I'm new with Qt and having some playing-around with it.
I picked a sample code from "C GUI programming with Qt 4" and cannot find anything incomprehensive about the code but it doesn't run correctly:
** projectfile.pro
QT += core gui
TARGET = CustomDialog
TEMPLATE = app
SOURCES += main.cpp \
finddialog.cpp
HEADERS += \
finddialog.h
** dialog header:
#ifndef FINDDIALOG_H
#define FINDDIALOG_H
#include <QDialog>
class QCheckBox;
class QLabel;
class QLineEdit;
class QPushButton;
class FindDialog : public QDialog
{
Q_OBJECT
public:
FindDialog(QWidget *parent = 0);
signals:
void findNext(const QString &str, Qt::CaseSensitivity cs);
void findPrevious(const QString &str, Qt::CaseSensitivity cs);
private slots:
void findClicked();
void enableFindButton(const QString &text);
private:
QLabel *label;
QLineEdit *lineEdit;
QCheckBox *caseCheckBox;
QCheckBox *backwardCheckBox;
QPushButton *findButton;
QPushButton *closeButton;
};
#endif // FINDDIALOG_H
** dialog cpp:
#include <QtGui>
#include "finddialog.h"
FindDialog::FindDialog(QWidget *parent)
: QDialog(parent)
{
label = new QLabel(tr("Find &what:"));
lineEdit = new QLineEdit;
label->setBuddy(lineEdit);
caseCheckBox = new QCheckBox(tr("Match &case"));
backwardCheckBox = new QCheckBox(tr("Search &backward"));
findButton = new QPushButton(tr("&Find"));
findButton->setDefault(true);
connect(lineEdit, SIGNAL(textChanged(const QString &)),
this, SLOT(enableFindButton(const QString &)));
connect(findButton, SIGNAL(clicked()),
this, SLOT(findClicked()));
connect(closeButton, SIGNAL(clicked()),
this, SLOT(close()));
QHBoxLayout *topLeftLayout = new QHBoxLayout;
topLeftLayout->addWidget(label);
topLeftLayout->addWidget(lineEdit);
QVBoxLayout *leftLayout = new QVBoxLayout;
leftLayout->addLayout(topLeftLayout);
leftLayout->addWidget(caseCheckBox);
leftLayout->addWidget(backwardCheckBox);
QVBoxLayout *rightLayout = new QVBoxLayout;
rightLayout->addWidget(findButton);
rightLayout->addWidget(closeButton);
rightLayout->addStretch();
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addLayout(leftLayout);
mainLayout->addLayout(rightLayout);
setLayout(mainLayout);
setWindowTitle(tr("Find"));
setFixedHeight(sizeHint().height());
}
void FindDialog::findClicked()
{
QString text = lineEdit->text();
Qt::CaseSensitivity cs =
caseCheckBox->isChecked() ? Qt::CaseSensitive
: Qt::CaseInsensitive;
if (backwardCheckBox->isChecked()) {
emit findPrevious(text, cs);
} else {
emit findNext(text, cs);
}
}
void FindDialog::enableFindButton(const QString &text)
{
findButton->setEnabled(!text.isEmpty());
}
** main.cpp:
#include <QtGui/QApplication>
#include "finddialog.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
FindDialog w;
w.show();
return a.exec();
}
what's wrong here??
when I click run, no dialog is shown but this error:
You have not initialized closeButton. Add
closeButton = new QPushButton(tr("&Close"));
to your constructor (before connecting its signal).
Related
I have implemented custom QQuickItem which is exposed to QML. Now it becomes more useful item in all platforms but due some reasons in Windows we are not using QML it's pure QT Application.
But I am not able to instantiate custom QQuickItem in Qt, could some one help me out of this?
Here is the code:
customItem.h
#include <QQuickItem>
#include <QQuickWindow>
class CustomItem : public QQuickItem
{
Q_OBJECT
public:
explicit CustomItem(QQuickItem *parent = 0);
signals:
public slots:
void paint();
private slots:
void handleWindowChanged(QQuickWindow * win);
};
customItem.cpp:
#include "customItem.h"
CustomItem::CustomItem(QQuickItem *parent) :
QQuickItem(parent)
{
connect(this, &CustomItem::windowChanged, this, &CustomItem::handleWindowChanged);
}
void CustomItem::paint()
{
QQuickWindow * win = window();
qreal ratio = win->devicePixelRatio();
int w = int(ratio * win->width());
int h = int(ratio * win->height());
glViewport(0, 0, w, h);
glDisable(GL_DEPTH_TEST);
glClearColor(0, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
void CustomItem::handleWindowChanged(QQuickWindow * win)
{
if (win) {
connect(win, &QQuickWindow::beforeRendering, this, &CustomItem::paint, Qt::DirectConnection);
win->setClearBeforeRendering(false);
}
}
main.cpp:
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QQuickView *view = new QQuickView ();
QWidget *container = QWidget::createWindowContainer(view);
CustomItem *customitem = new CustomItem();///how can i set it view
container->show();
return app.exec();
}
Issue:
Not able to instantiate CustomItem
From Qvector is set the number of buttons and their names (text). After cliking on the button I need to reseave text on it and display in lineEdit.
The header file:
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QWidget>
#include <QVector>
#include <QLineEdit>
#include <QPushButton>
#include <QHBoxLayout>
#include <QVBoxLayout>
class Dialog : public QDialog
{
Q_OBJECT
public:
Dialog(QWidget *parent = 0);
~Dialog();
private slots:
void Buttons(QVector<QString>&);
private:
QVector<QPushButton*>button;
QString mline;
QLineEdit *line;
QVBoxLayout *layout;
QAction *Clicked;
};
#endif // DIALOG_H
The source file:
#include "dialog.h"
Dialog::Dialog(QWidget *parent): QDialog(parent)
{
this->setFixedSize(this->minimumSize());
line = new QLineEdit(this);
layout = new QVBoxLayout(this);
layout->addWidget(line);
QVector<QString>v;
v.append("a");
v.append("b");
v.append("c");
v.append("5");
v.append("45");
Buttons(v);
for(int i=0;i<button.size();i++)
layout->addWidget(button[i]);
setLayout(layout);
}
Dialog::~Dialog(){}
void Dialog::Buttons(QVector<QString>&vec)
{
if(!button.isEmpty())
button.clear();
for(int i=0; i<vec.size();i++)
{
button.append(new QPushButton(this));
button[i]->setText(vec[i]);
button[i]->show();
}
}
For it I'm not using user interface (ui), and couldn't make slots for all the buttons. How can it be done?
You can use QButtonGroup to id the buttons and consolidate the signals from all the buttons to a single slot
Example
QButtonGroup myButtongroup;
connect(&myButtonGroup,SIGNAL(buttonClicked(QAbstractButton*),this, SLOT(myButtonClicked (QAbstractButton*)));
for(int i=0; i<vec.size();i++)
{
QString buttonName = vec[i];
myButtonGroup.addButton(new QPushButton(buttonName,this),i);
//Get the button using myButtonGroup.button(i) to add to your layout
// You can add the buttons to the layout right here to elimate one more loop
layout.addWidget(myButtonGroup.button(i));
}
//Slot for button clicked
void Dialog::myButtonClicked(QAbstractButton *myButton)
{
line->setText(myButton->text());// Adding the button name to line edit
}
For more QButtonGroup signals refer the documentation
You can use signal/slot in your case. The signal/slot is related to QObject. It does not matter whether you use QT Designer or not. In your code,
for(int i=0; i<vec.size();i++)
{
button.append(new QPushButton(this));
connect(button[i], SIGNAL( clicked() ), this, SLOT(OnButtonClicked()));
button[i]->setText(vec[i]);
button[i]->show();
}
Maintain a QList of QPushButton references that you add and use "signals and slots" to register the clicked() signal of each button to a single slot. Inside the function, iterate the QList of QPushButton by comparing with QObject::sender() and identify the source.
#include <QApplication>
#include <QVBoxLayout>
#include <QPushButton>
#include <QLabel>
class TestWidget: public QWidget
{
Q_OBJECT
private:
QLabel *label;
QVBoxLayout *mainLayout;
QList<QPushButton*> mButtonList;
public:
TestWidget(QWidget *parent=nullptr) : QWidget(parent)
{
mainLayout = new QVBoxLayout(this);
label = new QLabel;
mainLayout->addWidget(label);
this->setLayout(mainLayout);
}
void addButton(QString buttonName)
{
QPushButton *button = new QPushButton(buttonName);
QObject::connect(button, SIGNAL(clicked(bool)), this, SLOT(buttonClicked(bool)));
mButtonList.append(button);
mainLayout->addWidget(button);
}
public slots:
void buttonClicked(bool event)
{
Q_UNUSED(event)
static_cast<QPushButton*>(QObject::sender())->setFocus();
for (int i = 0; i < mButtonList.size(); ++i)
{
if (mButtonList.at(i) == sender())
{
label->setText(QString(mButtonList.at(i)->text()));
break;
}
}
}
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
TestWidget wid;
wid.addButton("First Button");
wid.addButton("Second Button");
wid.addButton("Third Button");
wid.addButton("Fourth Button");
wid.show();
return a.exec();
}
#include "main.moc"
The above sample code along with *.pro file is available in github
I am trying to emit a signal, which works if the slot if hooked up to a QTimer. However if the slot is hooked up to a QPushButton for example, it doesn't work. For example, I have a run() function that it connected to a 1 second QTimer. The run() function contains Q_EMIT textChanged("Test") This signal works as expected. However, if I have a QPushButton connected to a slot, which also contains Q_EMIT textChanged("Test") nothing happens...why is this???
#include <QApplication>
#include <QVBoxLayout>
#include <QPlainTextEdit>
#include <QTabWidget>
#include <QTimer>
#include <QPushButton>
class Counter : public QWidget
{
Q_OBJECT
public:
explicit Counter(QWidget *parent = 0) : QWidget(parent) {
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), SLOT(run()));
timer->start(1000);
QVBoxLayout *layout = new QVBoxLayout(this);
QPushButton *OK = new QPushButton("OK");
connect(OK, SIGNAL(clicked()), SLOT(OKalarmLimits()));
layout->addWidget(OK);
}
Q_SIGNAL void textChanged(const QString &text);
Q_SLOT void run() { Q_EMIT textChanged("Run - Counter"); }
Q_SLOT void OKalarmLimits() { Q_EMIT textChanged("Button Clicked"); }
};
class MainWindow : public QWidget {
Q_OBJECT
QPlainTextEdit *box;
public:
explicit MainWindow(QWidget *parent = 0) : QWidget(parent) {
QVBoxLayout * layout = new QVBoxLayout(this);
box = new QPlainTextEdit();
box->setMaximumHeight(400);
box->setMinimumWidth(400);
layout->addWidget(box);
QTabWidget *tabWidget = new QTabWidget;
tabWidget->addTab(new Counter(), tr("Counter"));
layout->addWidget(tabWidget);
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), SLOT(run()));
timer->start(1000);
}
Q_SLOT void updateWidgets(const QString &t) { box->appendPlainText(t); }
Q_SLOT void run() { box->appendPlainText("Run - Window"); }
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow s;
Counter m;
s.show();
s.connect(&m, SIGNAL(textChanged(QString)), SLOT(updateWidgets(QString)));
return a.exec();
}
#include "main.moc"
It's real easy. There are two different counters, and you're connecting to the wrong one.
The Counter instance in main(), the one that you connect to, is never shown (you don't call its show() method after all!). You need to connect to the instance that is created in this line: tabWidget->addTab(new Counter(), tr("Counter"));
One solution would be do the connection in MainWindow():
Counter * counter = new Counter();
QObject::connect(counter, SIGNAL(textChanged(QString)), SLOT(updateWidgets(QString)));
QTabWidget *tabWidget = new QTabWidget;
tabWidget->addTab(counter, tr("Counter"));
layout->addWidget(tabWidget,1,0);
This also illustrates why minimal examples should really be minimal. Were you to continue working on minimization, you'd have found the bug. Essentially, you can delete the lines below from main() without any change in behavior: this would be a dead giveaway that the counter you think of is not the one.
Counter m;
QObject::connect(&m, SIGNAL(textChanged(QString)), &s,SLOT(updateWidgets(QString)));
I've created 2 classes, each:
has QWidget as a parent
has Q_OBJECT macros
inits some actions, creates menubar and toolbar, and connects actions to them
Then I created the main program file, created QMainWindow, and init my two classes by qmainwnd pointer.
And what I've got - menu works, the second toolbar works, but the first toolbar (created by class 1) doesn't respond to mouse clicks.
What happed with it? Why I can not even move this first toolbar or click its buttons?
Here a sample:
main.cpp
#include <QApplication>
#include <QMainWindow>
#include "CModDocument.h"
#include "CModEditor.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QMainWindow wnd;
// init CA
CModDocument a(&wnd);
// init CB
CModEditor b(&wnd);
wnd.show();
return app.exec();
}
CModDocument.h
#ifndef CMODDOCUMENT_H
#define CMODDOCUMENT_H
#include <QWidget>
QT_BEGIN_NAMESPACE
class QAction;
class QToolBar;
class QMainWindow;
QT_END_NAMESPACE
class CModDocument: public QWidget
{
Q_OBJECT
public:
CModDocument(QWidget *parent = 0);
QMainWindow *getMainWnd();
public slots:
void newFile();
void open();
bool save();
bool saveAs();
private:
void createActions();
void createToolBars();
void interCom();
QMainWindow *mainWnd;
QToolBar *fileToolBar;
QAction *newAct;
QAction *openAct;
QAction *saveAct;
QAction *saveAsAct;
};
#endif // CMODDOCUMENT_H
CModDocument.cpp
#include <QtGui>
#include <QDebug>
#include "CModDocument.h"
CModDocument::CModDocument( QWidget *parent )
: QWidget( parent )
, mainWnd( (QMainWindow*)parent )
{
createActions();
createToolBars();
interCom();
mainWnd->statusBar()->showMessage(tr("Ready"));
}
void CModDocument::newFile()
{
qDebug() << "newFile";
}
void CModDocument::open()
{
qDebug() << "open";
}
bool CModDocument::save()
{
qDebug() << "save";
bool retVal;
return retVal;
}
bool CModDocument::saveAs()
{
qDebug() << "saveAs";
bool retVal;
return retVal;
}
void CModDocument::createActions()
{
newAct = new QAction(tr("&New"), this);
newAct->setShortcuts(QKeySequence::New);
newAct->setStatusTip(tr("Create a new file"));
openAct = new QAction(tr("&Open..."), this);
openAct->setShortcuts(QKeySequence::Open);
openAct->setStatusTip(tr("Open an existing file"));
saveAct = new QAction(tr("&Save"), this);
saveAct->setShortcuts(QKeySequence::Save);
saveAct->setStatusTip(tr("Save the document to disk"));
saveAsAct = new QAction(tr("Save &As..."), this);
saveAsAct->setShortcuts(QKeySequence::SaveAs);
saveAsAct->setStatusTip(tr("Save the document under a new name"));
}
void CModDocument::createToolBars()
{
fileToolBar = mainWnd->addToolBar(tr("File"));
fileToolBar->addAction(newAct);
fileToolBar->addAction(openAct);
fileToolBar->addAction(saveAct);
}
void CModDocument::interCom()
{
connect(newAct, SIGNAL(triggered()), this, SLOT(newFile()));
connect(openAct, SIGNAL(triggered()), this, SLOT(open()));
connect(saveAct, SIGNAL(triggered()), this, SLOT(save()));
connect(saveAsAct, SIGNAL(triggered()), this, SLOT(saveAs()));
}
CModEditor.h
#ifndef CMODEDITOR_H
#define CMODEDITOR_H
#include <QWidget>
// #include "CModEdiWidget.h"
QT_BEGIN_NAMESPACE
class QMainWindow;
class QAction;
class QMenu;
class QMenuBar;
class QToolBar;
QT_END_NAMESPACE
class CModEditor : public QWidget
{
Q_OBJECT
public:
CModEditor(QWidget *parent = 0);
public slots:
void cut();
private:
void createActions();
void createToolBars();
void interCom();
QAction *cutAct;
QToolBar *editToolBar;
// parent
QMainWindow *mainWnd;
};
#endif
CModEditor.cpp
#include <QtGui>
#include <QDebug>
#include "CModEditor.h"
CModEditor::CModEditor(QWidget *parent)
: QWidget(parent)
, mainWnd( (QMainWindow*)parent )
{
createActions();
createToolBars();
interCom();
}
void CModEditor::cut()
{
qDebug() << "cut";
}
void CModEditor::createActions()
{
cutAct = new QAction(tr("Cu&t"), this);
cutAct->setShortcuts(QKeySequence::Cut);
cutAct->setStatusTip(tr("Cut the current selection's contents to the clipboard"));
}
void CModEditor::createToolBars()
{
editToolBar = mainWnd->addToolBar(tr("Edit"));
editToolBar->addAction(cutAct);
editToolBar->setIconSize(QSize(16, 16));
}
void CModEditor::interCom()
{
connect(cutAct, SIGNAL(triggered()), this, SLOT(cut()));
}
build.pro
CONFIG -= app_bundle
HEADERS = CModDocument.h CModEditor.h
SOURCES = CModDocument.cpp CModEditor.cpp main.cpp
The problem seems to be that you are trying to configure the QMainWindow as the parent to two QWidgets. I modified your main() function as follows and it worked:
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QMainWindow wnd;
QWidget w;
// init CA
CModDocument a(&wnd, &w);
// init CB
CModEditor b(&wnd, &w);
wnd.show();
return app.exec();
}
Notice the new QWidget w that parents a and b. I'm not even sure my approach is adequate (it probably isn't). I think it is better to add a QLayout to w and add a and b to that QLayout. Then you could set w as wnd's central widget.
In Qt, there is a QCompleter class which provides auto-complete funtionanity.
I want to use QListView to finish the same thing. In the following code, When the QListView shows, QLineEdit will lose focus. How could I keep QLineEdit's focus?
1) mdict.h:
#include <QtGui/QWidget>
class QLineEdit;
class QListView;
class QModelIndex;
class mdict : public QWidget
{
Q_OBJECT
public:
mdict(QWidget *parent = 0);
~mdict() {}
private slots:
void on_textChanged(const QString &);
void completeText(const QModelIndex &);
private:
QLineEdit *mLineEdit;
QListView *mView;
};
2) mdict.cpp
#include <cassert>
#include <QtGui>
#include "mdict.h"
mdict::mdict(QWidget *parent) : QWidget(parent), mLineEdit(0), mView(0)
{
mLineEdit = new QLineEdit(this);
QVBoxLayout *layout = new QVBoxLayout(this);
layout->addWidget(mLineEdit);
layout->addStretch(100);
setLayout(layout);
QStringList stringList;
stringList << "m0" << "m1" << "m2";
QStringListModel *model = new QStringListModel(stringList);
mView = new QListView(this);
mView->setModel(model);
mView->setEditTriggers(QAbstractItemView::NoEditTriggers);
mView->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
mView->setSelectionBehavior(QAbstractItemView::SelectRows);
mView->setSelectionMode(QAbstractItemView::SingleSelection);
mView->setParent(0, Qt::Popup);
mView->setFocusPolicy(Qt::NoFocus);
mView->setFocusProxy(mLineEdit);
connect(mLineEdit, SIGNAL(textChanged(const QString&)),
this, SLOT(on_textChanged(const QString &)));
connect(mView, SIGNAL(activated(const QModelIndex &)),
this, SLOT(completeText(const QModelIndex &)));
connect(mView, SIGNAL(clicked(const QModelIndex &)),
this, SLOT(completeText(const QModelIndex &)));
}
void mdict::on_textChanged(const QString &text)
{
int lineEidtWidth = mLineEdit->width();
mView->setMinimumWidth(lineEidtWidth);
mView->setMaximumWidth(lineEidtWidth);
mView->setMaximumHeight(60);
QPoint p(0, mLineEdit->height());
int x = mLineEdit->mapToGlobal(p).x();
int y = mLineEdit->mapToGlobal(p).y();
mView->move(x, y);
mView->show();
}
void mdict::completeText(const QModelIndex &index)
{
mLineEdit->setText(index.data().toString());
mView->hide();
}
3) main.cpp
#include "mdict.h"
#include <QtGui>
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
mdict w;
w.show();
return a.exec();
}
Use Qt::ToolTip instead of Qt::Popup, in this way:
mView->setParent(0, Qt::ToolTip);