FullCalendar has good support for public/private xml gdata feeds for Google-calendar-api-v2. However, this google-calendar-api version has been depreciated by google. Does Fullcalendar has any support to handle the json feed from Google-Calendar-Api-v3?? If so, can anybody share more details.
If gcal v3 is not current supported by fullcalendar, are there any plans to add to the support in the near future?
Thanks.
Related
I am using google-api-php-client (version v2.2.2) in my project for google analytics.
According to this article the existing implementation of google analytics is going to get deprecated.
I just want to make sure my existing implementation of google-api-php-client won't be affected by this.
Appreciate your suggestions.
How to work with UiSettings in Google Map API v3? I try to show compass in map (not street view). I'm new in there if anyone know how to show it will be helpful. Thanks.
This feature is available in Google Maps Android API. Unfortunately, Google Maps Api v3 does not have this yet. I suggest that you file a feature request in Google Issue Tracker. If you are not familiar with issue tracker:
Issue Tracker is a tool used internally at Google to track bugs and feature requests during product development. It is available outside of Google for use by external public and partner users who need to collaborate with Google teams on specific projects.
Issue Tracker is not a general purpose issue-tracking tool and is not offered as a consumer product for external teams who want to use it for their own issue tracking. You cannot use this tool as a general place to submit feedback on Google products. Please refer to the documentation for individual products for instructions on providing feedback.
You may visit the issue tracker here.
I'm building a VR/AR calendar in Unity, and looking for the easiest way to read calendar event data from Google and Facebook (let's just start with Google). I've tried using the Google Calendar C# API, but Unity doesn't support .NET 4.0 or above (Google Calendar API only works with .NET 4.0 and above). Unity does have a .NET 4.6 Experimental version, but in Visual Studio after installing Google.Apis.Auth etc and other packages needed in PuTTY package manager the C# code would still not recognize the imported packages below:
using Google.Apis.Auth.OAuth2;
using Google.Apis.Calendar.v3;
using Google.Apis.Calendar.v3.Data;
using Google.Apis.Services;
using Google.Apis.Util.Store;
So next I tried a different approach: I tried installing the Unity Firebase plugin. It only works for iOS and Android for now, so I started a new project just to start clean. There are only a few YouTube videos about Firebase in Unity in general, and they don't get into Google Auth, just Google Analytics and regular plain email/password, so it's been trial and error for a few weeks now. I feel like this guy, except I'm not working with a FitBit, and I don't have it figured out. Does anybody have insight on how to go about this?
More important question: If I were to get Google Auth working through Firebase in Unity, how would I go about pulling the Google Calendar event data associated with that account? Would that be back through the C# script?
Is there another way all together that I'm probably missing? Thanks for any help!
To clarify your question. The Google Calendar API supports any language that can send HTTP POST and HTTP Gets. The Google .net client library currently requires a min of .net 4.5 to run. There is currently no support in the library for unity there is an issue here which states that we will probably not support it.
That being said you can still add google calendar to your project you will just have to code your own library for it.
I would to know if is posssible create a APP in Java for web without to need to install the plugin. For example I to use Google Earth Libraries for Java and show the Google Earth in a web page without the user to need install the plugin. It's possible? If yes, What I need to do?
I am questioning, because the plugin have a lot of BUGs. For example Suddenly the plugin stopped work in my Mac's Chrome. I am with this problem about 5 months.
Thanks
No, It is not possible. You must use the Javascript API. There was an COM API but now is obsolete (http://googlegeodevelopers.blogspot.com.es/2010/08/sunset-for-google-earth-com-api.html).
I'm using Google Earth API with Chrome in Mac and yes it has some bugs, but I think it's usable.
In late 2005, Niall Kennedy blogged about Google Reader’s API: http://www.niallkennedy.com/blog/2005/12/google-reader-api.html
He mentioned that a couple of guys at Google suggested to him that the API might be made official within a couple of weeks.
Has the API ever been officially and publicly documented by Google?
No, despite the talk about Google doing this some day, there is no officially documented Google Reader API yet.
However, the API has been unofficially documented.
Related: Where to start with Google Reader as an API?
I've been successfully using https://github.com/brutuscat/googlereader that is a fork of http://code.google.com/p/pyrfeed/
If you want to see more samples, I wrote an article about how to use the lib to extract the main text content from an HTML. This is an alternative to boilerpipe mainly for blogs.