.css" should be relative to the main application file. I believe the same should occur if you're using the command line compiler.
Does your source directory have an assets subdirectory? Is the cssname.css file inside it?
I have created an application that compiles and runs like a charm on OS-X. I would now like to start getting it to work on Windows. To start, I copied the project to a windows machine and just tried to compile, but got this error:
:: warning: Qmake does not support build directories below the source directory.
Any ideas?
Set the shadow build directory to some folder on the same level of your project directory:
folder/
project/
project-shadow-build-release/
project-shadow-build-debug/
You can do this in the "Projects" view, via the toolbar on the left. To me, this warning was just an annoyance, a project never failed to build because of it.
Don't copy your project.pro.user file when you are copying a project from one machine to another, or from one directory to another. When you open the project, Qt Creator will offer to create a new build directory in the proper place.
Andref gave the correct answer to resolve this warning, but you may want to understand why this requirement exists.
In fact, the build directory must be at the same folder level as the project (i.e. it can't be above or below). The reason why is that the linker is called from the build directory. Hence, any relative paths to library files will be different than what you entered in your project file.
It kinda sucks. I like to put all intermediate files in their own folder. But you simply can't with qmake.
.pro.user are generated files by Qt Creator. They are unrelated to qmake and should not be touched (and not put into a VCS for that matter)
Just remove the files with the pro.user extension , worked for me
I also got this, trying to compile a project created on linux.
Another way to solve it is to change the paths in the .pro.user file (in the directory of your project)
Right Click on a project: Set As Active Project
Click on the Projects button (The one with the spanner image)
Edit build configuration : Debug / Profile / Release / and change the default directories, OR just uncheck the Shadow build check box.
The Build directory path should now change to black, from red