I am new in Pocket PC and Smart phone. so can any one help me out regarding following queries.
Which SDK used for Pocket PC and Smart Phone?
Can we use web service in that application or Can we call from the Pocket PC application?
and can we integrate third party application in our Pocket PC application?
Pocket PCs are devices that run Microsoft Windows Mobile. Recently they have been integrated with phones making them a smartphone. Smartphones are any PDA + Phones, but they do no necessarily have to run windows mobile, the most popular smartphones do not (iPhone, Blackberry)
Windows Mobile 6 SDK
With windows mobile, you can run a light version of .NET called .NET Compact Framework, which does allow web service calls. I am not sure about iPhone and Blackberry development but due to some of the applications that I have used will lead me to assume that it will support web services.
As for the third party applications, it depends on what the application does and if it supports Pocket PC development. But other then the compact framework requirement it behaves a lot like a normal Windows Form.
Related
i want to start a project that consist in mobile apps. can i develope native apps with Xamarin.Forms to the three platforms with a pc (Sony Vaio) and visual studio.
You can develop for Windows (Phone, or better yet Universal Windows Platforms Apps) and Android. They just work with Visual Studio.
If you want to build an iOS app as well, you are going to need a Mac. Building for iOS cannot be done without a Mac. There are a few options:
Buy a Mac laptop with a Windows VM; this is an option you see for most developers, however it is an expensive one because you're going to want a good MacBook Pro with a 1TB disk.
Buy a (cheap-ish) Mac (Mini); Xamarin is built so that you can let a standalone Mac machine do all the iOS building. All you have to do is install it with XCode and Xamarin, connect it to your network and you are ready to go. With the new Xamarin iOS Simulator for Windows you don't have to look at your Mac ever again. Let's be clear: the Simulator for Windows isn't a Simulator which runs on Windows. It simply mirrors the Simulator from your Mac.
Rent a Mac in the cloud. There are solutions like macincloud.com which let you rent a Mac hosted by them. They have different plans depending on your needs. The concept stays the same; you connect to a Mac in 'your network' (which is now over the internet) to build your iOS app.
Whichever option you choose; you are going to have to spend some extra money on Apple hardware to get to develop your iOS app.
Is there a way to integrate Microsoft Band with an existing Silverlight Windows Phone application? I have tried implementing an wrapper Windows Runtime Component for band functionality, but that does not seem to work.
The Microsoft Band SDK does not support Silverlight-based Windows Phone applications, only Windows Phone 8.1 (WinRT) based applications.
I'm building a Windows Universal App, and at the moment, I'm making the Windows Phone app. I'm debugging using a Nokia Lumia 520 which has a 480px * 800px display.
Because I'm using HTML5 & Javascript instead of XAML to build the app, I'm worried that it might look bad on a 1920*1080 Windows Phone or another Windows Phone with higher resolution. Because I have no way to test this theory, how can I be sure that all Windows Phone's will display my app correctly?
Visual Studio gives you a lot of Windows Phone emulators all with different device and screen sizes . In Visual Studio you can select target device on the "Debug" button.
Im learning basics in smart device application development.i developed small app using USA windows mobile 5.0 Pocket PC emulator. Im having basic doubts regarding emulator and deployment.
1.According to the smart phone devices we have to download emulator and develop applications or else default emulator will support for all windows devices?
2.How to deploy and install those deployed those files into my windows phone
Windows Mobile applications are not compatible with Windows Phone.
To develop Windows Phone application you need to install Windows Phone SDK. It will install WP emulator and a bunch of tools. You'll be able to deploy application to emulator or device using Visual Studio or tool called XAPDeploy which comes along with Windows Phone SDK.
Is this what are you asking for?
I have this problem. I would like to create a multiplayer game aplication for Windows Phone platform. I wanted to offer some really good action for let's say 4 people. One phone would be hosting the game and other 3 would connect to the host. To do this, I was thinking I'm gonna need to connect the phones with Windows Phone 8 OS (or even Windows Phone 7?) to one network using their wifi connectivity.
So my question is - is it possible to create a wifi network between 4 devices with Windows Phone 8 OS (or WP7?)?
On Windows Phone 7 (it is supported on Windows Phone 8 but you would have to build your project under Windows Phone 7 (for XNA support)), the following types of networking are supported for XNA Game Studio titles:
Xbox LIVE access through Gamer Services. This is available only to developers who have registered with Microsoft for Xbox LIVE on Windows Phone access. For more information about becoming a registered Xbox LIVE on Windows Phone developer, go to developer.windowsphone.com.
Web requests using the Hypertext Transport Protocol (HTTP). This is available to all applications on Windows Phone.
Push notifications. Push notifications are also implemented through HTTP (client and server) and are available to all applications on Windows Phone.
Also, Microsoft has a few examples of game networking on their Windows Phone Dev Center Samples site. Like this Tic-Tac-Toe Over Sockets Example which contains client and server source code or this Rock Paper Scissors Example.
Lastly, keep in mind that if you start a new game project targeted specifically for Windows 8 use the following tips when considering XNA related items:
XNA Game Studio 4.0 apps that target Windows Phone OS 7.1 remain fully supported and continue to run on Windows Phone 8 devices.
You can continue to develop and maintain new or existing XNA Framework apps that target Windows Phone OS 7.1.
You can’t upgrade existing XNA Framework apps that target Windows Phone OS 7.1 to target Windows Phone OS 8.0.
You can’t create new XNA Framework apps that target Windows Phone OS 8.0.
When you select an XNA Game Studio 4.0 project template, you can only choose Windows Phone OS 7.1 as the target operating system.
You can use certain XNA Framework assemblies in apps that target Windows Phone OS 8.0.
You can reference and use the following XNA Framework assemblies in apps that target Windows Phone OS 8.0. You can’t reference or use other XNA Framework assemblies that aren’t in this list in apps that target Windows Phone OS 8.0.
Microsoft.Xna.Framework.dll
Microsoft.Xna.Framework.Audio.dll
Microsoft.Xna.Framework.GamerServices.dll
Microsoft.Xna.Framework.GamerServicesExtensions.dll
Microsoft.Xna.Framework.Input.Touch.dll
Microsoft.Xna.Framework.Media.dll
Microsoft.Xna.Framework.MediaLibraryExtensions.dll
Source: Microsoft MSDN XNA Framework and Windows Phone