Using Adobe Flex Builder Pro stand-alone, how do I filter or exclude some files in my project source folder from being copied into the bin-debug folder during a build? Flex Builder is based on the Eclipse platform IDE, this could be as much of a question about Eclipse as it is Flex Builder.
You can prevent Flex from copying all extra files like this:
Within Flex Navigator panel, right-click on the Flex project
Choose Properties
Click on "Flex Compiler" on the left
Under "Compiler Options" DESELECT "Copy non-embedded files to output folder"
Click OK
If you want to include some but not others, then you can use a custom Ant build script to do the build and copy the limited files you want to copy.
Eclipse allows you to specify include and exclude patterns on the Java build path. The following describes how to exclude files from the Java path, there may be an equivalent on the Flex Build Path properties page.
Update: This is how it is done in Java, I imagine that the Flex Build Path would implement it in a similar way if at all. As someone has kindly voted me down for saying that it might be done this way it appears that this is not supported in Flex.
Open the project Properties (right-click->Properties or Alt-Enter)
Select Java Build Path and the Source tab.
Expand a source folder and select the Excluded: child item
Select Edit...
on the dialog, you can then specify one or more glob patterns to exclude files from the path
If you want to exclude specific resources but still include non-embedded files you can add a Resource Filter.
Open the project Properties
Select Resource > Resource Filters
Add a Resource Filter by clicking Add... on the right
Set Filter type to Exclude all
Set Applies to to Files and folders and select All children (recursive)
Specifiy the File and Folder Attributes (i.e.: Name matches ".git")
Click OK and then Apply to save your new Resource Filters.
Clean the project by going to Project > Clean... and clicking OK
This process can also be used to create an "Include Only" resource filter, essentially white-listing instead of black-listing.
Related
We would like to associate different kind of styles to different projects. I have been looking for and Qt Creator in its new version (4) has the possibility to autoformat files on saving using Beautifier.
My Question is if there is any way to associate for example a style file to one project to be opened when we open that project.
That file would be in the root folder of the project and would be downloaded automatically from the repository.
Looking at the 'Beautifier' options, I see that 'Artistic Style' and 'Uncrustify' has an option to use a file from the project directory as the style file. It's up to you to create these files for each project.
Update for clangformat: If you select the "File" option from the "Predefined Styles" list, clang-format should use a file from the project directory. For more info see the description for -style argument here.
I'm trying to use some script files between different projects. I have one solution with four projects. In the project "A" I have some scripts like Jquery, Javascript Plugins, etc, and i want to use them on the project "B", by adding a scriptmanager, or anything that works. What can i do this?
I'm using Visual Studio 2010.
Here is a printscreen with my environment.
[EDIT]
Hello, after doing what #CStick says, a have now the scripts in my other project, so a can't add them to a ScriptManager. The problem is path not found on Asp.net code. It cant find the script cause they're placed in the other project. What can i do to solve it?
I know this is old, but for future reader i post an answer.
You will have to use "Link project file" for this.
From the target project, right click on the folder you what the file to be
Select add -> Existing file
Browse to the file you need then click on the arrow at the right of the add button and select add as a link
After this you can modify the file in booth project, but the fille will be only in the source physical location until you publish the project.
This can cause problem for client side file, like script file, on debug because you cant view the file because it's not physically in the target project.
You can use MsBuild to copy the source file on the target directory on build.
(See this answer)
In short, you will create a .targets file then add a reference in your project file.
hi i hav tried to covert .mxlml to .swc file using flex builder
it's not working when i integrate with other application...can any one say how to get .swc using SDK...pls i need very clearly
In Flex Builder (Or Flash Builder) you need to create a Flex Library project. Put that mxml file in the library project, right click and select "include in library" from the context menu.
The Flex Library project should generate a SWC with that class which you can then use in other proejcts by adding that SWC to the library path.
Flextras is right, but a little more clearly (since you haven't accepted it yet):
Within Flex Builder (I'm assuming Flex Builder 3, but it's probably the same in Flash Builder), go to File -> New -> Flex Library Project. Enter a name an click Finish. This creates your project.
Create (or copy) the files you wish to compile into the src folder in your new project. The trick is that when you copy a file to the src, it is NOT automatically included in the library's build, and hence it will NOT end up compiled in the resulting SWC.
To include these files in the library build, right click on the project in the Navigator panel and select Properties. Click on "Flex Library Build Path" on the left, and under the "Classes" tab on the right, click "Select All" (or check the boxes you wish to include manually).
Once your files are included in the library project's build path, simply build the project. The build should happen automatically, but you can go to the Project menu and select "Clean" to be sure. Ensure that your project compiles correctly (no compile errors), and a SWC file should be generated in the bin folder. Note that pretty much whenever you change anything within the project's file structure, you will probably need to repeat the step of clicking "Select All" in the library build path.
In our current project we use .properties files as external files. When building our project the properties files are not added to the bin debug (output folder). Xml files are added without any problem.
Does anybody know how I can add the .properties extension to a kind of exclusion filter list or something, so flash builder will add this files to my output folder instead of ignoring them?
(I'm using Flash builder beta 2 as plugin for Eclipse)
Thanks a lot.
Wannes
Remove .properties from the exclusion list under Window > Preferences > Flash Builder > File Exclusions > File Extensions.
This should do the job.
In the Project Properties, under Flex Compiler there is a checkbox that allows you to "Copy non-embedded files to output folder".
That should work.
A quick solution for that would be to change the "properties" suffix to "xml"
It will auto copy your files
I didn't find a quick solution for that also, but I don't have a lot of time to waste trying to find bug fixes for Adobe :)
I want to add my flex project to a SCM like Clearcase and then allow other developers download it and use in FlexBuilder.
What foramt do i need to place it in my clearcase so users can simply download and import into Flex Builder? Is there some way to create a .project file or similiar to allow Flex Recognise the project in clearcase?
I do not know Flex Builder project config files (I do know very well ClearCase though), but this question looks like "Do you keep your project files under version control ?" or "Which eclipse files belong under Version Control"
In essence, you should put any config file in ClearCase as long as you have relative path and/or variable for the other users to interpret.
A snapshot or dynamic ClearCase view will simply present those files for them to use, whatever they are. For instance, some eclipse .project or .classpath can be stored that way, while using linked directories.
So for Flex Builder project, one way to determine what file to store is to copy a minimal subset of those files in a new directory and check if you can re-open your project successfully.
Once the minimal set of file is determined, you can "add to source control" them.