Scroll behvior is not wroking properly in multiple charts in same screen - lightningchart

I've multiple charts on the same screen, but the issue is when I'm scrolling down the page. and then If I will take the mouse into the graph area, the graph will stick, and on scroll, event zoom in and zoom out event will not work.

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Resize electron.js app from draggable css area

My app uses a frameless window and I made a custom title bar along with it, I set the entire titlebar area to be draggable with -webkit-app-region: drag; so you can position the window on the desktop, but now I can't resize the app from those corners, is there any way to keep both?
Edit: I added -webkit-app-region: drag; to the buttons and the left title area because I lost control of the buttons and I can resize from corners and those edges, but the top edge is still inactive

How to resize two layouts in a Qt widget?

I have a Qt Widget which contains two scroll areas vertically. In these scroll areas, labels are dynamically added and the count of labels always changes. Now I am trying to implement a feature where i can drag either the bottom border or top border of the second scroll area so that the view of the dragged border changes. Does anyone know how can this feature be achieved.

How to setup views in game maker studio?

How do I get rid of these black bars?
I've looked around and people say how to get rid of them but don't show how its done. This is what I have in my character Creation event.
`///Camera
view_wview[1]=611;//set wiew width
view_hview[1]=611;//set view height
view_enabled[1] = true;//enable view
view_visible[1] = true;//make visible
view_hborder[1]=1920;//set horizontal border for object
view_vborder[1]=1080;//set vertical border
view_object[1]=obj_Medic;//set object to follow
`
You could widen your view to fit your screen or set your game to fit the screen in the display options menu as shown:
The stretching may cause distortions as you can see from my example, an unfinished project I made a while back (a RoTMG simulator).
Window:
Stretched Fullscreen:

Android : negative margins behave differently on different versions

I am writing an application where I need to move a view from top to bottom but only when user moves it downward. To move this view I have a button below the view to drag. So initially I place the view beyond top of the view i.e. with negative margin equals the height and only the drag button is visible at the top to user. I see that this works perfectly on Lollipop and view is just at the position where bottom of view matches the top of screen. When I try it on Kitkat and lower versions, the view goes more towards top than the edge of screen. I have this everything in a RelativeLayout.
To show that view is dragged downward I am manipulating bottomMargin and topMargin properties on view.
Has anyone came across similar problems? Thanks in advance.

Zooming and Moving of Swf Loader Content

I want to zooming/scaling swf content of particular values like x,y,width,height.That selected coordinates/selected are will be visible to the container.
I am using SwfLoader to load swf content and i want zoom.
I think it is not possible to zoom perticular area of swfloader, you can use scaleX, scaleY property to zoom your swfloader by certain percent, but if you want to zoom a perticular area then you have to scale whole swf and arrange swf's horizontal and vertical scroll position so that selected area would be come in the center of the screen. it looks like zooming the selected area but it actually zoom whole swf....

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