I already finished a simple QR Code apps by using ZBarCode library. I can scan the QR Code and capture the data back to my custom view.
I also can add a subview on Scanner view but that is just a layer and I would like to make a "auto focus" box like a red rectangle will blink when focused the QR Code and capture with SOUND.
It seems ZBarCode is not able to make an auto focus effect and capture with sound, is it something I missed or it's the limitation? If so, does any other QRCode library can do auto focus and capture with sound effect?
Thank you very much for any help!
The ZXing open source library can do that. It is available in an IOS flavor. http://code.google.com/p/zxing/
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This might be too simple to find an easy solution for.
We are moving to a system where our staff clock on and clock off using a QR or Bar code.
We can provide each staff member with their own QR code on a sticker and they clock on/off by passing it under the scanner as they arrive/depart. (Typically this is stuck on the back of their phone.)
A better option would be to display the code on the screen of the phone itself. This can be done by saving the code in the photo gallery and displaying it for scanning but this is quite fiddly and the whole point is to streamline the process.
Any suggestions?
I thought there might be a way to create a home screen icon that links to an image and displays it but if so it alludes me.
Failing this I thought there might be an app to achieve the same result but I have not been able to find one.
First, have a imgur or any other photo sharing accounts. Then, put all the staff's qrcodes in there and assign each their own qrcode link which they can add to home screen
The link will look something like this
https://i.imgur.com/9EQgzFm.png
Ableton only plays sounds from the library but not in the workspace.
I can only get sounds to play from the library in Ableton, but when I move something into the workspace it remains mute.
I have the Novation midi keyboard hooked up to it, so it does most things automatically from the keyboard. I tried the keyboard with Arturia and it worked. So I know that it is something in the Ableton area. I have tried the ASIO audio format along with Direct X. I have them both synced to the speaker on my graphics card as my others stopped working, strangely.
Does anyone have any idea what the problem could be?
I think I understand where the confusion is. An .adv file is an instrument preset file. To use it in the Session view, after dragging it onto a MIDI track, you need to create a clip with notes that play the instrument, like in this screenshot:
I agree that it can be confusing that items in the Sounds section are previewed and presented as a small waveform when you click them in the Browser, but then need to be played with notes when you actually use them in the Session view.
I think what it is is that a driver is required for the MIDI. Which means that it has to be on ASIO in the audio settings with the driver selected. On Arturia it just picks the MIDI up so I figured it would be the same. However, with Garritan I was required to install the driver. But, for the Novation midi keyboard designed for Ableton, the MIDI has to be connected to the computer through an audio interface, because for some reason it will not read the driver through the USB connection as Garritan does.
I'm working on a Daydream app using the Google VR SDK/NDK. To submit the app to Google Play, I need a 360-degree stereo photosphere. I've seen directions for creating this with Unity, but is there any way to create this without Unity?
I've taken a screenshot of the app in stereo mode, but I don't think that will satisfy the requirement.
Google doesn't provide any tools to capture in-app photospheres in non-Unity apps at this time. Some devs produce photospheres in modeling apps like Maya and Blender.
You could always cheat and make your "Daydream 360 degree stereoscopic image" in Photoshop. Just use the same image twice, once on top and once on the bottom.
I think others have already done this, because I have noticed a few wrong looking previews in the store. Where if I close one eye, parts of the image disappear.
If you change your mind and make one with Unity, this plugin worked nicely for me: https://www.assetstore.unity3d.com/en/#!/content/38755
I wanted to go through QtQuick/QML Button API, which I found here online.
But I can't find it from the offline documentation available in QTCreator. The offline search gives me less relevant results.
Any tips for searching...? Thanks!
One trick I use is this:
Type the item (e.g. "Button") into the code editor
Hover my mouse cursor over the item
Press F1
That will open the documentation for the Button QML type. Works in C++ too.
Google has much more powerful search engine comparing to offline documentation browser. So you just didn't find matching article in help browser search. You can:
Find "Button" instead of "button" in help browser search results
Place cursor on interesting identifier in code and press F1 to show help
Select appropriate documentation in "Contents" mode of help browser left panel
I intend to create a basic chat program with TideSDK. I was now wondering if it's possible to display new/unread message count in the dock/tray icon. For example, like this dock icon in OSX:
I did a quick search the docs but could not find anything about these so-called icon badges. Is this correct? My second thought was to update the entire dock/tray icon with a manually redrawn version to simulate badges. However, while I found API functions to update window icons I could also not find a way to update the main app icon.
Any ideas on how I could solve this?
Turns out this was a pretty stupid question. Didn't realise the UI node could also be clicked in the doc navigation tree. The desired functionality is actually built-in. See the relevant doc page here: http://tidesdk.multipart.net/docs/user-dev/generated/#!/api/Ti.UI
You have the following methods to achieve the desired or related result:
Ti.UI.setBadge(txt)
Ti.UI.setBadgeImage(imageURL)
Ti.UI.setDockIcon(icon)