X++ assign Enum Value to a table column - axapta

I am trying to pull the Enum chosen from a dialog and assign the label to a table's column.
For example: Dialog opens and allows you to choose from:
Surface
OutOfSpec
Other
These are 0,1,2 respectively.
The user chooses OutOfSpec (the label for this is Out Of Spec), I want to put this enum's Name, or the label, into a table. The column I'm inserting into is set to be a str.
Here's the code I've tried, without success:
SysDictEnum dictEnum = new SysDictEnum(enumNum(SDILF_ScrapReasons));
reason = dialog.addField(enumStr(SDILF_ScrapReasons),"Scrap Reason");
dialog.run();
if (!dialog.closedOk())
{
info(reason.value());
return;
}
ttsBegin;
// For now, this will strip off the order ID from the summary fields.
// No longer removing the Order ID
batchAttr = PdsBatchAttributes::find(itemId, invDim.inventBatchId, "OrderId");
orders = SDILF_BreakdownOrders::find(batchAttr.PdsBatchAttribValue, true);
if (orders)
{
orders.BoxProduced -= 1;
orders.update();
}
// Adding a batch attribute that will include the reason for scrapping
select forUpdate batchAttr;
batchAttr.PdsBatchAttribId = "ScrapReason";
//batchAttr.PdsBatchAttribValue = any2str(dictEnum.index2Value(reason.value()));
batchAttr.PdsBatchAttribValue = enum2str(reason.value());
batchAttr.InventBatchId = invDim.inventBatchId;
batchAttr.ItemId = itemId;
batchAttr.insert();
Obviously this is not the whole code, but it should be enough to give the issue that I'm trying to solve.
I'm sure there is a way to get the int value and use that to assign the label, I've just not been able to figure it out yet.
EDIT
To add some more information about what I am trying to accomplish. We make our finished goods, sometimes they are out of spec or damaged when this happens we then have to scrap that finished good. When we do this we want to keep track of why it is being scrapped, but we don't want just a bunch of random reasons. I used an enum to limit the reasons. When the operator clicks the button to scrap something they will get a dialog screen pop-up that allows them to select a reason for scrapping. The code will then, eventually, put that assigned reason on that finished items batch attributes so that we can track it later in a report and have a list of all the finished goods that were scrapped and why they were scrapped.

I'm not entirely sure of your question, but I think you're just missing one of the index2[...] calls or you're not getting the return value from your dialog correctly. Just create the below as a new job, run it, make a selection of Open Order and click ok.
I don't know the difference between index2Label and index2Name.
static void Job67(Args _args)
{
Dialog dialog = new dialog();
SysDictEnum dictEnum = new SysDictEnum(enumNum(SalesStatus));
DialogField reason;
SalesStatus salesStatusUserSelection;
str label, name, symbol;
int value;
reason = dialog.addField(enumStr(SalesStatus), "SalesStatus");
dialog.run();
if (dialog.closedOk())
{
salesStatusUserSelection = reason.value();
// Label
label = dictEnum.index2Label(salesStatusUserSelection);
// Name
name = dictEnum.index2Name(salesStatusUserSelection);
// Symbol
symbol = dictEnum.index2Symbol(salesStatusUserSelection);
// Value
value = dictEnum.index2Value(salesStatusUserSelection);
info(strFmt("Label: %1; Name: %2; Symbol: %3; Value: %4", label, name, symbol, value));
}
}

Related

Very simple if else check in Google App Maker

This is likely embarrassingly easy but I'm new and I've been beating my head against the wall on this for a while now. What I am attempting to do is basically a modified version of the "Hello App Maker!" If else test.
The necessary info I have the following widgets attached to the appropriate data sources:
Dropdown widget called source_name (string - list)
Label widget I've called name (string)
Text Box widget called qty_duration (number)
Label widget I've called hours (number)
I have a dropdown widget called source_name with 5 options. On selection I have the value appear in a label widget I've called name. If the option selected from the drop down widget is ever LABOUR I am trying to then have the value of a Text Box widget called qty_duration appear in a label widget I've called hours
On the source_name dropdown event - onValueChange I have the following code:
// Define variables for the input and output widgets
var nameWidget = app.pages.Apex_job_details.descendants.name;
var outputWidget = app.pages.Apex_job_details.descendants.hours;
var techhours = app.pages.Apex_job_details.descendants.qty_duration;
var nothing = 0;
// If a name is LABOUR, add the qty to the output widget Else output 0.
if (nameWidget == 'LABOUR') {
outputWidget.text = techhours;
} else {
outputWidget = nothing;
}
It's not giving me any errors, but it's also not outputting to the hours label. If I edit the code as follows just to muck with it:
// Define variables for the input and output widgets
var nameWidget = app.pages.Apex_job_details.descendants.name;
var outputWidget = app.pages.Apex_job_details.descendants.hours;
var techhours = app.pages.Apex_job_details.descendants.qty_duration;
var nothing = 0;
// If a name is LABOUR, add the qty to the output widget Else output 0.
if (nameWidget == 'LABOUR') {
outputWidget.text = techhours;
} else {
outputWidget.text = nothing;
}
I'm not sure what I'm doing wrong.
Assuming all labels and input widgets are inside a table row you will want to adjust your code as follows:
var tablerow = widget.parent;
var nameWidget = tablerow.descendants.name.text;
var outputWidget = tablerow.descendants.hours;
var techhours = tablerow.descendants.qty_duration.value;
if(nameWidget === 'LABOUR') {
outputWidget.text = techhours;
} else {
outputWidget.text = null;
}
By using widget.parent in the onValueChange event of the dropdown you will automatically reference the table row and then by using descendants you are referencing only the descendants of that table row. This will bridge the error by using an absolute reference when using table rows. If it still doesn't work let me know.

D365 New Button creates price line with empty line

After adding logic about creating price for object in grid it's always created "one line more" which is empty.
So, if there is need to be created two lines, it will be created 3 lines and that one addition will be empty.
Is there something what I missing in code?
[Control("CommandButton")]
class AreaActionPaneNew
{
void clicked()
{
PMCParameters contractParameters = PMCParameters::find();
PMETmpRentalObjectArea groupedAreaList; // Group by area_type and cost_type
PMERentalObjectPrice priceList;
date workingDate = currWorkingDate.dateValue();
;
super();
// Get grouped area values. Values are summed up by area_type and ancost_type
groupedAreaList = PMERentalObjectAreaCl::getRentalAreaPrCostType(pmeRentalobject.RentalObjectId, userSetting.validFrom(), userSetting.validTo() , workingDate);
ttsbegin;
while select groupedAreaList
{
select forupdate firstonly priceList
where priceList.RentalObjectId == pmeRentalObject.RentalObjectId &&
priceList.RentalCostType == groupedAreaList.RentalCostTypeId &&
priceList.AreaType == groupedAreaList.Areatype && priceList.ValidFrom == pmeRentalObject.ValidFrom;
if (!priceList)
priceList.initValue();
priceList.RentalObjectId = pmeRentalObject.RentalObjectId;
priceList.RentalCostType = groupedAreaList.RentalCostTypeId;
priceList.ValidFrom = pmeRentalobject.ValidFrom;
priceList.AreaType = groupedAreaList.Areatype;
priceList.Amount = groupedAreaList.Price;
priceList.Area = groupedAreaList.AreaValue;
priceList.Quantity = groupedAreaList.RentalQty;
if (!priceList)
priceList.Period = contractParameters.ReportPeriod;
if (priceList)
priceList.update();
else
priceList.insert();
}
ttscommit;
pmeRentalObjectPrice_ds.research();
}
}
The code looks like it only updates/inserts without creating a blank line.
From your attribute, you are using a Command Button (see here), which may have an associated command, such as New, which effectively pushes Ctrl+N, and would explain why you have a blank line.
The simplest way to check is just create a regular Button and override the clicked method, then copy/paste your code and push both buttons and see if they have different behavior.
Check the Command property on the button and see if there's something there. Try commenting out the super(); call.
You should perhaps consider just a Button or a Menu Item Button with an associated object.

Game Maker Studio: Top 10 Highscores (Seriously)

I feel really dumb for having to post this, but I've been trying to achieve this for an entire week now and I'm getting nowhere!
I'm trying to create a highscore board. Top 10 scores, saved to an INI file. I have searched every single thing on the entire internet ever. I just do not get it.
So what I have tried is this...
I have a "load_room" setup. When this room loads, it runs this code:
ini_open('score.ini')
ini_write_real("Save","highscore_value(1)",highscore_value(1));
ini_write_string("Save","highscore_name(1)",highscore_name(1));
ini_close();
room_goto(room0);
Then when my character dies:
myName = get_string("Enter your name for the highscore list: ","Player1"); //if they enter nothing, "Player1" will get put on the list
highscore_add(myName,score);
ini_open('score.ini')
value1=ini_write_real("Save","highscore_value(1)",0);
name1=ini_write_string("Save","highscore_name(1)","n/a");
ini_close();
highscore_clear();
highscore_add(myName,score);
score = 0;
game_restart();
I'm not worried about including the code to display the scores as I'm checking the score.ini that the game creates for the real values added.
With this, I seem to be able to save ONE score, and that's all. I need to save 10. Again, I'm sorry for asking the same age-old question, but I'm really in need of help and hoping someone out there can assist!
Thanks so much,
Lee.
Why you use save in load_room instead load?
Why you clear the table after die?
You need to use loop for save each result.
For example, loading:
highscore_clear();
ini_open("score.ini");
for (var i=1; i<=10; i++)
{
var name = ini_read_string("Save", "name" + string(i), "");
var value = ini_read_real("Save", "value" + string(i), 0);
if value != 0
highscore_add(name, value);
}
ini_close();
room_goto(room0);
Die:
myName = get_string("Enter your name for the highscore list: ","Player1");
highscore_add(myName, score);
ini_open("score.ini");
for (var i=1; i<=10; i++)
{
ini_write_string("Save", "name" + string(i), highscore_name(i));
ini_write_string("Save", "value" + string(i), string(highscore_value(i)));
}
ini_close();
score = 0;
game_restart();
And few more things...
score = 0;
You need do it when game starts, so here it is unnecessary.
get_string("Enter your name for the highscore list: ","Player1");
Did you read note in help?
NOTE: THIS FUNCTION IS FOR DEBUG USE ONLY. Should you require this functionality in your final game, please use get_string_async.
I used ini_write_string(..., ..., string(...)); instead ini_write_real() because second case will save something like 1000.000000000, and first case will save just 1000.

Upper and/lower queriable values jdeveloper

I have a query form in a jspx file and i'm trying to define some of the values as case sensitive, meaning that i want to be able to find, for example, a name with all letters upper case and/or lower case and obtain the values that i would obtain if i've inserted the name correctly.
Can someone indicate me where can i find something to accomplish that?
Thanks in advance
--------Update
Code from my jspx file
<af:query id="qryId1" headerText="Search" disclosed="true"
value="#bindings.ImplicitViewCriteriaQuery.queryDescriptor}"
model="#bindings.ImplicitViewCriteriaQuery.queryModel}"
queryListener="#bindings.ImplicitViewCriteriaQuery.processQuery}"
queryOperationListener="#{bindings.ImplicitViewCriteriaQuery.processQueryOperation}"
resultComponentId="::resId1"
binding="#{backingBeanScope.backing_SearchCustomer.qryId1}"
maxColumns="3" rows="2" fieldWidth="30%"
displayMode="compact" saveResultsLayout="never"
saveQueryMode="hidden" modeChangeVisible="false"/>
In a view criteria, for each criteria item there is a check box Ignore Case. Uncheck it if you want to make that search field case sensitive.
If you are using All Queriable Attributes to create your search then you can set it in queryListner method of the query component. Here are the steps:
Create a queryListener method for your query component
<af:query id="qryId1" headerText="Search" disclosed="true"
value="#{bindings.ImplicitViewCriteriaQuery.queryDescriptor}"
model="#{bindings.ImplicitViewCriteriaQuery.queryModel}"
queryListener="#{backingBeanScope.searchBean.queryListener}"
queryOperationListener="#{bindings.ImplicitViewCriteriaQuery.processQueryOperation}"
resultComponentId="::resId1"/>
Make query attributes case insensitive in queryListener method
public void queryListener(QueryEvent queryEvent)
{
QueryDescriptor qdesc = (QueryDescriptor) queryEvent.getDescriptor();
ConjunctionCriterion conCrit = qdesc.getConjunctionCriterion();
//access the list of search fields
List<Criterion> criterionList = conCrit.getCriterionList();
for (Criterion criterion: criterionList)
{
((AttributeCriterion) criterion).setMatchCase(false);
}
invokeMethodExpression( "#{bindings.ImplicitViewCriteriaQuery.processQuery}", queryEvent);
}
private void invokeMethodExpression(String expr, QueryEvent queryEvent)
{
FacesContext fctx = FacesContext.getCurrentInstance();
ELContext elContext = fctx.getELContext();
ExpressionFactory eFactory =
fctx.getApplication().getExpressionFactory();
MethodExpression mexpr =
eFactory.createMethodExpression(elContext, expr, Object.class,
new Class[]
{ QueryEvent.class });
mexpr.invoke(elContext, new Object[]
{ queryEvent });
}

Multiple ASP.NET DropDownLists are being set to the same value

I have 6 dropdown lists (with identical options), and I am manually setting them in my codebehind. All six should have different values. When I log the values I am setting them to, I get the correct assumed values to be set to. However, when the page renders, all six of them are set to the same freaking value.
I have tried setting the values with all of the following:
// set index, find by text
dd1.SelectedIndex = dd1.Items.IndexOf(dd1.Items.FindByText(val1));
// set with selected value
dd2.SelectedValue = val2;
// set index, find by value
dd3.SelectedIndex = dd3.Items.IndexOf(dd3.Items.FindByValue(val3));
// set list item, selected = true
((ListItem)dd4.Items.FindByValue(val4)).Selected = true;
The dropdown lists' set of options are generated prior to me trying to set them:
foreach (Station st in stations) {
ListItem li = new ListItem() { Text = st.fromto, Value = st.fromto};
dd1.Items.Add(li);
dd2.Items.Add(li);
dd3.Items.Add(li);
dd4.Items.Add(li);
dd5.Items.Add(li);
dd6.Items.Add(li);
}
I then look in the database to see if any values exist for a specific reference id in my app. If so, it indicates that I need to set one or more (up to 6) dropdowns:
var existingStations = db.LOGOPS_STATIONs.Where(x => x.XREF_LOGOP_MAIN_ID == logopRefId);
if (existingStations.Count() > 0) {
int i = 1;
foreach (LOGOPS_STATION s in existingStations) {
if (i < 7) {
string text= s.FROM_STATION;
if (i == 1) dd1.SelectedIndex = dd1.Items.IndexOf(dd1.Items.FindByText(text));
// for the heck of it, set the next one manually...
else if (i == 2) dd2.SelectedIndex = 2;
// try and set one with forcing select
else if (i == 3) ((ListItem)dd3.Items.FindByText(text)).Selected = true;
// good ol normal
else if (i == 4) dd4.SelectedValue = text;
... and so on ...
}
}
}
So, the dropdowns are all populated (when I log in the codebehind they're fully populated). And when I log the actual values when they're being set, they're set to the value as expected. However, when the page loads, they're all set to the same thing
At any rate, not sure what else to do. I have turned on and off different event validation hookups. I have disabled all JS to see if that was manipulating values, and it's not. I have tried explicitly setting like this
dd1.SelectedIndex = 2;
dd2.SelectedIndex = 8;
Oddly enough, that doesn't work either. For real, when does setting SelectedIndex to a unique control with a unique id not set the item?
I had to create a separate list item for each dropdown instead of them all sharing the same li in the foreach loop. And then a step further, had to set Selected = false in the constructor of the ListItem
I assumed that you could 'reuse' code for each instance of the dropdown population, but each dropdown needed it's own unique ListItem
Maybe there's a better way, but this solution seems to have solved the problem

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